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Agozer

1Emu Veteran
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Everything posted by Agozer

  1. Devil May Cry 3 OST
  2. Wouldn't be the first time Microsoft took someone else's name for their product.
  3. Yes, it's possible to play it without problems. At least, I have been able to.
  4. Well, there is a lot of gaming news. If you ask me, tht kind of news goes hand in hand with emulation news, at least in here.
  5. Molotov Cocktails anyone?
  6. You seem to know the brand quite well, is there something you need to tell us? What? You don't know Pampers when you see one?
  7. The video clip showing actual gameplay was cool, but it was made faster for obvious reasons.
  8. Cool. I still prefer my PAL Kingdom Hearts over the emulated one. But progress is always a good thing.
  9. I happy about the fact that Talim and the other "old-timers" are still in the roster. Talk about fanservice. That stage with the raft flowing down the river pays homage to the original Soul Edge/Blade nicely.
  10. Yes, Mr. G is very serious when it comes to stuff about Seinfeld and Kramer alike.
  11. Well, at least according to that vidoe on the first page, the team has really put some effort into designing the system. Awesome how the type of clothes affect the character's personality... and those interactive cutscenes are a big plus for me. Soul Calibur II only had one cutscene before the second-to-last fight.
  12. What? Who's comics or movies? Just ignore everything suvo says. He is a class act, numero uno, goddamn MORON! That's what I figured.
  13. This is just too cool for words. Create a Fighter must the the best thing this series has ever seen. I'm so getting the game, even if it would cost an arm and a leg.
  14. Oh damn, I feel so dishonored now.
  15. Here's what's new: ALL: ZSNES now decodes shift-jis headers correctly... but the font is still limited to 5x5. [grinvader] ALL: Improved loading of small ROMs. [Nach] SDL: New resolutions for SDL port. [Aerdan] SDL: Optimisation to frame draw code, only draw frames that change. [pagefault] SDL: Optimized pagefault's draw frame code. [Nach] SDL: Updated configure CPU detection (still terrible for Athlon non 64 CPUs though >_<). [Nach] SDL: Put in object converter to convert NASM ELF32 output to ELF x86-64. [Nach] SDL: Made x86-64 get -k8 Optimization, Intel CPUs can go jump in a lake for now.[Nach] SRC: Removed duplicate code. [Nach] SRC: Changed strcpy() to memmove() in filename change because destinations can overlap. [Nach] SRC: Fixed looking for data all over the place on files which are too small. [Nach] SRC: Make sure MSVC knows it's running on Windows. Have MSVC clean up it's worthless object files after itself. [Nach] SRC: Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools. [Jonas Quinn] SRC: New tool in. New ignore for tools, so that cvs stops yapping. [grinvader] SRC: New tool used. Also, silly variable names removed from source. [grinvader] SRC: 'spcRam' -> 'SPCRAM'. Prerequisite for new SPC stuff. [grinvader] SRC: Fixed the rampant GCC4 warnings. [Nach] SRC: Made generated files use proper signs. [Nach] Not available from 1Emulation server yet, in the mean time head to http://www.ipherswipsite.com/zsnes
  16. GameCop just likes invite a lot of people to the official channel and then luring them into joining the forums.
  17. His skintone is not very even, if you know what I mean.
  18. Altered Beast. Everyone knows that game.
  19. What? Who's comics or movies?
  20. Except that some games were never released on the Neo-Geo CD. Give it a little more time and you see better MAME builds for PSP. Remember, this is only the first wave of emulators to hit the PSP.
  21. That's most likely the Samurai Shodows V hidden character/boss hack set. As for what the password is, I don't have a clue. Why do people even put passwords in these achives is beyond me.
  22. Most of the Dreamcast CD images, while appearing to be well over 700MB, do fit on one 700MB CD-R.
  23. Soooorrry, how does chubby sound? No wavy lard?
  24. Formatting = erazing everything and writing a new filesystem. So yes, deleting every save on the VMU yields the same result as formatting the VMU. As for Bleem, I'm the wrong person to help you on that.
  25. God, they're still working on it? I wonder who will buy it?
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