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Lxdream 0.9 “Shiny” Released

Dreamcast emulator for Linux-based systems and the Mac
This is the first version where we can say that most software should “just work”, outside of a small number of known issues - so please report any other problems you encounter. Note however that the focus of 0.9 has been on accuracy - performance has not substantially changed from earlier versions. That will be the main aim of the work for 0.9.1 “Speedy”, along with timing precision and a few other things.
What’s new
- Improved accuracy + compatibility (aka many bugfixes)
- Shadow volumes, render-to-texture, fogging
- Light-gun support
Lxdream 0.9 is considerably more stable and accurate than the 0.8 series (thanks more to a huge number of bugfixes than anything else), and the majority of software can be expected to "just work" with minimal problems.
Nevertheless this should still be considered an alpha release, with many unimplemented features remaining. You're unlikely to see 'perfect' emulation, and we're nowhere near being bug-compatible (in other words, don't expect your code to work on the real hardware just because it runs correctly in lxdream).
Changes since 0.8.4
- Improved accuracy + compatibility (many bugfixes)
- Shadow volumes
- Render-to-texture support
- Fogging
- Light-gun support
>> Get it HERE.
iDeaS 1.0.2.7 Alpha Version for Windows

DS emulator
Alpha version for my emulator, here's the changelog :
- Fixed a bug in Optimize Loops.
- Fixed a bug in mode4 rendering.
- Fixed a bug in SaveState routines.
- Fixed a bug in Alpha Blending with 3D layer.
- Added support for EFS Lib.
- Added support for external bioses and firmaware.
- Added support for NinjaDS SD adapter.
- Added support for Textures's Palette.
>> Get it HERE.
Ami/WinArcadia 8.3 released

WinArcadia 8.3 (Windows): 26 October 2008
AmiArcadia 8.3 (AmigaOS 3): 26 October 2008
AmiArcadia 8.1 (AmigaOS 4): 23 September 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (such as the EA 77up2, EA 78up5, the
Signetics Adaptable Board Computer, and the Eurocard 2650)
(c. 1977-1978); and
* the Signetics Instructor 50 computer (1978).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, warp mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor.
Changes since 8.22:
. "Edit|Palette..." command.
. PIPBUG-based machines: support for 11K RAM and EPROM.
. Miscellaneous improvements and bug fixes.