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Bryan McPhail MAME Wip

Bryan McPahil, a MAMEdev, has recently updated his wip page.
Double Dragon has a crash which sometimes occurs at the very end of the game (right before the final animation sequence). It occurs because of a jump look up table:
BAD3: LDY #$BADD
BAD7: JSR [A,Y]
At the point of the crash A is 0x3e which causes a jump to 0x3401 (background tile ram) which obviously doesn't contain proper code and causes a crash. The jump table has 32 entries, and only the last contains an invalid jump vector. A is set to 0x3e as a result of code at 0x625f - it reads from the shared spriteram (0x2049 in main cpu memory space), copies the value to 0x523 (main ram) where it is later fetched and shifted to make 0x3e.
So.. it's not clear where the error is - the 0x1f value is actually written to shared RAM by the main CPU - perhaps the MCU should modify it before the main CPU reads it back? Perhaps 0x1f should never be written at all? If you want to trace this further please submit a proper fix! In the meantime I have patched the error by making sure the invalid jump is never taken - this fixes the crash (see ddragon_spriteram_r).
Double Dragon
Visit his Homepage to see a screen shot of Double dragon and to download a patch for 103u1.
Credits: Mameworld
ZetaMAME 0.103u1 released

Yes it's back!
(January 8, 2006)ZetaMAME32 v0.103u1 Updated
Updated to MAME 0.103u1 - MAME32 0.103
ZetaMAME32 v0.103u1 Changed
Added 'Capture Snapshot' feature. (USE_CAPTURE_SNAPSHOT macro)
Shortcut key: [Right shift + F12].
It saves and captures all snapshot of visible screen. (Captured file saved snap or preview/snap folder)
Changed source codes of 'Safe Exit' feature. (USE_EMULATION_CLOSE macro)
Force exit key: [shift + ESC], [Alt + F4] or [Close Game] key in Extra Controls setting.
Official Release Build
English build: UI Font included 2 fonts in Advanced tab. (12pt height, 8pt height)
General build: UI Font included 6 fonts in Advanced tab. (12pt, 8pt height, korean, japanese, Simplified and Traditional Chinese fonts)
About included command list files for new style (0.103 or higher)
I'll update English command list files for New style. (but update slow)
Added command list (4 games).
1941 (cps1.c): 1941 - Counter Attack
3wonders (cps1.c): Three Wonders / Wonder 3 (Japan)
captcomm (cps1.c): Captain Commando
cawing (cps1.c): Carrier Air Wing / U.S. Navy (Japan)
>> Get it HERE
Emulator2001 Updated (1/8)

emulation number 9 reports that Emulator2001, the Emerson Arcadia 2001 emulator (as well as many other systems) for Microsoft Windows, has been updated. Below are the changes in this release.
- Console buttons moved to top of window- Reduced CPU cycles per frame and small tweaks to graphics emulation increasing the max frames per second.
- Added save game state and warp speed icons to top of window.
You can visit the official homepage here or simply download it here.
Final Fantasy XII Demo Ingame!

Here's what I posted over on PCSX2.net:
Final Fantasy XII Demo that was released with Dragon Quest VIII in North America goes ingame!
Thanks to some recent work by Refraction and a new contributor ZeroFrog, we can now walk around the first demo area of this game. Given this is VERY early work in progress (W.I.P), there are some major bugs to be ironned out, like various graphical issues!
However to celebrate this breakthrough, there is a video and several screens, and be sure to check out the official forums for some up-and-comming new shots, progress and general discussion!
This video is a AVI (Xvid) and should be playable under any decent media player and is being shared using Bit Torrent, thus you will need a Bit Torrent client such as uTorrent to get this video!
Final Fantasy XII Demo - Ingame
53 Seconds | 38.2MB | Real Ingame Speed - 6 FPS.
This video is being shared through Bit Torrent, we ask if you could seed (share) this file for aslong as possible!

Visit the PCSX2 site for additional high resolution screenshots!