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    EmuZWin v2.7 release 2.8

    Robert
    By Robert,

    A Sinclair Spectrum emulator. No changelog.

     

    >> Get it HERE


    Monkey64 v1.0 released

    Robert
    By Robert,

    Monkey 64 is a N64 emulator for the PSP.

     

    Monkey 64 v1.0 - First Release

    Posted on Fri 10 Mar 2006, 7:49 PM

     

    Well sorry I am late but here is the much promised first release of monkey64. I was hoping for better at the last min but it still passed my expectations for a first build.

     

    Few things to note.

     

    .) While Rsp & Rdp emulation is started it is far from complete. As well there are still numerious issues in the main cpu core. I plan to fix things as soon as I can get to them.

     

    .) This wont run mario64 or 99% of the n64 library. Some roms are starting to do things with Mortal Kombat Trilogy actually being playable (to some extent).

     

    .) I know there are odd looking color squares when running some commercial roms (like mortal kombat). The reason is because I have not completed texture support in rdp. I am hoping to get a revision out asap once this is fixed.

     

    .) The emulator is slow. Some PD roms do a pretty nice framerate but games like mortal kombat do about 5fps. This is due to the emulator still being on a pure interpreter core. In good time I will build a dynamic recompiler so we can get some more playable framerates.

     

    .) The app is in user mode. So it is quite possible this works on 2.0+ psp units. I just sadly dont have the time to check.

     

    Well that is it. Do enjoy. The zip contains a few favorite PD roms. Pong by Oman is a must play imo. Also if you're all currious what mortal kombat trillogy looks like in game. Please see attached screenshot on forums.

     

    PS. Mortal Kombat Trillogy [!] dump wont work. [b1] dump runs just fine. When you see the second screen, press start as it's just warning you that there is only 1 controller plugged in.

     

    -- EDIT --

     

    Hey guys. Sorry I forgot to mention. The screen flickering is because its not doing double buffering on the psp. It's just directly rendering to the display screen. I was trying to fix this at lunch but ran into problems so I gave up since I wanted to push the build out asap. I'll have it fixed for the v1.1 build.

    >> Get the binary at the official thread HERE


    GameEx 5.79 released

    Robert
    By Robert,
    GameEx is a graphical DirectX based front-end for MAME, Zinc, Daphne, PC Games, and all command line based game emulators, along with being a complete Home Theatre PC solution. The original goal was for it to be used on Windows Media Center and Arcade Cabinets although will run on Windows 98SE, ME, 2000, and XP. If you have Media Center and don't need a games plug-in, GameEx still adds additional features including Internet Radio, News Reader, and Karaoke.

     

    10th March  2006 - GameEx 5.79 - Little something for the weekend.

     

    * Updated MCE Glossy and new Dark Gloss themes.

    * New Atari MAME list.

    * New Golden Era (1980-1989) MAME list.

    * Fixed some theme images installing in the wrong location.

    >> Get it HERE


    Mame v0.104u5, Intermediate Update !

    James
    By James,
    0.104u5

    ---------

     

    IMPORTANT CHANGE FOR OSD DEVELOPERS: a new function osd_create_directory is now required in order to create memcard subdirectories. This function was previously defined only for the MESS core, so if there is a MESS port already available, you can just import that function.

     

    MAMETesters Bugs Fixed

    ---------------------------

    exprraid0103u1red [Pierpaolo Prazzoli]

    asterix053gre [Pierpaolo Prazzoli]

    asterix_2055gre [Pierpaolo Prazzoli]

    asterix_3055gre [Pierpaolo Prazzoli]

    namcos10104u4red [Aaron Giles]

    rthunder0104u3ora [Aaron Giles]

    memorycard0104u2ora [Aaron Giles]

    pause0104u2ora [Aaron Giles]

    undrfire0104u4yel [Aaron Giles]

    wwallyj0104u4red [Aaron Giles]

    scorpion0104u4red [Aaron Giles]

    itech8c0104u4red [Aaron Giles]

     

    Source Changes

    ------------------

    Hooked up missing language jumper in the Psikyo 4 games. [David Haywood]

     

    Added board notes to the Namco System 12 driver, hooked up the light gun in Ghouls Panic/Point Blank 2, and emulated Tekken Tag Tournament DMA protection (still not playable). [Olivier Galibert, Duddie, smf]

     

    Fixed old debugger compilation on non-Windows platforms. Added mame_strnicmp along the way. [Lawrence Gold]

     

    Fixed compile errors under GCC 4.1. [Lawrence Gold]

     

    Changed the NES PPU interfaces to follow new struct conventions. [Nathan Woods]

     

    Updated disassembly comments support: [Andrew Gardner]

    - fixed a 0-length comment bug (no more "// 0, " allowed)

    - added comment output to the new debugger's dasm command

    - changed the comment save path from /mame/comment to /mame/comments

     

    Added new debugger properties: logunmap, logunmapd, logunmapi which enable/disable logging of unmapped memory accesses. [Nathan Woods]

     

    Added save state support to the Astrocade driver. [Adam Bousley]

     

    Some small improvements to the Polygonet Commanders driver. [Andrew Gardner]

     

    Preliminary Thumb implementation for the ARM7 core. Many opcodes present, but there are definite sign problems. [Ryan Holtz]

     

    Hooked up ARM7 protection CPU in KOV2. Boots but does not run or play due to the Thumb sign problems. [R. Belmont]

     

    Fixed incorrect flags emulation in the 8080 CMA instruction. [Kopromaster]

     

    Added support for zero-length palettes (requires RGB direct mode) and several validity checks related to display variables. [Nathan Woods]

     

    Updated windows input code: [Derrick Renaud]

    * Now using RAWMOUSE mode if available. This means you can now use multiple mice in Windows XP. Lightgun support has not been changed yet.

    * Added back DX7 support for the windows input system to support multiple mice. It was set to DX5 in 104u2.

    * Removed the system mouse from the list of available mice on  non-XP systems. This allows you to now properly select the individual mouse.

    * Modified the Analog Axes selection of the player controls to be more responsive.

     

    Cleaned up video system in Scorpion 2 driver. [El Condor]

     

    Converted asterix to use K056832 emulation. [Pierpaolo Prazzoli]

     

    Reduced encryption in Gaelco games down to equations. These still need to be optimized, but the giant encryption tables are no longer needed. [Nicola Salmoria]

     

    Cleaned up include files in CPU/sound cores. CPU cores should generally only need to include cpuintrf.h. Sound cores should generally only need to include sndintrf.h. [Atari Ace, Aaron Giles]

     

    Fixed bug that caused a full set of validity checks even on release builds. [Aaron Giles]

     

    New debugger features: [Aaron Giles]

    * new command "print" is a simple way to display the result of one or more expressions

    * new command "symlist" displays all the symbols registered

    * all save state registered scalar globals are now available as symbols (prefixed by a '.')

    * all save state registered global arrays are now available for viewing/editing in the memory window

    * all registered memory regions are also available for viewing/editing in the memory window

     

    Made it a fatal error to request operations on invalid sound/CPU indexes. These have been logged to the error.log in the past, but really need to be cleaned up. Added a new function safe_activecpu_get_pc() that can be used when logging PCs to smartly detect whether or not it is safe to call activecpu_get_pc(). [Aaron Giles]

     

    Changed CPU init/reset callbacks. The init callback now accepts a number of parameters, including the CPU index, the clock, a generic configuration parameter, and a pointer to the IRQ callback. The reset callback no longer takes any parameters (the configuration parameter has been moved to the init callback). And the IRQ_CALLBACK getter/setter has been removed since this is now set up once at initialization time. [Aaron Giles]

     

    Added mame_get_phase to determine which program phase (init/reset/running/exit) the system is in. This is intended primarily for assertions to enforce rules about when certain actions can be taken. [Aaron Giles]

     

    Rewrote winalloc to be more dynamic, and to ignore memory leaks in the runtime. [Aaron Giles]

     

    Fixed memcards properly. They are no longer hardcoded for the neogeo. The implementation has moved to generic/machine.c, and a callback handler very similar to NVRAM is now supported in the machine driver definition. Cards are created per-game, so the memcard directory now has a subfolder per game with each game's cards stored underneath. [Aaron Giles]

     

    New clones added

    --------------------

    Fighters Swords (Korean rel. of Samurai Showdown III) [Haze, Razoola]

    Art of Fighting 3 (Korean release) [Haze, Razoola]

    The Last Solider (Korean release of The Last Blade) [Haze, Razoola]

    Real Bout Fatal Fury 2 (Korean release) [Haze Razoola]

    Tekken 3 (TET2/VER.B) [smf]

    Soul Calibur (SOC11/VER.C) [smf]

    Point Blank 2 (GNB5/VER.A) [smf]

    Tekken Tag Tournament (TEG1/VER.B) [smf]

    Tekken Tag Tournament (TEG1/VER.A3) [smf]

    Golgo 13 Kiseki no Dandou (GLS1/VER.A) [R. Belmont]

    Pollux (set 3) [ClawGrip]

    Out Zone (set 4) [Tormod Tjaberg]

     

    New games marked as GAME_NOT_WORKING

    --------------------------------------------------

    Gamshara [smf]

    Taisen Hot Gimmick 4 Ever (Japan) [Guru, David Haywood]

    Taisen Hot Gimmick Integral (Japan) [Guru, David Haywood]

    Mahjong G-Taste [Guru, David Haywood]

    http://www.mamedev.org/

     

    Derivative Builds:

    MAME32qa

    MAMEplus!

    DDEMAME plus!

    MAME32FX

    MAME32plus special

    MAME32Hp4

     

    Dats:

    Mameinfo.dat v0.104u5

     

    Notes:

    MAME Plus! 0.104u5 2006-03-10

    * fixed m68k core switch. It was no effect in 0.104u4.

    * fixed crash YM2610 sound core when load state

    * added save state support to pd4990a device for neogeo

    * fixed crash nitrobal/gunball(stage 4, right route) [xvi]


Portal by DevFuse · Based on IP.Board Portal by IPS
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