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fmsxDS v0.06 Released

retroguru.com reports that fmsxDS, the Japanese MSX emulator for the Nintendo DS, has been updated to version 0.06. Below is a translation (fixed up a bit) of the release notes from the official homepage.
Opening, you question with the め, it is. (Just a little it is slow, is but)This year, hard it is funny, we would like you to favor to the software it is and should have been year don't you think? is.
The て with reason, it is the fmsxDS.
As for renewal place,
Cassette tape correspondence, sound alteration and State saving correspondence, is.
Very, with the gbamp driver the append does not move well, we would like to see, don't you think? is, the ぇ.
Depending, retention to the cassette tape does not operate.
You can visit the official homepage here or simply download the latest version here.
R.Belmont MAME WIP

Guru dumped the second thrilling System 12 installment of Raizing/Eighting/Namco’s lightgun shooter Golgo 13, which I guess is called Golgo 13: Kiseki no Dandou. The special banking/protection’s luckily the same as the first installment, so instead of moaning about it I can just post lots of screenshots.
See pics and the post here: http://rbelmont.mameworld.info/?p=85
PotatoMulti WIP News

Emu#dreams reports that PotatoMulti, the Java-based multiple console and arcade emulator, has had work done on it. Below is the news posted on the official homepage today about the work-in-progress.
2005-01-09: Three new games including Commando!Due to popular demand, I added a new arcade game driver for the PotatoMulti emulator for the infamous Commando.
I also added a driver for Tropical Angel and Mr. Jong (Japan).
As usual, you can see the new screenshots on the Status page.
You can visit the official homepage of PotatoMulti here.
More Haze's MAME WIP News

Emu#dreams reports that Haze has been working on MAME, the Multiple Arcade Machine Emulator, some more. Below is what he posted on his official MAME WIP page.
BackFire!
Again based on Bryan’s work I’ve split BackFire! from the generic 156 driver and put it in it’s own file. The game is fairly different to the other Deco156 based games in that it supports 2 monitors. Both Monitors are now displayed, although colour problems remain. The game remains unplayable as it needs further work on the maths co-processor.
You can visit Haze's official MAME WIP page here, or see this individual post with screenshots here.