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sypherce

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Everything posted by sypherce

  1. The last post made here was about 6 years ago so I'm sure the site has changed a bit. I found the link: http://erix.lu/?SECTION=5&LANG=EN but the download doesn't seem to work. You could message the owner of the site I suppose. From the looks of the screen shots you'd also need a date DS2Key build, which won't work on DSLites or anything newer.
  2. I too have fantasized about mounting my android to my old ds phat, and I don't believe it would be too difficult to implement the server on android. I could have outdated facts but I don't believe dswifi is capable of connecting to hotspots, so you'd still require a router. Sadly I don't believe I'll release a server for android, it's been months since I've been able to work on it, but it might happen. If anyone wants the source code of the last released versions, they are still on google code.
  3. **Beta release** Note: This is a beta release and by no means perfect quality. PPJoy support was added I have included relative mouse support that simulates a laptop touchpad. There is no gui in this version. I've rewritten the protocol, should have no lagging anymore. Lid button support, ie if you close the lid to the ds your game can pause. 3DS/DSi should be supported. Source code included in src.rar Please remember this is a beta version and it has not been heavily tested. I would enjoy any bug reports and comments to be posted here. To change settings you'll have to modify configuration files by hand. To use PPJoy support you will have to install PPJoy separately and there are many wonderful guides on the internet for it. To assign PPJoy buttons in the profile configuration files (ds2key.p0.ini) the format is: A=JOY_00 B=JOY_01 I do hope to continue and release a final polished version but as always this is a work in progress and I have less and less time to put into the project. I hope to hear that a few people enjoy this release. UPDATE Fixed PPJoy support. Removed DLL requirements. d2kbeta2.rar
  4. As long as it uses the keyboard it should work. Double check that DS2Key is function properly, I've always used notepad as a test application.
  5. I would guess that you need to apply the DLDI patch to the .nds file for your card. Not sure if that's it but that's all that comes to mind.
  6. I'm not going to be much help, but, it's definitely not possible with the current, limited, server. Hopefully I can get some time soon and finish my work on the new server, but for now it's not going to work.
  7. It means it's waiting for input from the DS. Everything (hopefully) is working.
  8. Possibly in the future, but the only option that I know of would be to use PPJoy again, although I haven't looked for new options, there may be some at this point. Perhaps in the future you could help me test the code to implement it? Are you asking how to edit the profiles by hand? I can't remember off hand, but I can figure it out for you if that's what you're asking.
  9. Sorry about the late reply. Only way you can connect directly to your wireless dongle is if the dongle has the ability to run as a software access point. WifiMax is one that I know of that can, so can the official Nintendo dongle that you mentioned, with hacked drivers. Currently dswifi doesn't contain the ability to connect in ad-hock mode either, there is another library that enables some form of direct communication between multiple DS's but I don't believe it can communicate with a PC.
  10. Sorry for not replying, I've been feeling dead for most of the week with work and all. Everything looks good to me, at least for a concept/basis to work from. About the pressure capabilities. I do agree that it would be useful at least in theory, but the actual pressure abilities of the DS I'm unsure of, in the past I've attempted using them and have had no accuracy with it. But I will look into it, I don't know if it's been improved in the libraries. Anyways, hopefully I get some time in the next month or so to work on DS2Key.
  11. The mouse-pad idea is already in my list of things, has been for a while but should be in the next release. I'm not sure how to implement pressure sensitivity but it is a good idea, although I'm not 100% sure if the DS's limited pressure capabilities would be of use. I know for a fact that I use to do that with my SuperCard CF. Not sure if it still works after implementing libfat support. It also might depend on the card, I'll try to look into it. Yes, I'm planning on making the touch buttons customizable, which would also makethe button to return from using the touch screen customizable. I forgot about that problem. At the time I didn't know what to do to fix it and it slipped my mind. I'd like to see your concept of the screens too. Hopefully I can get some time in the coming months to work on ds2key again. I've been working a full time job and have been unable to get a second to work on it, at least a second where I wasn't exhausted or busy with something I can only get around to on a day off.
  12. It has something to do with your connection quality. The method in how DS2Key communicates it can't have ANY interference. Even when other things will run fine, DS2Key at times can have problems. Try moving your DS and PC closer to your router. If they are already close, it might simply be your router. I've began a rewrite on DS2Key using a better method, hopefully it will come out soon, when I get the time and energy to complete it.
  13. Glad you fixed your problem, I'll take a look at that. I don't remember having a problem, but there could be a bug anywhere, it is my code. I'd love to add support for Mac, but I have none at my disposal. I can't even work on the linux side of things until I move back to my home state either.
  14. It "should" work fine, just have each DS connect like normal, with each using a different profile number. I can't remember if I tested multiple DS's on the current version or not since it's been a couple months sine the last release. Tell me if it does work or if you have any difficulties.
  15. What games exactly? Anything small (and free) that I could get my hands on?
  16. It's already in the works. [Click] It is planned, but no work yet started. [Click] None yet, but it sounds like a good plan. Feel free to submit any wanted enhancements at the DS2Key project page. [Click]
  17. You need to make sure all the "Mouse Buttons" are set to "None" then it should work.
  18. Just like to notify everyone I updated DS2Key. The link is updated in the first post. Version 1.01 (Revision 44) January 20, 2009 1. Fixed bug with arrow keys sending numpad keys (2, 4, 6, . 2. Fixed GH Pad repeat bug reported blahblahblaster from gbadev.org. 3. Fixed CPU usage with server console versions. 4. Fixed repeated sending of "/p?". 5. Fixed a bug with the mouse cursor sending negative values, causing wrapping in the linux version.
  19. I'm using a standard american keyboard. When I click on a button and then choose "capture key press", it immediately sets the button to "none". Typically is should show a window, and wait until you press a key, then if it's a key it doesn't know, I believe it may set it as "None". I'm wondering if something might be sending a signal that's messing things up. Are you able to test this on another computer to see if you get the same results? Also, what operating system are you using? Windows XP? Windows Vista? Versions not derived from Windows NT (and mabey before Windows XP even) might not work properly at this point.
  20. I'm not sure how it's just setting it to "None", there is an option for it... what's the nationality of your keyboard input, is it just the standard american one or is it something else? I haven't tested unicode support and everything at this point, I don't know if it works or not. As for the arrow/numpad problem, it's a known problem, I do hope to fix it later in a future release, along with other things. If you find any other problems, please do report them here. That goes for everyone.
  21. That is already a known issue, but you don't really need to see all messages unless you're testing your connection. I'm sure there is a method to set the text at a much faster rate, and hopefully I'll implement in the next release.
  22. I would just like to add that I've released binaries. They should work perfectly, but I'm wanting any input, and hopefully you guys can find any bugs that I couldn't.
  23. I just wanted to note that I fixed almost everything I can without user testing. I can't replicate the /p? bug anymore, but I know it's still there. Last thing I will (possibly) add before releasing a beta binary is the touch pad emulation. I might also work on the client a bit more but it seems functional enough.
  24. If you already have the code on your pc all you need to do is run gcc config.c key.c main.c -lXtst -o ds2key in /DS2Key.Server/DS2Key and it should compile. Make sure you have the Xtest extensions installed.
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