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Found 16 results

  1. Version 094

    1,456 downloads

    higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems: Famicom Super Famicom Game Boy Game Boy Color Game Boy Advance higan also supports the following subsystems: Super Game Boy BS-X Satellaview Sufami Turbo
  2. Version 094

    864 downloads

    higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems: Famicom Super Famicom Game Boy Game Boy Color Game Boy Advance higan also supports the following subsystems: Super Game Boy BS-X Satellaview Sufami Turbo
  3. Description: BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores. Supported Systems Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)Super Nintendo (SNES)GameboyGameboy ColorSuper GameboySega Master SystemSG-1000Game GearPC-Engine (TurboGrafx-16) / CD-ROMSuperGrafxAtari 2600ColecoVisionTI-83 CalculatorUnofficially Released Sega Genesis (Experimental)Gameboy Advance Change log:Rewrite of Cheats, Ram Watch and Ram searchadds support for float, and fixed point typesmore performance and less ram consumptionmulti-byte cheat supportmore features, and better design GBHawkImport fix from gambatte: lfsr reg init value -- https://github.com/sinamas/gambatte/commit/0d07cb7851505138d318a2f2da5d37af3b3a60f5 NESHawkAdd ability to set initial register states from moviesCurrently supported by mapper 228 (Action52)Support more FDS bios files SGBHawkNew memory domains TI83HawkAdded the ability to load programs into a TI-83 calculator. Also reworked the TI-83 link interface to more accurately represent hardware specs.Added support for TI83 group files MulticlientMovies -fix multitrack recordingN64 Virtual Pad - add reset and power buttonsrefactor to not repaint more than necessary (helps idling cpu power, and performance)fix turbo hotkey behavioradd a "Close and Clear SRAM" context menu option that is visible when the game has an existing sram filetighten up RomGame file loading and in particular for n64 to avoid some buffer copies and re-dearchiving operationsPath Config - fix folder browse behaviorDefault controls - XBox defaults - nintendo A = xbox B, and vice versaFix saveram to have the .SaveRAM extensionsolve an apparent threading datastructure conflict bug in input binding vs input poll thread, fixes non-working gamepads on some computersfix pthe --dump-close commandline option Hex Editorfix increment/decrement logic with frozen addresses.support increment/decrement on all highlighted addresses at oncesupport poking of multiple addresses LuaNew functionsmemory.readfloat(), mainmemory.readfloat()memory.writefloat(), mainmemory.writefloat()mainmemory.getname()client.opentracelogger()client.reboot_core() source: https://code.google.com/p/bizhawk/ download: BizHawk 1.5.2
  4. Description: BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores. Supported Systems Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)Super Nintendo (SNES)GameboyGameboy ColorSuper GameboySega Master SystemSG-1000Game GearPC-Engine (TurboGrafx-16) / CD-ROMSuperGrafxAtari 2600ColecoVisionTI-83 CalculatorUnofficially Released Sega Genesis (Experimental)Gameboy Advance Change log:Fix exception when attempting to record a movie from a SNES ROM in an archiveFix crashing when attempting to load a GBC, SGB, or Saturn GameFix bug in firmware resolution when firmware isn't present in the default firmwares folder or when the user's selection is missing altogetherSupport additional FDS BIOS filesFix Screenshot and SaveRam paths being in the base path instead of system pathAdd separate path options for Dual Gameboy (and fix dual Gameboy paths)Dual Gameboy - fix screenshots (probably)DiscoHawk - cue-fix error in parsing empty linesFix Atari 7800 from crashing on load ROMFix Coleco and Atari 7800 BIOS detectionFix Rewind setting aside memory for a buffer even when not enabled (fixes Out of memory exceptions in N64Hawk)Fix possible exceptions regarding cheats being thrown when using Ram Watch and some other toolsFix bug that was preventing binding joypad buttons on some machinesN64 - Fix default setting in Glide64mk2 which can result in blank videoAllow Virtualpad to control the main form's hotkeysSingle Instance Mode - Fix exception thrown on closeSGB - Fix Memory DomainsN64 VirtualPad - right-click enables autofireVirtualPads - Always on Top featurePaths - fix bug where GB files could be saved to SNES pathsFix resgression where SRAM files had no file extension source: https://code.google.com/p/bizhawk/ download: BizHawk 1.5.1
  5. Description: no$sns © Martin Korth nocash SNES/SFC emulator/debugger for windows Features The program is 100% assembler code. Accuracy should be quite high (if not: bug are reports welcome).Controllers: 1-2 Joypads, Multitap, Mouse, Lightguns (via mouse), NTT Data Pad, X-Band Keyboard, Twin Tap's, Barcode Battler, Pachinko Dial, Exertainment BikeCoprocessors: SA-1, GSU, DSP, ST010/11, CX4, OBC1, S-DD1, SPC7110, S-RTC, RTC-4513, SFC-Box, NSS arcade cabinetAdd-ons: Satellaview, Turbofile (TFII and STF)Debugger: Assembler, Disassembler, Xboo-Upload Function (for testing code on real SNES).Requirements: Win95 and up, around 8MB RAM, around 200MHz (tested) (on 1GHz computers, most games can run 5-10 times faster as on real hardware).Known Problems Interlace Mode (vertical hires) isn't yet supported (used only by 3 games or so)Offset-Per-Tile Mode isn't yet supported (used by Starfox... and probably by some further games...?)GUIs of Copiers and Cheat Devices should be working (but without actually emulating FDDs or Patches)ST018 isn't yet supportedActraiser 2 hangs in intro (unknown why) Change log: help: added note on starting multiple hdma's midframe in different scanlinesbugfix: mirror SRAM from 700000h to F00000h, but NOT to F08000h (thanks byuu)midframe hdma: init "snes_hdma_not_pause_flgs" during vblank (super ghouls)help: cleaned up memory/dma chapters, added basic LoROM/HiROM mapping chaptersemu: added support for rare LoROM games with more than 32K SRAM (eg. Dezaemon)help: added cx4 pinouts (thanks qwertymodo) and cx4 memory map (thanks byuu)commandline: looks in current directory before 'slot' directory (for lidnariq)video/zoom: fullscreen option (toggle via context menu; by right mouse button)video/zoom: software: supports odd ratios, mmx-based horizontal blur/resamplevideo/zoom: opengl: SwapBuffers, SubImage2d, DblBuffer, PixFmtScoring, Speedupgui: created own help engine (instead of microcrap's suicidal windows .hlp)game window: displays current zoom factor in caption (during sizing)game window: optionally square pixels, or real PAL/NTSC pixel aspect ratiosgame window: allows free sizing (with snapping near N*100% zoom factors)sfcbox: removed dummy OSD font (real SFC-Box character set is dumped now)controls: divides snes-mouse resolution by game-window-zoom-factoricon: simplified snes button/logo icon, at 12x12,16x16,32x32,48x48 pix sizeshelp/emu: sfcbox: added io-port-mirrors and values for unknown/unused io-bitshelp/emu: sfcbox: osd character zoom, osd background/outline styleshelp/emu: sfcbox: cpu hd64180 traps (most) invalid hd64180 opcodeshelp/emu: gsu mirrors/openbus, gsu multiply speed, r15+irq on stop opcodea22i: added argonaut gsu assembler (via .argonaut and .native/.nocash syntax)emu: avoids break on nested event-handling within hdma (for buggy kof2000)cartloader: clips corrupt sram/xram/flash header values to reasonable sizescartloader: fixed crash upon missing cx4 bios (thanks epguy35 for bugreport)help: added GSU-1 and GSU-2 pinouts (based on GSU schematics drawn by magno)help: added pinouts for SA-1 chip, BSX-FLASH connector, partial BSX-EXT porthelp: added MAD-R logic table+more MAD-1 details (thanks SkinnyV for dumping)help/emu: added some new nss details (vsync, mirrored/unused bits)help: added some new xband keyboard details (thanks to Benjamin Eriksson)help/emu: added copy-protected bootlegs (bitswap, constant, and alu/flipflop)help/emu: added super20hab (korean multicart with 20 small nes-port games) source: http://nocash.emubase.de/sns.htmdownload: no$sns v1.5
  6. Description: higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems: FamicomSuper FamicomGame BoyGame Boy ColorGame Boy AdvanceNintendo DShigan also supports the following subsystems: Super Game BoyBS-X SatellaviewSufami Turbo Change log: I'm posting higan v092.10 as a beta release. This release adds multi-pass shaders, SNES hires blending improvements, OS X Lion support, and more. Most importantly, after polling on the issue on my forum, popular opinion was to default to the most optimal video/audio drivers, rather than the safest. Notably, this means you'll need official video card drivers for OpenGL 3.2 support. By defaulting to OpenGL across the board, we can treat video shaders as ubiquitous. However, it's sure to not work on some systems. If you have trouble with video or audio, be sure to go to Settings->Configuration->Advanced, change the drivers, and restart the emulator. I'd like for v093 to be a solid release out of the door, but a lot has changed. So if you could all please test this release as thoroughly as possible, and report any bugs on my forum, it would be greatly appreciated. Included is the source, and Windows 64-bit binaries. If you need binaries for Windows 32-bit, OS X, or Linux, you'll need to compile the source yourself, sorry. source: http://byuu.org/download: higan x64 092.10
  7. Version 1.5

    555 downloads

    The emulator has been temporarily removed from our download database, as it has been flagged with a virus. We have double checked with the developer's website and confirmed that it's an issue on their end. Until the emulator is re-released clean, the download will be unavailable here on 1Emulation. no$sns © Martin Korth nocash SNES/SFC emulator/debugger for windows Features The program is 100% assembler code. Accuracy should be quite high (if not: bug are reports welcome). Controllers: 1-2 Joypads, Multitap, Mouse, Lightguns (via mouse), NTT Data Pad, X-Band Keyboard, Twin Tap's, Barcode Battler, Pachinko Dial, Exertainment Bike Coprocessors: SA-1, GSU, DSP, ST010/11, CX4, OBC1, S-DD1, SPC7110, S-RTC, RTC-4513, SFC-Box, NSS arcade cabinet Add-ons: Satellaview, Turbofile (TFII and STF) Debugger: Assembler, Disassembler, Xboo-Upload Function (for testing code on real SNES). Requirements: Win95 and up, around 8MB RAM, around 200MHz (tested) (on 1GHz computers, most games can run 5-10 times faster as on real hardware). Known Problems Interlace Mode (vertical hires) isn't yet supported (used only by 3 games or so) Offset-Per-Tile Mode isn't yet supported (used by Starfox... and probably by some further games...?) GUIs of Copiers and Cheat Devices should be working (but without actually emulating FDDs or Patches) ST018 isn't yet supported Actraiser 2 hangs in intro (unknown why)
  8. Version 1.51

    500 downloads

    This is the Windows release! For Linux or DOS, please visit the official website. ZSNES is a SNES emulator that has been worked on since 1997. Originally programmed by zsKnight and _Demo_, the project has since then attracted a number of new developers and contributors. On April 2, 2001, the ZSNES project was GPL'ed and its source released to the public. Written in a mixture of x86 assembler, C, and C++, ZSNES currently runs on Windows, DOS, x86 versions of Linux and FreeBSD, x86 Macintosh computers, and the Microsoft Xbox.
  9. Version 1.53

    22,245 downloads

    Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your Mac, Linux, Windows and so on. The games include some real gems that were only ever released in Japan. The original Snes9x project was founded by Gary flockon and Jerremy Koot as a collaboration of their earlier attempts at SNES emulation (Snes96 and Snes97.) Over the years the project has grown and has collected some of the greatest talent in the emulation community (at least of the SNES variety) some of which have been listed in the credits section, others have helped but have been loss in the course of time.
  10. Version 1.53

    3,886 downloads

    Snes9x is a portable, freeware Super Nintendo Entertainment System (SNES) emulator. It basically allows you to play most games designed for the SNES and Super Famicom Nintendo game systems on your Mac, Linux, Windows and so on. The games include some real gems that were only ever released in Japan. The original Snes9x project was founded by Gary flockon and Jerremy Koot as a collaboration of their earlier attempts at SNES emulation (Snes96 and Snes97.) Over the years the project has grown and has collected some of the greatest talent in the emulation community (at least of the SNES variety) some of which have been listed in the credits section, others have helped but have been loss in the course of time.
  11. http://byuu.org/?page=bsnes&bg=3
  12. http://byuu.org/?page=bsnes&bg=3 Yes, this new version has Nintendo DS emulation!
  13. Available here --> http://byuu.org/?page=bsnes&bg=3 This release adds emulation of the GBA. Unfortunately the source code archive is in an unknown format and cannot be opened. The binary is fine though.
  14. BSNES is the only SNES emulator that can play every officially-released game perfectly. Get it here --> http://byuu.org/?page=bsnes&bg=3
  15. SNES emulator. Get it here --> http://byuu.org/?page=bsnes&bg=3 bsnes v086 released 2012-02-13 The main focus of this release is Laevateinn, which is the new bsnes debugger. Unlike previous debuggers, Laevateinn is a standalone application with its own GUI entirely focused on debugging. Changelog: - created ui-debugger target (Laevateinn) - fixed multitap ports 2-4 [quequotion] - fixed ui-libsnes target compilation - fixed a crashing issue with NSS XML markup - improved cartridge-folder loading support - NES can now load .fc (headerless NES) or .prg+.chr (split NES) images - fixed cursor being visible in fullscreen mode when using Linux/Metacity window manager [ncbncb] - show normal cursor when using Linux/SDL video driver [ncbncb] - added menu accelerators - fixed a bug in performance profile SMP incw/decw instructions - SNES core can now optionally be built without Game Boy emulation core - added 2012-02-04 cheats.xml database [mightymo]
  16. This emulates the Nintendo SNES console. Get it here --> http://byuu.org/?page=bsnes&bg=3 bsnes v085 released2012-01-02 A new release for the new year. Changelog: fixed Justifier polling code; Lethal Enforcers should be fully responsive once again rewrote SNES S-SMP processor core (~20% code reduction) fixed Game Boy 8x16 sprite mode; fixed some sprites in Zelda: Link's Awakening created far faster XML parser; bsnes can now load XML files once again updated to mightymo's most recent cheat code database internal color calculations now performed at 30-bits per pixel gamma slider now acts as fine-tuned gamma ramp option Linux OpenGL driver will output at 30bpp on capable displays Linux port defaults to GTK+ now instead of Qt (both are still available)
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