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QMC2 0.1.b8 released

Front End for Linux
23-FEB-2007 - QMC2 0.1.b8 releasedToday we proudly announce the release of QMC2 v0.1.b8!
This version includes a fair amount of work to fix and improve issues regarding SDLMAME and system-wide (pre-)configuration. It also introduces several new features such as support for flyer images, built-in GUI style support and a ROM state filter.
Please note that Qt 4.2.0+ is required now, Qt 4.1 support has been dropped! This release has been developed using Qt 4.2.2.
CHANGES - v0.1.b8, 23-FEB-2007
* fix: general bug fixes
* imp: improved functionality
* new: newly added functionality
* doc: documentation changes
* inf: informational only
v0.1.b8, 23-FEB-2007:
* fix: missing line-feed for "last message repeated N time(s)" message
* fix: incorrect position restoration for options-widget under certain circumstances
* fix: restoration of selected game failed if treewidget received focus during gamelist reload
* fix: build: "make DEBUG=2" failed for welcome.cpp
* fix: replace all occurances of "~" with "$HOME" before passing the argument strings to MAME (thanks to Christoper Stone who found the bug and its solution)
* fix: install: add flyer directory to install target
* fix: clear flyer image on gamelist reload
* imp: more changes to allow for easier package-creation - thanks to Christopher Stone for his input on this matter
* imp: removed informational log message for missing previews
* imp: removed obsolete setting MAME/FilesAndDirectories/ROMPath, using MAME/Configuration/Global/rompath instead
* imp: build: clean creation of debugging code (see DEBUG make option in Makefile)
* imp: avoid multiple processing of MAME options within game-subtree
* imp: performance of ROM state verification improved
* new: Qt 4.2.0+ required for all MAME targets (Qt 4.1 support dropped!)
* new: support for game flyer images, new setting Frontend/FilesAndDirectories/FlyerDirectory
* new: settings can now be reset to their system-wide default values (all at once); if no system-wide default configuration exists, the built-in default for the respective setting will be used
* new: search function for MAME options (enter an alphanumeric string while the MAME options widget has focus)
* new: built-in style support, new setting Frontend/GUI/Style (Default = system default / specify on command line)
* new: ROM state filter, new settings Frontend/Gamelist/Show[CMINU]
* new: previews can now also be stored as PreviewDirectory/gamename/xxxx.png (PreviewDirectory/gamename.png has prescedence, if it doesn't exist, the highest existing value of xxxx will be used)
MasterGear 2.2 released

Sega Master System and Game Gear emulator
New in This Version
* Added built-in configuration menu ([F5] in MG-Windows, [sOFT2] in MG-Symbian).
* Changed menu layout to reflect that the country selection is done for both MasterSystem and GameGear.
* Changed the way Z80 NMI interrupt works to comply with the standard.
* Further optimized display drivers.
* Added screen border emulation.
* Added zoomed sprite emulation.
* Limited the number of displayed sprites to 4-per-scanline in TMS9918 screen modes and 8-per-scanline in SMS/GG screen mode.
* Added an option to disable the sprites-per-scanline limit.
* Fixed several bugs in the Z80 debugger.
* Added shadow registers display to the Z80 debugger.
* Added screen border in MG-Windows and MG-MSDOS.
* Now saving preferences in MG-Symbian.
Changelog / no download (must be purchased)
Daedalus PSP R9 released

N64 emulator for the PSP
Changes:R9 - 22 February 2007
-----------------------------
[+] Added support for RGBA 4444 and 5551 textures
[!] Tidied up all the texture conversion code, fixing a few bugs in the process
[!] Fixed the width/height of FillRect calls in 1 and 2 cycle mode
[!] Fixed a blending bug
[^] Use 16-bit textures on the PSP to represent 16-bit N64 textures.
[+] Added mirrored texture support
[!] Fixed a LoadTile bug, allowing a couple of hacks to be removed
[+] Added some new blend modes for various roms
[!] Fixed the Tri2 command for F3DLX microcodes
[!] Fixed a bug in busy-wait detection
[!] Fixed a few dynarec stability issues (relating to exceptions occuring mid-trace)
[+] Added audio support
[+] Added the ability to dump textures (developer builds only at the moment)
[!] Fixed screenshots. Again.
[+] Implemented cmp.s, cvt.s, cvt.w, mtc1, mfc1, bc1f, bc1t, j, cfc1, ctc1, daddu, trunc.w.s, bc1t, bc1f, bc1tl, bcifl, bnel, beql, blezl, bgtzl, bltzl, blezl in dynarec
[^] Avoid setting the branch delay flag and current PC in generated dynarec code unless necessary
[^] Much better memory access handling in dynamically recompiled code
[^] Use a second code buffer for generated dynarec code, to avoid polluting the instruction cache
[+] Further improve the memory access handling in generated dynarec code
[!] Fix register usage analysis for lwc1/swc1/mfc1/mtc1 which was preventing base registers used in these instructions from being cached
[^] Have compensation blocks restore nobbled registers, so on-trace code does't need to reload
[+] New automatic blender
[+] New front-end
[+] New pause menu, with option to reset to main menu
PSPAtari 1.0.6 released

Atari 800/130/5200 Emulator for PSP
Here is a new version of PSPAtari the emulator of Atari 800, 800XL, 130XE and 5200 series.
For those who haven't seen previous versions, Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of the Atari personal computer. It can be used on console, FrameBuffer or X11.
See http://atari800.sourceforge.net/ for further informations.
PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800 from Petr Stehlik.
What's new in version 1.0.6 :
- Multiple keyboard mapping feature (Thanks to Pou-chan) : You can now toggle between 3 different keyboard mapping using LTrigger and RTrigger keys
- Add help menu
- New background image
- Bug fix in Rom file requester
- Bug fix in screenshots
- Bug fix in keyboard handler
For those who wonder how to use 5200 Roms :
You have to load them using the original atari800 emulator menu (the white "Atari800 menu" option in the emulator window ).
Then select "Cartridge management" then "Insert cartridge" and specify your disk image file, then choose the cartridge type 5200, and go back to the emulator using LTrigger.
>> Get it HERE