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88VA Eternal Grafx r060102 Released

AEP Emulation Page reports that 88VA Eternal Grafx, the NEC PC-88VA emulator for Microsoft Windows, has been updated to version r060102. Below are the changes in this version.
MouseO mounting. The mouse is used, [ Device - with Mouse ] マウスエミュレー Shaun is made effective, [ Device - Mouse Port - the mouse is connected to the mouse port with Moude ].
O [ Other - Mouse Rapid ] adjustment of running fire speed when selecting.
Correcting the fact that calculation system of current time is not correct when calculating the o mouse portable quantity.
Joy pad
O [ Other - Joy Rapid ] adjustment of running fire speed when selecting.
CPU
Correcting the fact that segmented pre- fix was ignored with oADD4S/SUB4S.
O -> Operation of the for sentence which uses single precision real number type variable with BASIC was corrected.
Memory
Correcting the fact that write protection of the o memory switch is applied to the whole backup memory.
O -> The external character register (the type which directly is written to memory) possibly.
CGROM
External character register from o CGROM access port mounting & SGP: S OR of o PATBLT mounting o LOGICAL-OP D mounting
o -> operation when in the title indication o "of Boomering" BITBLT the size of source and destination is different correction & graphics: O port 100h bit 13 (XVSP video output prohibition) mounted o port 100h bit 15 (GDEN0 graphic picture indication permission) mounting
tool window
Way it becomes the indication where the lever closes when the o floppy is inserted, modification (only the default skin)
You can visit the official homepage here, or simply download it here.
Haze's MAME WIP News

Emu#dreams reports that advances in support for World Cup Volleyball ‘95 in MAME, the Multiple Arcade Machine Emulator, have been made by Haze. Below is what Haze posted on his official MAME WIP homepage.
I decided to take a look at some more of the things Bryan submitted. I’m currently looking to hook up both screens in BackFire (it’s meant to be a 2 screen game) and seeing if I can make any progress with the Co-Processor.
Dox found what appears to be a bug in the ARM core, a workaround allows World Cup Volleyball to boot, and a few fixes to the Co-Processor gets proper working credits and timers. The game is quite playable, although seems too easy, maybe due to other copro bugs.
DON’T expect this to be in the next u update, the workaround hasn’t been fully tested, nor have the copro changes but this should give you some idea of what it looks like.
You can visit Haze's official MAME WIP homepage here, or view the single post by itself here. Screenshots and more are available at these links.
PCSX2 running Final Fantasy X

The PCSX2 team are busy at the moment, not just on Final Fantasy games I assure you, but hey when it's this sexy! This is what was posted over on PCSX2's Official Site:
ZeroFrog has once again been working on PCSX2, and has managed to fix the once present 'holes' in the terrain models of Final Fantasy X, making the game look excellent. This fix also has a wide range of effects on other games, so don't worry folks there will be news soon which doesn't involve a Final Fantasy!
Whilst the game certainly now looks beautiful, it's still not playable from start to finish, due to various 'looping' issues and video playback, speed is of course an issue with such a complex emulation task, but will be improved upon in the future, keep watching this space!
To celebrate this bit of progress, we have a large selection of screenshots, and one of the sexiest videos I've recorded from PCSX2 in awhile
:blush:
This video is a AVI (Xvid) and should be playable under any decent media player and is being shared using Bit Torrent, thus you will need a Bit Torrent client such as uTorrent to get this video!
Walk Through Kilika, menus and a battle!
1 Minute 31 Seconds | 58.8MB | Real Ingame Speed - 6-14 FPS.
Check out the official forums for 59+ screenshots here

SSF v0.07 Beta R2' Released

The Emulation64 Network reports that SSF, the Japanese Sega Saturn emulator for Microsoft Windows, has been updated to version 0.07 beta R2' (yes, the apostrophe is supposed to be there). As there is no change log of what's new in this version readily available, I will post the new compatibility specifications of the emulator with the actual Sega Saturn hardware.
SH2 emulator - 100%68000 emulator - 100%
VDP1 block - 100%
VDP2 block - 90%
SCU block - 100%
SMPC block - 100%
SCSP block - 100%
CD block - 85%
You can visit the official homepage of SSF here, or simply download it here.