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Wizard

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  1. Wizard
    Outdoors? Check. Light showers? Check. Muddy field? Check. Extra Memory Stick? Nada. Capturing 45 minutes of the set? Check. Fireworks? Check. All these and more!
     
    They played tons of my old favorites all while including practically all of In Rainbows into the setlist. My cam went out during Fake Plastic Trees, which pisses me off, because I wanted to get LSP, Optimistic and a nice mad version of Idioteque. I couldn't see at times because people are tall, and I hate tall people. While nothing new was played, they did make it a really good setlist in terms of order. The Gloaming after Arpeggi was a complete surprise to me and my highlight would be National Anthem, Fake Plastic and Reckoner getting a fireworks display. Best song of the night, would of probably either be Karma or PA. Both had everyone singing line for line.
     
    -------------------------------------
    01. 15 Step
    02. There There (Thom “Sorry about the rain it follows us around”)
    03. Morning Bell
    04. All I Need
    05. My Iron Lung
    06. Nude
    07. Weird Fishes/Arpeggi
    08. The Gloaming
    09. The National Anthem (Fireworks going off at nearby festival)
    10. Fake Plastic Trees
    11. Reckoner
    12. Like Spinning Plates
    13. Jigsaw Falling into Place (Thom :If you’re feeling cold you can always grab someone next to you. Then Phil went to hug Colin)
    14. Lucky
    15. Optimistic
    16. Idioteque
    17. Bodysnatchers
     
    Encore 1
    18. Faust Arp (Thom fucks up because of the fireworks display in the background)
    19. Videotape (Thom: “”There’s always money for fireworks, the least they could do is put them at the fucking end”)
    20. Paranoid Android
    21. Bangers and Mash
    22. Karma Police (with amazing ending)
     
    Encore 2
    23. House of Cards
    24. You And Whose Army?
    25. Everything In Its Right Place
    -------------------------------------
     
    Now we waited. One of em grabbed me a beer and nestea (good shit).
  2. Wizard
    Day 2 B (Sat. June 21st)
     
    Going up now because of TF2 playing mostly;
     
    So it's around noon, and some flash showers happened. Which sucked (good for my hair though) because most of us were waiting outside. Bastards let us on the boat, then kicked us off the boat after it stopped raining. Now this lasted about an 45 minutes before they let us all onto the boat. We get up on the 2nd floor and begin just talking between the four of us, joined by my uncle Rick (the father of both cousins my sister and myself talked too while in the van, also a very good guitar tech & collector). I was told the greatest story about the Beatles by him when the Beatles snubbed the First Lady of the Phillipines way back when and they left all of their equipment. This story is sticking with me and just only a few other close friends of mine. It's a great story, but I won't leak it. Honestly, this story left me in speechless after he told it. If you want to know it, gotta be one of ma niggas, or mag. The blackest chink alive.
     
    Continuing on, we were chillin at the table for a good while, we pretty much expected we'd be eating around right now, boy we're we wrong. We had to scavenge for food. We found party mix and pretty much monopilized that crap all to our selves. It was also around this time I met my cousin Queen (I'll call her that, since well, I can't think of anything else to call her), by far one of the smartest people I've ever met but sadly she tends to be dumb as a rock at times. Affectionally called our table "the cool" table for reasons I cannot fantom. We carried on, got some drinks (sodas mostly), then got called down for mass after we set to tour around the island of Manhattan (Pics up on my facebook, posting em later). That lasted about an hour. We went back up and, grabbed our food and ate. Hooked up with my cousin Elton John (long story bout his name, not gonna bother to type it here, we call him by something else, using Elton John because it seems funny in my head) and talked about hockey (!!!). Turns out he spent 4 years in Buffalo for school and followed the Sabers there during his stay. Talked about how good the team used to be and how they aren't up to par as they once was back then (and back then, we mean 10 years ago, the 98-99 and 1999-2000 seasons). I did not know Buffalo is the only city not to win a major sports championship in the city's history. After eating, we celebrated my cousin (E.J.'s sister) 16th birthday. I believe I still have a copy of the phamphlet, she's really nice looking, one of the vegas girls remarked she would probably be a decent to great model because she's so tall and has a good frame (her words, not mine). After that, E.J. decided to abuse the open bar on the first floor of the boat. He snuck us some drinks to us (they carded, about 3-4 of us were under 21, me being 20, VGirls being 18 & 19 respectively and another dude being 20). So we abused that pretty well up until 5 PM, boat docked, we exited. Waited, then began my tour of NYC with my other cousins. With about 4 of us still decked out in formal wear minus suits (my self, sister + tampa cousins we're still dressed up, tampa chicky had a good idea though, she wore a pair of short shorts under her dress, smart. It's not like I was going to attempted to get a peak ). Experiencing NYC first hand with a couple of our local cousins was awesome. Although being one of the only guys in the group meant I got vetoed pretty often ( D: D: ) 3 counts for Nintendo Store < everyone else D: D: We roamed Time Square, though didn't buy anything first day because practically everyone had no money except for my cousin from Japan (who has yet go back to Japan, I believe she's still in TX, still gotta get her pics). Afterwards, we hit up Chinatown for some great sweets (CHEAP AND VERY GOOD SWEETS) then hit up Little Italy to eat (literally, across the street from CT).
     
    Found a good place, and some funny stories/talks happened with Queen (dumb as hell sometimes, these times were good). I was willing to put in 10 bucks, but the "elders" (she said "WE ARE THE ELDERS OF THE TABLE" which was followed by blank stares from myself (20), tampa chicky (19), cousin from CU (21) and everyone else younger then the 3 eldest girls at the table) said I didn't have too. There was about 12 of us, and I got one end of the table and pulled a Jesus pose for the camera. Finally we did some more roaming, time passed us by REALLY fast, we didn't even know it was 9 PM. We wanted to check Central Park with me as a body guard (NO IDEA, QUEEN THINKS I LOOK LIKE BRUCE LEE) but pretty much said no because it was late. Also when CU cousin was on the phone, Queen went a little crazy and just talked in the background behind her. Considering there was only 2 guys (me + tampa cousin) and everyone else being girls, random background chatter included "Business is slow!" and "We're waiting at the corner". She then walks up to me and tells everyone in the group that I'm the pimp. More laughter ensures and thus being are walk back to the parked car. Passing by the Chinese Ice Cream Store (otherly known as Counterfit Ice Cream by me, which keeps getting laughs every time I say it). Hopped in the car, dropped off CU cousin at a subway then took the route southern (?) route of the Geo Wash bridge towards Rockland, NY. 45 minutes of driving and listening to random drabble and how Queen hates birds.
     
    My day in NYC has ended for that day. For Sunday, unknown plans await.
  3. Wizard
    Alright. Hopefully I can squeeze this 4 day escapade in just 2-3 blog posts. Fucking POS word filter.
     
    Alright, Day 1;
     
    Day one is nothing really. From 8 PM Thursday night to just about 4 AM Friday morning I killed it playing some FreeF2 (TF2 Free weekend just started, my regret in not getting freebies! But totally worth missing out on!), then played some ST with MagoMachine for a bit to kill some time after packin my crap (which I did in about an hour). After that, ate some breakfast and left the house at around 7:30-8:00 AM and headed to the boarder. American B.P. sucks hardcore, through as crap and we got stuck for a whole frikin hour there when we expected to be in and out in less then 20 mins. Anyways, our drive continued and at about 12 PM we are already in NY state just waiting for our exit (Exit 14 I believe).
     
    some more drabble, got lost for a bit, then go to the community center.
     
    There we chilled out the rest of the day arriving at around 2 PM at the community center. Eating, being laid back. We (meaning my sister and I) didn't really talk to anyone there other then the occasional aunty or uncle coming by to say hello. We left at around 5 PM back towards my aunt's house for the after reunion party. Also the scene of where most of the "kids" (all those between 18 to 24, a.k.a. the next generation) broke out the alcohol and started to drink. This is where I came in and joined the festivities of shot glasses and mixed drinks. We drank ourselves silly, even got some of our aunties into the mix, who got drunk realtively quick from just 2-3 shots of Grey Goose. Now, what I had was some old school mixes, such as Pepsi+Grey Goose and rum+pepsi. Not counting the amounts of Grey Goose I drank straight up because I was crazy (Which apparently, a trait my whole extended family of 2nd and 3rd cousins also share), also Grey Goose is flocking great vodka to drink, way better then any other type of vodka I've ever had, I was chugging that like it was water. Now mind you, as I previously said and told some people, I have never experienced a hangover, ever. Now all my cousins know as well, as I was fine and dandy when I woke up the next morning, but that's a different post (or section). One thing I remember most vividly was when a few Vegas girls were taking Red Bull+Vodka shots. Just to make it simple, I'll call her Allie, she accidentally spilled a few on her jeans, which made it look like, well you know. Laughter ensured and many pictures were taken, though I have yet to see them (which reminds me to look up all my cousins on facebook, I forgot to take down emails of mostly everyone, which I regret). She high tailed it to get changed quickly while covering the area in which she spilled some of the drink on. It was good times We drank some more, posed some more, drank some more then posed some more. I'm waiting on the pictures, granted I'm most likely not in any of them due to the fact I'm was always doing something while the posing action was happening or hidden in the background. Also, fun fact: They didn't ask my name until WAY later in the evening. Good fucking times
     
    Continuing...
     
    Time really flew by fast that night, kinda late already decided to sleep it off. My family got the worst place, we slept in the friking RV because they ran out of room IN THE HOUSE. Not very comfortable place to sleep in. Especially the next day I woke up sore as hell.
     
    Day 2a;
     
    So yeah, woke up EXTRA early on Saturday, like 7. I woke up moved around and left the RV to hopefully grab some food, to which I did, it consisted of a slice of bread and a cup of coffee. At the table, I managed to talk to one of the other Vegas girls. To whom I found great interest it as several of the adults in the kitchen were talking about how my aunts we're trying to hook up my dad at the time to find a girl into marry into the extended family (so to speak, so every cousin I met would of only been 1st and 2nd cousins, as oppose to how it is now, all 2nd and 3rd cousins). They got into suggesting I should marry into their family by grabbing one of the girls I met the previous evening, to which myself and the Vegas girl went "WTF!" on, which I mostly think because me and her we're the only ones under 30 in the whole kitchen. I didn't act on anything, I just found this Vegas girl pretty awesome since I got to know her better over the course of the stay. Lovely, I think I'm into my 3rd cousin (That also, is another completely different post/section), at least we aren't blood related, at all. The morning consisted of getting ready for a renewel of vows/party taking place in Manhattan. Since it was pretty much me and Vegas girl just being bored in the kitchen, just talked a bit about NYC, since we both never really had a tour bout the city. I managed to score the bathroom after she used it to take a shower, I've been waiting to use it for a while because the whole house was using both bathrooms to shower. I just let her go first because well, she's a girl :/, ladies first and all. I'm pretty sure it's 10 AM now, thus we returned to our respective places to get changed. Two vans were used to transport everyone staying in the house that day (which was 17 people!). So thus, we began our trip to Manhattan, talking with 2 newly met cousins (did not see them yesterday because I was down stairs drinking), a 19 year old chicky from Tampa with her 16 y.o. brother. Honestly, Tampa girl is awesome, also, very short. The 45 minute trip from Rockland to Manhattan wasn't boring because all 4 of us (my sis included) talked about random crap, such as hockey (!!!), music, on how old our iPods were compared to theirs (1st gen mini and 4th gen phat iPod for my sister and myself compared to their a mini and shuffle).
     
    Next part is for another time. Or post. Up to me or how much I'm bugged.
  4. Wizard
    I'll just post a new post bout my trip later. Some good stuff happened, such as seeing some I haven't seen in nearly 15 years. Met lots of 2nd and 3rd cousins, who may or may not be once or twice removed, and a number of them are, for the lack of a better term, hot. Also smart and all around fukwin. You know, the type of girls I usually go for. Asian, shorter then me, hot+cute, smart in all sorts of ways. I won't be dropping any names, but damn, 2nd/3rd cousins ftw? Also met a few uncles and aunts and some very good stories have been told to me. A large number of randomness in Congers/NYC stories as well, such as picking someone up across the street from the median.
     
    I also know how to get around NYC now. I believe I know the jist of it by heart.
     
     
     
     
    My family is ridicuously large.
     
     
     
     
    More to come...
  5. Wizard
    Because I love doing this game. It's just TOO much fun, here's a list of all the ones I've done for Deities of Philippine Mythology.
     
    Deities of Philippine Mythology are:
    Mallory Jorden (Lead Guitar, Back Up Vocals, Samples, Percussion)
    Christian Barriere (Guitar, Bass, Back Up Vocals, Samples, Percussion)
    Sofia Zehr (Vocals, Guitar, Bass, Piano)
    Fernando Obanion (Drums, Percussion, Samples)
    Jamie Yamauchi (Bass, Piano, Keyboards)
     
    Debut Album: The Pillow was Gone
    Cover: http://www.flickr.com/photos/gleybird/2583113131/
    Genre: Progressive Grass
    Tracks:
    1. Robert Ranquet
    2. Panagiotis Doxaras
    3. Cardiff Athletic Club
    4. Nahshon ben Zadok
    5. Patrick Tam Kar-Ming
    6. San Pascual, Masbate
    7. Magik Three: Far from Earth
    8. Four Square Writing Method
    9. Margaret Herbison
    10. Bubble Yum
    11. 51st Primetime Emmy Awards
     
    EP #1: Orders of Republican America.
    Cover: http://www.flickr.com/photos/shash/2574665920/
    Genre: Detroit Age
    1. Ohio State Route 522
    2. Love Me Like the World Is Ending (Cover)
    3. Bellevue Center
    4. 2003-04 in Belgian football
    5. Louis Lillywhite
    6. Venus Hum
    7. Duke of Suarez
    8. Prakash Koirala
    9. FAM120A
     
    2nd Album: Falling Around a Helpless Thing
    Cover: http://www.flickr.com/photos/girlbeforeamirror/2575640572/
    Genre: Industiral Folk
    Tracks:
    1. Nintendo DS homebrew
    2. Basic-helix-loop-helix
    3. Bruce Ellis
    4. Leek United Building Society
    5. Unfair Terms in Consumer Contracts Regulations 1999
    6. List of state leaders in 65 BC
    7. Pasi Heikura
    8. Borrowby
    9. Ruben Cedillos
    10. Road Trips Volume 1 Number 2
    11. Tamidou, Zoungou
    12. Humanist Party (Italy)
    13. Pat Morita
     
    EP #2: Exacts For Granting Peace.
    Cover: http://www.flickr.com/photos/camarim/2567233927/
    Genre: Grunge Opera
    1. Thomas Graves
    2. Governor General's Caring Canadian Award
    3. Assheton Gorton
    4. Simpson Tower
    5. Black Mountains (North Carolina)
    6. Abiathar and Sidonia
     
    3rd Album: Only Ten of Them.
    Cover: http://www.flickr.com/photos/kesterlei/2567653982/
    Genre: Big Funk
    Tracks:
    1. Angell
    2. Nahe (wine region)
    3. Bishopric of Langres
    4. Prince Murat
    5. Roanoke, West Virginia
    6. Durham School of the Arts
    7. Erin Merryn
    8. Aron Liechti
    9. Unishippers
    10. Wismes
     
    EP #3: Their hour of peril.
    Cover: http://www.flickr.com/photos/75199686@N00/2580325511/
    Genre: Trance Funk
    CD #1
    1. Exile (Anorexia Nervosa Album) - 68:56
     
    CD #2
    1. Communaute de communes de Fontainebleau-Avon
    2. Everilda
     
    EP #4: Talent Instantly Recognizes Genius.
    Cover: http://www.flickr.com/photos/27458974@N00/2579561102/
    Genre: New York Metal
    1. Jesper Seier
    2. Cromer no2id
    3. Internet Addiction Disorder
    4. KIF22
    5. Country Reports on Terrorism
    6. British Comedy Awards 1992
  6. Wizard
    I present to you, a guide written by a friend. This was around when TBC came out and he power gamed for about 54 hours straight.
     
    In-Game
     
    1)BAG SPACE. Make flockin bagspace. All toys, trinkets, useless pots, useless gear, pets, etc go in the bank. BAG. SPACE. I cannot stress this enough. The only things you should have are
    -Gear
    -HP/Mana pots (1 stack ea)
    -Bandages
    -Food/Water (hybrid is better)
    -Hearth
    -Other necessities I can't think of
     
    2) MAKE MULES. I have a mule I sent all my greens to in Ironforge to put up on the Auction House for mad money. I also have a mule for every tradeskill/herbalism/gems that I might want to keep. There's no AH in Outlands, and only one bank (and going there will interrupt your leveling).
     
    3) READ THE flockING QUEST LOG. I can't stress that one more. NEARLY every quest tells you where the flock everything is. If in the case the quest log fails. USE http://wwww.thottbot.com/beta, it has maps and locations for most quests and mobs. IF that fails, ask someone, but when you do ask someone listen to what the flock they're saying. I've had 5 different people ask me 4 times in a row where to get the Metal/Wood for Waste Not Want Not. I'm going to be on vent pretty much any time, so feel free to ask me locations for stuff (so far I've mastered Hellfire and Zangarmarsh).
     
    4) BE INTELLIGENT AND PLAY PROPERLY. Dying slows you down, sometimes it has to happen, but other times it can be avoided. If you can tell a quest isn't going to work out, go do something else while you wait for someone to possibly come help you. If you can feel yourself being slowed down, bolt somewhere else, there's easily 100 quests in each zone, always something to do. Never think you're done with a zone, there's nearly almost another quest hub you haven't been to.
     
    5) SPEND MONEY. You're going to be making money like a DEMON. Spend money on pots, pots, pots, reagents, food, food, water, water. SPEND MONEY if it means that you level faster, don't be afraid. Water/Food from mages is great, but they're really annoyed with how much their asked. Draenic food/water is the bizzomb.
     
    6) PLAY FAST. Thinking "gotta go gotta go haste quick swift lets go lets go" can sometimes work out for the better, you just have to know the limit. If you're idle for too long, your exp rate goes down.
     
    Real Life
     
    1) STRETCH. Whenever you have a bit of idle time on a flight or waiting for a spawn, stand up and move around. Touch your toes, flex your muscles, move your joints around. It'll help fight off the muscle atrophy you're bound to develop from playing 40 hours straight.
     
    2) EAT WELL!. Being hungry sucks, you need food for energy. Fruits, juice and vegetables are good for energy boosts. Chips, pasta, rice are there because they're easy prepare and give you energy. Protein and fats are good to replace things that you're burning by being up for so many hours, but not in overly excessive amounts that'll make you groggy.
     
    2b) BEWARE OF CAFFEINE. Caffeine flocks the crap out of you, it's good for energy temporarily, but then you crash and burn. If you think you can handle it, go ahead. I managed to go 40 hours without any.
     
    3) If you are still gaming at 6 AM and don't want to fall asleep and you still want to play. Talk to someone on vent. Conversation with another person managed to keep me up from 5 AM-8 AM (most dangerous time to fall asleep when power gaming). Keep your mouth moving, they know that you're just trying to stay awake, talk about what you're doing, talk about anything. It'll keep you awake.
     
    3b) BE COMFORTABLE. Sweaters, hoodies, tank tops, shorts, nudity, pillows, blankets, whatever floats your boat.
     
    4) BEWARE SERVER RESTARTS. They make you want to lay down while the server restarts, some people can do it, others can't. Which brings me to my next point.
     
    5) POWER NAPS!. A 26 minute power nap was enough to keep me going for a whole other day. During a power nap, to ensure that you're not going to fall asleep, put on loud and energetic music, your body will be tired enough to rest but you'll still be on the brink of conciousness so you can wake yourself up. If music fails, make someone your friend and tell them to SCREAM in vent to wake you up. (Feel free to ask me)
     
     
    5b) If you really have to, go and sleep for 6-8 hours. Spahm's rule is that every time he gains a level, he goes to sleep.
     
    6) BE HYGIENIC. Having a break for an hour to bio/shower/shave and clean yourself up will keep you (and those around you) happy to keep going. Brushing your teeth can provide a much needed energy boost early in the mornings.
     
    7b) Talk to people in real life, tell them that you're still alive, tell them that you're having a gaming marathon with some friends.
     
    7c) Play with people You don't have to be in the same group, but come on vent and socialize, it'll keep you entertained. BEWARE, Thelstrahm and Papagigi are okay to hang out with, but only in small doses.
     
    7d) If you don't like people, Listen to music!, whatever makes you happy, it'll add to the experience and you won't mind the grind that much.
     
    8 ) Don't think that you've fallen behind. I've seen a lot of people log on pissed that a couple people are a few levels higher than them, don't worry about it, everyone will be at the same point in a month or two. There will always be people at your level for you to do things with, because everyone is coming into Outlands at different times. Try not to think negatively, it'll just upset you.
     
    9) The most important of all HAVE FUN. Very Happy
     
    10) Masterbate I can't stress this enough it will relieve stress and might make someones day on vent should you foget to turn off your mic, but serisousy send me any food you want cooked and i'll mail it back
     
    11.) PLAN - It's not good to be running across the map from one side to another over and over for quests, plan out your questing so that you can get 1-2 quests done in one area then move onto the next to complete the rest, and turn in times as well.
     
    12) make sure you have at least an Ounce of weed so that you don't have to drive out to pick up some inbetween leveling if you start running low. You will also be saving more money by purchasing larger quantities.
     
    13) Group with a Paladin for Crusader Aura and become the fastest moving mounted players on land.
     
    14) Keep water containers and a variety of snack food at the computer. Getting up wastes time.
  7. Wizard
    YOU WANT AWESOME? Fine, here's an idea I just had.
     
    Recall that in 1944, Hitler (being batshit crazy) believed that Erwin Rommel was involved in the attack on his life and ordered him killed. But picture that Rommel, when confronted at his home, refused either option- he overpowered the SS men, took his family, and drove off straight for the Allied lines. After giving himself up, he is aquitted of any crimes (based on testimony from troopers from North Africa attesting to his humanity in dealing with POWs and the war in general), he is taken in a la Wernher von Braun and added to the Allied war command as a "strategic advisor".
     
    Fast-forward to 1995. After relations broke down in Korea, the former Allies have been at open war for thirty years- pitched battles rage on the Germany-Poland border, infantry stalk each other through the jungles of Cambodia and Burma, and fierce tank battles roll back and forth across the Middle East. And it is here we find the Old Corps- four old generals, their lifespans and vitality held in check at age 60 or so by Allied technology.
     
    Rommel, driving a new Afrika Corps across Palestine and Jordan. Patton, still relearning the finer points of walking and living after that near-fatal jeep crash. Monty and his Desert Rats, hunting Soviet troops in the mountains of Pakistan. And MacArthur, leading a vicious infantry war across Iraq.
     
    This is the Old Corps. And these are their stories.
  8. Wizard
    -------------
    Character Changes
    -------------
     
    Street Fighter III
     
    Ryu
    Ryu in SFIII is pretty good. AKA Pretty Decent. So some minor adjustments.
     
    Persuit: D + K
    It's pretty much a his standing LK animation.
     
    Shakuntsu Hadoken: HCF + P
    His red Hadoken has now adopated similar properties to Gou Hadoken. Such as a short pose then the move comes out. Only difference is in speed, recovery time and that the HP version hits twice.
     
    Sakotsu Wari: F + MP
    Comes out faster.
     
    (EX) Hadoken: QCF + P
    All hadoken speeds have been adjusted to be some what slower then it's 3s counter parts. EX Version still hits twice and comes out faster as well as knocking down.
     
    (EX) Joudan Sokotou Geri: QCF + K
    Some minor adjustments. LK version is now safe on block and still has the shortest range. EX version can cause a screen bounce for an additional hit and comes out much more faster.
     
    Shinku Hadoken: QCF, QCF + P
    Speed adjustment so it comes out a tad bit slower.
     
    Shin Shoryuken: QCF, QCF + K
    Changed commands, still has 3s properties.
     
    Denjin Hadoken: HCB, HCF + P Hold P to Charge
    Changed commands. Still unblockable. Changed to Super Art MAX.
     
    Ibuki
    Ibuki went from godlike (NG/2I) too just ugh (3s). While she's around Mid-Tier, she alot of her properties that made her a top tier character. Some of the changes I embrace, because there was alot of things that made her broken in 2I. What's in, what's out and what's changed?
     
    Air Throw: LK + LP In the air
    Reduced to 12 frames from 15 frames.
     
    Oiura Ken: REMOVED
    Really useless.
     
    Ura Maki Geri: B + MK
    Cancelable into Tsumuji and Kasumi Gake now.
     
    Tsuiji Goe: REMOVED
    I hate this move. Alot, it's not the most useful thing in Ibuki's arsenal and has alot of limited uses.
     
    Kasumi Gake: QCF + K
    Some property changes. It's safe to use to pass through projectiles (and certain supers) and it doesn't count as Ibuki crouching when she gets hit. Strength of the kick determines how far she travels and the stronger the kick, the lesser of the invincibilty frames last.
     
    (EX) Kunai: In the air QCF + P
    A little speed increase and cannot be knocked out of the air anymore. It also can be used as a Persuit. Making Ibuki one of the characters in the game without a normal Persuit. Her persuit is also EXable.
     
    (EX) Hien: B, D, DB + K (Reverse Dragon Punch motion)
    A little speed increase and if they are caught up in the air, it turns into an air throw.
     
    (EX) Tsumugi: QCB + K
    A little speed increase and stun increase.
     
    Radia: HCB + P
    Comes out faster and is an unblockable command throw. Increased damage and stun.
     
    (EX) Kazekiri: F, D, FD + K
    In 3s, this is was one of the best wake up moves in the game, right up there with Shoryuken. Still keeping it's integraity. One of the best wake ups in this game, hopefully. Increased the speed of the EX version, slowed down the HK version.
     
    Kasumi Suzaku: In the air QCF, QCF + P
    It has similar SFIII properties, and still does the same amount of chip damage. Increased stun factor and still hits for 18 hits. Interesting note that it can be used as a persuit as well.
     
    (EX) Yami Shigure: HCB, F + P
    Her SFIII:3s SA3 super. EX version has homing properties and comes out faster and deals more stun damage at the expense of much lesser damage
     
    Hashin Shou: QCF, QCF + K
    Her SFIII:NG and 2nd Impact super. Startup has changed to begin with a knee hit at close range or her standing LK then forearm hit, similar too Chun-Li's Houyoku Sen. It's stun and damage have been toned down greatly. Interesting note is that it's ender knocks them straight upward then daigonally and can be SJCed into 2 additional hits (Her J.HP->F+MK air chain), F + HK / B + HK normal as a follow up (1 hit) or an MK Kazekiri for an additional 2 hits.
     
    Yoroi Doushi: QCF, QCF + P
    The armor pericer! It is also unblockable at close range as it is a command throw, but out of throw range it becomes a huge red ball. Damage increased a bit on that, moving it towards an alternate usage as chip damage. This is her Super Art Max.
     
    Elena
    Elena is around mid tier in 3s now. But overall, she'd just need some damage increasing on a few of her moves. Healing has been removed though.
     
    Persuit: U + K
    It's her Mallet Smash animation
     
    Dudley
    Well, with Dudley, his wake up game put FEAR into players. As it is very, very good. So some changes.
     
    (EX) Pursuit: Thunderbolt: QCB + K
    See bottom
     
    Dart Shot: F + HK
    Slowed down a bit.
     
    (EX) Thunderbolt: QCB + K
    From Second Impact, Dudley had a move which was basically a diving Jet Upper. EX version had homing properties. This move is back and also doubles as his Pursuit. EX version has homing properties
     
    That's the end of the SFIII characers. Not alot of changes, but there will be bound to more changes if this project actually got started. I would adjust more accordingly.
  9. Wizard
    -------------
    Character Changes
    -------------
     
    Charges will be done in 1.8 Seconds as oppose to the 2 Seconds. Charge partitioning is back in, as well as buffering from previous SF games. U+P/K or D+P/K results in an extra hit similarly too Pursuits.
     
    Street Fighter II
     
    Well, time for improvements! First off are the SFII characters.
     
    Guile
    Now with Guile in CFJ, he was a hell of a battery character, but what he lacked was a strong offense. He played great defensively, but if you wanted to win with him, you'd have to turtle practically all match. So Let's change some things;
     
    Pursuit: D+K
    Animation is his Standing MK.
     
    Knee Bazooka: B/F+MK
    Let's bring it to CE-Status. In CFJ, it's an alright move but suffers from a lag time that's worst from CvS2.
     
    Reverse Spin Kick: B/F+LK
    Well, it just sucked. Period. So we'll make it a risk/reward type of move, comes out slow but does enough damage.
     
    (EX) Flash Kick: D, U+K
    The EX version hits multiple times.
     
    (EX) Sonic Boom: B, F+P
    EX Sonic Boom has a slightly recovery time, but hits twice.
     
    (EX) Sonic Hurricane: B, F, B, F + P
    Brought back the missing super. The big spinny thing from CvS2. Normal version is a barrage of Sonic Booms, it's EX version is the big spinning disc from CvS2.
     
    Dictator
    A personal favorite of mine. An excellent all-rounded type of character. Not CE quality, but good enough (Upper Mid in CFJ). Adopting the SF2HD philosophy, we'll improve some parts to make him an even bigger threat.
     
    Pursuit: U+K
    Animation is his double stomp.
     
    (EX) Psycho Crusher: B, F + P
    A little more CE flavor for you. LP is safe, MP is somewhat safe, and HP is a wake up killer. Increase the chip damage on it to make it somewhat CE like. EX Version can be used as a reversal and hits 5 times.
     
    (EX) Knee Press: B, F + K
    Can be done as an instant reversal now! EX version can go through projectiles but has a much shorter range and hits 3 times.
     
    Zangief
    Well uh, I dunno. Overall, let's just make him like ST-Zangief.
     
    Pursuit: U+P
    Diving splash!
     
    (EX) Banishing Punch: F, D, DF + P
    No changes, EX version hits twice and excellent for wake up.
     
    Flying Power bomb: HCB, BU + K
    Changed the command too Half Circle Back, Back Up. Reverse Tiger Knee motion. It still has the running start up.
     
    Atomic Suplex: 360 + K
    Added whiff animation.
     
    Spinning Piledriver: 360 + P
    Beefing it up some more for the HP verison, but more lag time on it. Changing the LP version to come out the fastest (4-5 frames) and no whiff animation. Sounds broken? Probably, but LP version will suck.
     
    Final Atomic Buster: 360, 360 + P
    Command is changed so it's bufferable, similarly to Hugo's Gigas Breaker.
     
    (EX) Aerial Russian Slam: QCF, QCF + K
    EX version changes it completely, making it a diving air power bomb into german suplex.
     
    E.Honda
    Mix the best of both worlds. CvS2 and ST Honda!
     
    Pursuit: U+K
    Butt drop D:~
     
    Pursuit: D+K
    Crouching Roundhouse animation.
     
    (EX) Super Hyakkan Otoshi: B, F + K
    EX version comes out faster and knocks upwards then downwards for 3 hits.
     
    (EX) Hyakuretsu Harite: P(rapidly)
    EX version comes out faster and can move Honda forward if you hold F while doing the EX version. Think of it as an EX lighting legs.
     
    (EX) Super Zutsuki: B, F + P
    EX version hits twice and can cause screen knock back for an additional hit.
     
    Ooichou Nage: HCB + P
    This is a feared command throw. Changing it into it's ST counter part (HCB+P) and gains a whiff animation to boot. Still as fearful, but now you'd get punished.
     
    Boxer
    Since CvS2 Boxer is like, crap. ST Boxer is to be FEARED.
     
    Pursuit: D+K
    Downward punch.
     
    Turn Around Punch: PPP/KKK
    Alrighty, what is crap in CvS2, I shall make it FEARED. Up to a 5 seconds, and you'll hear the announcer say it! Depending on how long it's charge the damage is variable.
     
    (EX) Dashing moves in general:
    Speed them up just by a bit to keep constant pressure against others. EX version of either Dash Punch will hit twice and knock back against the screen for an additional hit. Similarly to Q. Low dash punch will hit low then hit mid causing a knock down.
     
    Buffalo Headbutt: D, F + P
    Back to beast status. Quick, can go through fireballs and excellent on wake up. But not unbeatable, as each different strength punch makes him go higher. So LP would technically be his best.
     
    Crazy Buffalo: B, F, B, F + P/K
    As in ST, making it DEADLY. When you have full meter, it will go through any projectile, any. Making mind games alot harder. And it would be cancelable from any of the Dashes via buffer.
     
    Gigaton Blow: QCF, HCB + P
    Changed the command. This is basically a beefed up Turn Around Punch. It's also his Super Art MAX (Level 3). Goes through fireballs and negates certain attacks.
     
    Gouki
    Well uh, let's see. In ST he took damage like a little biatch and did some pretty beast combos but had no super. Let's go back to that! Partly! Shin Gouki is a completely different character, so we'll go to him later.
     
    Shakunetsu Hadouken: HCF + P
    Well, each version does different amount of hits like SF3.
     
    Zanku Hadouken: QCF + P (in the air)
    Changed that the HP version will throw 2 out but he'll stay up in the air longer. No free action.
     
    Hyakki Shuu: F, DF, D + K
    Added to his move set.
     
    Blanka
    ST Blanka with more supers. Nuff said.
     
    Pursuit: U+K
    looks like his Back step Leap. Similarly to Felicia's.
     
    (EX) Rolling Attack: B, F + P
    EX version hits multiple times.
     
    Vertical Rolling: D, U + K
    Can be used as a reversal.
     
    Back step Leap: B, F + K
    Additional overhead properties.
     
    Sagat
    King of Muy Thai! Toned down bit though.
     
    Crouching Roundhouse:
    TONED THE HELL DOWN.
     
    (EX) Tiger Shot: QCF + P
    HP will get faster boost/slower recovery time. LP will get slower/fastest recovery. EX version launches two fireballs.
     
    (EX) Ground Tiger Shot: QCF + K
    HK will get 37 frames (like CE-Sagat). EX version launches two fireballs.
     
    (EX) Tiger Uppercut: F, D, DF + P
    HP will get ST-like properties. EX comes out faster and hits 5 times.
     
    Tiger Cannon: QCF, QCF + P / QCF, QCF + K
    P goes high, K goes low. K version goes slower then the P verison.
     
    Tiger Genocide: QCB, QCB + P
    Changed command. 8 Hits Tiger Upper ender instead of 6.
     
    Shin Gouki
    The same as his CFJ counter part, except he takes 2.5 times more damage then before.
     
    Street Fighter III
     
    SF3 needs ALOT of work. Nearly all of the existing characters are very dependent on meter. Let's change that. Overall changes to all characters is that their faster then before and charge partitioning is back in.
     
    Alex
    He's partly dependent on meter sadly. He's considered lower mid I believe. Buffing will come all around. This time, he will closely be like his 3s counter part.
     
    Pursuit: U+K
    Double stomp!
     
    Spinning DDT: HCB + K
    It's back! It still has it's 3s properties though.
     
    Power bomb: HCB + P
    Sped up, LP version comes straight out, no whiff animation and is unblockable now.
     
    Hyper Bomb: 360 + P
    Major change here is that it's going to come out as quick (or quicker) as Gief's Final Atomic Buster super, and like that super, it will do mad SPD like damage. Although it will be whiffable.
     
    Stun Gun Headbutt: QCF, QCF + K
    Changed slightly. It doesn't begin with a flipping attack anymore, hence it's not unblockable at the right range. Instead it becomes a Flash Chop into his F+HP Headbutt command normal, the initial chop is blockable, but the grab after it isn't.
     
    Chun Li
    mmm delicious legs! Chunny in CFJ is considered to be one of the worst characters in CFJ. So we'll buff her up back to her 3s counter part! But we'll have to make a few changes...
     
    Pursuit: U+K
    It's her stomp! How imaginative!
     
    Standing HP: HP
    This is something that beats out everything (nearly) everything in 3s.
     
    Crouching MK: D + MK
    Slower then 3s, but still usable. Don't want to make it completely useless, however I don't want it to be a powerhouse either. Still cancelable into Hyokousen!
     
    Yoku Senkyaku: F + HK
    3s properties. Still possible to link a super into it. Same properties are her standing HK.
     
    Hakkei: B + HP
    What made this so good was the fact, it could beat things up close. Tweaked a bit so it's a tad bit slower to come out, but still has all it's uses from 3s.
     
    Souren Shou: B + MP
    Her double slap from 3s. Sped back up to it's 3s form and still has it's uses.
     
    (EX) Kikouken: HCF + P
    Back to 3s! Each punch variation fades out while the EX version travels the whole screen.
     
    (EX) Hyakuretsu Kyaku: K (repeatedly)
    Also returning to 3s form. EX version is more tuned to be used on wake up to beat moves.
     
    (EX) Spinning Bird Kick: D, U + K
    3s form as well. EX version will be more useful as a wake up counter now.
     
    (EX) Hazan Shu: HCB + K
    3s form. EX version knocks down.
     
    Tensei-Ranka: DB, DF, DB, U + K
    Brought back and changed commands. Perfect as an anti-air super, extended range as well.
     
    Urien
    No changes except charge buffering should greatly increase his offensive uses, thus making him similar to 3s.
     
    Yun
    No changes, but overall speed will be increased to be 3s-CvS2 mix.
     
    Ryu
    What about Ryu? Well that's for another post.
  10. Wizard
    -------------
    Characters
    -------------
    One of the biggest complains was the character roster. Sure with a 4 characters for the 5 games + Ingrid + Pyron & Gouki you'd expect a little leeway. But no, the cast was critizied for the lack of old favorites. Such as Ken and Morrigan. So we'll keep the original cast! Make a proper menu selections screen! But there will definately be some improvements all around. Increasing the cast will lead to certain balance issues, but first and for most is to improve the cast. Game changes will come at a later date.
     
    So we have the core group of characters, but here will be the changes (as noted in bold)
     
    Street Fighter II characters
     
    * Guile
    * Dictator
    * Zangief
    * E. Honda
    * Boxer
    * Gouki
    * Blanka
    * Sagat
     
    Why Honda, Boxer, Gouki, Blanka and Sagat?
    Since we have Shin Gouki, normal Gouki is a shoe in. It was hard to place some characters, but ultimately I choose Headbutt, Boxer and Beast. Boxer, Beast are SFII staples, Honda as a choice was hard as I also wanted Sim, but ultimately I chose Honda for one reason, and one reason alone. The stare.
     
    Street Fighter III characters
     
    * Alex
    * Chun-Li
    * Urien
    * Yun
    * Ryu
    * Ibuki
    * Elena
    * Dudley
     
    Why Ryu, Ibuki, Elena and Dudley?
    I consider SF3 Ryu to be the best Ryu out of the whole series. He has a soild moveset and really shows how he advances as a character. Ibuki and Elena are both SF3 series original women, they deserve a spot along side predacessor, Chun-Li. Dudley and Boxer dream match is something of a personal thing I want to witness. Finesse vs Brute Force.
     
    Street Fighter Alpha characters
     
    * Guy
    * Karin
    * Rose
    * Sakura
    * Gen
    * Cody
    * Cammy
    * Juli
     
    Why Gen, Cody, Cammy and Juli?
    Gen is the old man, if there was an SF1 section, he'd definately be in it. But alas he is not. He represents the past in full form when you see his pupil, Yun in action. Cody is the counter balance to Guy, making him the 2nd Final Fight character in this list thus far. I choose Alpha Cammy for several reasons, I like blue, she's 16, and I don't want to bother making a new sprite based on her SF2 incarnation. The addition of her Dive Kick brought new gameplay prespective to many players who picked her up in Marvel 2 and CVS2. The addition of Juli is rather a strange one if I say so myself. Sticking with a gameplay plan that she is classic "ST" Cammy, but with tons more range. And she has big boobs.
     
    Darkstalkers characters
     
    * Anakaris
    * Demitri
    * Felicia
    * Jedah
    * Hsien-Ko (Lei-Lei)
    * Rikuo (Aulbath)
    * Donovan
    * Morrigan
     
    Why Hsien-Ko, Rikuo, Donovan and Morrigan?
    Hsien-Ko has always been a favorite of mine. A good mixture of seriousness and playful wit. Rikuo was a difficult choice, between him and Q-Bee it was hard, but I chose him due to his uniqueness over Q-Bee. Donovan, the lone buddhist dhampire monk, but not as we remember him as. Some rather interesting changes to come later! Morrigan, my lovely green haired succubus has returned, but like Rikuo, a hard choice between her and Lillith. I chose Morrigan over Lillith due to popularity. Even though I like my lolis.
     
    Red Earth characters
     
    * Leo
    * Hauzer
    * Nool
    * Mukuro
    * Lavia (Luan)
    * Tessa (Tabesa)
    * Kongou
    * Mai-Ling (Tao)
     
    Why, why, why!?
    So now we have all 4 Red Earth heroes. But in addiontion, we have the oni Kongou, who looks like a more angry version of Kusagedo from SamSho and Lavia, the harpy. A good balance I say.
     
    Other characters
     
    * Ingrid
    * Strider Hiryu (Strider)
    * Jill (Resident Evil)
    * Linn Kurosawa (Alien vs Predator)
    * Maki (Final Fight)
    * Captain Commando (Forgotten Worlds)
    * Ruby Heart (Marvel vs Capcom 2)
    * Hayato (Star Gladiator)
     
    Why those guys?
    Interestingly enough, it was a hard pallet to choose from. In the end, I went with ease that nearly everyone was already animated. Hiryu is a staple Capcom character, as with Captain Commando (hence the CapCom). Maki is a fine choice I believe, she also the 3rd Final Fight character, and we have all 3 main FF heroes in the game Ruby Heart doesn't get enough attention I find, she was an interesting design in Marvel and I got some gameplay changes up my sleeve for her. Hayato was a hard choice, as it was either him or Jin (from Cyberbots). I like both characters and both series their originally from don't get the attention they truely deserve, to balance out the 8 Factor amongest the playables, Hayato over Jin for representing 3D. Jill, sweet hard edge girl Jill, she has an interesting moveset, but that's going to change Finally, Miss Linn. AvP was a sweet game, and Linn was by far the most technical character in all of Beat em Ups at the time with a decent varity of moves to do, complete with the complexity. She is probably the only character I'd like to create out of scratch.
     
    End Boss characters
     
    * Pyron
    * Gill
    * Scion (Valdoll, from Red Earth/Warzard)
    * Shin Gouki
     
    Yo, why more bosses?
    I'm tearing a page out of SamSho5SP. You gotta beat these guys in a row getting some good crap to get to get to the next guy. Gill is an almighty force to be reckoned with, Scion is interesting, he can be considered a retarded power up version of Anarkis, but beyond that, I hope to give him some really wacked out crap. Shin Gouki is our big man. Unfair, broken, hell of a time to beat. Perfect for this
     
    The roster is a staggering 52 characters! Ungodly even, this makes it look like a King of Fighters roster! But I hope something like this can be made. Complete with my ideas of gameplay changes. Next update will cover character changes in different sections, this is HELLA big.
  11. Wizard
    -------------
    Introduction
    -------------
    Well, because alot of people didn't like CFJ in general. I've decided to "create" a MUGEN version of the game. Although my plan is to really just make music and balance adjustments, as I want to recruite 4-5 (or more) others for character ripping and editing, background making and balancing. Since the original game took about 19 people (well 14 if you don't count the band used to make the music) to develop the game in the span of a year.
     
    Adressing some issues with the cast, balancing and gameplay systems. While balancing is decent, it could use work due to the fact it's based on match ups. Cast would definately have some additions, although I don't want MvC2 nor CvS2 proportions, a quiet sizeable cast will be nice and weed out any balance issues in between. Will try to keep new characters down who don't have sprites. Maybe 2-3 "new characters" with the rest returning from previous games that were used in CVS2-SF3-MvC2-CFJ.
     
    No JOJO Characters. They aren't Capcom.
     
    Gameplay system will be covered in the next section!
     
    -------------
    Gameplay
    -------------
    What's the plan? A unified, overall fighting system. Mostly based around P-Groove and 3rd Strike system, but more refined and including some selected choices from the other systems.
     
    What's out: Everything except ...
    What's in: 2 on 2 Battle, Dashing/Running, Parrying, 3 Stock Supering, Super Art MAX (Level 3 Only Supers) for everyone, tactical rolling, EX Specials & Supers (Only certain characters), Alpha 2 Custom Combo-Style and Vampires' Pursuits Hits.
     
    Universal Stuff; (ripped most of the notation from previous blog post)
    Six Buttons (LP MP HP/LK MK HK)
    *(n) is neutral on the stick
     
    Throw | LP+LK+→ or ← or (n)
    Throw Tech | LP+LK
    Dash/Run (Character depending) | →,→
    Dash Back | ←,←
    Super Jump Cancel | ↓,↑
    Parry (Air & Ground) | Tap →
    Block | Hold ←
    Pursuits | ↑+K or ↑+P
    Tactical Recovery | Hit ↓ As you touch the ground
    Taunt | HP+HK
    Universal Overhead | MP+MK
    Variable Combo Acitvation | HP+MP or MK+HK
     
    3 Stocks is like Ingrids, but it takes a page out 3rd Strike. ES/EXing uses some meter and all 3 act like the same super, except each super level does different damage. So you can still do Ryu's Shinkuu Hadoken, but it will do more damage then an EX version, but only by a bit because it's a L1 Shinkuu Hadoken (L1 5%-L2 10%-L3 15%). That kind of deal.
     
    Pursuits are ripped from Vampires' series of games. It is a follow up attack to be used when you have them knocked down. Some will be bad, some will be good. Although I don't know whose will be good or bad!
     
    Variable Combo! Also known as Custom Combos, is an idea of having everything cancelable, well NEARLY. Instead of making it like A3 or A-Groove. I've decided to make it based on Alpha 2. Short burst of speed with all normals. It's practically a universal Genei-Jin. Except it only lasts for a short time, a shorter time then A-Groove, V-ism and Genei-Jin. A2 CC for life!
     
    Part 2 this weekend. Covering characters!
  12. Wizard
    http://img516.imageshack.us/my.php?image=i...tq0mfpcwsa4.jpg
    http://img403.imageshack.us/my.php?image=i...rbgys0leab9.jpg
     
    New games in bold.
     
    Arcana Heart 2 - 1 on 1
    King of Fighters `98 Ultimate Match - 1 on 1
    Hokuto no Ken - 1 on 1
    Super Street Fighter II Turbo X - 2 on 2
    Melty Blood Act Cadenza Ver b.2 - 2 on 2
    Tekken 6 - 3 on 3
    Guilty Gear XX Accent Core - 3 on 3
    Viruta Fighter 5 Ver C - 3 on 3
    Street Fighter III - Third Strike - 3 on 3
     
    Arcana Heart 2 replacing Arcana Heart FULL
    King of Fighters `98 Ultimate Match replacing King of Fighters `98 Dream Match
    Hokuto no Ken replacing Soul Calibur 3 ARCADE EDITION
    Super Street Fighter II Turbo X replacing Hyper Street Fighter II: Anniversary Edition
    Tekken 6 replacing Tekken: Dark Ressurection
  13. Wizard
    well I moved on, life is much betta, on to bigger things, because i hustled for eva, we cut the life short, because we thought it was cleva, it's all about the family, stay soild foreva
  14. Wizard
    Your Discbox has been despatched.
     
    inrainbowsmailroom to me
     
    Hello,
     
    Just to let you know…
     
    Your “In Rainbows” discbox has now left w.a.s.t.e. in the UK
     
    You can expect delivery of your discbox in the following estimated times.
     
    UK 1-8 days
     
    Europe 1-14 days
     
    Rest of World 5-18 days
     
    Wherever possible (especially to customers in the USA), we’ve sent these by road and sea.
     
    December is a busy time of year for postal services globally, so please be patient.
     
    We thank you for your custom and hope you enjoy your discbox when you receive it.
     
    Best wishes.
     
    us @ w.a.s.t.e.
  15. Wizard
    Irony that I WAS going to post #3 today but my computer ended up going kaput.
     
    I'm posting this on my sister's and now on a mission of recovery to check if drives work.
     
    I fear for my music, movies, games and pornography.
  16. Wizard
    #2 – Fury of Her Wind.
     
    As the days (and her age) passed and she went to school, she excelled in all her subjects, language, weather and physical training. But she didn't have a lot of friends, well not a lot of noble friends. Her friends were commoners who had gotten scholarships at her school. She had far more in common with them then with the high class snobby nobles. While being an excellent student, she wasn't exactly model. She was a trouble maker, someone who'd want to have fun...
     
    “Arilia get back here!” One of her teachers call out as she runs down the halls holding an enchanted wand. Suddenly she crashes into Esravash!
     
    “Ow, ow, ow, ow, ow!” she scours after being knocked down on her behind.
    “Eisi o kolol saes caer eindral Arilia?”
    “Seler`! Umm, maybe...” she says hiding the wand behind her back.
    “Thank goodness you stopped her milady. She took an enchanted wand from one of the secondary classes.”
    “It is not a problem.” she says taking Arilia's hand.
    “I'll take her now to her wind spell training.”
    “Yes milady.” the teacher says respectfully bowing.
     
    They walk down the hallways towards the safety of the back field of the school.
    “I'm sorry if I'm such a problem seler`.” she says frowning.
    “Your never trouble. I love teaching you and training you. Your my seler` after all. Always remember, seler` first, heir of Lyrandar second ok?”
    She nods at Esravash as they arrive at the back open green fields of the school.
     
    At the end of the field was standing a woman and several guards. As they approached her the guards moved out of the way.
     
    “We have a special guest today Arilia.” as they walk closer to her.
    “She's the queen of Aundair.” as they reach her.
    “Princess Kiri ir'Dylna...” as Arilia puts out her hand to greet the Princess.
    “Arilia d`Lyrandar, or should I say Arilia Minyatur?”
    “Either one is fine Princess Kiri.”
    “Well isn't she mature and polite. Unlike other people.” she says chuckling a laugh and smiling.
    “Did you just call me 'immature' Kiri?” Esravash says back at the Princess as she laughs.
    “I believe you two should be showing off your skills.” She says at Esravash, obviously annoyed at the Princess' teasing.
     
    Arilia and Esravash take their stances in the middle of the field, doing elegant movements similar to ancient arts as the wind breezes with the fragrance of the sweet trees. It's warmth engulfs the the whole school with the students and teachers a like become one with it's calm movements.
     
    “Amazing. Simply amazing.” The Princess mutters, that itself, her voice is carried into the wind and is herd by the young Arilia, who opens her eyes and smiles at the lovely princess.
     
    “Arilia, a small spring shower around us. Follow my movements” Lady Esravash tells the young half-elf as they both in sync move their bodies to the wind that blows, bringing forth a soft spring shower to pass by the area.
     
    “She's doing this to spite me” The princess says as she lets out a grin aimed at Lady Esravash.
     
    “Seler`, can we make it feel like 'Mestaes os jhyli' now?”
    “Go ahead my elle seler`. Let's make it a summer to remember!”
     
    Arilia changes her stance and the winds change with her. The spring rain disappears and she calls a fairly strong wind from the east as Esravash calls one from the west. Their winds collide in a thunderous fury canceling both out. The thunder frightens everyone on the school grounds. But the after effect is something very pleasant. Without breaking their concentration, both Arilia & Esravash's movements become in sync and the return of their calm and elegant dance returns with a perfect wind with the sun shining brightly and a very earthly aroma filled the air.
     
    “Esravash, this child is certainly something.”
    “Of course she is. She's my seler` after all.” she quips back.
    The princess walks up to Arilia and puts a hand on her shoulder.
    “Take care of Esravash. Since I am human, she'll outlive me by a long shot, so remember to make fun of her for me alright?” she says winking at the young half-elf as she nods her head.
    “Hey, don't teach her bad things!”
    “Aren't you already teaching her bad things?”
    “Why you...!”
     
    Just as they are about to get into a scuffle, one of her entourage whispers to something to her ear.
     
    “I'm afraid we're going to have to settle this another time my dear friend. I hope to see you soon Arilia, maybe you can call me seler` too the next time we meet.” She says as both women hug each other and say their goodbyes.
     
    “She's very nice. I hope to see her again seler`.”
    “I hope you two have as much fun as when your with me.”
     
    Chapter notes:
    *”Eisi o kolol saes caer eindral”: “Are you giving them hell again ...?”
    *“Mestaes os jhyli”: Summer of love
    *elle seler`: lit. little sister.
    *seler`: sister
    _____________
     
    Wizard blog: Every Wensday! Watch out for new new chapter ! D&D campaign is going well, it's kicked off it's first arc, Battle for Verge, the juicy bits are beginning, enough of the character development!

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