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Ootake 1.57 released
TG16 / PCE emulator
2008/10/28 1.57 released- The interrupt processing of the CD-ROM access was brought close to the movement of a real machine. In "Mahjong Lemon Angel", the bug sometimes freezed (generated from v1.37) was solved.
- The timing of the raster interrupt processing was brought close to the movement of a real machine.
-- In the battle scene of "Tengai Makyou II", the problem that the background had shaken (generated from recent version) was solved.
-- In the battle scene of "Dragon Slayer - The Legend of Heroes", the problem that the message window had shaken was solved.
-- In "Ramma 1/2 Toraware no Hanayome", the problem that the upper part of the message window has blinked was solved.
-- I think that other games for the operation of the raster interrupt (line scroll) also approached a real machine.
- In the game start of "Super Darius", when a fast CD drive is used, the problem that the introduction music became interrupted occasionally was solved.
- In the stage clear of "Don Doko Don", the problem that the scroll part under the screen has fallen into disorder by one line was solved.
- At the customizing setting of full-screen mode ("Screen"->"FullScreen Customize" menu), when setting it to a special resolution, in the settings other than "Non-Stretch", the bug to which the screen had not been occasionally displayed was corrected.
- Additionally, a detailed part has been improved and corrected.
>> Get it HERE.
PSP7800 v1.2.0 released
Atari 7800 emulator for PSP
Hi All,
Here is a new version of PSP7800 the Atari 7800 console emulator !
For those who haven't seen previous versions, ProSystem is the best emulator of Atari 7800 game console, running on Windows system. It has been written by Greg Stanton, see Greg's site for details.
What's new in version 1.2.0 :
- Improve global emulation speed !
- New render modes
- Add vertical shift feature
- Finally fix issue with "Home -> Exit" !
- Add documentation for settings in help menu
- The virtual keyboard is now usable in the file requester menu to choose the first letter of the game you search !
- Improve file requester with virtual keyboard to choose sequentially rom files beginning with a given letter
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Cheat support !
- Memory monitoring engine to find your own cheat code !
- Text editor to modify the global cheat.txt file
- Zip rom files are now decompressed in memory (much faster !)
- Add option to disable auto fire in settings menu
- Add eboot music (see http://www.jamendo.com/en/artist/nexus)
- Source code can now be compiled to build a linux version
>> Get it HERE.
bsnes 0.037a released
SNES emulator
2008-10-27 - A minor update
Unfortunately, a few minor issues slipped into bsnes v037. I've fixed these and posted v037a. Note that if you are using the English Windows build, absolutely nothing has changed, and you can keep the version you have already downloaded.
I was hesitant to post this, as there's nothing news-worthy about this update; but it may be a while before the next release, and I'd hate to leave these issues outstanding.
Also, there were some missing strings in the v037 template locale file. I'm updating the ones that were already submitted to me and will post them shortly.
Changelog:
- fixed a Linux listbox bug that left action buttons disabled when there was only one item [tukuyomi]
- fixed a few strings that were not being translated by locale.cfg before [diminish]
2008-10-26 - bsnes v0.037 released
This release adds support for the SNES mouse, Super Scope and Justifier peripherals. It also simplifies cartridge loading and refines the user interface. Lastly, GZ and ZIP archives can now contain non-ANSI characters (Chinese, Japanese, Russian, ...) This support existed in the last release for all uncompressed files. Together, this means only JMA support on Windows lacks support for loading non-ANSI filenames. This is due to the library itself (really, it's more Windows' fault), and licensing issues prevent me from patching libjma as I did with zlib (bsnes is not GPL compatible.) I'm planning to work with Nach to fix this in a future release.
About the cartridge loading changes ... the emulator now determines what kind of cartridge is being loaded (eg normal, BS-X BIOS, Sufami Turbo cart, etc) by looking inside the file itself. If it detects a cart type that requires more than one ROM image to load, it will present you with the appropriate specialized load menu automatically. Aside from being more intuitive, this method also allows loading of BS-X and Sufami Turbo games from the command-line or via file association.
Changelog:
- added mouse support to DirectInput and SDL input drivers
- up to 96 buttons per controller; 8 buttons per mouse (5 per mouse on Linux) can be mapped now
- added SNES mouse support (does not support speed setting yet)
- added Super Scope support
- added Justifier support (supports both Justifiers)
- input management system almost completely rewritten to support new controllers
- "Load Special" menu removed, all cart loading merged to "Load Cartridge ..." option
- replaced "Power Cycle" and "Unload Cartridge" with "Power" -> "On" / "Off"
- when video exceeds screen size and is scaled down, aspect ratio is now maintained [Ver Greeneyes]
- zlib modified to support non-ANSI characters
- cheat code count was limited to 1,024 codes before; it now supports unlimited codes per game
- added sort by description setting for cheat code list
- polished listbox control interaction (disable buttons when nothing selected, etc)
- cleaned up OBC-1 chip emulation (code is functionally identical to v036)
- added option to toggle fullscreen mode to settings menu
- added advanced mode options to toggle base unit (none, Satellaview) and system region (Auto-detect, NTSC, PAL)
>> Get it HERE.
Lxdream 0.9 “Shiny” Released
Dreamcast emulator for Linux-based systems and the Mac
This is the first version where we can say that most software should “just work”, outside of a small number of known issues - so please report any other problems you encounter. Note however that the focus of 0.9 has been on accuracy - performance has not substantially changed from earlier versions. That will be the main aim of the work for 0.9.1 “Speedy”, along with timing precision and a few other things.
What’s new
- Improved accuracy + compatibility (aka many bugfixes)
- Shadow volumes, render-to-texture, fogging
- Light-gun support
Lxdream 0.9 is considerably more stable and accurate than the 0.8 series (thanks more to a huge number of bugfixes than anything else), and the majority of software can be expected to "just work" with minimal problems.
Nevertheless this should still be considered an alpha release, with many unimplemented features remaining. You're unlikely to see 'perfect' emulation, and we're nowhere near being bug-compatible (in other words, don't expect your code to work on the real hardware just because it runs correctly in lxdream).
Changes since 0.8.4
- Improved accuracy + compatibility (many bugfixes)
- Shadow volumes
- Render-to-texture support
- Fogging
- Light-gun support
>> Get it HERE.
