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Posted (edited)

ive tried searching the forums and it comes up with nothing am i supposed to scour the entire forum of every topic and every post to find the answer in how to do this? Sorry if i sound cheeky or insulting

 

I updated fine. Love the EPIC :D EDIT : since i am new here and new to coinops i don't know the history, just been looking in another thread and didn't know about the negativity you put up with on this project...

 

please read the forum...the answer is yes...to smb on most stuff

Edited by rdtorrents
Posted

I just said a page or two back that it would support it the syntax im not to sure about...try googling CoinOPS smb support help and let me know if you find out how...if not ill find it...

Posted (edited)

Hi again, I`m setting a really nice job with mi coinops, adding screenshots, manuals, console roms, videos, roms, and working with obviously the coinOPS epic R2, and I downloaded the romcenter, and that cuestion came to my mind: what dat use the coinops Epic R2?? 0.84???

 

And another cuestion jeje: I have a link for coinops epic on newsgroup, cause I want the videos, and all the roms in there, but I do not know how to use it :$ , I dont know if this is a page that I have to pay to download or what

What about by torrent :D ???

Edited by toledanogus
Posted (edited)

you have to pay for newsgroups. You can get it on UG. The one on Newsgroups is a little corrupted( when i grabbed it) (couple of the N64 roms) but if you go on torrent site you can get the last 1%

 

 

I would reccomend Astraweb if your going for newsgroups for first time. They do a 180GB deal for around 20USD and have no time limit to use it. And you get FAST Speeds. I downloaded the 18GB torrent in just a few hours

Edited by rdtorrents
Posted

I tested SNES (Legend of Zelda: A Link to the Past) , PSX (Castlevania: Symphony of the Night), N64 (Castlevania, Castlevania: Legacy of Darkness, Paper Mario, Mario 64), NES (Legend of Zelda, Zelda II), Megadrive (Beyond Oasis, Landstalker), GB (Legend of Zelda: Links Awakening), GBC (Pokemon Crystal), GBA (Metroid Zero Mission, Castlevania: Harmony of Dissonance, DBZ Legacy of Goku II). On the SNES and PSX games, saving worked (EDIT: It seems to be working for N64 now, too, though the only thing I did different was have a second controller plugged in) . On the others, I would go to save in the game, everything would appear to be going fine and working well (on games that allowed it I could exit to the game's main menu and it would show the save as if everything had worked), but then when I would exit the game to CoinOPS and come back to it the save was gone.

 

Also, on N64 games the screen resizing, keymapping, and save states don't work. I press the buttons and nothing happens.

 

And is there any chance of you adding cheat support for console games?

Posted

As always BP..... LEGEND Mate !

 

Well done and congratulations on the new release !

 

Hope the new project you mentioned arrives this year....

 

pease :D

Posted
you have to pay for newsgroups. You can get it on UG. The one on Newsgroups is a little corrupted( when i grabbed it) (couple of the N64 roms) but if you go on torrent site you can get the last 1%

 

 

I would reccomend Astraweb if your going for newsgroups for first time. They do a 180GB deal for around 20USD and have no time limit to use it. And you get FAST Speeds. I downloaded the 18GB torrent in just a few hours

 

 

Thankyou very much mate, I don't have money at this moment jaja, but I'll keep that in mind, Im going to look for roms in torrent or direct download.

 

Thankyou

Posted

sorry im not sure what games save and what doesnt

 

need all the cores tested....

 

eg Ill start

 

SNES - SAVES WORK

MDRIVE - ?

PCE - ?

N64 - ?

PSX - ?

NES - ?

SMS - ?

GB - ?

GBC - ?

GBA - ?

 

***N64 and Final Burn will get the same treatment when its finalised...I looked at cheats can you expain how cheats work on xport emus? how to get to them?

 

***SMB path needs to be setup as

 

smb://workgroup name/computer name/path to share/roms

 

not D://roms

Posted

also aspect correct

 

ill take a game system like SNES its native res is 256x224 so the correct aspect for this is

 

547x480 in SD

and

720x820 in HD

 

with this you get black bars on the side in SD...due to the way TVs used to work (non digital,non pixel) it viewed like this

 

640x480 in SD

and

960x1280 in HD

 

with no black bars down the side......

I am thinking the true aspect ratio is not the native res but the TV 4/3 aspect ratio (not the pixel perfect one that would be 3.42/3 aspect ratio....

 

Note this doesnt include hand held and only TV viewed

 

Please pick one...the way it would have displayed or the true pixels created in the game even though this isnt how they sized onto a TV...

 

you have 48hours to let me know or ill pick the one I think is true

Posted

great thanks! il try this out when i get home from work tonight

 

***SMB path needs to be setup as

 

smb://workgroup name/computer name/path to share/roms

 

not D://roms

Posted

This is interesting. I always wondered why the pixel perfect option in MadMab edition emulators always cut off some of the screen. If this is necessary for pixel perfect, I prefer your other option. Whatever suits on the screen but still is as close as possible to pixel perfect, if that makes sense.

Posted

I lost my saves when playing Super Mario All-stars on Epic R1. This happened about every third time I saved and shut down the system.

Posted
sorry im not sure what games save and what doesnt

 

need all the cores tested....

 

eg Ill start

 

SNES - SAVES WORK

MDRIVE - ?

PCE - ?

N64 - ?

PSX - ?

NES - ?

SMS - ?

GB - ?

GBC - ?

GBA - ?

 

SNES - Saves worked on what I tested (Legend of Zelda: A Link To The Past) (At least for what I tested, apparently jobo has had some problems with Super Mario Bros All-Stars)

MDRIVE - Not working on what I tested (Beyond Oasis, Landstalker)

PCE - Haven't tested, I'm new to PCE/Turbo-Grafx so I don't know what game has a save feature I could use to test (Do you know any?)

N64 - Worked on what I tested (Mario 64, Castlevania, Castlevania: Legegacy of Darkness, Paper Mario) (It was weird, it didn't work at first but then started working after I had a second controller plugged in, not sure if that affected it but that is what happened so I figured I would tell you)

PSX - Worked on what I tested (Castlevania: Symphony of the Night)

NES - Not working on what I tested (Legend of Zelda, Zelda II)

SMS - Same deal with PCE, not sure what (if any) game has a save feature to use to test (If you know any, let me know)

GB - Not working on what I tested (Legend of Zelda: Link's Awakening)

GBC - Not working on what I tested (Pokemon Crystal, Legend of Zelda: Oracle of Ages)

GBA - Not working on what I tested (Metroid Zero Mission, Castlevania: Harmony of Dissonance, DBZ Legacy of Goku II)

 

Like I said before, on the ones not working it would appear as if it was saving correctly but when you left the game and came back to it later the save would be gone. (Note: I also tested Pokemon Fire Red Version on GBA, but that wouldn't let me save at all; when I started up it gave me an error like "The 1M Sub-Circuit Board is not installed" and would give me an error when I tried to save in game.)

 

***N64 and Final Burn will get the same treatment when its finalised...I looked at cheats can you expain how cheats work on xport emus? how to get to them?

 

Sorry for my ignorance but I really don't know how they work. I believe they edit the memory or something (like codebreaker codes), anyways to get to them in the xport emus you open the menu in game (right stick) and there is a cheat code database option where you can do stuff like enter new codes, select codes from the database, or edit the codes you have on and stuff. Other than I'm afraid I can't be of any help as I don't know anything about coding and stuff.

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