Jump to content

Recommended Posts

Posted

I did grow up with the first Sonic games, and I didn't mind Sonic Adventure, but I acknowledge that it was not as good as any of the 2D ones. One thing I did hate about Sonic Adventure though, is that it was the game where Dr. Robotnik started calling himself Eggman. Like he forgot what his actual name was, so decided to go along with the insult name Sonic started calling him in the cartoon series.

  • Replies 34
  • Created
  • Last Reply

Top Posters In This Topic

Posted

Whoever thought sonic and humans should be in one game, should probably just be launched into the sun, who knows?! it might a great idea and could further benefit the health of the brand.. Sega, that is.

Posted
Whoever thought sonic and humans should be in one game, should probably just be launched into the sun, who knows?! it might a great idea and could further benefit the health of the brand.. Sega, that is.

That's just so they open you to the idea of some furry/human love that will take place in the future.

Oh yea.... You saw that BS with Shadow and "MARIA...Ughhh".

Clues....Watch the clues.

Posted (edited)
Whoever thought sonic and humans should be in one game, should probably just be launched into the sun, who knows?! it might a great idea and could further benefit the health of the brand.. Sega, that is.

That's just so they open you to the idea of some furry/human love that will take place in the future.

Oh yea.... You saw that BS with Shadow and "MARIA...Ughhh".

Clues....Watch the clues.

I have to admit, they took it very far with Sonic the hedgehog on the 360, Which was the last bad game, i believe.

Edited by LoRd_SnOw
Posted

I forgot about the sudden addition of humans. I did think it was rediculous at the time. Then again, Robotnik has always been a human. He just looks like an egg.

Posted
Sorry, no...Sonic Adventure was a turd too. Why people seem to think it's so great is beyond me.

It was Sega's answer to Nintendo's Super Mario 64...and it was pathetic. Sonic is not a platformer like Mario, you just can't translate that into a 3D world for 2 reasons.

 

1: Stopping Sonic to check things out or slow him down to get to things? FAIL see #2

2: Sonic goes FAST, in a 3D plane that means lack of control. SA controlled like pure ASS. FAIL see #1

 

3D Sonic games have been nothing but miserable. Anyone who thinks otherwise did not grow up with the first Sonic games.

If you ignore the fact that it's a SONIC game, it's not terrible...but it's a SONIC game!

 

Actually, I did grow up with the Sonic series starting from the original... the key phrase in my quote about SA1 was "for the time". It was Sega's first true attempt at moving Sonic to 3D and considering that, it wasn't terrible. The game suffered from technical issues but was still generally fun. Unfortunately, as time went on the technical problems became far more obvious and the game could no longer wow fans with it's graphics. It certainly didn't age as well as Mario 64.

 

Sonic's speed has always been a tricky thing to tackle. When you think back on it, the original games really weren't that fast. The speed of SA1 and 2 was fine in my opinion, it was in Sonic Heroes and beyond that they ruined it. To really make Sonic move as fast as he technically should, they would need to dumb the levels down to multi-tiered race tracks essentially. Dimps did this with Sonic Advance 2 and it was a disaster. Every level was simply the same repetitive crap stretched out to last a couple of minutes. They need to find the balance they had from the original 3 games and accept the fact Sonic simply can't move at that fast (at least not all of the time).

Posted

Give me a sonic game that makes me jizz like snoic 1 and 2 did and ill brun churches down.

Posted
I know we have the GBA Sonic games, but quite frankly they don't feel anything like Sonic either. I want that old school sidescrolling Sonic feel, with nice pretty 3d graphics. Not much to ask for IMO

 

This is true.

 

Sonic Advance 1,2,3 and Rush, aren't Sonic games, they're just very fast paced running without control, and the camera is zoomed in on Sonic too much. Sonic wasn't always about running 500 miles per hour, it was about having full control over Sonic's speed, Sonic the Hedgehog 1,2,3 didn't have illogically placed loop-de-loops and endless steep hills to make Sonic run uncontrollably.

 

Sonic Advance 1,2,3, and Rush only involved holding the right directional button, the Genesis games weren't all about that.

Posted

True, sometimes you had to hold the left button too. ;)

Posted
True, sometimes you had to hold the left button too. ;)

 

I seem to recall the Casino stage, where you could have endless fun...but it was all about making Sonic bounce around fast like a pinball. Then the underwater parts in stages where you had to catch the air bubbles...there was simply more innovation in those older games, not just "Run...FAST!" like in the aforementioned titles.

Who can forget the bonus stages too? Who didn't make a point of trying to hit 2 bonus stages in the very first level alone in Sonic 2?

Posted

My favourite parts were the bosses. It was like what's the Eggomatic gonna have bolted onto it next?

  • 2 weeks later...
Posted

FYI: The developers are the same group that worked on Sonic Advance, the Rush series, and the Wii version of unleashed (which didn't require much town movement like the PS3/360 versions, all though a lot of the speed levels were either torn out completely or changed to shits).

 

I didn't like Rush much, Advance was "ok", so at least this one should hit my expectations of "decent"(unlike every other Sonic game post S.A).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...