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Shareaza 2.4.0.0 released

BT client
Notes:- Shareaza 2.4 celebrates 4 years of open source p2p community, and presents almost 900 changes from 9 months of solid dedication under difficult circumstances.
- Windows 98/Me support has been discontinued -and Vista enhanced- as signs of multi-generation upgrades in underlying platforms.
- TorrentWizard is now bundled, new IRC Chat provides easy support and community, and countless new and improved features are both subtly throughout and unseen.
- Note: Upgrading from any prior version should be considered safe, however downgrading back from 2.4 to prior releases may lose active downloads. A clean install should clear up any unusual behaviors.
- Please be aware of recent events impacting the project at: FakeShareaza.com
- Thank-you for your continued support.
>> Get it HERE.
Mame 0.127u7 related releases

This list shows the latest version of emulators (and files) that are being updated on a regular basis.
The next release will be 0.127u8.
EMULATORS
=========
SDLMAME for OS X Universal 0.127u7
MAMEXT32 0.127u7, MAMEXT64 0.127u7 and MAME Plus! XT 0.127u5
ThunderMAME32+ MAME32Plus! VER.0.106X (2008.9.23)
DATS
====
Story.dat / mamescore.ini / default.el (constantly being updated)
Mameinfo.dat, MAME32 Category-, Version and Alltime inifiles 0.127u7
Japanese Game List and Language Pack 0.127u5
Unofficial Command.dat 2008-09-20
AGEMAME
=======
NOTES
=====
- ######## LATEST EMULATION NEWS WILL APPEAR BELOW ######## -
Mame 0.127u7


http://mamedev.org/updates/whatsnew_0127u7.txt
MAMETesters Bugs Fixed-----------------------------------
- 02482: [Graphics] bubblemj: Demonstration screen trouble (Couriersud)
- 02483: [Graphics] gunlock, rayforcj: Title screen trouble (Couriersud)
- 02498: [Graphics] lightbr: Trouble of title screen (Couriersud)
- 02221: [sound] blzntrnd: Sound is almost completely broken (Aaron Giles)
- 02467: [Crash/Freeze] qsww: Game Crashes (Olivier Galibert)
- 02479: [Misc.] Various: Memory leak (Aaron Giles)
- 02266: [Multisession] tceptor: Thunder Ceptor crashes out when run as the second game. (Aaron Giles)
- 02439: [Multisession] tx1: TX1 quits out on second launch. (Aaron Giles)
- 02488: [Multisession] All sets with using 2+ monitors: Crash to desktop on second play. (Aaron Giles)
- 02321: [Crash/Freeze] mpu4utst, mpu4tst2, mpu4met0: Screenless systems crash due to problems in some display core functions (Aaron Giles)
- 02476: [Misc.] some neodrvr.c sets: Memory leak
- 02324: [Gameplay] dokyusei, dokyusp, gakusai, gakusai2: Game doesn't start (Aaron Giles)
- 02292: [Crash/Freeze] dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj : Game doesn't start (Olivier Galibert)
- 02480: [Crash/Freeze] Various: CPU x: PULSE_LINE used with level-detected IRQ y (Aaron Giles)
- 02489: [Color/Palette] All Sets in namcos22.c: Garbled colours and graphics (Aaron Giles)
- 02470: [Crash/Freeze] Various: Access Violation (Aaron Giles)
- 02475: [Crash/Freeze] kf10thep: Access Violation (Johnboy)
- 02502: [Crash/Freeze] fax, hardhat, mtrap, pepper2, teetert, venture and clones: Accessing a certain portion of memory in the debugger causes crash. (Aaron Giles)
- 00998: [Crash/Freeze] dcclubfd: Hangs during playing with an access violation error. (Olivier Galibert)
- 02460: [DIP/Input] qrouka: Coin 1+2 no longer work. (David Haywood)
- 00081: [Crash/Freeze] dcclub: Game crash and freeze. (Olivier Galibert)
- 00989: [Graphics] qgh: If you do a metamorphose, the screen turns black without displaying words/pictures. (David Haywood)
- 02458: [Color/Palette] enforce: Road layer colors are wrong. (M.A.S.H., Phil Bennett)
- 02469: [Graphics] geebee and clones: Appears to be missing its middle swinging gate (Couriersud)
- 02477: [DIP/Input] most merit.c sets: Unable to locate input port 'IN3'
- 02468: [Compiling] 64 bit build fails (Aaron Giles)
Source Changes
----------------------------
Removed unneeded UI keys by removing the constants. Readded UI_ON_SCREEN_DISPLAY to be changed again in the "Inputs" menu. [stephh]
Added missing support of normal joystick for player 2 in 'gwarb'. [stephh]
Fixed a number of regressions due to recent 68000 IRQ changes. [Aaron Giles]
Added new functions for building device-relative tags. Changed machine configuration builder to use these functions. Also changed the laserdisc player devices to use them. Updated Z80 CTC/SIO code to assume that the CPU provided for the clock is relative to the device that the CTC/SIO belong to. Updated memory code to assume that regions and devices referenced by the memory map are relative to the device the associated CPU belongs to. [Aaron Giles]
Neo-Geo cleanups (still in progress): [Johnboy]
- Sorted OEM / Bootleg sets
- Renamed roms on non OEM / Bootleg sets to ONE naming sheme
- Renamed functions
- Added some comments
System 24 cleanups: [Aaron Giles, Olivier Galibert]
* correct memory map for both CPUs
* reduced RAM size to 256k
* correct video timings
* renamed regions
* proper interrupt handling
* fixed dcclub magic latch
Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]
- ikari, ikaria, ikarinc, ikarijp, ikarijpb
- victroad, dogosoke, dogosokb
- bermudat, bermudaj
- worldwar, bermudaa
- psychos, psychosj
Added correct overlay positioning, font, and behavior to PR-8210 emulation. [Aaron Giles, Warren Ondras]
Sonic Blast Man 2 Special Turbo (SNES bootleg) changes:
[Andreas Naive, Tomasz Slanina]
- added rom decryption
- patched protection checks
- mapped extra inputs
Fixed timers in i8051 core. [Grull Osgo]
Fixed the i8051 AJMP opcode to take 2 bytes instead of 3. [Grull Osgo]
Improved the button-lamps layout to all games in ampoker2.c driver. Now buttons are more realistic. Also improved the Lucky 74 button-lamps layout to be more realistic.[Roberto Fresca]
Improvements to InterFlip / Recreativos Franco driver: [Grull Osgo, Roberto Fresca]
- Added Baby Poker Game.
- Added sound support to Baby Poker Game.
- Reworked the color routines.
- Added Baby Dado Game.
- Added new color routines for Baby Games.
- Redumped the videocba color PROM.
- Added color switch. (It changes background color in some games).
- Added "hopper full" switch support (for diverter function).
- Added diverter function decoder.
- Added full functional mechanical counters decoding.
- Added 7 Segment decoder and 7 Digit Counter functions.
- Added button-lamps layout & mechanical counters simulation on layout. Mechanical counters to layout: Coin-In, Coin-Out and Coin to Drop.
- Added NVRAM support to mechanical counters.
- Mapped "Hand Pay" button for Baby Games.
- Added decoder to Jackpot mechanical counter.
- Added tower lamps to Baby Games layouts.
- Reworked layouts for Baby Games.
Fixed old regression bug in Sengoku Mahjong that made the controls not work when the V30 CPU core was converted to 16-bit. Specifically, the game accesses the multiplexer with a word write instead of a byte write. [Angelo Salese]
Checked, via Z80 code analysis, inputs and Dip Switches for the following games in snk.c driver: [stephh]
- gwar, gwarj, gwara, gwarb
- chopper, choppera, chopperb, legofair
- tdfever, tdfeverj, tdfever2
- fsoccer, fsoccerj, fsoccerb
MCU protection now working for lohtb2 (m72.c) [Couriersud]
* Hooked up 6751
* Synchronized protection ram writes with timer callbacks
* Removed speed hack from NEC CPU emulation, which breaks the protection code
snes.c - Fixed problem with OAM address reset at start of vblank. [Tomasz Slanina]
Made the Z80 daisy chain aware of referencing device-specific devices. [Aaron Giles]
Added preliminary LD-V1000 emulation. Not fully working yet, but mostly there. [Aaron Giles]
Cleaned up and normalized the three existing laserdisc emulations. Removed obsolete code from the laserdisc core. [Aaron Giles]
Optimized st0016 RAM tile behavior to lazy decode the graphics, giving a big speed boost to some of the mahjong games. [Aaron Giles]
Space Duel: Added the P10/11 dip switch (only 4 switches instead of the standard
[Franklin Bowen]
Improvements to Sandii' games (snookr10, apple10 & tenballs): [Roberto Fresca]
- Reworked the button-lamps matrix system.
- Documented both output ports.
- Connected coin in, key in and payout counters.
- Improved the lamps layout to be more realistic.
- Updated technical notes.
Minor optimization to the Neo-Geo sprite clearing code. [Christophe Jaillet]
Added emulation for snes special chips DSP-2 & OBC-1. [Fabio Priuli, byuu]
- added sources snesdsp2.c & snesobc1.c
- removed special chips detection from MAME
- modified memory handlers to account for the new chips
New games added or promoted from NOT_WORKING status
-------------------------------------------------------------------------------
Megatouch 5 (9255-60-07 RON, New Jersey version) [brian Troha]
Astropal (Sidam?) [Couriersud]
Baby Poker [Grull Osgo, Roberto Fresca]
Baby Dado [Grull Osgo, Roberto Fresca]
Sonic Blast Man 2 Special Turbo (SNES bootleg) [Andreas Naive, Tomasz Slanina]
New clones added
-----------------------------------
Megatouch III (9255-20-07 ROG, New Jersey version) [brian Troha]
Super Megatouch IV (9255-41-07 ROG, New Jersey version) [brian Troha] (Not Working)
Armored Warriors (US 940920) [Razoola]
Mortal Kombat 3 (rev 1 chip label p4.0) [Andrea Turci]
Decathlete V1.001 [Andrea Turci]
vbsms+ v3.0 released!


After nearly two years of complete inactivity, I'm releasing a new version of my open source Sega Master System/Game Gear emulator to the public today. This version is a vast improvement over its predecessor and I hope everyone enjoys it. If anyone would like to help out on future versions, feel free to contact me. I'm also looking for people to send in their Pro Action Replay files! Anyway, below is from the changelog.txt file...
version 3.0 (10/9/08)
- added frame-by-frame advancing [olaf]
- added preliminary sound and related options [vbt, olaf]
- added the game gear's palette [parasyte]
- added region detection/switching [parasyte]
- added rapid fire unit emulation [olaf]
- added avi movie recording (no sound) [olaf]
- added pro action replay emulation [olaf]
- added showing of the loaded rom's filename in the main window [olaf]
- added fast forwarding [olaf]
- changed palette to precalculated [vbt]
- changed around some menus, text, and shortcut keys [olaf]
- changed folders to be created in "folders" folder [olaf]
the new official homepage of vbsms+ is http://olaf.arc-nova.org.
I want to thank vbt and Parasyte A LOT for their help, thank you guys! You can visit the official homepage by clicking here, or simply download the new version by clicking here. Enjoy!