+ T + Posted January 26, 2012 Author Posted January 26, 2012 I'm not saying the project is dead. Just that right now, I'm not working on it and have no plans to do so at the moment. I didn't want to keep promising that a new release was on the way so I thought it better to be honest about where things stand. That being said, FBL 1.10 is virtually complete; just a few small bugs to iron out in one or two games (that's with the FBA 0.2.97.18 core, I haven't even looked at the more recent updates). So if any of the developers on the EmuXtras team want to take a crack at the code then they can contact me and I'll gladly provide what I have.
gamez fan Posted January 26, 2012 Posted January 26, 2012 how come when i try to play a neo geo game in FBL 1.9, i get a invalid crc error? is it because i am using the romsetfor coinops 3? forgot to say your bios files will need to be current as well eg pgm.zip neogeo.zip check the PM i sent will tell where to get what you needgood luck
RatherAnnoyed Posted January 27, 2012 Posted January 27, 2012 @ +T+ I guess I'm kinda both sorry to hear that, and glad. On the one hand, the recent revival of FBL has resulted in me getting to play a few games on the old xbox that I never thought I would (espgal, ketsui, etc). On the other - as you've said previously - we're eventually going to get to the point where the xbox will struggle with the emulation updates. You're probably better quitting now, rather than waiting till that becomes more and more apparent (if you aint got time to test stuff now, and that testing is becoming more and more important, then...) If I were you, I'd get the next one out, make sure it's all working fine, and draw a line under the whole shebang.Call it FFBL. (See what I did there?) I'm probably swinging towards the same mindset, actually. (Starting to think I could replace the xboxes with Raspberry PI...) Whichever road you take, I'm probably gonna stop trying to keep up, personally. I only ever notice the new games anyway; frankly, I'm told the emulation is "better", but in most cases I don't notice much of a difference! In my defence: I'm quite old.Ahem. (As for CoinOPS: I already stopped trying to "get" that joke about six months ago. Doubtless we're up to version tweveltybamazillion by now. If he's not careful he'll run out of actual numbers.) So... yeah. Unless wizkids like iq figure out how to get SH3 working on the old fella, thinking I'll just stop bothering with the upgrades and, you know... actually play some damn games on the thing. Anyway, just wanted to post and say: whatever you do now, I appreciate what you've already done. And will appreciate it for years to come. You take care, dude. PS. A quick question: say I have multiple folders for FBL version rompacks (i.e. F:\Roms\FBL1,F:\Roms\FBL2,etc), and I point an FBL at a few of them (as maybe I don't have a complete updated rompack in the FBL2 folder - it just has the roms that have changed - but the missing ones will still be in the earlier FBL1 folder)... how does FBL handle multiple BIOS files? I might not want to necessarily delete, say, the earlier neogeo.zip, as I still have the earlier version of FBL sitting there using it (I do tend to keep earlier versions of emulators sitting on the drive rather than overwriting them). I realise that if it sees two versions of a game rom you get to choose either one - just wondering which BIOS file it would use for that? Or would I just confuse the hell out of it by doing this?
Mr Feud Posted January 28, 2012 Posted January 28, 2012 Hi +T+ Was just wondering will we ever see a possible release of Final Burn Consoles with the added Neogeo CD funtionality in the future? thanks keep up the great work
+ T + Posted January 28, 2012 Author Posted January 28, 2012 (edited) PS. A quick question: say I have multiple folders for FBL version rompacks (i.e. F:\Roms\FBL1,F:\Roms\FBL2,etc), and I point an FBL at a few of them (as maybe I don't have a complete updated rompack in the FBL2 folder - it just has the roms that have changed - but the missing ones will still be in the earlier FBL1 folder)... how does FBL handle multiple BIOS files? I might not want to necessarily delete, say, the earlier neogeo.zip, as I still have the earlier version of FBL sitting there using it (I do tend to keep earlier versions of emulators sitting on the drive rather than overwriting them). I realise that if it sees two versions of a game rom you get to choose either one - just wondering which BIOS file it would use for that? Or would I just confuse the hell out of it by doing this? In that situation I have no idea which it will use. But the only two systems that use BIOS files are NeoGeo and PGM, the drivers for which have not been changed for several builds now (save for ROM updates). So if you already have the latest ROMs I wouldn't see any reason to run these games on an older version of FBL. Hi +T+ Was just wondering will we ever see a possible release of Final Burn Consoles with the added Neogeo CD funtionality in the future? It's not something I ever started work on. Getting the games to run in the NeoGeo core would be no problem at all, but it would require major additions or alterations to the UI in order to be usable and I just don't have the know-how to achieve something like that. FBC is something I would like to have developed more; not just the NGCD stuff but also the new SNES and PCE drivers that have been added to recent FBA builds. It would be great to have a real multi-system console emulator running on the Xbox. Edited January 28, 2012 by + T +
destronger Posted January 28, 2012 Posted January 28, 2012 It would be great to have a real multi-system console emulator running on the Xbox. now that i have my arcade in the works... i agree with this.
PhilExile Posted January 29, 2012 Posted January 29, 2012 Getting the games to run in the NeoGeo core would be no problem at all, but it would require major additions or alterations to the UI in order to be usable and I just don't have the know-how to achieve something like that. You should talk to Madmab, I'm sure he'd be willing to help you out.
darknior Posted February 2, 2012 Posted February 2, 2012 Hi +T+ Was just wondering will we ever see a possible release of Final Burn Consoles with the added Neogeo CD funtionality in the future? It's not something I ever started work on. Getting the games to run in the NeoGeo core would be no problem at all, but it would require major additions or alterations to the UI in order to be usable and I just don't have the know-how to achieve something like that. FBC is something I would like to have developed more; not just the NGCD stuff but also the new SNES and PCE drivers that have been added to recent FBA builds. It would be great to have a real multi-system console emulator running on the Xbox. Hi ... i understand too you have less time in real life to work on FBL and FBC ... But to work quicker on FBC and add NeoGeoCD emulation, why don't you ask Madmab how to load an ISO file ?Because the FB menu is cool .... but the Xtra menu by Xport and Madmab have many more feature for the user ...And launch ISO like a charm
+ T + Posted February 2, 2012 Author Posted February 2, 2012 Well let me turn the question around; why don't you ask Madmab how to load an ISO file and add NeoGeoCD support to FBC yourself? I'm not joking. Listen, I get the impression there are many people who don't want the Xbox scene to die and I see all kinds of requests for features, tweaks and updates made to the few of us who have been maintaining the few active projects that still remain on the system. Well the fact of the matter is, if you people want the Xbox scene to keep going then how about, instead of hoping for it, you do something about it? From my own experience I can say without fear of contradiction that there is no excuse whatsoever. I knew nothing about coding or developing when I first took a look at the FBA-XXX sourcecode; I'd never even seen a sourcecode or even a line of C++ before. But once I'd gotten all the software installed and compiled my first xbe, I started tweaking; just changing little things here and there. And that's all I've been doing ever since, tweaking what's already there and, believe me, any one of you could do it. (CoinOPS, if nothing else, is living proof of that ) So why not give it a shot? I'd gladly give whatever assistance I can to anyone who wants to dip their toe into developing and, despite it's small size, we have a supportive community of people with far more knowledge and experience than me who I'm sure would be equally happy to give help to anyone who wants it. The fact is that, the Xbox scene is slowly dying, and if all the few that are left are going to do is endlessly ask and ask and ask for things and nothign else then the end is just going to come all the sooner. Comparatively small though it's been, I feel I've done my bit in terms of keeping the Xbox alive and kicking, and so now it's time for the rest of you that want to see new development to step up and have a go at supporting the system yourself if you don't want to lose it.
PhilExile Posted February 2, 2012 Posted February 2, 2012 Hey T, I'd be glad to ask Madmab for you and I'm all about helping out. I may even follow your example and load up the development software on my XP machine. Thanks again for all of your contributions. Best,Phil
+ T + Posted February 3, 2012 Author Posted February 3, 2012 Don't feel you have to use an XP machine if you don't have one readily accessible. I've done everything related to FBL using a Virtualbox XP VM on my Windows 7 machine.
PhilExile Posted February 3, 2012 Posted February 3, 2012 Ha, well, I have one in my spare room. Its a P4 that I use for storage and Xbox basically. Going strong since 2003!
destronger Posted February 4, 2012 Posted February 4, 2012 +T+ i've considering getting into the idea you just mentioned. in fact i do have a windows xp comp that i don't use often and my friend just gave me his xbox that i was planning on making into a dev xbox. one of my buddies is a software & hardware engineer and he offered to help me too. i just don't know what software i need.
+ T + Posted February 5, 2012 Author Posted February 5, 2012 Well a dev Xbox isn't a necessity. I've never had one. I just use my regular Xbox for testing. As for software; you need Visual Studio 2003 and the Xbox SDK plugin to compile xbe files, and I use UltraEdit for editing the source files.
iq_132 Posted February 5, 2012 Posted February 5, 2012 I would be willing to help with a few pointers too if someone wanted to make some improvements. Mind you that my time is somewhat limited and mostly spent on developing for FBA.
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