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vbsms+ v3.0 released!


After nearly two years of complete inactivity, I'm releasing a new version of my open source Sega Master System/Game Gear emulator to the public today. This version is a vast improvement over its predecessor and I hope everyone enjoys it. If anyone would like to help out on future versions, feel free to contact me. I'm also looking for people to send in their Pro Action Replay files! Anyway, below is from the changelog.txt file...
version 3.0 (10/9/08)
- added frame-by-frame advancing [olaf]
- added preliminary sound and related options [vbt, olaf]
- added the game gear's palette [parasyte]
- added region detection/switching [parasyte]
- added rapid fire unit emulation [olaf]
- added avi movie recording (no sound) [olaf]
- added pro action replay emulation [olaf]
- added showing of the loaded rom's filename in the main window [olaf]
- added fast forwarding [olaf]
- changed palette to precalculated [vbt]
- changed around some menus, text, and shortcut keys [olaf]
- changed folders to be created in "folders" folder [olaf]
the new official homepage of vbsms+ is http://olaf.arc-nova.org.
I want to thank vbt and Parasyte A LOT for their help, thank you guys! You can visit the official homepage by clicking here, or simply download the new version by clicking here. Enjoy!
MisfitMAME 0.127.B released

Arcade emulator of things MAME doesn't emulate..
0.127.B--------
Released on Oct 9, 2008
Based on MAME 0.127
Source changes
--------------
Removed non-working games.
Invaders
- Adjusted the red area of the layout precisely
Invader's Revenge
- Added watchdog
- Added Documentation
- Identified all inputs and outputs
- Identified all sound codes
Neogeo
- fixed crash with fr2cd and fr2ch (broken since 0.127)
Pacman
- mspacii - fixed (broken since 0.127)
- pm4n1 - fixed
- pacman25 - fixed colours
- pacmulti - fixed bug where if you died on level 1, you couldn't advance to level 2
- multipac games that have a menu - the sound is now muted when F3 is pressed
- multi10/11/13/14/15 - F3 works properly now
pgmdemo, pgmfrog
- fixed empty rom region warnings
Games Added
-----------
invrvng2 (Invader's Revenge (set 2), by Zenitone-Microsec)
jpmmunch (Muncher, bootleg of Puckman, by JPM)
pgemeni (P-Gemeni, homebrew, by Blastar)
pacgent (Pac Gentleman, hack of MsPacman, by Scott Lawrence)
phoenix2 (Phoenix2, bootleg, very similar to Batman2)
searthie (Super Earth Invasion (set 3), clone by Electrocoin Ltd)
starfgh2 (Starfighter II, bootleg of Pisces)
tst_wow2 (Wizard of Wor test rom ver 0.2b, by David Turner)
ultrainv (Ultra Invaders, bootleg of sicv)
Games Removed
-------------
wmg, f3demo, neopong, npong10, spacwarp, beast (not working)
Existing phoenix2 was renamed to phoenixd.
tst_wow was renamed to tst_wow3.
http://www.mameworld.info/ubbthreads/showf...;view=collapsed
OR
ClrMamePro 3.119a released

Rom Manager
What's new recently?
- fixed: sets with >1 chd list these chds wrongly as missing if chd region type is disabled
- fixed: dir2dat cancel doesn't work during a lengthy hash calculation
- misc: prefered scanner archive type is detected from rebuilder settings if no sets at all exist
- misc: don't allow setinformation load/unload file during an active scan
>> Get it HERE.
DEmul 0.4.8 WIP released

Dreamcast emulator
DEmul 0.4.8 WIP
Changelist:
New OpenGL plugin (gpuOGLv3). For proper plugin functionality - you should install latest video drivers (especially if you are ATI card owner).
gpuOGLv3 features:
- better polygon sort methods (still not provide perfect results). You can disable this feature for whole list and transparent polygons cause several games still works better without sort
- blend and shade functions
- fragment and vertex shader (offload calculation from CPU to GPU)
- apply fog per textures
- multiple screen resolution (needs restart)
- screeshots (PNG, JPG)
- mipmap textures
Fixes in other plugins:
- buggy polygon cache
- texture cache rewritten
- polygon params passes through TA with Intensity mode 1, 2 (Thrigger Heart Exelica)
- invisible polygons culling
- removed redundant GPU calls
General changes:
- GDR read synchronized with CPU and reduced to 1mb/sec (RE:CV "tiger head" fixed, credits to drkIIRaziel)
- fixed invisible bullets error in second chapter of Ikaruga (another credits to drkIIRaziel)
- added recent NAOMI romsets (all old handmade romsets are gone)
- fixed different dynarec, code invalidation and counters bugs
- fixed most of memory leaks
New GDR plugin gdrCHD.
It supports Compressed Hunk of Data (CHD) format (great thanks to MAME project). ".GDI" images can be converted to CHD with "chdman" tool from MAME project (e.g. "chdman -createcd my.gdi my.chd"). This conversion will add some redundant sectors between image tracks so it`s better to write your own ".TOC" description and feed it to "chdman" utility. Both methods will produce functional images the difference is only in size (quick ".gdi" to ".chd" conversion is a bit larger than handmade ".toc" to ".chd").
Not implemented & bugs (TODO list):
- render to texture (we already know how to implement it. but still fights with FBO on ATI cards. If we lose battle with FBO then we will switch to pBuffer technique)
- render framebuffer
- wrong texture filter in shader (noticable in Ikaruga. We will investigate this issue)
- multisampling
>> Get it HERE.