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    Wine development release 1.1.7

    Robert
    By Robert,
    The Wine development release 1.1.7 is now available.

     

    What's new in this release:

     

    - Improved device management for DOS drives.

    - Many Richedit fixes.

    - Various installer fixes, particularly for IE 7.

    - First steps of Direct3D 10 implementation.

    - Various bug fixes.

    >> Get it HERE.


    Mame 0.128u1

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0128u1.txt

     

    MAMETesters Bugs Fixed

    ------------------------------------------

    - 01722: [Crash/Freeze] sokonuke: Game hangs after you choose stage. (Aaron Giles)

    - 00468: [DIP/Input] gogomile, gogomilj: Inserting coins or pressing start has no effect at the continue screen. (Phil Bennett)

    - 00436: [sound] kyukaidk: Some of sound effects are wrong. Umpire's voice is most notable. Also, music is not correct. (Phil Bennett)

    - 01702: [Gameplay] cloak + clones: Can´t pick up items (Phil Bennett)

    - 02140: [save/Restore] cubeqst: cube quest crashes mame when saving state (Phil Bennett)

    - 02577: [DIP/Input] crush and clones: Broken Dips (Fabio Priuli)

    - 00359: [sound] blocken: Some of the enemy voices are totally wrong (Phil Bennett)

     

     

     

    Source Changes

    ------------------------------

    MC6845 changes: [Curt Coder]

    - added cursor and display enable skewing

    - added preliminary support for SY6545-1's transparent addressing mode

    - Hsync should be pulsed even when vsync is active.

     

    Removed per-game hacks from CPS3 (moved to DMA callback in SH2 core). Removed Speedups from CPS3 / PsikyoSH, while they do still give a decent speed boost they're not really needed with the DRC and just clutter the code. [David Haywood]

     

    Minor NeoGeo cleanups [JohnBoy]

     

    Rewrite of the Motorola DSP56k CPU core. [Andrew Gardner]

    * Complete rewrite focusing on legibility and extensibility.

    * 27/121 opcodes (mostly) implemented.

    * Bugfix for reset status of interrupt priority bits.

    * Bugfix for disassembly of register-to-register parallel data move.

    * Added additional branch, move and bitfield ops.

    * Plygonet now passes its memory test and uploads a new program.

    * Implemented tst, or, jsr, rti, tst2, and 2 new movec ops.

    * Added opbase handler to plygonet.c

     

    Increase cubeqst interleave factor to eliminate LDP timeout countdown flicker. [Philip Bennett]

     

    Added redumped B-Rap Boys sample ROMs. [Guru]

     

    Cleaned up STV rom loading a bit. [David Haywood]

     

    NamcoNBx: fixed C75 BIOS loading for big-endian targets. [R. Belmont]

     

    Updated tnzs.c driver: [stephh]

    - renamed sets :

    * 'tnzsjn' -> 'tnzsj'

    * 'tnzsj' -> 'tnzsjo'

    * 'kagekia' -> 'kagekih'

    - fixed Dip Switches for all games (2 remaining unknown Dips in 'plumppop' and 'jpopnics' though)

    - added many notes

     

    Small cleanups to the ST-V driver. Make some work for magzun, still not working. [Angelo Salese]

     

    AICA: fix sample addressing for the full 8 MB [kingshriek].

     

    Fixed bnstars1 screens. [David Haywood]

     

    MCS51/I8051 overhaul, micro3d improvements and full m72 protection emulation for lohtb2: [couriersud, Jim Stolis]

    * improved serial port timing

    * better infrastructure for adding more variants like DS5002

    * Fixed port reading

    * Rewrote Macros for better readibility

    * Fixed and rewrote Interrupt handling

    * Now returns INTERNAL_DIVIDER, adjusted cycle counts

    * Remove unnecessary and duplicated code

    * Remove unnecessary functions

    * Rewrite to have sfr-registers stored in int_ram.

    * Debugger may now watch sfr-registers as well.

    * implemented interrupt callbacks (HOLD_LINE now supported)

    * Runtime switch for processor type - remove ifdefs

    * internal memory maps for internal rom versions (internal ram now displayed in debugger)

    * more timer cleanups from manual

    * fix timer 2 interrupts

    * implement serial mode 2/3 rx and tx clock handling

    * Remaining games checked and adapted to changes in cpu core

    * Cardline still broken. I need the exact and complete cpu name.

    * Added more variants 803X, 80CXX, AT89C4051

    * Fix segas18.c (segaic16.c) mcu maps.

    * Fix sslam.c

    * Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate)

     

    micro3d improvements: [couriersud]

    * serial port communication between main cpu and sound board works

    * sound board now works

     

    m72 - lohtb2 improvements: [couriersud]

    * full emulation of protection device

    * Samples are now piped through the mcu

     

    Added sound and corrected wrong DIP-SW in the Double Dealer driver. Completed protection vectors, fixed video emulation and added coin setting simulation. [Angelo Salese]

     

    Fixed recently regressed raster interrupt issues in fuukifg* drivers. [Philip Bennett]

     

    Added flip screen / cocktail support to yumefude driver. Completed DIP-Switches (manual-wise) and made better comments. [Angelo Salese]

     

    Separated umk3 and breakrev from their parents. [David Haywood]

     

    Some reorganization in megadriv.c, porting over some code to attempt to get it working again, bit by bit. [David Haywood]

     

    Improved dakkochn gfx; the priority are ok but there are various offset so i marked also the game as "inperfect gfx". [sonikos]

     

    Fixed a subtle bug in the 65c02 emulation where the result of the BIT instruction differs on the 65c02 (from the 6502), when executed in immediate mode. [Phill Harvey-Smith]

     

    Added samples support to Cosmic Alien. [T. Bell]

     

     

    New games added or promoted from NOT_WORKING status

    -------------------------------------------------------------------------------

    (Medal) Yumefuda [bet] [Angelo Salese]

    Grudge Match (Yankee Game Technology) [Aaron Giles]

    Double Dealer [Angelo Salese, David Haywood]

    Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Mariusz Wojcieszek]

    Mirage Youjuu Mahjongden [Angelo Salese]

     

     

    New clones added

    ---------------------------------

    The King of Fighters 2002 (bootleg) [Kawaks]

    Police Trainer (v1.3B Newer) [brian Troha]

    Egg Venture (Release 8) [brian Troha]

    Kick for the Goal [brian Troha] (Not Working)

    Fire Shark (Korea, set 1, easier) [Guru]

    Fire Shark (Korea, set 2, harder) [Guru]

    Seibu Cup Soccer (set 2) [Chris Hardy] (NOT WORKING)

     

     

    New games marked as GAME_NOT_WORKING

    ----------------------------------------------------------------

    P's Attack [Guru]

    Magic the Gathering: Armageddon [David Haywood]


    RomBuild 2.11 released

    Robert
    By Robert,

    Rom Manager

     

    23/10/2008 *** v2.11 ***

     

    Changes related to MAME v0.128:

     

    - kof95->kof95h, samsho3->samsho3h, tigerh2->tigerhb2, msvc->msvcr1.

    - Internal ROM renames for sengokh and wh1h.

    - Added knowledge of old v2 sound ROM from sonicwi2 (various emus).

    - Re-introduced some alpham2 and andodun ROMs for NeoRAGEx.

    >> Get it HERE.


    AtomicFE 0.20 released

    Robert
    By Robert,

    Front End

     

    >> Get it HERE.


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