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    Dualis 17.1 released

    Robert
    By Robert,
    2006-03-11

     

    * GPU:  Fixed some errors in the OpenGL and Direct3D renderers when alpha blending was used 

    * MMU:  Added the 64 kB of GBA cart save RAM 

    * MMU:  Fixed mirrored 8-bit writes to WRAM 

    * GUI:  Added an auto update mode to the disassembler 

    * GUI:  Fixed some minor bugs in the disassembler and palette viewer

    >> Get it HERE


    UberNES V3R1 released

    Robert
    By Robert,
    Version 3 revision 1

     

    * Added comprehensive movie support

    * A polished interface makes recording and playing movies easy - no matching of movie filenames to ROM filenames is required.

    * Movie files are highly compressed - 20 minutes of gameplay typically compresses down to about 5 KB.

    * "Checkpoints" can be added to movies, allowing the user to instantly jump to key points in movies such as boss battles.

    * You can view NES controller overlays as movies play, showing exactly which buttons are pressed.

    * A local movie gallery feature makes it easy to browse, playback and manage your gameplay movies.

     

    Added online movie gallery

    * Using the online movie gallery feature, you can browse, download, and play the best movies from UberNES users around the world.

    Currently, the movie gallery has many nice movies ranging from UberNES high score runs to start-to-finish completion movies of difficult games.

    * UberNES performs gameplay validation checks to ensure that all movies are legitimate gameplay sessions and not cheat/emulator enhanced.

    * You can submit your own NES movies using the built-in local movie gallery.

     

    Added high score support for 5 new games (50 total); users can compete for worldwide high scores in the following games:

    Marble Madness

    Donkey Kong 3

    3D World Runner

    Ms. Pac-Man

    Elevator Action

     

    Added more box descriptions to NES database

    >> Get it HERE


    Tomb Raider Legend Screenies!

    Wizard
    By Wizard,

    trl1emubanner0vm.jpg

     

    Worthplaying has got a handful of new screenshots of the sexy Lara Croft in her newest adventure. The screenshots show Ms. Croft in a elegant evening wear stirring up the party. Counting 43 new screens in total in various flavors!

     

    Features :

     

    * Lara comes to life-the dual-pistol-wielding adventurer's polygon count and animation set has been increased significantly, presenting Lara in the finest fidelity to date

    * Return to the Tombs: Lara's new quest brings her to lost ancient realms that guard Secrets of the Past

    * Fluid movement: the revamped control system provides intuitive and fluid character movement

    * Dynamic animation system puts focus on continuous motion, giving Lara the ability to seamlessly handle any obstacle and interact dynamically with any surface

    * Move and shoot. Lara uses her physical prowess to combine gunplay with unique signature moves

    * Variety of player choice-intelligently use the environment, technical gear and weapons to overcome challenging situations.

    * Physics, Water and Fire systems bring the perilous environments of Lara's world alive, and challenge the player to improvise solutions to obstacles

    * Visit a vast array of cinematic and exotic locations including ancient tombs, dangerous jungles, snowy mountain ruins and numerous unexpected surprises in between!


    FakeNES 0.5.2 released

    Robert
    By Robert,
    FakeNES 0.5.2 released.

    Posted Thursday, March 9th, 2006 @ 5:59 PM CST by randilyn

     

    Changes:

    * AUDIO: Temporarily disabled OpenAL by default - There is nothing wrong with the code but OpenAL implementations don't like buffers as small as FakeNES uses, and thus produce silence. That will be fixed when the audio system is overhauled.

    * CORE: Fixed a runtime assertion error by adding a check for the existence of CHR-ROM before attempting to build a CRC32 of it.

    * GUI: Fixed a bug that caused some GUI fonts to get screwed up after a moveable dialog was drawn.

    * NET: Temporarily disabled all references to NetPlay, since it was never implemented in the first place

    >> Get it HERE

     

    Credits: Emulation9


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