DugFreez Posted January 13, 2004 Posted January 13, 2004 (edited) No need to hex edited out the crcs yourselfs, i've already done it for ye, and it works great, thanks for the tip MrX , anyway now ye can play the games no matter what crc your file has thanks to MrX. GONE Theres a link for it there, please go easy with the bandwith, it cant take very much .I'm having troube downloading the file. I get a "Requested File Size Exceeds 256k" error. Can someone post the default.xbe to a newsgroup? Or mail it to me? Or IM me? AOL IM: DugFreez Edited February 19, 2004 by N3oGhost
zero129 Posted January 13, 2004 Posted January 13, 2004 The bandwith must of run out, im upping it on my other site now so i'll post the link in a sec.
zero129 Posted January 13, 2004 Posted January 13, 2004 (edited) Heres the new link, you should have no problems with this one (i hope). OLD Edited February 19, 2004 by N3oGhost
DugFreez Posted January 13, 2004 Posted January 13, 2004 Thanks for the new link. It worked! After playing it some..........I miss Kawa-X SE Anyone know where Mr. X's Super Double XBE Release is?
nagmine Posted February 16, 2004 Posted February 16, 2004 why no kof 2001 support but anyways i love this program
Prican25 Posted February 16, 2004 Posted February 16, 2004 its odd why it wasn't supported also sengoku 3 isn't supported either.
nagmine Posted February 16, 2004 Posted February 16, 2004 yes it is samsho5.ziprotdn.zippim.zipsengoku3.zipmslug4n.zipmslug5n.zipsvcplus.zipsvcbl.zipkof2k2nd.zipcthd2k3.zip Ive got everyone working sept rage of dragons cant seem to find any roms that match what it wants
rekcah2000a Posted February 16, 2004 Posted February 16, 2004 (edited) i see this on french board FBA-X with no CRC and KOF2003 implentation if someone want try to rum kof2003 pm me i send you the file Fbax Beta 4 French No Crc with kof2003 // The King of Fighters 2003 static struct BurnRomInfo kof2003RomDesc[] = { {"271-p1.bin", 0x400000, 0x92ed6ee3, 0x10}, // 0 68K code {"271-p2.bin", 0x400000, 0x5d3d8bb3, 0x10}, // 1 {"271-s1.rom", 0x020000, 0xc47f8ac3, 1}, // 1 Text data {"271-c1.rom", 0x800000, 0xe42fc226, 1}, // 2 Sprite data {"271-c2.rom", 0x800000, 0x1b5e3b58, 1}, // 3 {"271-c3.rom", 0x800000, 0xd334fdd9, 1}, // 5 {"271-c4.rom", 0x800000, 0x0d457699, 1}, // 6 {"271-c5.rom", 0x800000, 0x8a91aae4, 1}, // 7 {"271-c6.rom", 0x800000, 0x9f8674b8, 1}, // 8 {"271-c7.rom", 0x800000, 0x374ea203, 1}, // 9 {"271-c8.rom", 0x800000, 0x75211f4d, 1}, // 10 {"271-m1d.bin", 0x080000, 0xe86af8f, 0x10}, // 11 Z80 code {"271-v1d.rom", 0x400000, 0xd2b8aa5e, 2}, // 12 Sound data {"271-v2d.rom", 0x400000, 0x71956ee2, 2}, // 13 {"271-v3d.rom", 0x400000, 0xddbbb199, 2}, // 14 {"271-v4d.rom", 0x400000, 0x1b90c4f, 2}, // 15 }; STDROMPICKEXT(kof2003, kof2003, neogeo); STD_ROM_FN(kof2003); static int kof2003Init() { nNeoProtectionXor = 0xEC; return NeoInit(); } struct BurnDriver BurnDrvkof2003 = { {"kof2003", "The King of Fighters 2003", "Yoshihiro", "SNK Playmore Corporation", "Neo Geo", "2003", NULL, "neogeo"}, BDF_GAME_WORKING, 2, HARDWARE_SNK_NEOGEO | HARDWARE_SNK_ENCRYPTED_B | HARDWARE_SNK_SWAPC, NULL, kof2003RomInfo, kof2003RomName, neogeoInputInfo, neogeoDIPInfo, kof2003Init, NeoExit, NeoFrame, NeoRender, NeoScan, &NeoRecalcPalette, nNeoScreenWidth, 224, 4, 3 }; Edited January 17, 2005 by Prican25
kaioshade Posted February 16, 2004 Posted February 16, 2004 Does this add support for all games, or was just kof2003 implemented?
Prican25 Posted February 16, 2004 Posted February 16, 2004 i suggest you wait till the next update of fbax which should be soon also thats still gonna need the p1 just like kawa-x
kaioshade Posted February 16, 2004 Posted February 16, 2004 I figured as Much, but i was curious. Doesnt matter, wont show up on it anyway.
nagmine Posted February 16, 2004 Posted February 16, 2004 I like fbax much better than kawax hopefully they will have kof2003 running on it as well. Hey who ever compiles this could u put in kof2001 ill host it on my site if u do . I kinda wish the universal bios was default as well
Prican25 Posted February 16, 2004 Posted February 16, 2004 (edited) Lets not forget that more shooters are being added to the next release just understand theres some differences from kawa-x and fbax like you can't use the fully decrypted sets that you made for kawa-x for some older games like mslug3 and garou. also some roms are different for fbax then kawa-x like kof95 for kawa-x doesn't work on fbax (theres a certain work around for kof95 for it to work on both emus i was told). Edited February 19, 2004 by N3oGhost
nagmine Posted February 16, 2004 Posted February 16, 2004 (edited) cool news to hear lol i think the thing i like about fbax is theres no bother in decrypting games. I havent had a single issue with any games sept for a few of the banned games were an issue all that renaming and stuff. I never had a issue with kof95 it worked soon as i put it in. keep up the good work Edited February 16, 2004 by nagmine
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