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Vuze 4.2.0.0 released
BT client
VUZE CHANGELOG-----------------
2009.03.23 | Vuze 4.2.0.0
FEATURE: Core | Devices [parg]
FEATURE: UIvz | UI for Devices panel, individual Device panel, Device chooser, and Device Profile Chooser [TuxPaper]
FEATURE: Plug | Transcoding [gudy,parg]
BUGFIX: Core | Fix IP binding error when performing a NAT test under Vista [The 8472]
BUGFIX: UIvz | Fix some notifications not getting pulled [TuxPaper]
>> Get it HERE.
Ami/WinArcadia 9.33 released
WinArcadia 9.33 (Windows): 23 March 2009
AmiArcadia 9.33 (AmigaOS 3): 23 March 2009
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);
* the Signetics Instructor 50 trainer (1978); and
* the Central Data 2650 computer (1977).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor.
Changes since V9.32:
. Miscellaneous improvements and bug fixes.
Ootake 2.08 released
TG16 / PCE emulator
2009/03/22 2.08 released
- Sound processing of DirectX (DirectSound) is done by corresponding DirectX8.0 (same as Ootake v1.xx). As a result, the sound of the high pitched has improved (it is likely to depend on the favor). And, it became feeling near a real machine.
- Processing related to the video chip has been improved. In "ROCK ON", the problem that the screen occasionally fell into disorder was solved.
- In "Bazaar de Gozahru no Game de Gozahru", the remote control operation in the game came to be effective.
- The processing of the vertical display beginning position decision has been improved. In "Bazaar de Gozahru no Game de Gozahru" and "Strider Hiryuu", etc., the problem that one uppermost line in screen has fallen into disorder was solved.
- The speed and timing were elaborately brought close to a real machine. At stage start of "Pac Land", the problem that the screen has fallen into disorder by one frame was solved. In "Mizubaku Daibouken", the screen when the thunder item was taken became it as well as a real machine.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.
>> Get it HERE.
