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R. Belmont MAME WIP

R. Belmont, A MAMEdev, has recently updated his WIP Page
Speak and spell
Figured out the remaining problems with the emulated sound for NA-1 (and NA-2 once Charles and Guru trojan it’s BIOS). It now plays even better than the current simulation, modulo a few last-minute tweeks.
Visit his Homepage
Credits: Mameworld
RPCemu WIP News

Emu#dreams reports that work on RPCemu, the RiscPC (A7000) emulator for Microsoft Windows, has progressed quite well. This emulator is done by the same programmer of Arculator, the freeware Acorn Archimedes emulator for Microsoft Windows. Below are the work-in-progress release notes.
- There were some issues in 26-bit -> 32-bit mode switching, and a couple of other things, XXXX XX X now works.- IDE hard disc emulation is a bit buggy, but at least some stuff works.
- Also not pictured, I believe I've fixed the 'parameters not recognised' errors on the floppy emulation (interrupts happening inbetween reading of FDC status). I could be wrong though - the problem was so intermittent that it could just be chance that I've not run into it!
You can visit the work-in-progress page here for screenshots and more.
SquidgeSNES Released


retroguru.com reports that SquidgeSNES, a new Super NES emulator for the GP2x, has been released. As of this version, the author considers it to be only a technical demo. Below are the release notes and reasons why.
Just in case your wondering what I've been up to
http://www.squidgey.plus.com/squidgesnes.zip
Still very basic, but it runs some roms quite well, like Super mario world. To use it you need to unzip the contents to the root of your sd card, and the rom you want to use needs to be called "snes.smc" and be in the same directory. To exit the emulation press the 'start' button.
At the moment, it's in 100% C apart from the cpu core, which is in asm (taken from yoyo's little john palm). Once it's usable, I plan to implement more asm and speedups.
Note that this is classified as a 'techdemo' - it's not currently playable. The only button that will do anything is 'start', which exits the emulation.
Things still to do:
Change from my own sdk to Rlyeh's SDK
Implement controls
Implement sound
Improve compatibility
Scaling/centering of image
More speed
File selector
and lots more...
This news originates from GP32x.com Board, and this individual post can be viewed here.
MAME GP2X v1.3 Released


retroguru.com reports that MAME GP2X, the open source GP2x port of MAME (the Multiple Arcade Machine Emulator), has been updated to version 1.3. Below are the changes in this version.
- Improvements in Cyclone compatibility.- All Neo·Geo games are running perfectly now, but no Metal Slug with activated sound yet due to lack of RAM
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- Some bugs corrected in CPS-1 games (taken from MAME 0.35b2). Knights of the Round is running ok now, King of Dragons does not get locked after first level, Willow have music, you can insert credits to continue the game, etc... Also there are new supported games (0.35b2): ffightu, sf2a, sf2b, sf2e, 3wonders, 3wonderj, kodj, captcomu, captcomj, knightsj, sf2ce, sf2cej, varthj, sf2t, sf2tj.
- Configurable controls, analog controls sensitivity and inverted X and Y axis.
- You can fire now with volume controls in rotated screen mode.
- Relative paths used now in the emulator, you can put the emulator in the folder you want in the SD card.
- Thanks to all paypal donators: gp32x.de, Federico Mazza, Nandove, Videogame Stuff, Denis Evans, Ricardo Cabello, Elías Ballesteros, J.Antonio Serralvo Martín, bagmouse7, Suj, funkyferdy, Gieese, Vincent Cleaver, William Burnett, Bleeg, Martin Dolphin, Ilarri, Glen Stones, Dr.Konami, Augusto Carlos Pérez Arriaza, Charles Box, Borochi, Kayday, George Tavoulareas, Timofonic, Fabrice Canava, Redox, Javitotrader, remowilliams, Scott Contrera, Jinhyun Seo, Hardcore Gamer (Chapas H-G), Craigx (gp2x.co.uk), Shane Monroe.
You can visit the official homepage here, or simply download it here.