Mr.X Posted January 7, 2004 Posted January 7, 2004 damn that sucks but in case for those of you who don't care for svcbl and want mslug5, i'm making a post on newsgroup of the kawa-x se default.xbe I edited for it to be Metal Slug 5 (Predecrypted) also fixed the rom names so all you need to do is rename the zip to mslug5n.zip and for those of you that want it quick, aim/msn meSo, you haven't changed V roms names. Because kof99nd & kof99p use the same V roms & their names is marked once.
Prican25 Posted January 7, 2004 Posted January 7, 2004 nope, i changed the all the svc bl rom's names so everything matchs the mslug5nd set with the kawaks p1 but the zip name will have to be mslug5n
Mr.X Posted January 7, 2004 Posted January 7, 2004 nope, i changed the all the svc bl rom's names so everything matchs the mslug5nd set with the kawaks p1 but the zip name will have to be mslug5nSo, if you have changed V roms names according to mslug5nd V roms names, this change will affect svcplus V roms names too -> If you have kept kof99p & kof99nd as models.
Prican25 Posted January 7, 2004 Posted January 7, 2004 (edited) damn, i overlooked that there was only one set of v roms for svc Edited January 7, 2004 by Prican25
Mr.X Posted January 7, 2004 Posted January 7, 2004 I found a good idea : I will make a default.xbe with : kof2k2nd, rotdn, pim, svcplus, svcbl, samsho5 & mslug4nd. That allows to add S1 in rotdn. & I will modify a second default.xbe like the original to add CTHD 2003 as kof2k1nd clone & mslug5nd instead of garoup (prototype) -> garoun (predecrypted ) kof 99nd (predecrypted) will stay fully playable. The removed games will be prototypes : kof99p & garoup.
Prican25 Posted January 7, 2004 Posted January 7, 2004 hmm that will be 3 kawa-x emus if you really care for the protoypes heh
Mr.X Posted January 7, 2004 Posted January 7, 2004 hmm that will be 3 kawa-x emus if you really care for the protoypes hehWhy do you want to use prototypes if garoun (Garou MotW predecrypted) & kof99nd (predecrypted) stay fully playable ?
Prican25 Posted January 7, 2004 Posted January 7, 2004 (edited) some ppl collect all the roms but i personaly don't care for the prototypes so bring out the new xbes also, what do you plan to do for kof2k3 when its out? Edited January 7, 2004 by Prican25
Mr.X Posted January 7, 2004 Posted January 7, 2004 some ppl collect all the roms but i personaly don't care for the prototypes so bring out the new xbes also, what do you plan to do for kof2k3 when its out?About kof 2003, I don't know because there won't be games to remove. You said : "some ppl collect all the roms" ; they can notice Jockey GP & V-Liner are missing.
Prican25 Posted January 7, 2004 Posted January 7, 2004 they can notice Jockey GP & V-Liner are missing funny you just mentioned those 2 cuz i was gonna ask if its possible to add them
Mr.X Posted January 7, 2004 Posted January 7, 2004 they can notice Jockey GP & V-Liner are missing funny you just mentioned those 2 cuz i was gonna ask if its possible to add them About V-Liner I know it's possible. But about Jockey GP, it's difficult, because it uses V-Liner M1 rom + M1 rom in his own romset.
zero129 Posted January 7, 2004 Posted January 7, 2004 I found a good idea : I will make a default.xbe with : kof2k2nd, rotdn, pim, svcplus, svcbl, samsho5 & mslug4nd. That allows to add S1 in rotdn. & I will modify a second default.xbe like the original to add CTHD 2003 as kof2k1nd clone & mslug5nd instead of garoup (prototype) -> garoun (predecrypted ) kof 99nd (predecrypted) will stay fully playable. The removed games will be prototypes : kof99p & garoup.Thats kinda like what i said, my idea was good after all. Can FBAX use virtual memory now?, if so then it looks like it will be the best way to go for neogeo emulation.
zero129 Posted January 7, 2004 Posted January 7, 2004 some ppl collect all the roms but i personaly don't care for the prototypes so bring out the new xbes also, what do you plan to do for kof2k3 when its out?About kof 2003, I don't know because there won't be games to remove. You said : "some ppl collect all the roms" ; they can notice Jockey GP & V-Liner are missing. But if your gonna be bringing out 2 emus, why can't you add it to the 2nd one whenever the rom is released??.
rd1979 Posted January 7, 2004 Posted January 7, 2004 Too bad no one ever posted that SE build with all those games on suprnova before. Then X could release a hex edited version just for mslug5, later on maybe he can release an updated version for kof2003. So that way there would only be 3 installs of Kawa-X. The original Kawa-X, Kawa-X Plus SE and all the games it supports, and a final build that runs mslug5, later updated for kof2003 if that can be done. Otherwise, people will end up with like 4-5 versions of the same emu on their xboxes.
Thraxen Posted January 7, 2004 Posted January 7, 2004 (edited) I'm prefectly fine running an extra copy of KawaX as long as I can play MSlug5 and have the RotD problem cleared up. I'll just give the default.xbe another name. Whatever it takes to have all the game running 100%. Thanks! Too bad no one ever posted that SE build with all those games on suprnova before. Then X could release a hex edited version just for mslug5, later on maybe he can release an updated version for kof2003. There is no reason someone can't package SE and the new one MrX is working on togther and post them on Suprnova with a readme file that explains everything. In fact it might be better to do it that way. Then the poster can also hex edit the default.xbe files so that they each have an unique name. Edited January 7, 2004 by Thraxen
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