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Mame 0.127u8 related releases

This list shows the latest version of emulators (and files) that are being updated on a regular basis.
The next release will be 0.128.
EMULATORS
=========
SDLMAME for OS X Universal 0.127u8
MAMEXT32 0.127u8, MAMEXT64 0.127u8 and MAME Plus! XT 0.127u8
ThunderMAME32+ MAME32Plus! VER.0.106X (2008.9.23)
DATS
====
Story.dat / mamescore.ini / default.el (constantly being updated)
Mameinfo.dat, MAME32 Category-, Version and Alltime inifiles 0.127u8
Japanese Game List and Language Pack 0.127u8
Unofficial Command.dat 2008-09-20
AGEMAME
=======
- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
Xfire 1.99 released

Release notes for 1.99 - October 13th, 2008
- Improved handling of chat room and voice chat invitations in Xfire In-Game.
- Added special type of chat room for discussing your live video broadcasts.
- You are always the administrator of your own chat room.
- Improved the interface to edit your settings on the web site.
- Fixed a crash with *alpha* live video broadcasts.
- Fix some keys leaking through Xfire In-Game to a game.
- New games supported: Romance of the Three Kingdoms XI; Pure; Source SDK Base: Orange Box; Lego Batman;
Strong Bad's Cool Game for Attractive People Episode 1: Homestar Ruiner; Civilization IV: Colonization; Perfect World International; Multiwinia;
City Life 2008; King's Bounty: The Legend; 1701 A.D.: The Sunken Dragon; The Suffering;
Russia's Army; Atlantica Online; Men of War Beta; Ultima Online: Kingdom Reborn;
Pro Evolution Soccer 2009 Demo; Sacred 2 - Fallen Angel
>> Get it HERE.
Mame 0.127u8

http://mamedev.org/updates/whatsnew_0127u8.txt
MAMETesters Bugs Fixed------------------------------------
- 02522: [Graphics] cubeqst: Cubequest showing its laserdisc footage under black regular graphics in demo. (Aaron Giles)
- 01867: [DIP/Input] plygonet: Duplicated Inputs (R. Belmont)
- 01716: [DIP/Input] backfire, backfira: Coin 1+2, Service1 and Service Mode mapped twice. (Couriersud)
- 00106: [DIP/Input] le2: Impossible to reload. (R. Belmont)
- 01708: [DIP/Input] stargrds: stargrds duplicate inputs (Couriersud)
- 02532: [DIP/Input] lunarba1: Unable to locate input port 'DSW2' (Aaron Giles)
- 02533: [Crash/Freeze] nbapbp: CPU audio: PULSE_LINE used with level-detected IRQ 1 (Aaron Giles)
- 02530: [Crash/Freeze] Various: Assertion in cpuint.c (Couriersud)
- 01821: [Crash/Freeze] lohtb2: Game stops at PCB test (Couriersud)
- 02529: [DIP/Input] catch22: Credits do not register in game. (Couriersud)
- 02528: [Core] xexex and clones: Game checks halt with "VERSION ERROR" (R. Belmont)
- 01447: [DIP/Input] propcycl: Analog input roll over problem. (R. Belmont)
- 02211: [sound] soldivid: missing music (R. Belmont)
- 00978: [Graphics] columns2: There is some garbage on the place where you drop the 2 small squares at the bottom, after the Game Over image drops down. (David Haywood)
- 02521: [Color/Palette] ichir and clones, tantr and clones: Some colors are missing and other graphics errors (David Haywood)
- 02511: [Crash/Freeze] dkong: Donkey Kong crashes after quiting. (Aaron Giles)
- 02512: [Misc.] dkong: Artwork and gameplay area are getting squished/distorted. (Aaron Giles)
Source Changes
---------------------------
Updated Dip Switches and Inputs for 'yesnoj' (taito_f2.c driver). [stephh]
Fixed several things in the jalmah.c driver: [Angelo Salese]
* Fixed Mahjong Daireikai pseudo-random number generator;
* Fixed Otogizoushi Urashima Mahjong to make it playable;
* Fixed a start-up crashing bug in mjzoomin/urashima/daireika
Simplified expro02 decryption. [Nicola Salmoria]
Completed general NeoGeo cleanup: [JohnBoy]
* Sorted OEM / bootleg sets
* Renamed roms on non OEM / bootleg sets to ONE naming sheme
* Renamed functions
* Cleaned up bootleg sets
* Added some comments
* Renamed sma in garou/garouo, added comment
Changed Cube Quest laserdisc override logic. It's still a little hacky but this works better than the previous attempt. [Aaron Giles]
Updated segac2 driver to use updated megadriv code. [David Haywood]
Moved fantasia -> expro02.c, however, the extra layer is misplaced on it. Scroll regs probably differ from the original. [David Haywood]
PsikyoSH: hook up VBL IRQ ack [R. Belmont]
SH2: fix DRC's handling of internally generated IRQs, and fix compiling in interpreter mode. [R. Belmont]
Rewrote pmpoker.c driver (first part). [Roberto Fresca, Grull Osgo]
- Added discrete sound support to Golden Poker hardware games based on schematics.
- Added discrete sound support to Potten's Poker hardware games based on PCB analysis.
- Added discrete circuitry diagrams for both hardware types.
- Adjusted the CPU adressing to 15 bits for pmpoker/goldenpkr hardware.
- Adjusted the CPU adressing to 14 bits for pottnpkr hardware.
- Rewrote all the ROM loads based on these changes.
- Defined MASTER Xtal & CPU clock.
- Fixed the visible area based on M6845 registers.
- Improved the lamps layouts to be more realistic.
- Added Good Luck (potten's poker hybrid running in goldnpkr hardware).
- Added Buena Suerte (spanish) x 2 sets.
- Added set Royale.
- Added Witch Card and spanish variants.
- Added Super Loco 93 (spanish) x 2 sets.
- Renamed set goldnpkc to pottnpkr (parent Jack Potten's Poker set).
- Renamed set jokerpkr to potnpkra, since is another Jack Potten's Poker set.
- Added other 2 clones of Jack Potten's Poker.
- Renamed/cleaned all sets based on code/hardware analysis.
- Added intensity bit to the color system.
- Implemented the blue killer bit for Witch Card hardware.
- Implemented the extended graphics addressing bit for Witch Card hardware.
- Added proper visible area to sloco93.
- Rewrote the graphics & color decode system based on schematics. No more patched codes.
- Changed the char gfx bank structure and rom load according to the new routines.
- Adjusted the amount of color codes and PROM region size accordingly.
- Updated all notes.
Large update to comments in smstrv.c for SMS Manufacturing boards. Documented how the input/output ports are hooked up, and what the PALS do, still need to document the video output port and add the smssshot roms, and actually hook stuff up (like the z80) based on the comments. [Lord Nightmare]
Removed speedups from sokyugrt, they break the game (make it too slow) the SH2 DRC is sufficient. [David Haywood]
Did most of the protection work for Double Dealer. It appears to use a funky video register setting involving locations $8c1e0-8c1ef range for cards movements so it isn't playable yet. [Angelo Salese]
Added DIP LOCATIONS to items in the driver and cleaned up some of the comments mentioning duplicate dips configurations. Not fully understanding how the FREE PLAY was implemented, I left that not to show a location. [Tafoid]
cubeqst changes: [Aaron Giles]
* removed custom sound in favor of individual DACs
* simplified palette management logic
* hooked up the "disc on" signal
Cleaned up Firefox video implementation: [Aaron Giles]
- proper sprite/tile priorities
- adjusted X offset to match screenshots
- converted to tilemaps
Added cawing B-Board PAL dumps [Corrado Tomaselli]
New games added or promoted from NOT_WORKING status
--------------------------------------------------------------------------------
Mahjong Daireikai [Angelo Salese]
Otogizoushi Urashima Mahjong [Angelo Salese]
Good Luck! [Roberto Fresca]
Buena Suerte! (spanish) [Roberto Fresca]
Witch Card (english) [Roberto Fresca]
Super Loco 93 (spanish) [Roberto Fresca]
New clones added
----------------------------------
Matrimelee / Shin Gouketsuji Ichizoku Toukon (bootleg) [Kawaks]
Jack Potten's Poker (2 sets) [Roberto Fresca]
Witch Card (spanish)(2 sets) [Roberto Fresca]
Buena Suerte (spanish, set 2) [Roberto Fresca]
Super Loco 93 (spanish, set 2) [Roberto Fresca]
New games marked as GAME_NOT_WORKING
-----------------------------------------------------------------
Royale [Roberto Fresca]
uBee512 3.0.1 released

Microbee emulator
uBee512 v3.0.1
Fixes:
* Fixed a bug when toggling full screen mode under Unices when using SDL video rendering failed to switch modes and would freeze.
13 October 2008 - SJK
---------------------
uBee512 v3.0.0
New for this release:
* Ubuntu Debian binary package added to the distribution packages.
* Added OpenGL textured video rendering mode, SDL remains the default mode. To use OpenGL mode specify '--video-type=gl' on the command line or set the required system's video type by changing the assignment inside the new sample configuration file. See the README file if OpenGL results in a white display.
* The OpenGL mode permits 4:3 and other aspect ratios in a window, full screen and maximised modes fill completely.
* Added --gl-filter_fs, --gl-filter_max and --gl-filter_win options to select soft or sharp filtering modes in OpenGL mode.
* Added --gl-aspect-bee option to set the Microbee aspect ratio.
* Added --gl-aspect-mon option to override the monitor aspect ratio.
* Added --gl-max option to enable/disable maximised window on start up. This currently does not work for Windows. Maximised windows can be set after starting the emulator.
* Added --gl-vsync option to enable/disable vertical sync swap buffers every n'th retrace.
* Added --gl-winpct option to set the initial window width by percentage.
* Added --gl-winpix option to set the initial window width by pixels.
* Added EMUKEY+F hot key to toggle the current filter mode when in OpenGL mode.
* Added EMUKEY+KP1 to EMUKEY+KP9 hot keys to select 10-90% width windows when in OpenGL mode.
* Added EMUKEY+KP_PERIOD to use the Microbee's 6545 screen width for the window width when in OpenGL mode.
* Added window resize feature using mouse to set window size when in OpenGL mode.
* Added 'gl' parameter to the --video-type option to select OpenGL mode.
* Added internal variables that can be created and accessed using options.
* Added scripting language options for uBee512 configuration files. The options relevant are described below:
* Added --varset and --varuset options to set and unset variables.
* Added --exit to allow emulation to exit during start up.
* Added --echo and --echoq to send string and/or variables to stdout.
* Added --if-end to terminate a test condition.
* Added --if-else to divert on a --if-test = false condition.
* Added --if-egt to test if string is equal to or greater than.
* Added --if-elt to test if string is equal to or less than.
* Added --if-eq to test if string is equal to.
* Added --if-gt to test if string is greater than.
* Added --if-lt to test if string is less than.
* Added --if-negt to test if string is not equal or greater than.
* Added --if-nelt to test if string is not equal or less than.
* Added --if-neq to test if string is not equal to.
* Added --if-ngt to test if string is not greater than.
* Added --if-nlt to test if string is not less than.
* Added --if-set to test if a variable has been set.
* Added --if-nset to test if a variable has not been set.
* Added --if-system to test for underlying system type.
* Added --if-true and --if-false to set the condition to true or false.
* Added --if-cmpmode to set the method used to compare values.
* Added preconfigured variables UBEE_VERSION, UBEE_HOST, UBEE_SYS_MAJOR and UBEE_SYS_MINOR to the existing UBEE512 (ubee512) variable. These are all created using the --varset method so this also means they can be removed with --varuset.
* Added joystick C_WINI and C_WIND commands for increasing/decreasing window size.
* Added joystick C_GLFILT command for toggling of OpenGL filter mode, and C_VSIZE1 command for video resizing.
* Added joystick C_MWHEEL command to select mouse wheel association.
* Added +video and +options to the --modio option arguments.
Changes:
* Changed --snd-freqlow default to 20Hz to improve re-sync on quiet periods.
* Some improvements made to the audio holdoff code.
* Recoded the vdu_colcont_w() function to test RGB intensity bits and VDU PCG/colour RAM selection bits separately, this prevents a change in either leading to unnecessary time consuming updates.
* Changed version checking to skip a new version install if a later version ID string is found. This allows older version binaries to run without modifying the version ID. This will only work with emulator versions 3.0.0 and onwards.
* Changes made to ubee512rc and games.ini.sample files making use of the new scripting language options added to this release.
* Comment lines in configuration files may now have leading white space.
Fixes:
* Fixed issue when changing screen sizes from within a Microbee program that could possibly cause the emulator to crash under certain circumstances.
* Added code to correctly handle double quoted command line arguments when using win32 before being processed by getopt_long().
>> Get it HERE.
If the link doesn't work, try it again. Sourceforge seems to be having some difficulties at the moment.