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    VB81_XuR_EXE 2008-11-01 released

    Robert
    By Robert,

    Sinclair ZX81 emulator

     

    ** 21/10/2008

    - Added a New Fast-Load feature how intercept the SAVE command.

    If the Output sound is disactived (Rom Save command redirect to the hard disk) a SAVE "MYPROGRAM.FL" (name+".FL") will generate a stand alone Fast-Load file in a "Wav" format in the current folder.

    It use the Francisco Villa Rodriguez's ZX81 Fast-Load routine (from the OTLA Project).

    This Wav include a slow mode bootstrap and a high speed databloc.

    This feature is not available if the "Output sound" caption is actived (switch on wav position), in this case, all data will be redirected and saved in the sound buffer.

    Just type LOAD"" on your ZX81, and load the generated wav file.

     

    ** 29/10/2008

    - Wav PCM chunk header was corrupt, the wav routine had to be changed.

    - Sbb format will be included in the directory explorer, but i had to adjust this format to ZX81 files.

    - I haven't recieved the "Mageco" ROM... it will be available as soon as !

     

    ** 01/11/2008

    - Add Sbb format in files explorer.(can read all P files)

    - Fixed a bug in Z81 loading routine.(BC value was corrupt)

    >> Get it HERE.


    Amiarcadia / Winarcadia 8.31 released

    Robert
    By Robert,
    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/

     

    Changes since 8.3:

    . Speed optimizations (WinArcadia).

    . Improved multitasking (WinArcadia).

    . New ARexx command: JUMPTOMONITOR (AmiArcadia).

    . Miscellaneous improvements and bug fixes.

     

     

     

    EDIT:

    WinArcadia 8.31a has been released, it fixes a serious graphics bug.

    No update was necessary for AmiArcadia. Also, the AmigaOS 4 port was updated to V8.3.


    MisfitMAME 0.127.C released

    Robert
    By Robert,

    Some progress was made with Donkey Kong II: Jumpman Returns,

    although it's not fully working yet.

     

    Released on Oct 30, 2008

    Based on MAME 0.127

     

     

    This release has the much requested Donkey Kong II (d2k). It's mostly working,

    except that due to what seems to be some sort of protection, the game reboots

    after you complete the first level. We are hoping that some smart person may

    be able to work out what needs to be done to fix it.

     

     

     

    Source changes

    --------------

     

    Dkong

    - all - fixed messed-up display in cocktail mode

    - all - widened screen a little, so that barrels don't get cut off on the sides

    - dkongex - fixed freeplay dipswitch

    - dkonghs, dkjrhs - replaced custom eeprom handler with mame standard; removed rom patches

     

     

     

    Games Added

    -----------

    vhangly3 (Vector Hangly 3, hack by Gatinho)

    d2k11 (Donkey Kong II: Jumpman Returns (v1.1), hack by Jeff Kulczycki) [unemulated Protection]

    d2k (Donkey Kong II: Jumpman Returns (v1.2), hack by Jeff Kulczycki) [unemulated Protection]

     

     

     

    Games Removed

    -------------

    cosmica, cosmica2 (They have sound in MAME, since 0.128u1)

    matrimbl (in MAME, since 0.127u8)

    >> Get it HERE.


    AAE update #1 released (2007-10-27)

    Robert
    By Robert,
    10/27/08 Just a little update. See changes, and download below.

     

    Changes:

     

    Fixed GL_MULTISAMPLE bug with some ATI cards. Corrected controls and screen size in Black Widow. (note: screen size was set by making the boxes in test mode square. I think it’s right and I’m sticking with it.)

     

    Corrected Led disable in Bzone. Note: To set this and other values globally, set them in the front end. To set options in individual games, set them in-game.

     

    Corrected Tempest lockup on level 14. Fixed tempest “White Out” issues. Corrected non–working test advance switch in Tempest. Corrected bad random function in spaceduel.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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