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    SMS Plus PSP 1.2.5 released

    Robert
    By Robert,

    Sega Master System and Game Gear emulator for PlayStation Portable

     

    What's New

     

    Version 1.2.5 (December 08, 2008):

     

    - When switching games, latest save state will be automatically highlighted

    - Rapid fire support - map any button to A or B autofire ('Controls' tab). Change the rate of autofire in the 'Options' tab

    - Snapshots are now saved to PSP's PHOTO directory (/PSP/PHOTO), and can be viewed in PSP's image viewer

    - File selector snapshots - while browsing for games with the file selector, pause momentarily to display the first snapshot for the game

     

    Compiled for 2.00 and above

    >> Get it HERE.


    Ootake 1.63 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2008/12/27 1.63 released

     

    - MUTE of the volume is able to be done with [F8]key. And, it returns normal again to push [F8]key. * Therefore, the shortcut key of "Play Record" function became [F6]key.

     

    - The timing of interrupt processing was brought close to the movement of a real machine. In "DE-JA", the problem with disorder when the screen drawing was solved. (Disorder still remains. However, it is the same as a real machine, too.) * And, the state saving file name was changed to "DE-JA". Please rename it when you load the saving data before of this game.

     

    - The speed and timing were brought close to a real machine more. In "The Ninja Warriors", the problem (generated from recent version) that had been uncommonly occasionally freezed was solved. In "Silent Debuggers", the problem that the injury of making to the screen happens (generated from recent version) was solved.

     

    - The timing of the raster interrupt processing was brought close to a real machine. In "Power Gate", the problem that it fell into disorder by one line on the screen occasionally (generated from recent version) was solved.

     

    - Additionally, a detailed part has been improved and corrected.

     

    + Timing at operation speed is difficult. Unsuitable in another game often happens though it is suitable for one game. However, through time, I think that it considerably approached a real machine. Thank you for associating this year. A good year!

    >> Get it HERE.


    AgeMAME 0.128u7

    Robert
    By Robert,

    Fruit-machine emulator

     

    After nearly two months, and some downtime, the project has resumed.

     

    AGEMAME 0.128u7

    ===============

     

     

    Rebuilt project for pointerised CPUs.

    Added all the new Golden Star clones, and the x86 based games.

    >> Get the patch HERE and compile your own binary.


    CPCAlive 1.09C released

    Robert
    By Robert,

    Amstrad CPC emulator

     

    23/11/2008:

     

    - debugger correction

     

    09/11/2008:

     

    - executable environment safeguard

    - general improvement and corrections

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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