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Robert

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Everything posted by Robert

  1. * Flycast Dojo 0.5.11 [Arcade] - https://github.com/blueminder/flycast-dojo/releases * Emulicious (2023-01-31) [Multi-system] - http://emulicious.net/news/ * Simcoupe 1.2.12 [Sam Coupe) - https://github.com/simonowen/simcoupe/releases * Eighty-One 1.31 [Sinclair] - https://sourceforge.net/projects/eightyone-sinclair-emulator/files/
  2. * Flycast Dojo 0.5.9 [Arcade] - https://github.com/blueminder/flycast-dojo/releases * WinUAE 4.10.1 [Commodore Amiga] - https://www.winuae.net/ * Xemu 0.7.83 [X-Box] - https://github.com/xemu-project/xemu/releases * Eighty-One 1.30 [Sinclair] - https://sourceforge.net/projects/eightyone-sinclair-emulator/files/ * Wine 8.0 [Windows emulator for Linux] - https://www.winehq.org/ * GameEx 18.36 [Frontend] - https://www.gameex.com/news/
  3. * GroovyMAME 0.251sr002o - https://github.com/antonioginer/GroovyMAME/releases * GroovyMAME 0.251sr002o for RPi - https://stickfreaks.com/mame/ * mGBA 0.10.1 [GBA] - https://mgba.io/ * RPCS3 0.0.26 [Sony PS3] - https://github.com/RPCS3/rpcs3/releases * Nuance 0.6.4 [Nuon] - https://github.com/andkrau/NuanceResurrection/releases * MAMEUI 0.251 - https://messui.1emulation.com/mameui251.7z
  4. * MAME 0.251 - https://www.mamedev.org/release.html * SDLMAME 0.251 for Ubuntu - https://sdlmame.wallyweek.org/download/ * GroovyMAME 0.250 switchres 2.002n - https://github.com/antonioginer/GroovyMAME/releases * MAME 0.251 for RPi - https://stickfreaks.com/mame/ * WolfMAME 0.251 - https://github.com/mahlemiut/wolfmame/releases * NegaMAME 0.251-1 - http://babelsoft.net/products/negamame.htm * Raine 0.94.10 [Arcade] - https://raine.1emulation.com/download/latest.html * AppleWin 1.30.13.0 [AppleII] - https://github.com/AppleWin/AppleWin/releases * Altirra 4.10 [Atari 8-bit] - https://virtualdub.org/altirra.html * Yape 1.2.2 [Commodore Plus/4] - http://yape.homeserver.hu/ * XRoar 1.3 [Dragon64/Tandy Color Computer] - http://www.6809.org.uk/xroar/ * Emulicious (2022-12-31) [Multi-system] - http://emulicious.net/news/ * PPSSPP 1.14.4 [Sony PSP] - http://www.ppsspp.org/downloads.html * Erockus 10.5 [Front-end] - http://erockus.elementfx.com/arcade.html
  5. I've changed the maximum for your group from 6 to 50 per day.
  6. * Atari++ 1.85 [Atari 8-bit] - http://www.xl-project.com/downloads.html * ARCADE64 0.251.0 [Arcade] - https://arcade.mameworld.info/ * Vice 3.7.1 [Commodore 64] - https://vice-emu.sourceforge.io/ * BigPEmu 1.04 [Atari Jaguar] - https://www.richwhitehouse.com/jaguar/index.php?content=download * Ares v131 [Multi-system] - https://ares-emu.net/download * WinArcadia 29.35 [s2650-based] - https://amigan.yatho.com/ * Nestopia UE 1.52.0 [NES] - http://0ldsk00l.ca/nestopia/ * Rom Properties 2.1 [Rom Manager] - https://github.com/GerbilSoft/rom-properties/releases * Rom Vault 3.5.2 [Rom Manager] - https://github.com/GerbilSoft/rom-properties/releases
  7. * WinUAE 4.10.0 [Commodore Amiga] - https://www.winuae.net/download/ * Raine 0.94.8 [Arcade] - https://raine.1emulation.com/download/latest.html * Hoxs64 1.1.2.2 [Commodore C64] - https://www.hoxs64.net/ * BigPEmu 1.03 [Atari Jaguar] - https://www.richwhitehouse.com/jaguar/index.php?content=download * WinArcadia 29.34 [s2650-based] - https://amigan.yatho.com/ * PPSSPP 1.14.1 [Sony PSP] - http://www.ppsspp.org/downloads.html * NO$PSX 2.2 [Sony PSX] - http://problemkaputt.de/psx.htm * Clrmamepro 4.047 [Rom Manager] - https://mamedev.emulab.it/clrmamepro/
  8. Yes, but they can be loaded into MAME as loose software, or if they are fussy you can update the software lists with them. MAME isn't locked into software lists exclusively. Alternatively, FBNeo has a lot of homebrew console roms enabled. Besides, in the end, I don't want to spend time on it. Sorry.
  9. HBMAME is for homebrew arcade. That's its purpose. I'm not sure what else you're expecting it to do.
  10. Instead of working on this, what do you guys think of the idea of transplanting ARCADE64's frontend onto HBMAMEUI instead? Would that be something you'd prefer?
  11. I'm not interested in an external UI - there's heaps of them around already. Using the internal join gives access to all kinds of things, and there's no need to rely on messy xml interfaces that lack important info.
  12. Although MESSUI and MAMEUI are officially dead, similar technology is used by HBMAMEUI, which is still alive. So I wanted to find out what could be done to get WinUI working with a compiler newer than GCC 10.1. For whatever reason, ARCADE64 is fine with GCC 11.2 and has been using this version for some time. Since MESSUI is extremely unlikely to be seen again (since nobody has said anything since it was cancelled), I've done my experiments with it. The main issues with a newer GCC are: - Crash while building the tree (the things in the left pane) - All icons missing - A crash when a certain invalid screenshot was encountered. The screenshot issue was the first thing to fix. apexc.png was internally a wav file, so the code thought it was a jpeg and ran out of memory. This has been fixed, so now it will think the file doesn't exist. The treeview crash - I couldn't locate the exact bad code, so I used the version from ARCADE64 and then had to make extensive modifications to get it to fit in. But finally it's working. Lastly - the icon problem. Again, I haven't found the exact line of code, but I did learn quite a bit of how a listview works (or is supposed to work). MESSUI and MAMEUI have 3 listviews (main game list, loose software, swlist software), while ARCADE64 and HBMAMEUI only have 1 (main game list). A listview can have a choice of displays (small icons, large icons, list-only, and report (various columns)). We also have a variation of report called grouped (the clones are indented). When tested, the small icons and large icons were very slow to work, and in MAMEUI it appeared to hang. This stuff has been removed from ARCADE64, you just get report mode only, with a choice of small or large icons, and a further choice of indented or not. This works quite well. With a listview in report mode you can either have WIndows do the work for you, or you can have code to do it yourself, if it's something that is outside the scope of what Windows does. The loss of icons happens in this custom code, but I'm not sure exactly where yet. ARCADE64 gets Windows to do it, so the custom code doesn't exist. I decided to make the icon displays in MESSUI (main game list) the same as ARCADE64, as it is much faster. However this means that the choice of clone colour no longer does anything, so it will have to be removed. For the software lists, if you chose a different icon display for the main list, the software lists went a bit crazy, because of a bug joining them together when they should have been separate. This has now been fixed. I've left the software lists with the custom code, so their icons will be blank with the newer GCC. Everything else works the same as before. So, at this stage, MESSUI is working fine with the newer GCC, except that - You can't choose a separate colour for the clones - No icons in the "SW Files" tab (they will show if compiled with older GCC) I'll keep working on this, because eventually it will need to be transferred into HBMAMEUI.
  13. * SDLMAME 0.250 for Ubuntu - https://sdlmame.wallyweek.org/download/ * NegaMAME 0.250-1 - http://babelsoft.net/products/negamame.htm * Qemu 7.2.0 [PC] - https://download.qemu.org/ * BML3MK5 1.9.1 [Hitachi BML3 computer] - http://s-sasaji.ddo.jp/bml3mk5/download.htm * Hoxs64 1.1.2.1 [Commodore C64] - https://www.hoxs64.net/ * VBA_M 2.1.5 [GB/GBA] - https://github.com/visualboyadvance-m/visualboyadvance-m/releases * BigPEmu 1.01 [Jaguar] - https://www.richwhitehouse.com/jaguar/index.php?content=download * Pantheon 12.144 [Multi-system] - http://bostjan-grandovec.si/Content/Download.htm * WinArcadia 29.33 [s2650-based] - https://amigan.yatho.com/ * PPSSPP 1.14 [PSP] - http://www.ppsspp.org/downloads.html * RetroArch 1.14.0 [Front-end] - https://www.libretro.com/
  14. MAME 0.250 was released * Official - https://mamedev.org/release.html * ARCADE64 - https://arcade.mameworld.info/ * For RPi - https://stickfreaks.com/mame/ Other * Classic99 v399.063 [T.I. 99/4a] - https://harmlesslion.com/software/classic99/ * Emulicious (2022-11-30) [Multi-system] - http://emulicious.net/news/ * bsnes nightly (2022-11-25) [SNES] - https://github.com/bsnes-emu/bsnes/releases * WinArcadia 29.32 [s2650-based] - https://amigan.yatho.com/ * 86box 3.11 [PC] - https://github.com/86Box/86Box/releases
  15. That's one reason why I'll never join up there - the established cliche can downvote you to oblivion, thus censoring alternate ideas. Of course the response from cuavas was just inventing a problem where none exists, giving the OP the totally wrong idea. And that is why you should never, ever go to reddit if you're not running standard mame. The authorities there have no clue, and just make up stuff to make derivatives look bad.
  16. * HBMAME 0.245.9 [Arcade] - https://hbmame.1emulation.com/ * WinArcadia 29.31 [s2650-based] - https://amigan.yatho.com/ * RetroArch 1.13.0 [Front-end] - https://www.libretro.com/
  17. Robert

    Nonag

    Nonag is the colloquial name given to modifying the source to prevent the red or yellow screens telling you that the game doesn't work. Even though mame devs don't like it being done, it's completely legal to do. It can usually be done with a one-line patch to the source. In ARCADE64, it can be switched on/off with a few clicks. To set this up, click on Options, Default Game Options, Advanced. Find the slider "Seconds to run" and adjust it to exactly 1. Click OK. Now you can run any game without being "nagged". Of course, don't turn this on then start complaining that so-and-so game doesn't work. How does it work? MAME has a feature that suppresses the warning screens if you use the -str option to run a game for up to 300 seconds. This is checked in 2 places: line 419 in src/frontend/mame/ui/ui.cpp to see if the warnings should show or not, and line 987 of src/emu/video.cpp to see if the time is up and so terminate. All that's been changed (in video.cpp) is instead of checking for str != 0, we check for str > 1. So if you specify exactly 1, the game never ends. Another way to get rid of the warnings all the time (you can't turn it on/off) is to instead comment out the above-mentioned line 419 in ui.cpp . I think some other derivatives have more complicated arrangements, but as you can see it's a simple thing to do. HBMAME is 99% working games with no warnings, so there isn't really any point adding a nonag facility. The greatest benefit would probably be for standard MAME, because 66% of the machines are marked as not working, and in addition many more have the yellow screens.
  18. Part 3: The License The primary license is the GPL 2.0 - the various legal aspects of this license are covered in many places including wikipedia, so I will limit myself to the interaction between it, MAMEdev, and creators of derivatives. Text of the license: https://www.gnu.org/licenses/old-licenses/gpl-2.0.en.html Compatibility with other licenses: https://www.gnu.org/licenses/license-list.en.html The main points of this license are: - Unlimited distribution of the binary (at any price); - The source of the released binary must be available and should accompany the binary if practical; - If the source is not with the binary it must be easily available for 3 years after the release date of the binary; - Nobody can place conditions upon what is done with the source - it will be freely able to be examined and modified without restriction; - it's a "viral" license - it covers all the code that is used in a binary, exclusively; - it forms a contract which will be legally binding in some countries; - it must accompany any distribution of the source and binary, so that the recipient knows what is expected of them; - the license should also be used for all derivatives, with the points above continuing to apply. Some licenses can cause incompatibility by accident. For example, the JSON license says the software should only be used for good, not evil. This is a restriction which is not allowed. Another more ridiculous case is if you took a copy of the license and called it John's License (you can do that). Now you have 2 licenses which are competing for exclusiveness, and so they are now incompatible. MAME has a number of third-party modules, each with its own license. In the 3rdparty folder is a readme which lists the licenses used by each module. Are they compatible? Mostly, yes. The rapidjson license includes the problematic JSON paragraph, however the associated code has been removed, thus rendering the JSON license ineffective. The Microsoft DirectX end-user agreement is problematic in many places, but the GPL allows parts of the operating system to pass by unscathed so it's not an issue. What does all this mean in the end? MAME software complies with the license, however statements by certain devs do not. - Attachment of a fraudulent copyright notice and then trying to control what's done with that code - all illegal; - Trying to stop nonag features being added - it's illegal to impose such a restriction; - Insisting that in-progress source code be available online - no, source code doesn't need to be available until the binary that uses it is released; - Complaining that comments breach the license - wrong, comments are not part of the binary, so cannot breach anything. Don't be fooled by what they say. Use of code from incompatible licenses. The old MAME license, and also the FBNeo license, contain a clause prohibiting commercial use and selling of the works. This is incompatible with the GPL. However, the copyright holders can give special permission to allow the incompatibilty to be overcome (as has been done by the FBNeo developers). Such code, if reused in MAME or derivatives will then become covered by the GPL 2.0 license, but still copyright to the original author. A comment containing the date and author's name must be attached. Other legal matters. What is a patent: https://www.uspto.gov/patents/basics/patent-process-overview MAME is not patented. The license only allows a patent that imposes no restriction of any kind. Like trademarks, patents only apply within the countries in which it has been registered. The area of patents is a minefield and there's always the chance that somebody will deliberately try to cause havoc. Be watchful of what's going on. Each country has its own rules regarding legality, licensing, and contractual arrangements. Some countries do not care at all, while some others slavishly follow all the American rules. You need to find out where your country or state stands.
  19. Part 2: The Trademark What is a trademark? Like copyright and licensing, trademarks are part of Intellectual Property (IP). The purpose is to associate a symbol, word, or phrase to a product in a customer's mind. For example, Nike shoes have a slash that looks a bit like a checkmark. When a customer sees that symbol, he will associate it with Nike shoes. By registering the symbol (the "mark"), it legally prevents anyone else from using it to mislead or misrepresent another product as a Nike shoe, and thus depriving the Nike company of revenue. https://www.uspto.gov/learning-and-resources/trademark-faqs#type-browse-faqs_191016 In America, trademarks are registered with the USPTO, but this only gives protection within America. You can then register with WIPO, a Swiss registry that will apply your trademark to another 128 countries. The remaining 66 countries will need to be dealt with one by one. The total expense will be considerable. These registries do not protect your trademark from abuse; they are just registries. It's up to the trademark holder to defend himself in court - the registration simply serves to remind the judge of who really owns it. In the early days, although MAME had a name, a logo, and an icon, none of this was protected. Despite the "no commercial" clause in the old license, the selling of MAME cabs complete with roms was rife in the industry. On 2005-01-11, a certain David R Foley, a seller of MAME-equipped cabs, tried to trademark the MAME logo. You can see this at https://uspto.report/TM/76627578 . After an outcry, this application was cancelled on 2005-03-14. This prompted Nicola Salmoria to trademark MAME to prevent others stealing it. He began proceedings on 2005-03-02 and was finally granted the trademark on 2006-08-01. Eventually he decided to leave the scene and the mark was transferred to Gregory Ember on 2016-09-20 (although the document didn't get produced until 2016-11-29). But what was actually trademarked? Have a look at https://uspto.report/TM/78578919 and do you see it? Just those 4 letters "MAME" in that font. That's it?? Yep, that's it. No logo, and no icon. If you look for other registrations of those 4 letters you'll find 3 more by other people, although their "mame" is for other things. So, despite mamedev.org stating that the logo is registered and requires permission to use it, it isn't registered at all. A search of WIPO revealed no record of any MAME trademark. It must be assumed that the protection only exists inside America. Take a look at https://www.mamedev.org/logo.html - they state "Although this logo does not appear in the official MAME trademark filing, it is still covered by and governed by the rules of the MAME trademark.". Wrong, if it isn't trademarked, then you have no control of it. Copyright remains with "chemical" - whoever he might be. What do we have then? The letters MAME are trademarked in the USA only. There's no other trademarks anywhere in the world. If you're an American citizen you need to apply to the trademark holder for permission to use the mark. But if you're anywhere else, do as you please.
  20. So, on to Part 1: About MAMEdev What is MAMEdev? A collection of developers of the MAME emulator. It isn't exactly known how and when the name came into being, but I'd estimate around the year 2000. At that time one person acted as a "coordinator", making the decisions and preparing the releases. The known people in this position were Nicola Salmoria, Mirko Buffoni, David Haywood, Aaron Giles, Angelo Salese, Miodrag Milanovic and finally Vasantha Crabb. What isn't MAMEdev? It isn't registered as a charity, a business or company anywhere that I could find. This means it is not a "legal entity", as such it doesn't exist in the legal sense. There's nothing wrong with that, but it means that it cannot be sued, it cannot sue anyone, it cannot send or receive C&D requests, and it cannot prepare legal documents or receive them. MAMEdev doesn't have a constitution, it has no address, it has no assets, it has no tax number, it doesn't have an annual meeting or prepare an annual report. Until 2016 it had no office bearers. What is a legal entity: https://www.diligent.com/insights/subsidiary-management/meaning-legal-entity/ Legal notices, C&D requests and lawsuits will need to be addressed to an individual who is a member of MAMEdev. Around 2015-2016 a number of changes occurred. These comprised: - merge of mess developers ("MESSdev") into MAMEdev; - merge of mess codebase into MAME's codebase; - transition from old mame license to GPL 2.0; - assign copyright holders to every piece of code; - elect a president and 5 "board" members; - change from SVN to GIT; - move private MAME repository to Github and make it public - this permits the use of Issues and Pull Requests; - each developer to choose a suitable license and agree to his code being transitioned to it; - any code that couldn't be assigned a license for whatever reason was stripped out. On 2016-05-24, Vasantha Crabb set up an election system with cornell.edu - each eligible member received a unique URL to permit voting. As such, Vasantha Crabb was both the returning officer and a candidate - a clear conflict of interest. I'm not suggesting he did anything wrong, but he shouldn't have been involved with the election process. On 2016-05-29 (5 days later), the election was closed and the results announced. You may view them at http://civs.cs.cornell.edu/cgi-bin/results.pl?id=E_e50bb608b05e915c Miodrag Milanovic ("Micko") became President and a board member, while Olivier Galibert ("OG", "Sarayan"), Vasantha Crabb ("cuavas"), "R.Belmont", and Gregory Ember ("Stiletto") became the other 4 board members. Almost immediately, Micko handed control of everything to the other 4, and disappeared. Stiletto plays almost no part in proceedings, while the other 3 are still active. Vasantha Crabb became release coordinator, probably because no other board member wanted the job. In the more than 6 years since, there has not been another election and it's certainly overdue. Now, while the idea of a "board" may have been seen as a good idea at the time, it made a 2-level structure of MAMEdev, where you have the bosses and the rest, and the bosses have more rights than the others. What was equal is no longer so. This has created numerous strains through the structure, and it needs to be reconsidered. Next, let's discuss the website https://mamedev.org - I believe it is "owned" by "OG". Our only interest is in the legal aspects. The front page says "Copyright (c) 2022 MAME", but who owns the copyright? MAME isn't a legal entity, so it must belong to whoever designed it. Who is that? https://www.mamedev.org/about.html - "Therefore, it is strongly against the authors' wishes..." is entirely irrelevant - wishes have no legality. https://www.mamedev.org/legal.html - "Copyright (C) 1997-2022 MAMEDev and contributors" - MAMEDev is not a legal entity and cannot hold copyright on anything. It also insinuates that a member of MAMEdev who has contributed nothing has some kind of control over other people's code. It would be better to just say "contributors". - There's a number of references to the MAME logo being trademarked, but that is not the case (more on that later). - Some of the common questions say commercial use is not allowed - that is false. The license specifically allows commercial use. - Some more questions attempt to put limitations of roms with mame, but the distribution of roms varies from country to country with their own laws, and mame cannot abrogate that. Further, it is against the license to impose conditions. - The entire page is unsigned, so it's not known who is responsible for the content. I very much doubt that a lawyer was consulted. Most of the information there is unenforceable.
  21. As most of you know, various members of MAMEdev like to expound on the legal situation now and then. Since nobody knows any better, everyone assumes that the statements are correct, right? Right? WRONG! Well, about half right. Nobody from MAMEdev has ever taken legal action against anyone, and most likely never will. It would need to be personally funded - there's no company account here. Who in their right mind would do that, for a hobby that has no income, and therefore no damages? Since legal action won't happen, they (the "3 stooges" in particular) resort to bullying, lying, trolling, influencing, cancel-culture, and doxxing to get their point across - even if it has no legal basis. Some of the things they do verge on law breaking in some countries. This series has 3 parts: 1. About MAMEdev 2. The trademark 3. The license Disclaimer: Like all of MAMEdev, I am not a lawyer. However, unlike them, I have spent the last month intensively researching the situation, and have uncovered a number of unpleasant surprises, both for me and for them. In some cases, the required information hasn't been found, and so I've taken the liberty of drawing a logical conclusion. You may wish to correct me, but you need to provide proof. Just saying something doesn't make it so. Trolls will of course be banned. Don't depend on any of this as legal advice. You should always get the opinion of your lawyer/attorney first, before using anything here.
  22. Robert

    Galaxy Game

    OK, those things are in the dipswitches. So the game can be played and I'll add it now. So if you want to play single player, go to the dips and choose single player. Then it will all work as expected.
  23. Robert

    Galaxy Game

    After a bit more button mashing I was able to get it to play. The first problem is there's 4 settings on the screen which can't be adjusted. One of the them specifies 2 players, so therefore you need at least 2 coins in. If you know how to adjust those settings, tell me. Another bug I noticed is when F3 is pressed it's supposed to reset the game but instead it goes completely black. If the settings can be adjusted then I'll add it.
  24. HBMAME 0.245.9 has been released. https://hbmame.1emulation.com/ What's new in HBMAME ==================== 2022-11-17 0.245.9 New Games --------------------------------- - [dkong05-17,20] Donkey Kong (various hacks) - [futari15bc] Mushihime-Sama Futari Ver 1.5 (2006-12-08.MASTER VER. 1.54. BLK COLOR) - [futariblc] Mushihime-Sama Futari Black Label - Another Ver (2009-11-27 INTERNATIONAL BL - ORIG COLOR) - [futaribljc] Mushihime-Sama Futari Black Label (2007-12-11 BLACK LABEL VER - ORIG COLOR) - [grdians41] Denjin Makai II (LBS Edition, 2022-10-14) - [ibarablkcs] Ibara Kuro Black Label (2006-02-06. MASTER VER. COLOR SAT) - [ibaracs] Ibara (2005-03-22 MASTER VER.. COLOR SAT) - [mhavocpe] Major Havoc 1.0 (English/French/German/Tournament versions) - [ngmontst3] Neo Geo Monitor Test Tool v1.3 - [pacyuyu] Pac-Yuyu - [pandajump] Panda Jump - [sf2mkot01] Street Fighter II': Magic KO Turbo - Nightmare Crack (set 2)
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