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sypherce

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Everything posted by sypherce

  1. Version 4.0.2

    37,207 downloads

    Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, with 1080p and more. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well. Dolphin is a multiplatform project and many operating systems are supported. Dolphin runs on Windows 7 (x86 and x64), Mac OSX andLinux.
  2. Version 4.0.2

    2,197 downloads

    Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, with 1080p and more. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well. Dolphin is a multiplatform project and many operating systems are supported. Dolphin runs on Windows 7 (x86 and x64), Mac OSX andLinux.
  3. Version 0.61 Beta 1

    510 downloads

    NESten actually started as a fruit & vegetables emulator. Titled M.U.R.D.E.R (My unnamed rodent didn't eat rice), this was a test to see how long it would be before cavities would develop in the human mouth. Actually, wait, no. The term "NESten" is a Norwegian word for "almost". Therefore, NESten is "Almost NES". Get it? Didn't think so. The project began as a test to see how well emulation of the NES could be done in Delphi. Amazingly enough, the emulator can run full speed on a P166 MMX (with sound enabled, a decent video card is recommended). If you don't like the emulator, you're welcome to try out other emulators, such as N'tendo, iNES and Pretendo.
  4. Version 5.142

    507 downloads

    This is a 32bit application for Windows. RockNES is a Nintendo Entertainment System (NES) videogame emulator. It's fully coded in C and uses the Allegro library for audio, video and input devices, plus the zLib library for compressed files ZIP or GZ. Other ports are not available.
  5. Version 0.97

    349 downloads

    VirtuaNES is Famicom/NES emulator for Win32 Programmed by Norix.
  6. Version 1.40

    362 downloads

    Nestopia is an open source NES/Famicom emulator written in standard C++, focused on delivering as accurate emulation as possible. Development began in mid 2002, initially released for the Windows platform a year later. It has since been ported to other platforms, including Linux and Mac OS X.
  7. Version 1.46

    1,843 downloads

    Nestopia is an emulator for the Nintendo Entertainment System/Famicom (and Famicom Disk System). It is a computer program that acts like a physical piece of hardware. In other words, this is a method of preserving videogame history, with the welcome side effect of allowing you to play NES games on a modern computer.
  8. Version 1.1.1

    479 downloads

    Jnes is a NES emulator for Windows and Android platforms. Its emulation capabilities include graphics, sound, controllers, zapper, and many memory mapping boards found in most USA games and a few popular Japanese boards adding international delight. Jnes boasts an intuitive user interface with instant saves and movie recording to making playing NES games more enjoyable. One of the coolest features is the included database of Pro-Action-Replay and Game Genie cheats, courtesy of Gent. Jnes supports Kaillera for online gaming. There is also a forum at Emutalk for talking about Jnes with a larger community of users.
  9. Version 0.975_10.13.2014

    500 downloads

    Nintendulator started out as NinthStar NES, written by David "Akilla" De Regt. Written in C++, it was a reasonably accurate (and slow) NES emulator which used NESten 0.61's mapper DLLs. Numerous other systems were planned to be emulated within NinthStar (as well as complex debuggers for each of them), but somewhere along the line, the project was abandoned. At that point, I took the existing NES sources and started improving them. First, the PPU was rewritten to be much more accurate than before, running cycle-by-cycle according to documentation that had been released at the time. After that, the CPU was rewritten to execute instructions more accurately. Then the APU was mostly completed, giving the emulator proper sound. Somewhere along the line, it was determined that the C++ usage in the code was very poorly done and was slowing the program down, so I converted it to plain C and named the program "Nintendulator". The eventual goal of Nintendulator is to be *the* most accurate NES emulator, right down to the hardware quirks. In the meanwhile, it can certainly be used to test NES code with confidence that if it works properly in Nintendulator, it will probably work properly on the real hardware as well.
  10. Version 0.970

    444 downloads

    Nintendulator started out as NinthStar NES, written by David "Akilla" De Regt. Written in C++, it was a reasonably accurate (and slow) NES emulator which used NESten 0.61's mapper DLLs. Numerous other systems were planned to be emulated within NinthStar (as well as complex debuggers for each of them), but somewhere along the line, the project was abandoned. At that point, I took the existing NES sources and started improving them. First, the PPU was rewritten to be much more accurate than before, running cycle-by-cycle according to documentation that had been released at the time. After that, the CPU was rewritten to execute instructions more accurately. Then the APU was mostly completed, giving the emulator proper sound. Somewhere along the line, it was determined that the C++ usage in the code was very poorly done and was slowing the program down, so I converted it to plain C and named the program "Nintendulator". The eventual goal of Nintendulator is to be *the* most accurate NES emulator, right down to the hardware quirks. In the meanwhile, it can certainly be used to test NES code with confidence that if it works properly in Nintendulator, it will probably work properly on the real hardware as well.
  11. From the author: Recent Change logs: 2013/05/16 Added a function to handle palette swaps if not using auto generate. If you have a sequence of tiles with the same palette and that sequence of tile also have the same palette swaps, then you can use this function to simplify the process. First, make sure your HD renderings of the same palette are stored in the same image file. The same tile in different palettes must be placed in the same location relative to the first tile of that palette. Then add tile mapping for the first palette as usual. After that, click the 'Batch mapping' to open a dialog box. Select the image file of the first palette and select the first tile and the last tile of the sequence. Then select the new palette, the image file of the new palette and the location of the first tile within the image file. Click 'Add mappings' and the program will add mappings to the new palette for all the tiles between the first and the last, using the new location of the first tile as reference. 2013/07/11 1. Fix a save state crashing bug 2. Fix displaying 16 pixel high sprites 2013/07/19 Fixed sprites not showing during gameplay in Kirby's Adventure source: http://forums.nesdev.com/viewtopic.php?f=3&t=9935download: HDNes (2013/07/19)
  12. Version (2014/09/30)

    1,645 downloads

    From the author:
  13. Version 2.7

    5,352 downloads

    NO$GBA (pronounced "no cash GBA") is a free Nintendo DS and Game Boy Advance emulator for Microsoft Windows & DOS. It is capable of running commercial and homebrew Game Boy Advance and Nintendo DS ROMs, many at full speed. It is the first Nintendo DS emulator running commercial ROMs. However, this claim has been disputed by many in the emulation community. NO$GBA was developed by Martin Korth.
  14. Version 2.2.2

    1,334 downloads

    FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility. The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator functions. For pro users, FCEUX offers tools for debugging, rom-hacking, map making, Tool-assisted movies, and Lua scripting FCEUX is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many distinct branches. The concept behind FCEUX is to merge elements from FCEU Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, FCEUXDSP CE, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing version of the FCEU emulator that provides the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.
  15. Version 094

    861 downloads

    higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems: Famicom Super Famicom Game Boy Game Boy Color Game Boy Advance higan also supports the following subsystems: Super Game Boy BS-X Satellaview Sufami Turbo
  16. Version 094

    1,452 downloads

    higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems: Famicom Super Famicom Game Boy Game Boy Color Game Boy Advance higan also supports the following subsystems: Super Game Boy BS-X Satellaview Sufami Turbo
  17. Version 1.51

    491 downloads

    This is the Windows release! For Linux or DOS, please visit the official website. ZSNES is a SNES emulator that has been worked on since 1997. Originally programmed by zsKnight and _Demo_, the project has since then attracted a number of new developers and contributors. On April 2, 2001, the ZSNES project was GPL'ed and its source released to the public. Written in a mixture of x86 assembler, C, and C++, ZSNES currently runs on Windows, DOS, x86 versions of Linux and FreeBSD, x86 Macintosh computers, and the Microsoft Xbox.
  18. Version 1.53

    22,222 downloads

    Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your Mac, Linux, Windows and so on. The games include some real gems that were only ever released in Japan. The original Snes9x project was founded by Gary flockon and Jerremy Koot as a collaboration of their earlier attempts at SNES emulation (Snes96 and Snes97.) Over the years the project has grown and has collected some of the greatest talent in the emulation community (at least of the SNES variety) some of which have been listed in the credits section, others have helped but have been loss in the course of time.
  19. Version 1.53

    3,858 downloads

    Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your Mac, Linux, Windows and so on. The games include some real gems that were only ever released in Japan. The original Snes9x project was founded by Gary flockon and Jerremy Koot as a collaboration of their earlier attempts at SNES emulation (Snes96 and Snes97.) Over the years the project has grown and has collected some of the greatest talent in the emulation community (at least of the SNES variety) some of which have been listed in the credits section, others have helped but have been loss in the course of time.
  20. Version 2.0

    800 downloads

    This is the Windows release! For Linux or Mac, please visit the official website. Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other excellent video plugins being maintained by wahrhaft, called Arachnoid, Glide64, and Z64.
  21. Version 0.9.9.1-850-g01c2b88

    2,191 downloads

    This is the Windows release! For Android, please click here. PLEASE NOTE: This is a beta (Git) release and we do not always have the latest versions here. Please see the official website or download the most recent official/stable build instead. PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP. Even on modern Android phones and tables, you can often run at double the original resolution.
  22. Version 0.9.9.1-850-g01c2b88

    4,016 downloads

    This is the Windows release! For Android, please click here. PLEASE NOTE: This is a beta (Git) release and we do not always have the latest versions here. Please see the official website or download the most recent official/stable build instead. PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP. Even on modern Android phones and tables, you can often run at double the original resolution.
  23. Version 0.9.9.1

    19,583 downloads

    This is the Windows release! For Android, download it here. PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP. Even on modern Android phones and tables, you can often run at double the original resolution.
  24. Version 0.9.9.1

    65,191 downloads

    This is the Windows release! For Android, download it here. PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP. Even on modern Android phones and tables, you can often run at double the original resolution.
  25. I personally still want one of these things. Since months before it came out I thought it would be amazing to install it into an old NES and utilize all the built in ports, the controllers, power adapter, power buttons. http://lifehacker.com/rebuild-a-broken-nes-with-a-raspberry-pi-489799308 the guy on this page did it. For actual functional uses, it has Nes, Snes, and XBMC, that's all I use my tv for already, for only $25 it's a steal.
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