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Dolphin SVN 2195 released

Gamecube emulator
For those that haven't been following the progress of this emulator, it is available on SVN,
which means you can download the very latest version anytime the developers make the
smallest change.
Weekly Unofficial SVN build 2195
Today's unofficial release is something to truly update to. All the speed improvment have gotten some games 20-40% speed improvments. Today's release will include the new JIT for testing reasons. We wanna see how well it's working. I tested it pretty well today and it seems the same but just faster.
r2212 [soap] fix windows build and revert njoy to when it was stable
r2211 -1 Wiimote: Fixed crash that would occur if no gamepad was detected
r2210 -1 Wiimote: Compile fix
r2209 Wiimote: Non-windows compilation fix
r2208 Core: It seems like different settings work on different systems. So I added a Setup.h file to allow local custom compilation settings. I avoided placing this in Common.h to avoid having to rebuild many files when the settings are changed.
r2207 Wiimote: Improved the emulated Wiimote, added gamepad controls for analog tilting.
r2206 Fix crazy svn changing trunk on last commit
r2205 JitIL: Make selectively disabling JIT instructions from the debugger work correctly.
r2204 JitIL: Attempt to fix some 64-bit build errors.
r2203 [soap] Roll back inputcommon changes
r2202 +2 JitIL: Make LoadCarry work correctly.
r2201 +1 [soap] Major common.h cleanup/split
r2200 +1 [soap]: Added Dev tab to OGL GUI / some Dev controls, Replaced Video Debugger, commented out SDL_GetVersion(), Added some BP defines.
r2199 more branches cleanup
r2198 Fixed error in sln file.
r2197 +2 [soap] change branch name to soap
r2196 [Clean] A new branch for people who are tired of silly code hacks that breaks everything. reverted latest inputcommon pad changes, and more good clean up soon to come
r2195 nJoy: Fixed settings when multiple pads are connected
r2194 nJoy: Fixed the Hat / Custom D-Pad setting in the save by slot mode
r2193 Last commit: Forgot _WIN32 ifdef
r2192 PadSimple: Removed double definition of __Log() Core: Readded FreeVideo and FreeDSP for _WIN32. As I have explained thoroughly these are needed in Windows.
r2191 PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded Core: Tried to a address a semi-frequent hanging that would occur in single core mode and render to main frame
r2190 +3 Fixed another unresolved symbol removed freevideo/freedsp
r2189 +1 Convert some ugly macros to templates.
r2188 fix unresolved symbols
and so on... these are just from the last 30 hours
>> Get it HERE.
GameEx 9.84 released
Stella 2.7.3a released

Atari 2600 emulator
February 9, 2009
Stella release 2.7.3a for Windows is now available.
- Fixed minor issue in 2.7.3 with basedir.txt functionality; the pathnames can now contain spaces.
Stella release 2.7.3 for Linux, Mac OSX and Windows is now available.
- Fixed rendering issues in software mode when using 24-bit colour depth. This isn't as fast as 16 or 32-bit modes, so you're recommended to use one of those whenever possible.
- For the Win32 port: re-added ability to change the default location for storing Stella config files. To use this, simply create a file named 'basedir.txt' in the application directory containing the full path where all Stella-related items should be stored.
- Tweaked the TIA info statistics overlay to be smaller while still including all relevant information.
>> Get it HERE.
NESapp 2.3.4 released

NES emulator for iPhone
2.3.4 [jonz]
- Made aesthetic user interface enhancements
- Button bar animation on "Settings"
- Removed "Settings" button fro all views except "All Games"
- Fixed settings page control sizes and layout
- Removed swipe on saved games (use delete option in sheet)
- Added Default.png
>> Get it HERE.