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Surreal64 B5.5 - Community Edition Released


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Surreal64 B5.5 - Community Edition has been released for xbox.




* Native 720p output for all video plugins and the launcher

* Full Screen Anti Aliasing modes up to 4x

* VSYNC setting to eliminate tearing

* Save state previews

* Paths for Saves and Screenshots

* Mupen64plus updated JttL audio plugin (still testing)

* M64p HLE RSP plugin (Hacktarux & Azimer)

* HLE RSP plugin (Hacktarux, Surreal CVS)

* New setting UseRspAudio

* Rom history which auto-selects the last rom at launch

* Option to toggle background music for the launcher

* Launch current rom using Y from the emulator settings menu

* Temporary messages (as known from Surreal 1.0) for launcher and all video plugins

* UltraHLE mem settings to ini - Ultra Code Mem/Ultra Group Mem

* Favorites for rom list from Surreal 1.0 (BLACK = list all/favs, WHITE = add/rem fav)

* Skin.ini for many new skinning features

* XMV Video support

* Real Time Clock support for 1964 (thanks to Shapyi and zoinkity)

* EmuXtras Synopsis by MegaMan(?)



* Music Manager so that it plays more than one wma file (LEFT THUMBSTICK = next track)

* Deadzone now calculated as a percentage of total range

* Load/Save State text to reflect date created

* Paging methods now user defined setting in Launcher

* Max Video Mem so that 0 is auto (keep to 2MB free)

* Set VertexMode default to 2 (hardware)

* Stripped non audio SDLx code from JttL

* Toggling menu items in Launcher/IGM does now also work with DPAD/LEFT THUMBSTICK

* Expanded ingame debug info output

* Control Config Panel reorganized to better fit an image panel



* Mempak issue (still needs work - UltraHLE is still missing)

* Rice Video 5.60 fog reverted to that of Rice Daedalus 5.10

* Screenshot name problems

* Switching paks in menu issue

* Countless ini fixes for all Rice plugins, PJ64, 1964 (BIG thx scorp316)

* GoldenEye crashes if 4 players were facing each other in multiplayer (UltraHLE)

* Minor core (1964) and dynarec (1964/PJ64) optimizations

* Increased volume for launcher and all sound plugins except Basic Audio (missing source code)

* Several missing boxarts

* Squished boxarts


youtube channel with vids of this emu update in action.



official site.



Thanks goes to the developers of this fantastic update,freakdave, weinerschnitzel, schibo, oDD, Lantus,Enzo3, scorp316......



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Sounds very promising. Does anyone have a list of ROMS that render flawlessly? I don't mind if they are a bit slow, but games like CONKER don't display properly sometimes. e.g. when you see 'through Conker's eyes' when he is hungover, the image because wacky - I assume due to some filter in the N64 hardware.



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This is a standalone :)


Phil : There is a comment line on each game showing its current playability.... It's a great addition they made on one of the previous (newer) builds.

Not sure of any "perfect" list but, I know the guys have been using a spreadsheet/compatibility list to cover their work... (not sure if it's all in order / up-to date for public viewing yet)


Cheers everyone! :D

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no naming convention...

The rom recognition is based off the roms crc's and there are multiple crc's for most games...


If boxart is not shown, it may be because someone has an obscure rom dump. :D


No-intro rom sets are always a save place to start.

Edited by Mega Man (?)
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