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Posted
Don't totally pull a Neowave is what I'm trying to say.

lol, well yeah, that would suck even more. ;)

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Posted

My dream for this game is that the graphics are like MOTW and that the game is very balanced.

Posted

i personally want the high res graphics like in guilty gear... they now have the power to do so, so they should utilise its full potential! :)

Posted
I think SNKP will have enough time to improve upon it even if its a tiny bit.

But the real question is: Will they really improve it so much as we'd want them to?

With history as a guide, no. But they will eventually have to use the Atomiswave power and think it'd be fitting if SvC2 was just all out new stuff.

IMO they won't have any excuse if they screw this one up. They don't have the hardware limitations of the neo geo system anymore. So i'm expecting something really impressive - Whether they can live up to my expectations is to be seen. :)

Posted
My dream for this game is that the graphics are like MOTW and that the game is very balanced.

Haave you read the "what to do when your dreams come crashing down" and have put the tray tables in an upright position and ar wearing a lifevest?

Posted
My dream for this game is that the graphics are like MOTW and that the game is very balanced.

Haave you read the "what to do when your dreams come crashing down" and have put the tray tables in an upright position and ar wearing a lifevest?

Yes, I already am grabbing onto my seat cushion and have my life vest inflated.

Posted
My dream for this game is that the graphics are like MOTW and that the game is very balanced.

Haave you read the "what to do when your dreams come crashing down" and have put the tray tables in an upright position and ar wearing a lifevest?

Yes, I already am grabbing onto my seat cushion and have my life vest inflated.

I live life on the wild side, by pushing the back button.

Posted

I'm kind of torn on this. I like what they did with SVC:Chaos graphically, the retooled sprites are, at least, different from the same old stuff and in many cases much improved (Balrog(US) and Dhalsim come to mind). I also like that they took some risks: Shiki is a cool design, if a poor excecution, Red Arremer and Athena are novel, and they used Mr. Karate, which I would consider lesser-known in the SNK pantheon.

 

Game play is where it suffers. The power bar system is, in my opinion, one of the poorer variations to come out of SNK, and regular features (like the A+B roll) are ommited. The roster is one of the worst I've seen, with roughly 10 shoto (or might-as-well-be) characters and little else of interest.

 

Frankly, I'd be happy if the graphical changes for SVC2 were minimal, so long as the gameplay changes are significant. Right now, I think that's most important for the series. While I look forward to graphical advances as much as anyone else (they might "save the genre" even), I'd rather SNKP get a gameplay formula down before they woo current and potential fans with pretty screenshots of a "next-gen" game no one actually wants to play.

Posted

Almost everything was perfect. It's just the hitboxes and untested hidden characters completely broke the game.

Posted
I liked the first, I thought it was great, and I can't wait to see what they do with the sequel.

you liked the first?.. i was disappointed,. the sprites for the shotokans were awful :)

Posted

I personally liked the SNK versions of Capcom characters.

Posted

Sprites were poor quality, but hopefully we can expect better if they use Atomiswave or something. The designs were good though. But I have to agree with everyone else; the characters were poorly chosen (no Alex?) and the balance was way off. I'm actually looking forward to a second one though; it can only be an improvement.

Posted

It's a friking Neo-Geo :\

 

The problem was, this game had badass art style, but poor ass gameplay.

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