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- Fixed a problem of consuming 100% of CPU time while emulation is stopped
- Fixed a bug in "Partial Memory Load" feature
- Fixed a bug in timer
- Fixed some bugs regarding to the record/playback feature
- Added a menu bar
- Added audio settings to the menu
- Added input settings to the menu
- Added screen settings to the menu
- Added a device compatible with "Memory Base 128"
- Added mouse (still buggy)
- Added multi-tap
- Optimized the ADPCM decoder
- PSG playback is now 8x oversampled
- Updated the TOC database
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Project64 RDB beta 11 released!

Found on Keith's site yesterday, the latest update of the games database for Project 64.
Changes For Project64 RDB 1.6x Beta 11
* Hey You Pikachu/Pikachu Gen...: Changed status Compatible>Issues (plugin). no plugin supprts voice pak AFAIK.
* World Cup 98: Changed status Compatible>Issues (plugin). Added note about menu and pitch errors (thanks Speedfreak69)
* 64 Oozumou (J): Added note: slow in menus (may not be noticeable on fast system).
* Jeremy McGrath Supercross 2000: Changed status Compatible>Issues (plugin), added note about missing menu selection indicator.
* Doraemon - Mittsu no Seireiseki (J) [!]: Changed note, missing text is main gameplay issue (character is visible but missing colour)
* Kakutou Denshou: F-Cup Maniax: J ver of Figher's Destiny 2 - added same menu error note (use v1.5.2 plugin to avoid) (thanks Speedfreak69)
* Fighting Cup (J): J ver Figher's Destiny - added same menu error note (use v1.5.2 plugin to avoid)
* Virtual Chess: Corrected (U) Good Name
* Zelda OoT/MQ: Changed SMCM back ChangeMem>CMA, more stable. Added note to GameFAQ to explain Lost Woods issue.
* Fushigi no Dungeon...: Added GameFAQ entry about menu needing framebuffer. still not sure of Status.
* CyberTiger: Added core note & gFAQ entry about hang when quit from menu, status Compatible > Issues (core)
»» Download it Now! [1Emulation Server]
Credits: http://www.emufanatics.com
PC2E [07.03.2005] Released
PC2E is a PC Engine Emulator emulator for Windows.
» PC2E homepage.
Nintendulator 0.955 beta Released
MAME.97u4 source diff out!


0.97u4------
MAMETesters Bugs Fixed
----------------------
getstarb093u3gra [Mamesick]
wintbob079u1gre [Mamesick]
htchctch096u1gre [Mamesick]
blswhstl36b16gre [Mamesick]
offtwall097u3red [David Haywood]
ppc096u1red [Ville Linde]
akiss077u3 [Aaron Giles]
gfxviewer097u1ora [Aaron Giles]
gtmr097u3yel [Aaron Giles]
mkla1097u1ora [Aaron Giles]
okscreen097u2yel [Aaron Giles]
topspeed097gre [Aaron Giles]
yamato097u1gra [shimaPong]
Source Changes
--------------
Fixed v60 SBR handling to ignore the low 12 bits. This allows the hack in
tp2m32 to be removed. [Aaron Giles]
Adjusted volume balance in ddragon3, ctribe, mugsmash. [Mamesick]
Added correct sound ROMs to World Class Bowling Tournament and Deluxe.
[brian Troha]
Replaced old Outrun bootleg with a new dump that passes the ROM test and has
proper ROM names. [David Haywood]
More PowerPC improvements: [Nathan Woods]
- Fixed exception handling; previously the MSR register was stored
in EDX, and EDX is not preserved across the call to ppc_set_msr()
- Implemented recompile_fcmpo()
- Fixed certain rules in rules.mak (some said drc_ops.h instead of
drc_ops.c)
- Commented the MSR_* values
- Moved BAT registers into their own structure
- Added DSI and ISI exceptions (non-DRC core only for now)
- Moved READ*/WRITE* functions into ppc_mem.c
- Changed memory handling so that reading and writing are done
through function pointers that can be changed at runtime (which would
be useful if, say a MMU was implemented in the future
)
PSX/Namco System 12 improvements: [smf]
- Added Tenkomori Shooting
- Updated board notes from Guru.
- Removed rom patches from the namco system 12 driver
- Renamed sound program roms.
- Added support for dma'ing incomplete blocks from MDEC
- Added sprites x & y flipping
- Caches the decoded tpage fields.
- mask setting & dma setup updates status fields correctly.
- reverse flag only has an effect on original GPU's.
Yet another fix to the PowerPC counters, reimplementing them from scratch.
[Ville Linde]
Some improvements to the Model 2 driver: [Ville Linde]
- Added the second SHARC
- Fixed all the problems caused by the previous update
Fixed incorrect test in sauro.c video system. [Pierpaolo Prazzoli]
Improved Lethal Enforces sprites, allowing 2 sprite chips to be created.
[David Haywood]
Rewrote the System 32 mixer to support accurate implementation of the alpha
blending modes. Sprite shadows and several other effects are still not yet
implemented. And it's much slower than before. [Aaron Giles]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Slipstream [Aaron Giles]
Tenkomori Shooting [smf]
New clones added
----------------
Gaiapolis (Europe ver EAF) [brian Troha]
Raiden DX (Metrotainment license) [Corrado Tomaselli]
Mechanized Attack (US) [Highwayman]
New games marked as GAME_NOT_WORKING
------------------------------------
Meyco game [Pierpaolo Prazzoli]