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    Model 2 emulator 0.9 released

    Robert
    By Robert,
    Lots of changes in this version:

     

    - Fixed TGP emulation bugs and added missing opcodes. Virtua Fighter 2 and Virtua Cop 2 are now

    playable. There is still a bug with VF2 hair/body collisions, probably another TGP bug, but it's

    quite hard to find...

    - Fixed I960 bug that caused daytona invisible walls/holes in the road.

    - Fixed timer bug that caused missing hair in Fighting vipers, tails in sonic and slow cars in

    Sega Rally (although they still don't work properly).

    - Added support for "return to neutral". Enable it with HoldGears=1 option in emulator.ini. This

    setting will cause the emu to return to neutral when no gear button is pressed.

    - Redone rasterizer color decoding and texture mapping. Now it works the same way the real hardware

    does, performing all the same table lookups and calculations, so color should be accurate now. The

    color decoding is now done at pixel shader level so you'll need a PS 2.0 capable video card in order

    to run the emulator now.

    - Fixed white borders in some transparent textures.

    - Redone texture caching code. Improved dirty texture detection. Fixes wrong textures in some

    games when a new texture overlaps partially with an existing one.

    - Changed ManxTT sound roms to the Twin ones. The previous romset was using the Deluxe ones that

    have 2 sound boards. Fixes the "japanese speech when braking" bug :).Set the machine to Twin.

    - Added 2 mice support for shooting games. Enable it with RawInput=1 in emulator.ini. Read some

    other options there to tell the emu how to map a mouse to a player. When using RawInput the mouse

    will be locked to the emulator window. In order to switch to another window, either press Alt to

    bring the menu and unlock the mouse or use Alt-Tab to switch to another application.

    - Fixed Alt key not activating the window menu.

    - Fixed MB86235 bug when handling denormalized numbers that caused top skater and overrev lock the

    emu sometimes.

    - Fixed corrupt textures sometimes when loading a savestate

    - Fixed frameskipping bug that caused some data not being updated in the TGP memory when

    frameskipping (daytona windows not updating windows after entering/leaving the tunnel)

    - Added an option to hide the crosshair in shooting games (DrawCross=0 in emulator.ini)

    - Fixed Daytona to the maxx rom loading that caused wrong and missing graphics.

    - Improved FM emulation support to the SCSP for some HOTD tunes requiring it.

    - Fixed various bugs in the new MultiPCM sound emulation, causing some wrong loops and sounds.

    - Fixed meshed transparencies size. Now they will scale to the selected resolution.

    - Fixed specular highlights calculation.

    - Added Daytona USA '93 edition and Daytona USA: GTX 2004.

    - Added Rail Chase 2

    - Added Virtua Cop 2

    - Added Virtua Fighter 2, Rev A, Rev B and 2.1

    - Added Sega Water Ski. The current sound rom dump seems to be bad so the game will run without

    sound. This game will start in Japan region mode. To change the region, enter Test menu (F2) and

    press the sequence up,up,down,down,service (f1),test (f2)

    - Added Indianapolis 500 Rev A

    - Changed romsets to match MAME as much as possible.

    >> Get it HERE.


    Ami/WinArcadia 9.05 released

    Minuous
    By Minuous,

    WinArcadia 9.05 (Windows): 29 January 2008

    AmiArcadia 9.05 (AmigaOS 3): 29 January 2008

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

     

    AmiArcadia and WinArcadia emulate these Signetics-based machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

     

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

     

    * the Elektor TV Games Computer (1979);

     

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

     

    * the Signetics Instructor 50 trainer (1978); and

     

    * the Central Data 2650 computer (1977).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor.

     

    Changes since 9.04:

    . New ARexx command: TURBO (AmiArcadia only).

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/


    Mame 0.129u3

    Robert
    By Robert,
    MAMETesters Bugs Fixed

    ---------------------------------------------

    - 01017: [sound] nslasher: The music stops at some points in the game when fighting bosses and some points in level 2. (Mamesick)

    - 02862: [Graphics] Many sets in taitosj.c: During the scroling the lower part of the screen becomes black (Aaron Giles)

    - 02860: [Crash/Freeze] mach3, usvsthem: Error at the start (Aaron Giles)

    - 02880: [Original Reference] stactics: Scratchpad RAM is too large (currently 2 KB, should be 256 bytes with mirroring). (chowell)

    - 02843: [Original Reference] schaser, schasrcv, polaris: Only half the color RAM is emulated. (chowell)

    - 02884: [Original Reference] kopunch: CPU is specified as a 4 MHz 8080 when it should be a 4 MHz Z80. (Tomasz Slanina)

    - 02888: [Graphics] All sets in megaplay.c: Large black box obscuring game (Aaron Giles)

    - 02827: [Compiling] 64-bit build fails (Phil Bennett)

    - 02804: [Documentation] dkongf: In game information: year should be 2004, not 1981. (Fabio Priuli)

    - 02803: [DIP/Input] dkongf: "5 Coins/1 Credit" coinage dipswitch is freeplay. (Fabio Priuli)

    - 02719: [DIP/Input] arkbloc2, arkgcbl, paddle2: you can't go to the left (Fabio Priuli)

    - 02697: [DIP/Input] hkagerou: Inputs apparently incorrectly mapped or not mapped (Fabio Priuli)

    - 02574: [DIP/Input] yumefuda: Game controls are not fully implemented (Fabio Priuli)

    - 02873: [Graphics] Many sets in system1.c: Missing text layer (David Haywood)

    - 02866: [Misc.] bublbobl and clones: Bubble Bobble vertical sync value seems slightly off (Phil Bennett)

    - 02792: [DIP/Input] Missing HARDDIP settings in 'STANDARD_DIPS' for DIP's 4,5 and 6 ("COMM Setting") (Fabio Priuli)

     

     

     

    Source Changes

    ------------------------------

    Cleaned up and remapped Big 10 inputs. Updated the game notes. Added other minor changes. [Roberto Fresca]

     

    Improved the sound in Double Wings by appling the same handling of Night Slashers (they are actually similar if not same memory map) [Angelo Salese]

     

    Fixed scrolling layer in Magic's 10 [Angelo Salese]

     

    Added NO_DUMP for the H8/330 MCU for Magic's 10 2, Super Pool, Hot Slot and Magic Colors. [Angelo Salese]

     

    Several discrete sound refinements, mainly targeted at mario: [couriersud]

     

    * Use formula derived from figures 2 and 3 in LS624 datasheet. Coefficients were calculated using least square approximation. This approach gives a bit better audible results compared to the prior approach.

     

    * Fixed energy calculation for LS624

     

    * Use energy values as input for XOR. This seems to better reflect the superimposition of the two signals. On the long term, both LS629 and the XOR need to be converted into a custom module to properly model mixing if the two frequencies are close to each other.

     

    * Adjusted C41 to 60% for skid sound.

     

    Fixed the remaining CPS3 sets that were left broken from the previous half-done set renames. Also reworked the code a bit to make it harder for somebody to break it in future (removed the config table & moved keys to driver inits, define region sizes, allocate memory in init for CD based games.) Should be no functional changes, although it might be a fraction of a % faster due to there being less region lookups. [David Haywood]

     

    Added preliminary sound for the Aero Fighters bootlegs (aerfboot & aerfboo2) [Angelo Salese]

     

    Added some 'new fruit bonus '96' sets, unsure what they are. [David Haywood]

     

    Added a mess of sets marked as 'time dog' to the goldstar driver. These seem to be mismatched, and some lack program roms. One set has encrypted code, the other appears to have plain code. These will need some tidy-up work. I've added them, because there is no doubt at least one valid set in here but the dumps contain no useful info at all. [David Haywood]

     

    Preliminary protection hook-up for Sexy Gal/Sweet Gal [Angelo Salese]

     

    Fixed colors, visible area and soft resets in the Magic Card 68k version. Started to convert the Magic Card 68k version driver with proper infos & added some basic video registers. It actually runs on more or less modified Philips CD-i architecture. [Angelo Salese]

     

    Imported Archimedes code from MESS. [R. Belmont]

     

    Fixed foreground tilemap colors in Diamond Derby [Angelo Salese]

     

    Added new module devcb, which can generically handle conversions between device read/write functions and various other types of functions. Introduced new structures and macros to make this possible: [Aaron Giles]

     

    To take advantage of this, a device must change its interface to replace any read/write callbacks with the new devcb_read/write structures. During device start time, the device then uses this new devcb module to resolve the information in the devcb_read/write structures into a more efficient form. When the device needs to call one of the callbacks, it uses the inline devcb_call_read/write functions.

     

    Once a device has defined its callbacks as devcb_read/write structures, users of the device must use the DEVCB_* macros to specify the type and information about the handler to use:

     

    DEVCB_NULL = no handler

    DEVCB_HANDLER = a standard device read/write handler

    DEVCB_MEMORY_HANDLER = a memory address space read/write handler

    DEVCB_DEVICE_HANDLER = a device read/write handler for a different device

    DEVCB_INPUT_PORT = an input port

     

    Converted the 8255PPI device to use this new structure, and updated all users to use the DEVCB macros, removing some unnecessary trampoline functions along the way. [Aaron Giles]

     

    Added calculation for caps >= 100pf to buck rogers LS626 frequency calculation. Formula was derived from figure 6 of LS624/628/629 & 625/626/627 datasheet. "BUCK ROGERS" is now centered and big ship appears centered over br's ship. [couriersud, Guru]

     

    Converted 6821new device to use devcb. Updated Williams drivers to remove trampoline functions. [Nathan Woods]

     

    Improvements to norautp.c driver: [Roberto Fresca]

    - Merged GTI Poker (gtipoker.c) with this driver.

    - Added new memory map and machine driver for gtipoker.

    - Hooked 2x PPI 8255 to gtipoker.

    - Hooked the video RAM access ports to gtipoker.

    - Changed norautpn description from Noraut Poker (No Payout), to Noraut Poker (bootleg), since the game has payout system.

    - Some clean-ups.

     

    Fixed encryption in Cabaret and added sound emulation [Mirko Buffoni]

    - Moved to a separate driver

    - Not fully playable, press reset to exit from pitfalls

     

    Implemented a few more H8/3xx instructions, and added funcube to seta2.c [Luca Elia]

     

    Added a default backup ram for the jolyc980 set, to get it boot to the end-user. [Angelo Salese]

     

     

     

    New games added or promoted from NOT_WORKING status

    -----------------------------------------------------------------------------------

    Big 10 [Angelo Salese, Roberto Fresca, Tomasz Slanina]

    Bottle 10 (italian, 2 sets) [Roberto Fresca]

    Super Poker (v116IT) [Mirko Buffoni]

    Casino Five [Mariusz Wojcieszek]

    Big Apple Games [Mariusz Wojcieszek]

    Funcube 2 [Luca Elia]

    Funcube 4 [Luca Elia]

     

     

    New clones added

    -----------------------------

    Turbo Sub (prototype rev. TSC7) [Jay Gallagher]

    Noboranka (Japan) (NOT WORKING, undumped 8751 MCU)

    Battle Bakraid - Unlimited Version (U.S.A.) [Josh W.]

    Armed Police Batrider (several versions) [Josh W.]

    Mortal Kombat (prototype, rev 8.0 07/21/92) [brian Troha]

     

     

    New games marked as GAME_NOT_WORKING

    -------------------------------------------------------------------

    Jansou

    Noraut Poker [Roberto Fresca, Angelo Salese]


    GameEx 9.81 released

    Robert
    By Robert,

    Front End

     

    26th January, 2009 - GameEx 9.81

     

    - Includes latest version of MAME high score support

    - Fixes create snaps option missing if using emulator groups

    - Fixes databases not selectable in setup wizard

    - Fixes advanced emulator configs retaining wrong information

    - Fixes encoded unicode characters in database descriptions

    - Fixes issue where a game first selected from most played, favorites or last played where the emulator has a database and is in a group shows the wrong game information

    - New feature for registered users, that allows auto exit of a game or application after a period of inactivity.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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