Jump to content

    ZSNES WIP 07/10/2005

    Agozer
    By Agozer,

    This build was released just moments ago, Although the date points to yesterday.

     

    Whats New:

     

    * ALL: ST second cart now supported (via command line). [Nach]
    * ALL: Converted data config file to text, added new parser stuff. Should no longer need to delete config files all the time. [Nach]
    * ALL: Pause emu key defaulted to 'P' [grinvader]
    * ALL: Fixed some bugs in the Video code. Fixes CT Black Omen bug and perhaps others. [Nach]
    * ALL: Moved all code into executable segments so ZSNES should now work on processors that use NX bit and OS that enforce it. [Nach]
    * ALL: SPC700 init to ffc0 [byuu]
    * ALL: Video code is much smarter at detecting when a window is present and when is not - Earthbound fixed. [pagefault]
    * ALL: Option to allow Up+Down/Left+Right for speedruns' sake. [grinvader]
    * ALL: Misc core fixes. [pagefault]
    * SDL: Fix debug compile flags so it doesn't crash [pagefault]
    * SDL: Ok, SConstruct hopefully up to date. [Aerdan]
    * SDL: Game60hzCall ported to C, fixes OpenBSD. [pagefault]
    * WIN: Fixed saving of config files on ALT-F4 exit [Jonas Quinn]
    * GUI: Changed the Select Comparison options' hotkeys from >, <, =, N to N, E ,W, A. [ipher]
    * GUI: Added Menu hotkeys [ipher]
    * GUI: Fixed the Save Window Pos. option (Thanks Jonas Quinn!) [ipher]
    * SRC: Added error message if hard IPS patching fails. [Nach]
    * SRC: Massive source cleanup and portage (Check CVS for specifics) [grinvader, Nach, ipher, Jonas Quinn, pagefault]
    * SRC: Commited the ZSNES development toolkit. [Nach, grinvader]
    * SRC: Updated todo list. Lets maintain it. [pagefault, grinvader, Nach]

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]


    MAME 0.98 is out!

    iq_132
    By iq_132,

    http://www.mamedev.com/releases/whatsnew_098.txt

     

    No changes from u5. This is just the official.98 release. :)

     

    Thanks to Simone (#mame on UnitedUsers) for the news!


    SSSPSX 0.0.21 released!

    Robert
    By Robert,

    SSSPSX has been upgraded to version 0.0.21

     

     

    No English changelog is available.

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

     

    Credits: Official Site


    MAME 0.97u5 diff released!

    Robert
    By Robert,
    0.97u5

    ------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    srmp7077red [Luca Elia]

    skybump097u3yel [MASH]

    hachoo37b2gre [Mamesick]

    slipstrm097u4ora [Aaron Giles]

    outzone097u4ora [Aaron Giles]

    centiped097gre [Aaron Giles]

    goldnaxe097gra [Aaron Giles]

     

     

     

    Source Changes

    --------------

    Significantly improved the 6-player version of X-Men. [David Haywood]

     

    Added very basic 68040 support to the 68000 core. [Ville Linde]

     

    Fixed row scroll in Thunder Fox. [Nicola Salmoria]

     

    Added hooks to support a future MMU in the PowerPC core. [Nathan Woods]

     

    Fixed DIP switches in Boogie Wings. [brian Troha]

     

    Took another crack at fixing the compilation problems caused by using

    multi-monitor stubs on Windows. [Krick]

     

    Added Coin2 and fixeed some dipswitches in phoenix3, condor, griffon

    and falcona. [Pierpaolo Prazzoli]

     

    Major cleanup of the Speed Ball driver: [Pierpaolo Prazzoli]

    - Cleaned up / converted to tilemap

    - Added coin counters

    - Added cocktail mode

    - Fixed priorities (probably they're not 100% right, because there still are

        some wrong priorities with a couple of pixel in the title screen.)

     

    Fixed visible area and tilemap scroll in Mug Smashers. [Pierpaolo Prazzoli]

     

    Included patch to zlib for buffer overrun bug. [santeri Saarimaa]

     

    Abstracted memory interfaces and improved 53C810 SCSI emulation.

    [Nathan Woods]

     

    Fixed scrolling in Mario Bros. [David Haywood]

     

    Cleaned up bank handling in Sega Multi-PCM sound core. [Aaron Giles]

     

    Connected Sega Multi 32 games up using the new System 32 code.

    [Aaron Giles]

     

    Updated memory maps for the MCR Chip Squeak Deluxe and Sounds Good boards.

    [Aaron Giles]

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Eagle Shot Golf [Luca Elia]

    Super Real Mahjong P7 [Luca Elia]

    Mobil Suit Gundam Final Shooting [Luca Elia]

    Gun Master [David Haywood]

     

     

     

    New clones added

    ----------------

    X-Men (Euro 6 Players) [David Haywood]

    Pinball Champ '95 (new parent) [David Haywood]

     

    News source: http://mamedev.com/source.html

     

     

     

     

     

    MAME32 released!

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    MAME32FX released!

    »» Official Site

    »» Download it Now! [1Emulation Server]


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...