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    BSNES v0.009 released!

    Robert
    By Robert,

    Byuu has released BSNES 0.009

     

     

    06/26/2005 - bsnes v0.009 released

    Changelog:

    Fixed non-interlaced display modes from not drawing every other frame

     

    Changed OAM halve to skip every other scanline in 224-height modes

     

    Updated renderer to properly support games that switch resolutions mid-frame

     

    Fixed VRAM address remapping modes, fixes DQ3R, FF: MQ

     

    Fixed a bug in main color window clipping affecting BGs

     

    Added video color curve option, thanks to Overload for the idea + color table

     

    Added vblank, FPS counter, and DDraw surface memory options to settings menu

     

    Added fullscreen modes 640x480 and 1024x768 to video modes

     

    Added option to toggle the menubar on and off by pressing the escape key

     

    Mode3 was not rendering sprites

     

    Priorities were wrong for modes 2-4, thanks to anomie for info

     

    Fixed a serious bug in IRQ interrupts. May not be perfect, but helps many games

        Please keep in mind if you try out the new fullscreen modes that I disable the menubar by default when you enter a fullscreen graphics mode. If you need the menubar (e.g. to load another game or exit the emulator), you must press the escape key for the menubar to appear again.

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: Official Site


    SNESGT 0.202 beta 1 released!

    Robert
    By Robert,

    Gigo has released SNESGT 0.202 beta 1

     

    There are no release notes.

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: News - File


    MAME 0.97u3

    iq_132
    By iq_132,
    0.97u3

    ------

     

     

    MAMETesters Bugs Fixed

    ----------------------

    irobot058gre [MASH]

     

     

     

    Source Changes

    --------------

    Added some sanity checking, and changed a printf() to logerror() to

    intelfsh.c. [Nathan Woods]

     

    Made the DRC PowerPC core compilable when HAS_PPC403 is 0. [Nathan Woods]

     

    Improvements to Sega Model 3 [Ville Linde]

    - Fixed a bug in the MPC106 emulation -> Star Wars Trilogy and Sega

    Rally 2 work

     

    Improvements to the PowerPC cores [Ville Linde]

    - Rewrote the interrupt handling in the interpreter core so it matches

    the DRC core

    - Fixed MCRXR instruction

    - Fixed some timebase problems, so LeMans 24 is now working.

     

    Improvements to the MACS driver [Angelo Salese]

    - Added some inputs to the MACS driver so that Yu-Jan works. Fixed the

    visible area in it.

    - Also added a quick kludge for get Yu-Ka to work (Note: it's disabled by

    default).

     

    Fixed Oki frequency to match samples pitch on the pcb for Final Tetris.

    [Corrado Tomaselli]

     

    Fixed crash in the debugger when decoding instructions that were too long.

    [Aaron Giles]

     

    Fixed a number of problems with Eagle Shot Golf, removing several hacks from

    the SSV driver along the way. [Luca Elia]

     

    Decrypted tilemaps in Dark Mist and added info about missing proms.

    [Tomasz Slanina]

     

    Fixed minor bug in TIA emulation, taken from the MESS code. [Wilbert Pol]

     

    Renamed Hollywood Action to Action Hollywood. [David Haywood]

     

    Major video update to Taito F3 driver that amongst other things properly

    implements zoom & column scroll according to how the hardware does it,

    which not only fixes glitches in various games but allowed many hacks to be

    removed also. Sprite & tilemap clipping is also implemented, as is

    proper priority mixing and alpha-blending on the vram and pixel

    layers. [bryan McPhail]

     

    Fixed exception handling and task switching in the V60 core. [Aaron Giles]

     

    Add preliminary sound support for Action Hollywood. [Quench]

     

    Improvements to the PSX CPU core [smf]

    - correct behaviour for a branch in a delay slot.

    - added bios and syscall logging of all known functions & their parameters

    (writing to file descriptor 1 or putchar will output to the console)

    - fixed disassembly of gte instructions.

    - fixed dismips.mak

     

    Did another overhaul on the PPC603 counters (timebase should increment

    once every four core clock cycles and decrementer should decrement once

    every four bus cycles). [Ville Linde]

     

    Namco System 2 updates [brian Troha]

    - Added Final Lap road clut prom to all Final Lap sets

    - Made Final Lap 3 World the parent, new clone is finalp3j

    - Added Final Lap's road clut to Four Trax (marked as bad_dump)..

    - Changed SWS sound rom to match the other sets (sws92 & sws93)

     

     

     

    New games added or promoted from NOT_WORKING status

    ---------------------------------------------------

    Animalandia Jr. [Luca Elia]

     

     

     

    New clones added

    ----------------

    Puzznic (Japan set 2) [Aaron Giles]

    Tant-R (Puzzle & Action) (Korea) [laugh, David Haywood]

    Raiden Fighters (Dream Island co. license) [Corrado Tomaselli]

    Raiden Fighters (US, Fabtek License) [Chris Hardy]

     

    http://www.mamedev.org

     

    Thanks to Denzilla for the news :thumbsup:


    Jaibo 0.2 released!

    Robert
    By Robert,

    Jaibo is a new Gameboy / Gameboy Color emulator.

     

     

     

    What's JAIBO?

    JAIBO is GB/GBC emulator of the Java application type. Development was started based on the source of PGB and JavaBoy that were the GB-emu written in Java. ( I thanks both developers who open the source to the public. )

     

     

     

    The changelog is written in Japanese and no translation is available.

     

     

     

    »» Official Site

    »» Download it Now! [1Emulation Server]

     

     

     

    Credits: News - File - Changelog


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