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    Xfire 1.104 released

    Robert
    By Robert,
    Release notes for 1.104 - February 9th, 2009

    - Added tabbed browsing to the web browser in Xfire In-Game. Hit Scroll Lock + W while playing any of dozens of games to use it.

    - Added new default sound pack.

    - Fixed problem with saving the window location of Xfire on multi-monitor computers.

    - Added the ability to capture sound in Vista using the Xfire Video Capture system (while playing a game press Scroll Lock + V).

    - Fixed problem with Call of Duty: World at War server info.

     

    New games supported: La Tale ; The Chronicles of Spellborn ; Wizard 101 ; Warhammer 40,000: Dawn of War II - Beta

    F.E.A.R. 2: Project Origin SP Demo ; Aquaria ; EDuke32 ; PangYa

    18 Wheels of Steel American Long Haul ; MLB Front Office Manager ; Commander In Chief - Geopolitical Simulator 2009 ; Tantra Global

    Colin McRae Rally 2 ; Colin McRae Rally 3 ; Nexuiz ; Jewel Quest 2

    Jewel Quest Solitaire ; Jewel Quest Solitaire 2 ; Bejeweled Twist ; Kega Fusion

    Burnout Paradise: The Ultimate Box

    >> Get it HERE.


    MAME4ALL WIZ (07/02/2009) released

    Robert
    By Robert,
    MAME4ALL has been ported to the GP2X WIZ console to be released in March:

     

    This is an early beta version based on MAME4ALL 1.6:

    - Download and install MAME4ALL for the GP2X.

    - Remove old files in the 'frontend' folder.

    - Overwrite the executables with the WIZ ones.

    - It is faster than the GP2X port.

    - It contains some specific features, such as horizontal scaling with linear filtering in 16 bit color mode.

    >> Get it HERE.


    FB Alpha Shuffle v0.2.97.02 (2009/02/01) released

    Robert
    By Robert,
    - based on FB Alpha v0.2.97.02 compiled with vs2008sp1.

    - preliminary add on screen message display for DX9 video output.

    - fixed screen is incorrectly rotated for some flipped games (which has BDF_ORIENTATION_FLIPPED flag) in DX9 video output.

    - fixed screen rotation in avi recording for some vertical and flipped games.

    - added 2xPM LQ filter from Kega Fusion plugin.

    - added shortcuts for record/replay input and avi.

    - added save favorite games (the file is in config/favorites.ini).

    - updated 7-Zip LZMA SDK to 4.63. (http://www.7-zip.org/)

    - fixed popup sound initialize warning when sound is disabled.

    - renamed archived image filename to snap.xx, titles.xx, flyers.xx (xx = zip/7z) so you can use these files from MAMEUI easily.

    - removed export RC data (the new RC can import clrmamep data file).

    - removed "Play game with IPS" from gamelist context menu. (IPS which have been configured will be used automatically)

    - added "Dogyuun (Licensed to Unite Trading For Korea)".

    - added CPS2 phoenix romsets armwar1d, dimahoud, mmatrixd.

    - some source code cleanup.

    - fixed some minor bugs.

    - updated romsets to match MAME 0.129u3.

    >> Get it HERE.


    Ootake 2.03 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/02/05 2.03 released

     

    - The stability of the CD-ROM access processing by the difference of the personal computer environment has been improved.

     

    - The volume balance of CD-DA, a built-in sound, and ADPCM sound was brought close to a real machine more.

     

    - The volume distribution in a built-in sound source was brought close to a real machine. In the start of "Blood Gear", the buzzer sound approached the atmosphere of a real machine. I think other games to have approached a real machine, too.

     

    - The speed and timing were brought close to a real machine. In "Aoi Blink", the problem that one line of the upper part of the status screen has fallen into disorder (generated from a recent version) was solved.

     

    - The bug of the CD-ROM access wait processing was corrected. In the conclusion of "Fighting Street" by time up, the problem that the voice announcement of the victor was not occasionally done (generated by a recent version) was solved.

     

    - The display processing part of sprite was sped up.

     

    - Additionally, a detailed part has been improved and corrected.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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