iq_132 Posted July 27, 2011 Author Posted July 27, 2011 Did some work on this for a friend. I think I may be able to make it a bit faster.
darknior Posted July 27, 2011 Posted July 27, 2011 Kool ... so excellent But why using FBA XXX and not the last FinalBurn Legend ? Thanks
fumanchu Posted July 27, 2011 Posted July 27, 2011 great stuff iq 132,i dont know how you managed to get the pgm shooters running but they are running really well.props to the driver king.
RatherAnnoyed Posted July 27, 2011 Posted July 27, 2011 (edited) You utter genius. Question: how come the old xbox can run this stuff at that speed, but stuff like rdft is (I'm under the impression) just never going to happen? Edit: oh, I'd also be interested to know why you're using FBA - is there some technical reason that it just won't happen at all on FBL 1.3, or are you working up to that? Edited July 27, 2011 by RatherAnnoyed
+ T + Posted July 27, 2011 Posted July 27, 2011 Good news indeed for all of us. Many many thanks iq. And to those expressing concern that it's FBA-XXX shown in the video, don't worry. I can assure you all that the code works wonderfully in FBL as well.
RatherAnnoyed Posted July 27, 2011 Posted July 27, 2011 (edited) Awesome news, chaps. Edit: wait, just thought of another question. This is on a 64 xbox, right? Not 128? Edited July 27, 2011 by RatherAnnoyed
+ T + Posted July 27, 2011 Posted July 27, 2011 Edit: wait, just thought of another question. This is on a 64 xbox, right? Not 128?Correct. Well I may as well let everyone here know that recently I've been working away on an update to Final Burn Legends. I've updated many core components to the latest PC version of FBA and am also using code from FBANext and from the truly skilled community over at the Neosource forums to try and add/fix as many games as possible. There's already a nice list games that are now working or had issues which are now fixed. And I've just added iq's PGM code which is running extremely well. There are a few more fixes I want to implement before release, but it shouldn't be much longer now. Please don't request anything just now, when v1.4 is released I'll start a thread. Hopefully this will breathe some much needed life back into these forums.
RatherAnnoyed Posted July 27, 2011 Posted July 27, 2011 You pair of beauties.I'll leave you alone now so you can get this sorted soon as!
gamez fan Posted July 27, 2011 Posted July 27, 2011 No. Seriously. Stick around. Good news is coming.many many thanks for all your hard work when it comes to drivers you are the f1 champ
iq_132 Posted July 27, 2011 Author Posted July 27, 2011 But why using FBA XXX and not the last FinalBurn Legend ? Edit: oh, I'd also be interested to know why you're using FBA - is there some technical reason that it just won't happen at all on FBL 1.3, or are you working up to that? FBAL was giving me problems compiling and I figured a better use of my time was to actually work on the driver. As it is: All PGM games that work in the PC version of FBA with the exception of Martial Masters, Knights of Valour 2, and Knights of Valour Super Heroes work with the new code.Do not expect Martial Masters or Knights of Valour 2 to ever work well on a 64mb xbox. This took:Changes to my original vmm codeChanges to the way the pgm driver loads romsSignificant updates to the drivers themselvesReverting to old pgm code (it is faster)Updates to the protection code. The driver as it is now is a Frankenstein mishmash of the extremely old driver and the newest driver in my sources.
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