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Extra M.A.M.E. version 7 released
MisfitMAME 0.127.D released
0.127.D--------
Released on Nov 3, 2008
Based on MAME 0.127
Source changes
--------------
Donkey Kong II (d2k) is finally working, thanks to all involved.
- At this time, you still need samples, upgrading is planned, sometime.
Games Added
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spatrol (Sponge Patrol, hack of mpatrol, by Gatinho)
Games Removed
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(none)
>> Get it HERE.
FCEUX 2.0.3 released
NES emulator
02-nov-2008 - zeromus - fix fcm conversion, recording, and playback of reset and power commands25-oct-2008 - shinydoofy - added support for AVI creation for SDL, see documentation/Videolog.txt for more
19-oct-2008 - shinydoofy - toggle lag frame counter for SDL, default hotkey F8
19-oct-2008 - shinydoofy - toggle skipping of lag frames for SDL, default hotkey F6
19-oct-2008 - shinydoofy - [ 2179829 ] user ability to toggle "bind savestates to movie" added for SDL, default hotkey F2
19-oct-2008 - adelikat - win32 - added a toggle for binding savestates to movies
18-oct-2008 - adelikat - win32 - added -cfg (config file) command line argument
08-oct-2008 - zeromus - SF [ 2073113 ] Child windows inside debugging window get invalid sizes
08-oct-2008 - zeromus - SF [ 2153843 ] Lua ignores second joypad.set()
24-sep-2008 - punkrockguy318 - made the input config window more usable
24-sep-2008 - punkrockguy318 - --inputcfg can now be used without a filename
24-sep-2008 - punkrockguy318 - [ 2085437 ] should fix issues with missing author field crashing fceux
24-sep-2008 - punkrockguy318 - [ 2047057 ] added uninstall script for gfceux
24-sep-2008 - punkrockguy318 - [ 2062823 ] fixed ppc build errors and added LSB_FIRST option to build scripts
24-sep-2008 - punkrockguy318 - [ 2057006 ] --newppu option added to sdl, disabled by default
24-sep-2008 - punkrockguy318 - [ 2057008 ] lua is now optional, thanks shinydoofy for a patch. also fixed some build issues.
22-sep-2008 - punkrockguy318 - [ 2008437 ] fixed an issue where flawed movie would crash fceux on every startup
21-aug-2008 - punkrockguy318 - sdl - fixed issue where windowed mode would always be set to 32 bpp
18-aug-2008 - zeromus - windows - SF [ 2058942 ] Load state as... does not use the savestate override dir (fixed; now, it does)
18-aug-2008 - zeromus - windows - permit user optionally to proceed through the movie savestate mismatch error condition, in case he knows what he is doing.
18-aug-2008 - zeromus - fix a bug in the savestate recovery code which prevent aborted savestate loads from recovering emulator state correctly.
18-aug-2008 - zeromus - windows - bind a menu option for display framecounter
17-aug-2008 - zeromus - windows - fix problem where replay dialog couldnt work when the process current directory had changed to something other than emulator base directory
17-aug-2008 - zeromus - windows - autoload the only useful rom or movie from an archive, in cases where there is only one
17-aug-2008 - zeromus - gracefully handle non-convertible broken utf-8 text without crashing
17-aug-2008 - zeromus - windows - don't read every archive file when scanning for replay dialog. scan them, and only look for *.fm2
17-aug-2008 - zeromus - debugger - fix issue where keyboard keys get stuck when switching between debugger window and main window
15-aug-2008 - adelikat - fixed an oversight on my part. Sound config dialog will now look to see if Mute Turbo should be checked
>> Get it HERE.
PSPMSX v1.4.1 released
MSX Emulator for PSP
Hi All,
For those who haven't seen previous versions, fMSX is a famous emulator of the MSX, MSX2, and MSX2+ 8bit home computers. It runs MSX/MSX2/MSX2+ software on many different platforms including Windows and Unix. See http://fms.komkon.org/fMSX/ for further informations. It has been first written by Marat Fayzullin, and later Vincent van Dam ported it on SDL.
What's new in version 1.4.1 :
- Finally fix issue with "Home -> Exit" !
- Text editor to write your own comments on games
- Display first comment line while browsing game files
- Digital pad is now usable in file requester even when danzeff keyboard is displayed
- Fix inconsistency between zip rom file names and save game name.
- Improve cheat menu & memory monitoring engine
- Text editor to modify the global cheat.txt file
- Tested on new FW 5x-M33
- Bug fix in unzip function (if you tried to unzip more than 10 files, it wasn't able to open any other files, and you had to restart the emulator)
- Add option to disable auto fire in settings menu
>> Get it HERE.
