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    Ootake 2.07 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/03/07 2.07 released

     

    - In the game where 99 numbers of tracks of CD-ROM exist ("Cosmic Fantasy" and "Sol Moonarge"), the bug that the CD-DA sound was not played (generated from v2.00) was corrected.

     

    - When "Juuouki (J) (CD-ROM version)" is started, the system card of "Other SystemCard 1" is used. * "Juuouki (J)" operates correctly only with the system card of an old version(v1.0-v2.1). Moreover, "Juuouki (J)" of an initial lot operates only with the system card of v1.0(oldest).

     

    - The speed and timing were elaborately brought close to a real machine. In "World Studium '91", the problem that the screen falls into disorder by one frame after the foul ball was solved. In "TAITO Chase HQ", the problem that the title screen has fallen into disorder by one frame (generated by a recent version) was solved. In "3x3 Eyes - Sanjiyan Hensei", the pronunciation timing of the image and the sound has approached real machine more.

    >> Get it HERE.


    JMEBoy / Jswingboy 1.2.8 released

    Robert
    By Robert,
    A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator. For more information on the project see the Wiki pages http://javagb.wiki.sourceforge.net/

     

     

    Release Name: JMEBoy 1.2.8

    Notes:

    The jar archive contains the compiled code of the JMEBoy project. The jad file contains a decription of the contents of the jar file and is needed on some devices.

     

    This release is only for usage on mobile devices supporting J2ME with MIDP 2.0. Use the latest Android release for a version that can be used on Android-based mobile devices.

     

    After uploading the jar file to your mobile device, you should be able to run the emulator. On some devices the jad file is also required to be transferred to the mobile device.

     

    You may optionally execute the following steps to include Gameboy programs into the archive, prior to transferring it to the mobile device:

    - Rename the .jar file replacing the .jar by a .zip

    - Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the programs folder and add these programs to the programs.txt file.

    - Rename the archive replacing the .zip by a .jar

    If your device supports the FileConnection API, then you may omit this step and instead transfer the programs to the file system of your mobile device and use the "Search Programs" menu entry to make these programs available to the emulator.

    In case that you modify the jar archive as described above, you may not use the downloaded jad file as the file size information it contains is then incorrect!

     

    The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.

     

    If you would like to support this project, please donate at https://sourceforge.net/donate/index.php?group_id=219240

     

    Changes:

    1.2.8 (based on SVN rev. 258)

    - added Swedish translation provided by Kim Albertsson

    - small fixes to the sound emulation

    - fixed the problem that the program might not start on phones not supporting the Sensors API (bug ID 2660295)

     

     

     

    Release Name: JSwingBoy 1.2.8

     

    Notes:

    You can run the emulator from the command-line by typing "java -jar " or, if your system is proporly configured, by double-clicking the jar file.

     

    The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.

     

    If you would like to support this project, please donate at https://sourceforge.net/donate/index.php?group_id=219240

     

    Changes:

    1.2.8 (based on SVN rev. 258)

    - added Swedish translation provided by Kim Albertsson

    - small fixes to the sound emulation

    >> Get them HERE.


    FB Alpha Shuffle v0.2.97.03 (2009/03/05) released

    Robert
    By Robert,
    --------------

    - 05.03.2009 -

    --------------

    - merged burn lib to FB Alpha v0.2.97.03 codebase (except hiscore support atm).

    (special thanks to iq_132 for update PGM driver! :D)

    - added hack code to make kov2p working. [XingXing]

    - improved rom scan speed.

    - fixed crash when clicking rescan romsets too fast.

    - replaced hq2xS and hq3xS filters with those from snes9x1.51-rerecording (slightly faster).

    - added hq2xBold, hq3xBold filters. (http://code.google.com/p/snes9x151-rerecording/)

    - added EPXB, EPXC filters from snes9x.

    - added 32-bit version of 2xSaI, Super2xSaI and SuperEagle from vba.

    - removed some useless filters.

    - added shortcuts for switch filters in D3D7 blitter (Alt+Pageup/Pagedown).

    - changed current zip/7z extractor based on Blargg's File_Extractor. (http://www.slack.net/~ant/)

    - added zlib-1.2.3 source to File_Extractor instead of using static library.

    - updated libpng library to 1.2.35. (http://libpng.sourceforge.net)

    - rewrote command line interface, added "-ips" to apply configured patches. (see above for details)

    - added shortcuts for cheat search.

    - added support load cheats from archive file (name: cheat.zip/7z).

    - kawaks/nebula/mame cheat support is removed from binary but left behind in the source code.

    - added drag & drop support (zip/7z, .fr and .fs format files).

    - rearranged options in game selection dialog.

    - added CPS1 wofch.

    - fixed some minor bugs.

    - source code cleanup.

    - updated romsets to match MAME 0.129u5.

    >> Get it HERE or HERE.


    Ami/WinArcadia 9.3 released

    Minuous
    By Minuous,

    WinArcadia 9.3 (Windows): 6 March 2009

    AmiArcadia 9.3 (AmigaOS 3): 6 March 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

     

    AmiArcadia and WinArcadia emulate these Signetics-based machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

     

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

     

    * the Elektor TV Games Computer (1979);

     

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

     

    * the Signetics Instructor 50 trainer (1978); and

     

    * the Central Data 2650 computer (1977).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor.

     

    Changes since V9.21:

    . "Edit|Paste text" command.

    . New ARexx commands: COPYTEXT and PASTE (AmiArcadia only).

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/


Portal by DevFuse · Based on IP.Board Portal by IPS
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