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Posted

Yeah, you're thinking of SD users (with the overscan issue), which is fair enough. I'd leave it as that if I were you. I agree on which is preferable.

 

The only thing I'd add to this (and I'm not sure if you already did this, but anyway), is allow us to easily tell if the screen default we've set is the ratio we want (4:3, 3:4, whatever). Either simply a division of the pixels, or a lock mechanism - doesn't matter how it works, really.

 

Brill, I already have most of 141. Final hassle, I promise, but... any chance of Raiden Fighters series?

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Posted (edited)

Unfortunately, due to the way FBL handles video, it's extremely difficult to determine how many pixels or what ratio a given screen size is. Anyone who has ever tried to achieve a specific size on Zsnexbox will understand exactly what I mean. In terms of visually filling a screen the system works great but it's simply not intended for use of specific values.

 

As far as I know Raiden Fighters runs on a CPU that isn't emulated under FBA so it would require some serious dev work of the sort that is way beyond my capabilities. I can change existing code and add code from other sources but if you ask me to code anything from scratch then I'm afraid you're asking too much. B)

Edited by + T +
Posted
Yeah, you're thinking of SD users (with the overscan issue), which is fair enough. I'd leave it as that if I were you. I agree on which is preferable.

 

The only thing I'd add to this (and I'm not sure if you already did this, but anyway), is allow us to easily tell if the screen default we've set is the ratio we want (4:3, 3:4, whatever). Either simply a division of the pixels, or a lock mechanism - doesn't matter how it works, really.

 

Brill, I already have most of 141. Final hassle, I promise, but... any chance of Raiden Fighters series?

i enjoy playing the raiden fighters series,of course if you have a jtag 360 then you can always get raiden fighters aces which includes all 3 raiden fighters games.or you can emulate raiden fighters 2(2000) on mameox128 and coinops.

Posted

No worries, just thought I'd ask (about rdft)!

 

Is there some way for us to edit those default values directly, then? Even if it's just a config edit, that would do the job. i.e. you point us towards the file that contains the values you're using for these defaults, and we just work out what we want them set to and edit them straight in? I'm just trying to think of ways to avoid trying to set the screen size purely on just how it looks, is all.

 

I guess I could get a tape measure out, huh? Ha.

 

Thanks for the responses anyway, and looking forward to the new release immensely.

 

Just noticed you jumped in there fu: yeah, I have them running on a laptop anyway. I was all over the PAL release of Raiden Fighters for 360, but it's very much dead now. A shame. Not prepared to go buy a whole new console just for them, though!

Posted

if you like the the raiden fighters series you might like viper phase 1 crackin game thats a spin off of raiden fighters by the same company

Posted
Yeah, you're thinking of SD users (with the overscan issue), which is fair enough. I'd leave it as that if I were you. I agree on which is preferable.

 

The only thing I'd add to this (and I'm not sure if you already did this, but anyway), is allow us to easily tell if the screen default we've set is the ratio we want (4:3, 3:4, whatever). Either simply a division of the pixels, or a lock mechanism - doesn't matter how it works, really.

 

Brill, I already have most of 141. Final hassle, I promise, but... any chance of Raiden Fighters series?

i enjoy playing the raiden fighters series,of course if you have a jtag 360 then you can always get raiden fighters aces which includes all 3 raiden fighters games.or you can emulate raiden fighters 2(2000) on mameox128 and coinops.

loads of people have asked for raiden fighters over the years might just be the most request games for mame or fba want to ask you fumanchu whats the reasons for raiden fighters never being emulated on the xbox is it lack of power under the hood or that fact that it would be a major hastle for the developers to make it happen since we can now play raiden fighters 2 (2000) whats the odds of raiden fighters jet (2000) being playable in coinops at some point

Posted (edited)
Is there some way for us to edit those default values directly, then? Even if it's just a config edit, that would do the job. i.e. you point us towards the file that contains the values you're using for these defaults, and we just work out what we want them set to and edit them straight in? I'm just trying to think of ways to avoid trying to set the screen size purely on just how it looks, is all.

The short answer is yes, there is a file you can edit and input the values directly.

 

The long answer is; FBL's true default screen size values are hardcoded into the emulator and cannot be changed. What you are doing when you resize the screen in the UI is defining a set of values that act as modifiers. The sum of the base value + the modifier determines the screen size. The modifiers are represented by long decimal values that are relative to the base values and therefore cannot be translated into standard pixel dimensions. So how useful the ability to directly edit them will be I'm not sure, but it does make it easier to share your screen size with other users.

Edited by + T +
Posted
Yeah, you're thinking of SD users (with the overscan issue), which is fair enough. I'd leave it as that if I were you. I agree on which is preferable.

 

The only thing I'd add to this (and I'm not sure if you already did this, but anyway), is allow us to easily tell if the screen default we've set is the ratio we want (4:3, 3:4, whatever). Either simply a division of the pixels, or a lock mechanism - doesn't matter how it works, really.

 

Brill, I already have most of 141. Final hassle, I promise, but... any chance of Raiden Fighters series?

i enjoy playing the raiden fighters series,of course if you have a jtag 360 then you can always get raiden fighters aces which includes all 3 raiden fighters games.or you can emulate raiden fighters 2(2000) on mameox128 and coinops.

loads of people have asked for raiden fighters over the years might just be the most request games for mame or fba want to ask you fumanchu whats the reasons for raiden fighters never being emulated on the xbox is it lack of power under the hood or that fact that it would be a major hastle for the developers to make it happen since we can now play raiden fighters 2 (2000) whats the odds of raiden fighters jet (2000) being playable in coinops at some point

the main reason is bacause the raiden fighters series were not added until a later version of mame(pc),something like version 0.93 before the first drivers were available.

coinops and mameox 128 are based off mame 0.84,i think also the reason raiden fighters 2(2000) is playable on the xbox is because it is a bootleg of raiden fighters 2 with the playable ships from raiden fighters jet included.

the drivers from raiden fighters,raiden fighters 2 and raiden fighters jet were added to mameox 128 but they give you either a black screen or sometime an out of memory error.

the out of memory error can be resolved by messing around with the settings on the vmm(virtual memory manager).

Posted
Unfortunately, due to the way FBL handles video, it's extremely difficult to determine how many pixels or what ratio a given screen size is. Anyone who has ever tried to achieve a specific size on Zsnexbox will understand exactly what I mean. In terms of visually filling a screen the system works great but it's simply not intended for use of specific values.

 

I can supply you with accurate pixel sizes for each game in 480i/p mode in a few weeks. I'm going to check each so they are 'perfect' as much as they can be.

 

Also, can you please make sure there is a way to lock the screen rotation so that FBL remembers it? Currently, if you chose a verical game - lets say Ms. Pac-Man - and set it to be rotated 180 or 90 degrees, FBL doesn't save this part of the config (it does save the screen size) so that when you launch the rom again, its set to 4:3 instead of 3:4.

 

Make sense?

Posted
The long answer is; FBL's true default screen size values are hardcoded into the emulator and cannot be changed. What you are doing when you resize the screen in the UI is defining a set of values that act as modifiers. The sum of the base value + the modifier determines the screen size. The modifiers are represented by long decimal values that are relative to the base values and therefore cannot be translated into standard pixel dimensions. So how useful the ability to directly edit them will be I'm not sure, but it does make it easier to share your screen size with other users.

 

Right, you basically have to eyeball it. B)

 

Luckily, since I have a PVM with Emotia, it makes it VERY obvious when something isn't 'perfect pixel' - T, I know you hate that term, but I can't think of anything better. Cos actually started all these INIs for me and got them 95% with the aid of real 240p - which is basically inhuman and amazing!

Posted (edited)
The long answer is; FBL's true default screen size values are hardcoded into the emulator and cannot be changed. What you are doing when you resize the screen in the UI is defining a set of values that act as modifiers. The sum of the base value + the modifier determines the screen size. The modifiers are represented by long decimal values that are relative to the base values and therefore cannot be translated into standard pixel dimensions. So how useful the ability to directly edit them will be I'm not sure, but it does make it easier to share your screen size with other users.

 

Right, you basically have to eyeball it. B)

 

Luckily, since I have a PVM with Emotia, it makes it VERY obvious when something isn't 'perfect pixel' - T, I know you hate that term, but I can't think of anything better. Cos actually started all these INIs for me and got them 95% without the aid of real 240p - which is basically inhuman and amazing!

Edited by PhilExile
Posted
Also, can you please make sure there is a way to lock the screen rotation so that FBL remembers it? Currently, if you chose a verical game - lets say Ms. Pac-Man - and set it to be rotated 180 or 90 degrees, FBL doesn't save this part of the config (it does save the screen size) so that when you launch the rom again, its set to 4:3 instead of 3:4.

The Pacman games aren't vertical games in the sense that they don't rotate the display the way most vertical games in FBA do. FBL 1.4 will include preconfigured inis for games like this with unusual display properties (Pacman, Darius, Ninja Warriors) which should make them look right. I'll look into the rotation setting not saving though.

Posted

would it be possible to add the following:

 

multiple roms path edit in the actually emu options too. i store my roms in a folder seperate from my emu's.

 

turn off xbox on exit option

 

multiple title screenshots path edit in the actually emu option too. again, screenshots in a different path on my xbox and so the same pix can be used for mame.

 

 

mahalo B)

Posted

Just a couple of tidbits about the upcoming release;

 

Firstly there will be a new default skin (by Neil222) with an arcade-cabinet style. And secondly, to complement this, I've added marquee support. So as well as your screenshot or video preview the game's unique marquee image will appear at the top of the cabinet for an authentic look.

 

I'm also planning to include a full set of screenshot AND marquee images either as part of the 1.4 package or as downloadable extras (depending on size) so you will get what is in my opinion the best and most slick looking GUI on the Xbox straight out-of-the-box. ;)

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