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PomDS 2.0 released

Apple II emulator for the DS
Version 2.0 of 30/11/2008
* Much faster since the 6502 integration of ARM assembler
* Great sound enhancement
* Format supported NIB
* Sort the list of files and nib dsk
* New interface (a big thank you to zeblackos)
* No need Roma Apple] [(Integrated Program)
* Management mode of the DS (the cover closed pauses execution)
* Added alpha lerp for a smoother appearance on the screen
* Added the possibility to save the display BMP
>> Get it HERE.
Amed 3.0 released

Amstrad CPC emulator for the DS
Version 3.0 of 26/11/2008
* Fixed a stupid bug on redefining the keys (the new could not be taken)
* New interface based on tabs (zeblackos thank you;))
* Added alpha lerp for a smoother appearance on the screen
* Add to download list management (many more games available)
* Change EI_delay each direction (slower but more consistent, Tetris running again)
* A bit faster (optimization of the display)
* Management mode of the DS (the cover closed pauses execution)
* Improving the management of the keyboard with the stylus
>> Get it HERE.
Vice 2.1 released

Commodore emulator
VICE is a program that runs on a Unix, MS-DOS, Win32, OS/2, Acorn RISC OS, BeOS, QNX 4.x, QNX 6.x, Amiga, GP2X, SkyOS or Mac OS X machine and executes programs intended for the old 8-bit computers. The current version emulates the C64, the C64DTV, the C128, the VIC20, almost all PET models, the PLUS4 and the CBM-II (aka C610).
* Changes in VICE 2.1
======================
** General
----------
- The VICEplus project has been joined with VICE. Thus, x64dtv is now part of VICE.
- We can be contacted via IRC: #vice-dev on freenode
- Added a more accurate ReSID engine using floating point math (ReSID-FP).
- Added support for the USB HardSID.
- PAL emulation has been rewritten and optimized.
- Fixed the ACIA 6551 emulation. (x64/x128/xcbm2/xpet/xplus4)
- Monitor commands help text is now translated too (in ports where translation is available at all)
- Monitor IO command now displays IO area even if it is currently banked out.
- GCR file handling (.G64) issues an error message if the .G64 does not have the expected outline. Before, VICE just silently ignored such files.
- IRQ handling fix
** C64/C128 changes
-------------------
- Fixed the digimax sound generation.
- Added the RR clockport disable functionality at $DF00.0. Allows to disable the RRnet.
- Improved REU compatibility and timing.
** C64 changes
--------------
- Added isepic cartridge emulation.
- Added Double Quick Brown Box cartridge emulation.
** VIC20 changes
----------------
- Improved the sound emulation.
- Fixed the lowest note bug.
- Improved VIC emulation (exact in-line color/reverse mode changes).
** C64DTV changes
-----------------
- New emulator.
** Unix changes
---------------
- XRandR fullscreen implemented
- Command line option `-fullscreen' is supposed to do something useful.
- Vsync code imported from win32 (based on openGL extension). See also doc/openGLsync-howto.txt.
- Vidmode (fullscreen support) is broken and therefore marked as deprecated. It will be removed in the next release if no-one takes responsibility to fix the broken code and is willing to maintain the code.
- PAL Emulation (new implementation, improved speed) should be usable again (it was broken on certain display depths).
- Log messages are always english.
- Only x11 keymaps will be installed when doing a 'make install'.
- MIDI cartridge emulation for x128, x64 and xvic.
** MS-Windows changes
---------------------
- Watcom generated executables are more optimized.
- MIDI cartridge emulation for x128, x64 and xvic.
- When specifying the target for the RS232 communication (Menu Settings/RS232 Settings), the target can be specified by name now. Before, you had to use the IP address.
- Fixed some minor errors with the RS232 communication via TCP connections.
- RS232 can use real devices now, too. To use this feature, you have to specify the COM port used in
Settings/RS232 Settings like: \\.\com1: baud=57600 parity=N data=8 stop=1
The characters after the colon can be used to specify additional settings for the COM port. The string must have the same form as the mode command's command-line arguments:
[baud=b][parity=p][data=d][stop=s][to={on|off}][xon={on|off}][odsr={on|off}][oct
s={on|off}][dtr={on|off|hs}][rts={on|off|hs|tg}][idsr={on|off}]
The above example specifies COM1 with a baud rate of 57600, no parity, 8 data bits and 1 stop bit.
Note that the leading \\.\ is used to distinguish between TCP/IP targets and real devices, thus, you have to use it.
(Sorry, no fancy UI yet.)
- vsid GUI reworked:
* infoline appears only by pressing "I"
* raises process priority. Otherwise, when in background, loses cpu power and music is not played at correct speed
* drag&drop support; window also gets focus back on drop
* correct display of emulated sid model (when using -keepenv)
* changed colors
- fixed copy function from the VICE monitor window.
** AmigaOS changes
------------------
** OS/2 changes
---------------
- Fixed 24/32bit display depth problem.
** GP2X changes
---------------
- Fixed black screen problem.
- Pause emulation while the menu is open.
- Added experimental support for USB keyboard and joystick.
- Removed vsid.
** Mac OS X changes
-------------------
- x64a.app and x64dtv.app (Cocoa) are now feature complete
* added flip lists
* added netplay dialog
* added ROM resources
* added video settings dialog
* added record snapshot dialog
- Introduced new control window that replaces old peripherals drawer
* with tape control buttons
* attach/eject buttons for each drive
* drag & drop of disk/tape images
- Introduced Cocoa compile for Mac OS X 10.5 and greater with more features (see extended Resource Inspector)
- Completely rewritten joystick driver that supports user-definable buttons for fire and all directions.
- Copy & Paste support for emulator and monitor/log window
- Added x2, x3, x4 view scaling like in Quicktime Player
- Store visibility and size of all windows in user's preferences
- Added Keyset Joystick toggle to quickly disable keyboard joysticks
- Added MIDI support
>> Get it HERE.
Dxbx 0.0.9 released

Xbox emulator
The news shows 0.0.9, but Sourceforge has it as 0.0.0.9... confusing.
Since it is hosted on Sourceforge, we assume it's legal...
25 December 2008:
Dxbx 0.0.9 is out now!
With this special xmas release of Dxbx we want to show anyone who is still following our progress what has been changed in Dxbx.
Not everyone has the possibility to compile the Dxbx sources from sourceforge, so for your convenience we provide a setup too.
A lot has happened since the 0.0.7 official and the none-official 0.0.8 release. Unlike version 0.0.7, we now provide the necessary DLL files inside the setup. So no more searching for the dlls on the internet.
DLL`s that are included:
Cxbxkrnl.dll - this is the original Cxbx DLL
DxbxKrnl.dll - this is the dxbx delphi ported version of Cxbxkrn.dll
When using the Cxbx.DLL, Dxbx can run up until the movie in Turok (the main game we're trying to emulate first), but not any further, as controls are not fully implemented yet.
When selecting loading an game's default.xbe file, Dxbx converts it to a windows-native executable; Make sure you save that file in the same folder as where the game's Xbe file was located.
(You could save the exe somewhere else, but this has not been tested.)
Also the DLL`s of Cxbx or Dxbx need to copied to the game folder.
Don't forget : When using Cxbx.DLL, you'll also need to make sure that msvcrtd.dll and cklibver.dll are in your path!
>> Get it HERE.
If the link takes you to Sourceforge's homepage, click the link again.