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FB Alpha Shuffle v0.2.97.04 (2009/03/09) released
--------------- 09.03.2009 -
--------------
- merged burn lib to FB Alpha v0.2.97.04 codebase.
- updated PGM driver. [iq_132]
- made olds100a working. [XingXing]
- added some pre-definitions to simply enable/disable some features.
- fixed a small ips relation bug. (Thanks to katana)
- updated romsets to match MAME 0.129u6.
Ami/WinArcadia 9.31 released
WinArcadia 9.31 (Windows): 10 March 2009
AmiArcadia 9.31 (AmigaOS 3): 10 March 2009
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);
* the Signetics Instructor 50 trainer (1978); and
* the Central Data 2650 computer (1977).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor.
Changes since V9.3:
. New ARexx command: SETMACHINE (AmiArcadia only).
. Miscellaneous improvements and bug fixes.
NeoRAGEx v5.2 released
[New Features]• For the first time, all unibios versions works with NeoRAGEx
• Unibios now works in both Console and Arcade modes
• Added the new 'snk-neo.dll', developed by Romhack
• Added MISC menu, with four new options
• Added BIOS selector
• Added IPS function, allowing to use hacks without patching needs (P1, S1 and V data for now)
• Added IPS selector (enable/disable use)
• Added options to generate DAT files for RomCenter and ClrMAME Pro
• Added the IPS path in the emulator's folder options
• Added the HQ2X, 2xPM, Eagle, SuperScale, SuperScale75, 2xSaI, Super2xSaI, SuperEagle and Scale2x Blitters (enable SoftFX Mode to use it)
• Added a Blitter selector
• Added language support through the 'language.ini' file, which must be in the same folder as the emulator itself. You can use the template file 'language_template.ini' to make your own translation
• You can now change the background image, using an image file called 'skin.bmp' that must be placed in the same folder as the emulator
• Support to 24-bitdepth images for background, without color issues, since the textboxes now have actual transparencies
• The MCARDs emulation is complete (at last), now supporting save & load functions
• The cursors also has skin support. The pointer file must be named as 'point.bmp' and the hourglass file must be named as 'load.bmp'
[Fixes]
• Fixed black screen and Z80 Error in Bang Bead
• Fixed Z80 Error in Captain Tomaday
• Fixed freezing in the 3rd round in Garou, when using Rock against Terry
• Fixed slowdowns in Strikers 1945 Plus
• Fixed Z80 Error in Zed Blade
• There's no slowdowns when closing the emulator in certain CPUs with higher clocks anymore
[Games Added to the List]
• [cnbe] Codename - Blut Engel
• [fr2ch] Final Romance 2
• [frogfest] Frog Feast
• [mslug3-5a] Metal Slug 6
Thanks to aew.snk-neofighters.com for the news.
bsnes v0.040 released
SNES emulator
Too much to really name. The biggest news is that the entire user interface has been re-written from scratch. It is now far more polished and professional. To name one example; the cheat code editor now has checkboxes in the list to quickly toggle codes on an off, there is now a global hotkey to toggle all cheat codes, and each cheat code can contain multiple individual Game Genie or Pro Action Replay codes, allowing easy grouping of multi-part codes.
You'll also notice new artwork: a logo created by Derrick Sobodash (note that the logo contest from below is still active — if someone can design a better logo, it can appear in v041), and a new photo-realistic SNES controller graphic by FirebrandX.
I was finally able to utilize MinGW's profile-guided optimizations, which means this release is approximately ~12% faster than v039.
And emulation itself was even improved(!), such as with Jonas Quinn's fix for a sprite overflow bug.
There were many other changes as well: Linux users will be happy to see RGB overlay support for the X-Video driver, many will benefit from greatly enhanced warning messages and tooltips throughout the GUI, Windows users will now be able to access the menu without freezing emulation, etc etc.
>> Get it HERE.
