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Robert

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Everything posted by Robert

  1. The problem has been fixed, and I took the chance to clean up that bit of code. ID_SHOW_FOLDER_START1 thru 28, have been removed, replaced by ID_SHOW_FOLDER_START and ID_SHOW_FOLDER_END, same idea as the right-click menu uses.
  2. You can get it to work properly by right-clicking on a folder, and choose the Show Folders menu that appears in there. I'm looking at why the View, Show Folders isn't working.
  3. The removal is done per source code. New sources get added by default, so it's quite likely there's new ones there, that shouldn't be there. So, in the game list, sort by Source, then see if all entries for a source are objectionable. List the unwanted sources here, and I'll do a final check and remove.
  4. Robert

    ARCADE 0.213

    It's possible 0.209 was where I started using 8.3 for 64-bit. This was needed because the G&W games in MameUI64 wouldn't work. Now, there's no problem that I could see with Seibu games in current MameUI64, so why does Arcade64 misbehave? I don't know.
  5. * Mame 0.213 [Multisystem] - https://mamedev.org/release.html * SDLMAME 0.213 [for Ubuntu] - http://sdlmame.lngn.net/ * MAMEUI64 [for Windows] - http://www.mameui.info/ * Cemu 1.15.13c [Wii-U] - http://cemu.info/ * Decaf 1.0.2104 [Wii-U] - https://ci.appveyor.com/project/exjam/decaf-emu/build/artifacts?branch=master * Nintaco (2019-09-01) [NES] - https://nintaco.com/news.html * melonDS 0.8.3 [NDS] - http://melonds.kuribo64.net/downloads.php * Mednafen 1.23.0-UNSTABLE [Multisystem] - https://mednafen.github.io/releases/ * Emu64 5.0.17 [Commodore64] - http://www.emu64-projekt.de/forum/index.php?page=Portal * Wine 4.0.2 [Windows emulator for Unix] - https://wiki.winehq.org/Download
  6. Robert

    ARCADE 0.213

    I get the same problem, but only on ARCADE64. 32-bit is ok, MAMEUI64 is ok, MAME is ok. I wonder if one or another of the hacks is causing a problem. I don't really know where to start looking (or have the time), so I'll wait to see if anyone else can figure it out.
  7. Yeah it doesn't delete them all, just most of them.
  8. Audit results are saved in the cache. It won't know that you deleted roms unless you do the whole thing, as you found out. Try running the game, and it should complain of roms missing.
  9. Robert

    ARCADE 0.213

    Yeah, no official release yet. Let's just say there's ... internal problems - and leave it at that.
  10. Your version of gcc is too new. You have to roll back to 9.1 or earlier. 9.2 is buggy and will not compile official mame either.
  11. * ARCADE32/64 0.213 - http://arcade.mameworld.info/ * HBMAME 0.213 - http://hbmame.1emulation.com/ * MESS/MESSUI/MAMEUI 0.213 - http://messui.1emulation.com/ * Emu28 v133 [HP18C, HP28C] - https://hp.giesselink.com/emu28.htm * Hoxs64 1.0.22.4 [Commodore 64] - http://www.hoxs64.net/Default.aspx * Pantheon 8.794 [Multisystem] - http://bostjan-grandovec.si/Content/Download.htm * RPCS3 0.0.7 Alpha [PS3] - https://github.com/RPCS3/rpcs3/releases * Q-emuLator 3.2.2 [Sinclair QL] - http://www.terdina.net/ql/winql.html
  12. MESS, MESSUI and MAMEUI 0.213 are released. http://messui.1emulation.com/ Changes: - I've included my collection of controller files. As I don't have a controller, it would be useful to get feedback of what works and what doesn't. Notes for 32-bit versions: - dc (Dreamcast) and clones - crash at start; - hapyfsh2, kof2002um, kof2002umj all crash at start because the roms are too big to fit in memory. What's new in HBMAME 0.213 ======================== 2019-08-28 0.213 ---------------- New Games --------------------------------- - [bbugtest1] Cinematic Ram Test Rom - [captcomms61] Captain Commando (Elite Version 2019-05-13) - [captcomms62] Captain Commando (Nightmare 2019-06-06) - [captcomms63] Captain Commando (Shape Shifting Version 2019-05-05) - [captcomms64] Captain Commando (Caller Mount Version 2019-08-02) - [dinos194] Cadillacs and Dinosaurs (Fighting God Version 2019-06-12) - [dinos195] Cadillacs and Dinosaurs (Purgatory 2019-04-21) - [dinos196] Cadillacs and Dinosaurs (Majin Ranbu 2019-02-22) - [dinos197] Cadillacs and Dinosaurs (Warlord Version 2019-05-30) - [dinos198] Cadillacs and Dinosaurs (Warriors 2019-05-02) - [dinos199] Cadillacs and Dinosaurs (1V3 Enhanced Version 2019 2019-08-02) - [dinos200] Cadillacs and Dinosaurs (Devil dance Series A 2019-07-30) - [dinos201] Cadillacs and Dinosaurs (Devil dance Series B 2019-07-30) - [kf2k5unis14] Kof 10th Anniversary 2005 Unique (Optimized Version 2019 2019-06-05) - [kof2k2s83] Kof2002 (All Mix Version 2018-04-22) - [kof97s146] Kof'97 (Heavenly Divine 2019-03-25) - [kof98hh120] Kof'98 (Combo 2019-07-09)(Original) - [kof98hh121] Kof'98 (Combo 2019-07-09)(Simplify) - [kof98hh122] Kof'98 (ECK 2019-07-25) - [kovpluss348] Knights of Valour Plus (2012 Musou Edition 2019-04-15) - [mhavocpex2] Major Havoc - The Promised End (v0.50) - [mslug4hh47] Metal Slug 4 (Fully Decrypted [?] Version) - [nbajamtexxx] NBA Jam Tournament Edition (XXX) - [sagaiav2] Sagaia v2 - [sfz2ns01] Street Fighter Zero 2 (Crazy Edition 2019-04-10) - [tk2h140] Tenchi wo Kurau II (Master Version 2019-05-06) - [tk2h141] Tenchi wo Kurau II (Fighting Spirit 2019-05-06) - [tk2h142] Tenchi wo Kurau II (Xu Wei Musou Edition 2019-08-14) - [tk2h143] Tenchi wo Kurau II (Daren Fighting Edition 2019-08-02) - [tk2h144] Tenchi wo Kurau II (Dragon Edition 2019-07-14) - [uccopsjs01] Undercover Cops (Edition Enhanced 2019-07-22) - [warrior4j1] Warrior (4 joysticks, version 1) - [warrior4j2] Warrior (4 joysticks, version 2)
  13. Robert

    ARCADE 0.213

    Oops, fixed. Try now.
  14. Robert

    ARCADE 0.213

    ARCADE 32/64 0.213 are released. Download location: http://arcade.mameworld.info/ Changes: - Legend of Hero Tonma (Bootleg) - lohtb - is now working [wonder199999] - Saving of sliders is fixed - Graphic glitch at start of sengoku2 is fixed
  15. Robert

    ARCADE 0.212

    Since there was no answer on the sengoku2 problem, I investigated. Found it was caused by a hack in video\neogeo.cpp Removed this and changed everything back to standard Mame, and finally it works as it should. I will *NOT* be adding back any neogeo video hack code unless you can PROVE there's an issue. I cannot see anything wrong with Mame's standard rendering.
  16. Robert

    ARCADE 0.212

    Added back the slider saving. Strangely, the slider saving was working in MameUI, but the code had completely vanished from Arcade. Mystery. Anyway it's back and working. I didn't add the frame-delay thing, because I have no idea what it is or why it would be needed. When it comes to these video enhancements, I have no clue or interest.
  17. Robert

    ARCADE 0.212

    I added that bit of neogeo code, and fixed the resulting compile errors. I then ran sengoku2 on Mame and Arcade side-by-side and they were identical - except for a graphic glitch on Arcade. Are you *sure* you want this glitch? It looks bad. It's at the start where the letters are sliding into a black space at the start of attract mode, before the fat guy laughs.
  18. * Cemu 1.15.12b [Wii-U] - http://cemu.info/ * XuR (2019-08-18) [Sinclair] - http://zx81.vb81.free.fr/ * MEmu 6.3.2 [Android] - https://www.memuplay.com/blog/2016/02/16/memu-101/ * Negatron 0.99.5 [frontend] - http://babelsoft.net/products/negatron.htm * Emu Loader 8.8.1 [Frontend] - http://emuloader.mameworld.info/downloads.htm
  19. * Hoxs64 1.0.21.2 [Commodore64] - http://www.hoxs64.net/Default.aspx * pfeMAME 2.9.5 [Frontend] - https://sourceforge.net/projects/pfemame/rss?path=/ * GameEx 15.61 [Frontend] - https://www.gameex.com/news/ * Emu Loader 8.8 [Frontend] - http://emuloader.mameworld.info/downloads.htm
  20. MAME 0.212 was released * Official MAME - https://www.mamedev.org/release.php * MAMEUI64 - http://www.mameui.info/ * MESS, MESSUI, MAMEUI32 - http://messui.1emulation.com/ * ARCADE32/64 - http://arcade.mameworld.info/ * HBMAME - http://hbmame.1emulation.com/ * SDLMAME64 for Intel Mac OS/X - http://sdlmame.lngn.net/ Other * Cemu 1.15.11c [Wii-U] - http://cemu.info/ * XuR (2019-08-03) [Sinclair ZX81] - http://zx81.vb81.free.fr/ * Emulicious (2019-07-19) [Multi-system] - http://emulicious.net/news/ * Emma02 v1.31 [cosmac-based] - https://www.emma02.hobby-site.com/download.html * MEmu 6.2.9 [Android] - https://www.memuplay.com/blog/2016/02/16/memu-101/ * qemu 3.1.1 [Multi-system, Linux only] - https://download.qemu.org/ * pfeMAME 2.9.4 [Frontend] - https://sourceforge.net/projects/pfemame/rss?path=/ * dgVoodoo 2.61 [Plugin] - http://dege.freeweb.hu/index.html * RomProperties 1.4 [Rom Manager] - https://github.com/GerbilSoft/rom-properties/releases * SSF R6 [Sega Saturn] - http://aaaaaaaa.g2.xrea.com/ssf/files/
  21. Actually, checked more, it is a bug in Arcade. You have to enable the plugins by right-clicking the game, Properties, going to Miscellaneous II, and choosing the ones you want from the list. Then it will work for you.
  22. Robert

    ARCADE 0.212

    The person who made the change in Mame isn't finished yet, however if things stay as they are now, then I agree we should drop all support (reading and writing) of plugin.ini
  23. Robert

    ARCADE 0.212

    New version 0.212.A uploaded, tell me if it fixes the problem (which never occurred on my setup). So, to get technical... I have a .\plugin.ini which is an old version from 3 years ago. I also had ini\plugin.ini which was 3 bytes and therefore corrupt. It seems the old version prevented the error message, even though it's a useless file. So, implanted mamesick's code, now ini\plugin.ini was much larger and no longer corrupt. Now, Arcade saves the settings in ini\mame.ini, rather than plugins.ini. On exit, plugins.ini was found to be data 1 and everything else 0, regardless of the mame.ini settng, and regardless of what was there before. I don't know if this is ok or not. So download and test it, see if there's any plugin bugs.
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