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Ootake 2.04 released

TG16 / PCE emulator
2009/02/11 2.04 released
- The problem with the possibility of stopping uncommonly when CD-ROM was accessed by the personal computer environment was corrected.
- When "Direct3D" is used, if the Net Surfin' etc. are done while sounding BGM such as the games and hes with Ootake, the problem that the noise occasionally entered BGM was solved.
- "Priority High" and "Priority Low" were added to "Setting" menu. if you want to give priority to other background Windows applications, select "Low". "High" to which BGM doesn't fall into disorder easily and operation is steady is recommended usually.
- The CD-ROM of latter lot of "3 x 3 Eyes - Sanjiyan Hensei" came to be recognized.
- The speed and timing were brought close to a real machine. At stage starting of Vega of "Street Fighter II'", the problem that one frame screen occasionally fell into disorder was solved. In "Janshin Densetsu", the problem that the status screen fell into disorder occasionally was solved.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.
>> Get it HERE.
Ami/WinArcadia 9.06 released

WinArcadia 9.06 (Windows): 12 February 2009
AmiArcadia 9.06 (AmigaOS 3): 12 February 2009
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);
* the Signetics Instructor 50 trainer (1978); and
* the Central Data 2650 computer (1977).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor.
Changes since 9.05:
. Miscellaneous improvements and bug fixes.
SSF 0.10 Alpha released

Saturn emulator
- PLFO processing of SCSP was corrected.- Recompile processing of SH2 was corrected.
- SMPC processing was modified regularly.
- Fixed the clock switching process.
- BIOS emulating processing was corrected.
- Saved version of the state is not changed,
- BIOS is not used to load data to emulate the program changes
>> Get it HERE.
Dolphin SVN 2195 released

Gamecube emulator
For those that haven't been following the progress of this emulator, it is available on SVN,
which means you can download the very latest version anytime the developers make the
smallest change.
Weekly Unofficial SVN build 2195
Today's unofficial release is something to truly update to. All the speed improvment have gotten some games 20-40% speed improvments. Today's release will include the new JIT for testing reasons. We wanna see how well it's working. I tested it pretty well today and it seems the same but just faster.
r2212 [soap] fix windows build and revert njoy to when it was stable
r2211 -1 Wiimote: Fixed crash that would occur if no gamepad was detected
r2210 -1 Wiimote: Compile fix
r2209 Wiimote: Non-windows compilation fix
r2208 Core: It seems like different settings work on different systems. So I added a Setup.h file to allow local custom compilation settings. I avoided placing this in Common.h to avoid having to rebuild many files when the settings are changed.
r2207 Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
r2206 Fix crazy svn changing trunk on last commit
r2205 JitIL: Make selectively disabling JIT instructions from the debugger work correctly.
r2204 JitIL: Attempt to fix some 64-bit build errors.
r2203 [soap] Roll back inputcommon changes
r2202 +2 JitIL: Make LoadCarry work correctly.
r2201 +1 [soap] Major common.h cleanup/split
r2200 +1 [soap]: Added Dev tab to OGL GUI / some Dev controls, Replaced Video Debugger, commented out SDL_GetVersion(), Added some BP defines.
r2199 more branches cleanup
r2198 Fixed error in sln file.
r2197 +2 [soap] change branch name to soap
r2196 [Clean] A new branch for people who are tired of silly code hacks that breaks everything. reverted latest inputcommon pad changes, and more good clean up soon to come
r2195 nJoy: Fixed settings when multiple pads are connected
r2194 nJoy: Fixed the Hat / Custom D-Pad setting in the save by slot mode
r2193 Last commit: Forgot _WIN32 ifdef
r2192 PadSimple: Removed double definition of __Log() Core: Readded FreeVideo and FreeDSP for _WIN32. As I have explained thoroughly these are needed in Windows.
r2191 PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded Core: Tried to a address a semi-frequent hanging that would occur in single core mode and render to main frame
r2190 +3 Fixed another unresolved symbol removed freevideo/freedsp
r2189 +1 Convert some ugly macros to templates.
r2188 fix unresolved symbols
and so on... these are just from the last 30 hours
>> Get it HERE.