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Xeon

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Everything posted by Xeon

  1. no. just dont download it. its not any different than the one we have now.
  2. its the same dump we all have, only some fag put his name on the P ROMs ("Jimmyi").
  3. also the ROM is stolen, meaning unintentionally released (which isnt half-bad on our end ). can anybody even expect help from someone they've stolen from?? i dont think so. lets just get our asses working on the ROMs (though ive no clue now what to do next - i dont think working in 1MB chunks can do the trick).
  4. KI got some looping combos so i wouldnt be surprised if thats not yet an Ultra. heck i managed to perform some of them (reaching 60+hits i believe) ON THE GAMEBOY VERSION just consider the GB control limitations compared SNES KI, then...you know
  5. FBA is open source. wanna try converting the MAME code to FBA ones? I wouldn't be converting anything... but I'm but I am 90% sure that the reason kof2003 won't work on other emus is because it uses different rom banking. The rom banking is part of the driver. All emus use drivers, but the newer ones allow you to add in new dats, and they are coded to use this information in drivers. If you've ever seen a driver, it contains all the info a dat file does, but there is extra stuff, mostly programming. If I could get ahold of the source code to Nebula or Kawaks, I could add in a separate internal driver for kof2003. I would have to add a separate one... if I modified the existing one, it would be almost guaranteed to work, but instead of kof2003 being the only game that wouldn't work, it would then be the only one that would. I'm pretty sure that adding a seperate internal driver, either just like you would in mame, or coding it to take its crc's etc from Nebula\kof2003romdata\*.dat would work; I'm pretty sure that the original code makes it create drivers, taking it's crc's and such from Nebula\romdata\*.dat. yes i know about the banking thing, im just a greedy FBAer FBA would be on the same status as MAME if only more people can work with it (obviously not). so far the only banking driver i found that was said to work with FBA was for CTHD2003.
  6. FBA is open source. wanna try converting the MAME code to FBA ones?
  7. that 72MB Garou is encrypted. you mean EGCG has support for encrypted ROMs?
  8. hmm.....underground.... i have played Septerra Core and Gorky17 for the PC. SC is a classic RPG and Gorky17 (called Odium in the US i believe) is a chess type strategy game. i liked those games and i wouldve loved them if i werent a lazy nut
  9. Shonen Knife - Top Of The World just to check left and right channels of my aging speakers
  10. Garou is natively supported in all current emus (including Kawaks). no hacks required.
  11. i am not sure about this. once the correct driver is worked out.those who compile MACmame should be able to ge it to run. maybe with some changes. youre right, MAME code is portable. however, im trying to show him what he can expect later. judging by his post, you can clearly say he cant compile for his own (rom renaming?) and since majority here uses any Win32 MAME (Windows in itself actually), thats how i got the conclusion that only Windows users may get to enjoy the game in MAME.
  12. its something in your PC as im sure as hell ive never encountered anything virus-related with any version of Kawaks.
  13. play in arcade mode and if possible, enable freeplay. console mode always defaults at 4 credits and untouchable at that.
  14. i wish i could play the damn thing now, but judging from my arcade experiences (which isnt much btw), everything feels heavier than usual, but the gameplay is still surprisingly fast (probably because of the timer). something tells me i would need some "getting-to-know-you" sessions with this game.
  15. you will not be able to play KOF2k3 on MacMAME because KOF2k3 uses a special banking technique that only the emu that came with the ROM can play it (just like Metal Slug 5 did). it is currently being figured out as i type this but more than likely it would only benefit Windows MAME users. rom renaming more than likely wont cut it.
  16. just a little question. is anything of the "early released" files actually used in the ROM we have now?
  17. yeah, i guess. Progear no Arashi is a 2001 game as far as i know. there may be others but i have no clue on them. btw, Hyper Street Fighter 2 arcade was rumored for an Arcade release (and on the CPS-2 hardware as well) unlike the Neogeo scene, next to nobody can hoard this game as only Razoola (and company?) has the ability the decipher the encryption tables for CPS-2 games. if the rumor is true then expect to see this game on your CPS-2 emu 5 years from now.
  18. its a kawaks with loader that supposed plays kof2k3. the CRCs in the asr.dat doesnt match anything of what we have now. must be one of those "KOF2k3 emus" back when the ROM isnt even out.
  19. im sure there are a lot of people who can help the arcade emu scene, but come to think of it how many are "qualified" to actually help on do some devotion to it? theyre completely different hardware. CPS1/2 being emulated doesnt justify CPS-3 being close. i always thought the main problem of CPS-3 is the encryption of games much like in CPS-2. i seriously dont think so. ever wondered why there are millions of people want CPS-2 emulation yet only Razoola and a few others gave way to it? where are the geniuses that time? why did CPS-2 emulation took a long way? FYI, CPS-1 was fully emulated that time. if ever that KOF2k3/CPS3 scam was real, id go for Razoola's path as well. people who can help the community arent that many, and people who have devotion to it are rare. call me an ass or anything but they will always get my respect just for that. besides, why wait for another person who can "do the cracking" when someone who can already exist?
  20. about Terry's Stage in Garou, those are called Raster Effects (consider it as a special hardware technique for drawing background effects), older emus like Kawaks and NRX doesnt support Rasters so youre seeing that effect. play it on MAME, FBA and Nebula and youll notice that the scrolling will run smooth again. no clue why it happens on Shadow Dancer though, i dont have the game.
  21. in laymans terms, just consider them as essential files so you could play your CPS-2 ROMs on emulators. without them, your ROMs are useless.
  22. hmmm...whatever, i seem to have been fooled in the end run. apologies, if i made any misunderstanding. i had my fun watching this wicked twist. its kind of wack now.
  23. no, im a lazy bastard no actually i wish i could, im getting queasy just looking at those sites. other than that i have no clue on places to look for other than billyjr's (no news, i havent checked the forums though)
  24. yeah, just keep scrolling down and youll find the jap post. but like i said it was also posted on the link you mentioned.
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