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    Atari800 for Windows CE Updated

    olaf
    By olaf,

    retroguru.com reports the Atari800, the Atari 800/800XL/130XE/5200 emulator (for Unix, Amiga, MS-DOS, Atari TT/Falcon, SDL, and Windows CE), for Windows CE version has been updated to version 2.0.1. This brings up-to-date many of the ports, and below are the changes in version 2.0.1 (for all ports).

     

    - Quick UI bugfixes

    You can visit the official homepage here, or simply download it here.


    Bryan McPhail's MAME WIP News

    olaf
    By olaf,

    Emu#dreams reports that Bryan McPhail has been working on fixing hardware support in MAME, the Multiple Arcade Machine Emulator. Below is his post from his MAME work-in-progress page.

     

    There has been a long-standing known bug in dec0.c for some time (checking my notes, it's been there for 7 years!), in that row & column scroll could not be applied to a tilemap simultaneously. The reason for this limitation is that Mame's tilemap system did not support this. Anyway... I've re-implemented the rendering of this sytem by providing a new tilemap draw function that correctly implements simultaneous row & column scroll. I also verified the rendering of all video modes using a trojan on a Birdie Try board. This finally fixes the waterfalls in Midnight Resistance! (It doesn't really affect any other games, but the source code is much cleaner now).

     

    Whilst working on this driver I noticed there are several revisions of games that are still not dumped, eg, Japanese Heavy Barrel, World Fighting Fantasy, USA Boulderdash. If you have any games on this hardware please check the revision/rom-code ID against Mame to see if you have an unsupported set.

    You can visit Bryan McPhail's MAME WIP page here to see screenshots and more.


    SquidgeSNES v0.0.2 Released

    olaf
    By olaf,

    retroguru.com reports that SquidgeSNES, the brand new Super NES emulator for the GP2x, has been updated to version 0.0.2. Here's what Squidge, the programmer, had to say about it.

     

    ok, I've just uploaded version 0.0.2:

     

    Now uses Rlyeh's SDK instead of my own

    Only one file now instead of two

    Double buffered instead of single buffered

    Colors corrected

    Controls implemented (game are now playable, yey  :P )

    I've just implemented an onscreen fps counter (will be available from the next version for anyone who cares) andi n SMW I get a fairly consistant 40fps. I reckon I can get this to at least 50 fps, if not 60 fps over the next few days. Stay tuned  :lol:

    You can see these posts here at GP32x.com Board, or simply download it here.


    CPCE v1.53 Released

    olaf
    By olaf,

    AEP Emulation Page reports that CPCE, the Amstrad CPC emulator (for DOS, DPMI, and WIN32), has been updated to version 1.53. Below are the changes in this version.

     

    YMP internally decompresses LZH-packed YM files (LHA.EXE is no longer required), and disabled channels don´t make any noise now. A tiny bug in the ZIP archive handler and another one in netplay (discovered by Shane) have been corrected, too.

    You can visit the official homepage here, or simply download it here.


Portal by DevFuse · Based on IP.Board Portal by IPS
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