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sypherce

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Everything posted by sypherce

  1. Change log: Reduced the slow down of capturing the screen.Added the audio pack function. Currently I know how to make one for SMB only. (It can also be used for adding cheat!) source: http://forums.nesdev....php?f=3&t=9935 download: HDNes (2013/08/27)
  2. Description: MoarNES is an emulator for the classic Nintendo Entertainment System video game console. It is relatively new, and currently still in alpha. It is being continuously worked on an improved with the goal of being among the best NES emulators available. Is it there yet? Not quite, but it's a very useable and fairly compatible emulator still at this point. It is written from scratch in C, with no code taken from existing NES emulators. source: http://sourceforge.net/projects/moarnes/ download: MoarNES 0.13.8.21 Alpha
  3. Version 0.13.8.21 Alpha

    502 downloads

    MoarNES is an emulator for the classic Nintendo Entertainment System video game console. It is relatively new, and currently still in alpha. It is being continuously worked on an improved with the goal of being among the best NES emulators available. Is it there yet? Not quite, but it's a very useable and fairly compatible emulator still at this point. It is written from scratch in C, with no code taken from existing NES emulators.
  4. Description: Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, and is currently maintained by Stephen Anthony. Since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort. Change log: Note: because of TIA/6502 changes, the state file format has changed again, and old state files will not work with this release.Several bugfixes and improvements to the debugger:Improved display of debugger when using larger video modes. There are now three font sizes, which are automatically selected when the debugger is sized accordingly. When using larger fonts, the extra space is now used more efficiently.Fixed bug in disassembly when the mirror used for the current PC didn't match the mirror for the current bank. In this case, the disassembler became confused and didn't properly track the PC address.Fixed bug in display of current TIA frame number in the UI; depending on how breakpoints were set, it was sometimes off by one.Fixed RAM widget Search/Compare textboxes; entering any data and then pressing 'Enter' / clicking 'OK' locked the UI until exiting and re-entering the debugger.Changed display for various TIA position counters to decimal (from hex) in the TIA tab. Related to this, all data input widgets in the UI now have the ability to enter binary, decimal or hex values by using the proper leading character (\, #, $, respectively).Added 'INTIM Clks' to the 'I/O' tab. which shows the number of clocks between each 'step' of the INTIM timer.Added ability to modify 'tiadriven' commandline argument to the 'TIA' tab, and 'ramrandom' to the 'I/O' tab. These options were available for quite some time, but they weren't exposed in the UI.Added 'cpurandom' commandline argument, and associated UI item to the 'I/O' tab. This works similar to 'ramrandom', and randomizes the contents of the CPU registers on ROM startup.Added 'uhex' debugger prompt command, which toggles all hexadecimal display between upper/lower case. This setting is also saved in the settings file as argument 'dbg.uhex'.Removed 'loadsym' command from the debugger prompt, since the DASM symbol file is always loaded anyway, making the command redundant. Related to this, fixed loading symbols with ###.name convention; the leading number is now stripped.Added support for DASM lst files (created with the -l option). For now, the contents are only partially used, to detect constants vs. symbolic addresses in the symbol file. Eventually, further information from the lst file may be used.The GRPx and PFx registers in the TIA output now show inactive background pixels as either blanked or with the underlying object colour, instead of always being black. This gives a more accurate representation of how the registers are actually drawn onscreen. Thanks to Tjoppen of AtariAge for this idea and sample code.The 'Source Address' locations for the CPU registers now show labels where appropriate.Renamed 'Override properties' dialog (accessible from the ROM launcher by a right-mouse-button click) to 'Power-on options', with the following new options:Set start-up state for both joysticks as well as console select/ reset buttons. Related to this, added 'holdjoy01' and 'holdjoy1' commandline arguments, and removed 'holdbutton0' argument.The ability to load the ROM directly from this dialog, after changing any settings, and also to start in the debugger.Added more detailed information as to how to use this functionality to the UI.Buttons held down are reset approx. 0.5 seconds after starting the ROM, to simulate pressing and releasing the buttons on a real console.Fixed bug when using event remapping; changes were being saved only when launching a ROM from the launcher, not in standalone mode.Improved bankswitch autodetection for newer EF and EFSC ROMs generated by batari Basic, thanks to RevEng of AtariAge.Added properties database info for "Princess Rescue" ROM.For the Linux/UNIX port:Fixed bug whereby a maximize button was always present in the window title bar. Stella could not be expanded in this way, so the button was removed.Added Startup notification protocol patch to the .desktop file from Dan Fandrich.Updated included PNG library to latest stable version. source: http://stella.sourceforge.net download: Stella 3.9.1
  5. Version 4.2

    1,506 downloads

    Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, and is currently maintained by Stephen Anthony. Since its original release several people have joined the development team to port Stella to other operating systems such as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and Windows. The development team is working hard to perfect the emulator and we hope you enjoy our effort.
  6. Description: PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP. Even on modern Android phones and tables, you can often run at double the original resolution. From the author: source: http://www.ppsspp.org/ download: PPSSPP x32 0.9.1download: PPSSPP x64 0.9.1
  7. Description: PPSSPP can run your PSP games on your PC in full HD resolution, and play them on Android too. It can even upscale textures that would otherwise be too blurry as they were made for the small screen of the original PSP. Even on modern Android phones and tables, you can often run at double the original resolution. Change log: Much improved control mapping, and autoconfig for a few devices like ShieldLarge speed boosts in many gamesHuge improvements to our internal PSP debugger by Kingcom!A number of new games became compatible, such as Final Fantasy Tactics which just has some audio issues left.A completely redesigned user interface, unlike the previous static one this one can grow with the emulator and has keyboard/controller navigation support, for the full lean-back experience!Improved frameskipping, increasing playability on slower devices.source: http://www.ppsspp.org/ download: PPSSPP x32 0.9download: PPSSPP x64 0.9
  8. From the author: Quote Change log: Fixed HD pack for 16 pixel high sprites.Fixed DMC channel.Implemented grayscale function. source: http://forums.nesdev....php?f=3&t=9935 download: HDNes (2013/08/16)
  9. Description: higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems: Famicom Super Famicom Game Boy Game Boy Color Game Boy Advance higan also supports the following subsystems: Super Game Boy BS-X Satellaview Sufami Turbo Change log: added Cocoa target; higan can now be compiled for OS X Lion [Cydrak, byuu] SNES/accuracy profile hires color blending improvements - fixes Marvelous text [AWJ] fixed a slight bug in SNES/SA-1 VBR support caused by a typo added support for multi-pass shaders that can load external textures (requires OpenGL 3.2+) added game library path selection (used by ananke -> Import Game) to Settings->Advanced system profile, shaders and cheats database can be stored in "all users" shared folders now (eg /usr/share/higan on Linux) all configuration files are in BML format now, instead of XML main window supports drag-and-drop for game folders audio buffer clears when entering a modal loop on Windows (prevents audio repetition with DirectSound driver) a substantial amount of code clean-up source: http://byuu.org/ download: higan x32 093 download: higan x64 093
  10. Description: NO$GBA (pronounced "no cash GBA") is a free Nintendo DS and Game Boy Advance emulator for Microsoft Windows & DOS. It is capable of running commercial and homebrew Game Boy Advance and Nintendo DS ROMs, many at full speed. It is the first Nintendo DS emulator running commercial ROMs. However, this claim has been disputed by many in the emulation community. NO$GBA was developed by Martin Korth. Change log: No$gba v2.7 various gba/nds/cpu/gui improvements and detailsNo$gba v2.7a fullscreen, fixes/details, started DSi research source: http://nocash.emubase.de/sns.htmdownload: No$gba 2.7 donation page: No$gba 2.7a
  11. Description: HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it is available as a standalone Java SE application. Change log: Changed NES color palette to match NTSC filter colorsFixed VRC 7 Vibrato, no longer cracklesImproved speed of NTSC filter some moreGeneral code cleanups (more are still necessary)Provided a more helpful error on stdout when the jInput library is missingremoved the .sh package from the archive since it didn't work when I tested it source: https://code.google.com/p/halfnes/download: halfnes 054
  12. Version 057

    1,077 downloads

    HalfNES is an open-source emulator for the Nintendo Entertainment System, written in Java. Currently, it is available as a standalone Java SE application. Current Features: Joystick support through both Direct Input and xInput (thanks Zlika) Supports Mapper 0, 1, 2, 3, 4, 5, 7, 9, 10, 11, 15, 19, 21, 22, 23, 24, 25, 26, 33, 34, 38, 41, 48, 58, 60, 61, 62, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 75, 76, 78, 79, 86, 87, 88, 89, 92, 93, 94, 97, 107, 112, 113, 118, 119, 140, 152, 154, 180, 182, 185, 200, 201, 203, 206, 212, 213, 214, 225, 226, 229, 231, 240, 241, 242, 244, 246, 255 SRAM save support (no save states however) Game Genie and Action Replay cheat code support Accurate sound core Fast video code with NTSC filter (filter is still slow) Full screen support Cross-platform portable Added options dialog for remapping of keys
  13. Description: My NES is a portable, open source, low level NES/Famicom emulator written in C#. The compatibility of My NES is very high, running most games without any bugs. The aim of the project is to reproduce any hardware quirks that games may rely on as elegantly as possible. My NES doesn't employ any game specific hacks or hash checks (Aside from filling in pot holes left behind by the iNES file format). Change log: Added NesCore 5 (updated core from version 4 to 5) compatibility.Added MyNes Renderers system compatiblity.Added more options for renderers, video, sound, input, palette, paths and emulation system.Added game genie code editor.Added sound recorder. source: http://sourceforge.net/projects/mynes/download: My NES GTK
  14. Version 6.1.2

    646 downloads

    My NES is a portable, open source, low level NES/Famicom emulator written in C#. The compatibility of My NES is very high, running most games without any bugs. The aim of the project is to reproduce any hardware quirks that games may rely on as elegantly as possible. May NES doesn't employ any game specific hacks or hash checks (Aside from filling in pot holes left behind by the iNES file format).
  15. That reminds me of Colin McRae: Dirt's menu system. Anything beats Microsoft's metro interface, I still miss the old blade interface.
  16. From the author: Change log: Implemented showing leftmost 8 pixels of screen (bit 1 and 2 of PPU register $2001)Implemented colour emphasis (not accurate) source: http://forums.nesdev.com/viewtopic.php?f=3&t=9935download: HDNes (2013/08/04)
  17. Description: ePSXe (enhanced PSX emulator) is a popular Playstation emulator, available for Windows, Linux and recently Android. It is extensible through plugins compliant with the PSemuPro plugin architecture Change log: Many fixes to the core and cdrom decoder (Fixed/improved 30+ games) More cheat code support Updated internal SPU plugin source: http://www.epsxe.com/download: ePSXe 1.9.0
  18. Description: MAME4droid Reloaded is developed by David Valdeita (Seleuco), port of MAME 0.139 emulator by Nicola Salmoria and TEAM. MAME4droid Reloaded emulates arcade games supported by original MAME 0.139. This MAME4droid version is targeted to Dual-Core devices (1GHz and 512MB RAM minimum), because it is based on a high specs 2010 PC MAME build. Anyway don't expect arcade games of the 90 to work at full speed. With some games that are really bad optimized (like outrun or mk series) you will need at least a 1.5 ghz dual-core device (Cortex A15). This is related to MAME build used, since it is targeted to high specs PC's as i said before. This version doesn't have an UML back-end ARM dynamic recompiler, which means drivers based on high specs arcade CPUs won't be playable (it has not sense since this games will be slow in any case). Change log: Added tap on touchscreen as a lightgun device (only must be enabled for light gun games like operation wolf). Added Tilt sensor option to tap anywhere on screen to fire. Added game filterering (clones, favorites, year, category, manufacturer, driver source...). Some bug fixes. source: https://code.google.com/p/imame4all/
  19. Description: Wine (originally an acronym for "Wine Is Not an Emulator") is a compatibility layer capable of running Windows applications on several POSIX-compliant operating systems, such as Linux, Mac OSX, & BSD. Instead of simulating internal Windows logic like a virtual machine or emulator, Wine translates Windows API calls into POSIX calls on-the-fly, eliminating the performance and memory penalties of other methods and allowing you to cleanly integrate Windows applications into your desktop. Wine began in 1993 under the initial coordination of Bob Amstadt as a way to support running Windows 3.1 programs on Linux. Very early on, leadership over Wine's development passed to Alexandre Julliard, who has managed the project ever since. Over the years, as the Windows API and applications have evolved to take advantage of new hardware and software, Wine has adapted to support new features, all while being ported to other OSes, becoming more stable, and providing a better user-experience. An ambitious project by definition, work on Wine would steadily continue for 15 years before the program finally reached v1.0, the first stable release, in 2008. Several releases later, Wine is still under active development today, and although there is more work to be done, millions of people are estimated to use Wine to run their Windows software on the OS of their choice. Change log: Support for vertical text in the Postscript driver.Version 2 of liblcms used now instead of version 1.Unicode data updated to Unicode 6.2.0.Hyperlink controls supported in installers.Improved support for XML attributes.Various bug fixes.source: http://www.winehq.org/
  20. If I remember correctly some of his other emulator releases had the same issue. If it helps at all I can verify that other than having my antivirus complain there's no other effects on my system.
  21. Description: Nestopia is an emulator for the Nintendo Entertainment System/Famicom (and Famicom Disk System). It is a computer program that acts like a physical piece of hardware. In other words, this is a method of preserving videogame history, with the welcome side effect of allowing you to play NES games on a modern computer. Change log: Unix Shell:Additions:Added the ability to switch FDS disks for multi-disk gamesxBR filter optionsSupport for more archive formats through libarchiveDifferentiated Soft/Hard ResetChanges:Removed internal zip and 7zip decoders in favour of libarchiveReplaced gtk_key_snooper with key_press_event and key_release_eventFixes:7zip CRC check segfaultWindows Shell:Additions:xBR filter optionsChanges:Redundant TV Aspect checkbox removed from NTSC filter dialogModified default sound settings to avoid desynclibretro:Additions:blargg's NTSC filter core optionL/R now insert coins on Vs. System gamesCore:Additions:xBR filter added - Hyllian, notBaldFixes:Triangle volume bug in Dendy mode - emu-russiaNTSC filter background colour fix - blargg source: http://0ldsk00l.ca/nestopia.htmldownload: Nestopia UE 1.45
  22. Description: higan is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems: FamicomSuper FamicomGame BoyGame Boy ColorGame Boy AdvanceNintendo DShigan also supports the following subsystems: Super Game BoyBS-X SatellaviewSufami Turbo Change log: I'm posting higan v092.10 as a beta release. This release adds multi-pass shaders, SNES hires blending improvements, OS X Lion support, and more. Most importantly, after polling on the issue on my forum, popular opinion was to default to the most optimal video/audio drivers, rather than the safest. Notably, this means you'll need official video card drivers for OpenGL 3.2 support. By defaulting to OpenGL across the board, we can treat video shaders as ubiquitous. However, it's sure to not work on some systems. If you have trouble with video or audio, be sure to go to Settings->Configuration->Advanced, change the drivers, and restart the emulator. I'd like for v093 to be a solid release out of the door, but a lot has changed. So if you could all please test this release as thoroughly as possible, and report any bugs on my forum, it would be greatly appreciated. Included is the source, and Windows 64-bit binaries. If you need binaries for Windows 32-bit, OS X, or Linux, you'll need to compile the source yourself, sorry. source: http://byuu.org/download: higan x64 092.10
  23. Description: no$sns © Martin Korth nocash SNES/SFC emulator/debugger for windows Features The program is 100% assembler code. Accuracy should be quite high (if not: bug are reports welcome).Controllers: 1-2 Joypads, Multitap, Mouse, Lightguns (via mouse), NTT Data Pad, X-Band Keyboard, Twin Tap's, Barcode Battler, Pachinko Dial, Exertainment BikeCoprocessors: SA-1, GSU, DSP, ST010/11, CX4, OBC1, S-DD1, SPC7110, S-RTC, RTC-4513, SFC-Box, NSS arcade cabinetAdd-ons: Satellaview, Turbofile (TFII and STF)Debugger: Assembler, Disassembler, Xboo-Upload Function (for testing code on real SNES).Requirements: Win95 and up, around 8MB RAM, around 200MHz (tested) (on 1GHz computers, most games can run 5-10 times faster as on real hardware).Known Problems Interlace Mode (vertical hires) isn't yet supported (used only by 3 games or so)Offset-Per-Tile Mode isn't yet supported (used by Starfox... and probably by some further games...?)GUIs of Copiers and Cheat Devices should be working (but without actually emulating FDDs or Patches)ST018 isn't yet supportedActraiser 2 hangs in intro (unknown why) Change log: help: added note on starting multiple hdma's midframe in different scanlinesbugfix: mirror SRAM from 700000h to F00000h, but NOT to F08000h (thanks byuu)midframe hdma: init "snes_hdma_not_pause_flgs" during vblank (super ghouls)help: cleaned up memory/dma chapters, added basic LoROM/HiROM mapping chaptersemu: added support for rare LoROM games with more than 32K SRAM (eg. Dezaemon)help: added cx4 pinouts (thanks qwertymodo) and cx4 memory map (thanks byuu)commandline: looks in current directory before 'slot' directory (for lidnariq)video/zoom: fullscreen option (toggle via context menu; by right mouse button)video/zoom: software: supports odd ratios, mmx-based horizontal blur/resamplevideo/zoom: opengl: SwapBuffers, SubImage2d, DblBuffer, PixFmtScoring, Speedupgui: created own help engine (instead of microcrap's suicidal windows .hlp)game window: displays current zoom factor in caption (during sizing)game window: optionally square pixels, or real PAL/NTSC pixel aspect ratiosgame window: allows free sizing (with snapping near N*100% zoom factors)sfcbox: removed dummy OSD font (real SFC-Box character set is dumped now)controls: divides snes-mouse resolution by game-window-zoom-factoricon: simplified snes button/logo icon, at 12x12,16x16,32x32,48x48 pix sizeshelp/emu: sfcbox: added io-port-mirrors and values for unknown/unused io-bitshelp/emu: sfcbox: osd character zoom, osd background/outline styleshelp/emu: sfcbox: cpu hd64180 traps (most) invalid hd64180 opcodeshelp/emu: gsu mirrors/openbus, gsu multiply speed, r15+irq on stop opcodea22i: added argonaut gsu assembler (via .argonaut and .native/.nocash syntax)emu: avoids break on nested event-handling within hdma (for buggy kof2000)cartloader: clips corrupt sram/xram/flash header values to reasonable sizescartloader: fixed crash upon missing cx4 bios (thanks epguy35 for bugreport)help: added GSU-1 and GSU-2 pinouts (based on GSU schematics drawn by magno)help: added pinouts for SA-1 chip, BSX-FLASH connector, partial BSX-EXT porthelp: added MAD-R logic table+more MAD-1 details (thanks SkinnyV for dumping)help/emu: added some new nss details (vsync, mirrored/unused bits)help: added some new xband keyboard details (thanks to Benjamin Eriksson)help/emu: added copy-protected bootlegs (bitswap, constant, and alu/flipflop)help/emu: added super20hab (korean multicart with 20 small nes-port games) source: http://nocash.emubase.de/sns.htmdownload: no$sns v1.5
  24. Version 1.5

    550 downloads

    The emulator has been temporarily removed from our download database, as it has been flagged with a virus. We have double checked with the developer's website and confirmed that it's an issue on their end. Until the emulator is re-released clean, the download will be unavailable here on 1Emulation. no$sns © Martin Korth nocash SNES/SFC emulator/debugger for windows Features The program is 100% assembler code. Accuracy should be quite high (if not: bug are reports welcome). Controllers: 1-2 Joypads, Multitap, Mouse, Lightguns (via mouse), NTT Data Pad, X-Band Keyboard, Twin Tap's, Barcode Battler, Pachinko Dial, Exertainment Bike Coprocessors: SA-1, GSU, DSP, ST010/11, CX4, OBC1, S-DD1, SPC7110, S-RTC, RTC-4513, SFC-Box, NSS arcade cabinet Add-ons: Satellaview, Turbofile (TFII and STF) Debugger: Assembler, Disassembler, Xboo-Upload Function (for testing code on real SNES). Requirements: Win95 and up, around 8MB RAM, around 200MHz (tested) (on 1GHz computers, most games can run 5-10 times faster as on real hardware). Known Problems Interlace Mode (vertical hires) isn't yet supported (used only by 3 games or so) Offset-Per-Tile Mode isn't yet supported (used by Starfox... and probably by some further games...?) GUIs of Copiers and Cheat Devices should be working (but without actually emulating FDDs or Patches) ST018 isn't yet supported Actraiser 2 hangs in intro (unknown why)
  25. Description: Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, with 1080p and more. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on code.google.com. Dolphin is actively developed and almost every day new features are added and bugs fixed as well. Dolphin is a multiplatform project and many operating systems are supported. Dolphin runs on Windows 7 (x86 and x64), Mac OSX and Linux. Change log: Clear patches on shutdown.Revert "[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released."[Android] Use equals to compare GL version string instead of contains. This should really be some sort of sscanf check so we can check if version > 3.0 but we'll worry about that when OpenGL ES 4.0 is released.Fix an issue where TextureConverter.cpp was creating a renderbuffer with the wrong format. Also a few minor shader issues where they were using integers in place of floats.Fix Mali-T604 shader compilationAdd in the Mali driver bug so we can call glFlush every flush. It seemingly is quicker calling flush every time instead of every n times. source: http://www.dolphin-emulator.comdownload: Dolphin x32 3.5-1668download: Dolphin x64 3.5-1668
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