someboddy Posted March 23, 2006 Posted March 23, 2006 I think you need to tweak the ini in order to take screenshots
Wizard Posted March 23, 2006 Posted March 23, 2006 I think you need to tweak the ini in order to take screenshots<{POST_SNAPBACK}>In case anyone doesn't know, here are the instructions again on how to take screenshots in Oblivion, it is slightly different than Morrowind. 1. Open Windows Explorer.2. Open your 'My Documents' folder.3. Open the 'My Games' folder.4. Open the 'Oblivion' folder.5. Look for and open the 'Oblivion.ini' file. (Use Notepad for this, if prompted for a program).6. Look for the line: 'bAllowScreenShot=07. Change the 0 to a 1 and save the file. 8. Restart the game.9. Use the PrintScreen key for taking screenshots. (Normally next to the F12 button)
ken_cinder Posted March 24, 2006 Posted March 24, 2006 Well, it looks like I'm possibly stuck with not being able to play this game unless I at least upgrade my graphics card. Runs fine with no complaints, and very smoothly even. Only prolem is, textures aren't drawn, so everything is white. To the point where I can't see much, certainly not enough to play.I'm going to play around with the INI some and see what I can pull off, I've got it forcing 1x pixel shaders, but that isn't helping anything. Any assistance regarding texture settings in the INI would be appreciated, if it weren't for my graphics card this game would be running pretty well on here, albeit without mucho eye candy settings.
ken_cinder Posted March 25, 2006 Posted March 25, 2006 Hehe, for starters I was editing the default INI in the Obvlivion directory (Ooops, edit one in My Documents > My Games > Oblivion)I got it working though, yes! Now, instead of linking you to the 2 messy ass threads that I read through to get things working, I'll briefly explain and provide links here, you can ask for more help later if need be (But keep in mind I'm still playing with my setup) First off you need this. Just unpack it somewhere and run it, hit ok and it'll run in the background (I believe it's a pixel shader modifier that live injects modifications, w/e it gets the job done) Then open up your INI and find this: bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1 Change to bDoSpecularPass=0bDoDiffusePass=0bDoAmbientPass=0 -----------------------You can also change bUseRefractionShader=1 to bUseRefractionShader=0 if you like, see what works best for you. --------------------------------- If TatniumD3D complains This program could not be started because d3dx9_26 could not be found.Then download this and put the DLL in Oblivions directory (Where Oblivion.exe is) Have fun, and play around with your INI to achieve the best settings for you. I know I will be.
Daeval Posted March 25, 2006 Posted March 25, 2006 Damn, Cinder, I was ready to bow down, but it crashes when I enter the sewers. Oh well, the "demo" was fun.
Wizard Posted March 25, 2006 Posted March 25, 2006 Beats not being able to play it huh?<{POST_SNAPBACK}>Hot damn, post it on the TES:OB forums and see everyone be marveled at it. Seriously, I know I am.
Daeval Posted March 25, 2006 Posted March 25, 2006 (edited) It's crude, but if anyone else using this trick crashes trying to enter the sewer, hitting tilde (~) and entering the cheatcode "movetoqt" will fix you. It'll put you at your quest target, which my system was able to load. The crash error may occur elsewhere, but at least this'll let you wander more. And thanks a ton Cinder! Update:Ok, that doesn't work all that well. I still crash when I leave the building. HOWEVER, setting bDoImageSpaceEffects=0 allows me to enter the sewer. It also allows me to exit the building that "movetoqt" sends me to, however the outside world is really ugly, and crashes after moving around a bit. I shall continue to poke at settings, and thanks again for finding this trick! Update 2: Setting bDoImageSpaceEffects=0 seems to make indoor areas work fine. Outdoor areas not so much. Most terrain appears as large blocks of solid color, water is a transparent purple volume, and oblivion crashes to desktop before anything can be accomplished without fail. It seems to happen when you cross a certain invisible line in the terrain, but more research will be required. Edited March 25, 2006 by Daeval
someboddy Posted March 25, 2006 Posted March 25, 2006 It's crude, but if anyone else using this trick crashes trying to enter the sewer, hitting tilde (~) and entering the cheatcode "movetoqt" will fix you. It'll put you at your quest target, which my system was able to load. The crash error may occur elsewhere, but at least this'll let you wander more. For the love of Vivec, please don't use the middle line!!!
ken_cinder Posted March 25, 2006 Posted March 25, 2006 bUseWaterShader=1 Change to bUseWaterShader=0 No more crash when entering the sewers. Turn bDoImageSpaceEffects=0 back to 1 and see if everything goes back to normal. It's not shader dependant and your card should be capable of it. You may also be able to enable some of the PASS options for a cleaner look. I know I can't on my 8500, everything goes black. I wish you better luck than I've had, exiting the sewers is a big NO for me, no matter what settings I change in the INI. Looks like I'm presented with the true reality of upgrading, too bad my bank account disagrees.
Daeval Posted March 25, 2006 Posted March 25, 2006 For the love of Vivec, please don't use the middle line!!!<{POST_SNAPBACK}> I thought it'd be better than just deleting the old, no longer applicable, text. Guess not. Bonus points for the Morrowind tie-in. bUseWaterShader=1 Change to bUseWaterShader=0 No more crash when entering the sewers. Turn bDoImageSpaceEffects=0 back to 1 and see if everything goes back to normal. It's not shader dependant and your card should be capable of it. You may also be able to enable some of the PASS options for a cleaner look. I know I can't on my 8500, everything goes black. I wish you better luck than I've had, exiting the sewers is a big NO for me, no matter what settings I change in the INI. Looks like I'm presented with the true reality of upgrading, too bad my bank account disagrees.<{POST_SNAPBACK}>Yeah, I looked on the hideously unorganized post at elderscrolls.com and found to turn the water shader off. That got me through the sewer segment, but outside is still hit-and-miss. I find I can run around as long as I stare at the ground while I'm moving. Not much fun, but I was able to get to a town area and talk to some people and stuff. Oh well, it was a fun demo while I await my new system.
ken_cinder Posted March 26, 2006 Posted March 26, 2006 Forums are offline for maintenance atm, but check there again, Atomizer released a newer version of his pixelshaders. Things look much cleaner. He also posted his INI which is useful if you can't get things to work right outside. Theres also a hacked EXE that fixes some bugs with crashing, namely TAB with Diffuse enabled, so lighting actually appears somewhat properly now. I also discovered that with all the shaders enabled, you can cure the uber dark dungeons by opening the console and typing "ts" to turn the sky ON/OFF.With it ON outside, and OFF Inside, shaders/lighting are ok.
Wizard Posted March 26, 2006 Posted March 26, 2006 Well, the funniest thing just happened too me. I got a bunch of Legion soilders to aid me to take back a city that starts with K. The archer did some friendly fire and suddenly the city gaurds attack them and killed them. Free loot!
Wizard Posted March 29, 2006 Posted March 29, 2006 haha I dunno. I was pretty bored, bump for Ob screenies.
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