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JMEBoy / Jswingboy 1.2.8 released

A Java-based Gameboy and Gameboy Color emulator for mobile devices and PCs. If you want to play Gameboy games on your mobile phone you should try this emulator. For more information on the project see the Wiki pages http://javagb.wiki.sourceforge.net/
Release Name: JMEBoy 1.2.8
Notes:
The jar archive contains the compiled code of the JMEBoy project. The jad file contains a decription of the contents of the jar file and is needed on some devices.
This release is only for usage on mobile devices supporting J2ME with MIDP 2.0. Use the latest Android release for a version that can be used on Android-based mobile devices.
After uploading the jar file to your mobile device, you should be able to run the emulator. On some devices the jad file is also required to be transferred to the mobile device.
You may optionally execute the following steps to include Gameboy programs into the archive, prior to transferring it to the mobile device:
- Rename the .jar file replacing the .jar by a .zip
- Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the programs folder and add these programs to the programs.txt file.
- Rename the archive replacing the .zip by a .jar
If your device supports the FileConnection API, then you may omit this step and instead transfer the programs to the file system of your mobile device and use the "Search Programs" menu entry to make these programs available to the emulator.
In case that you modify the jar archive as described above, you may not use the downloaded jad file as the file size information it contains is then incorrect!
The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.
If you would like to support this project, please donate at https://sourceforge.net/donate/index.php?group_id=219240
Changes:
1.2.8 (based on SVN rev. 258)
- added Swedish translation provided by Kim Albertsson
- small fixes to the sound emulation
- fixed the problem that the program might not start on phones not supporting the Sensors API (bug ID 2660295)
Release Name: JSwingBoy 1.2.8
Notes:
You can run the emulator from the command-line by typing "java -jar
" or, if your system is proporly configured, by double-clicking the jar file.
The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.
If you would like to support this project, please donate at https://sourceforge.net/donate/index.php?group_id=219240
Changes:
1.2.8 (based on SVN rev. 258)
- added Swedish translation provided by Kim Albertsson
- small fixes to the sound emulation
>> Get them HERE.
FB Alpha Shuffle v0.2.97.03 (2009/03/05) released


--------------- 05.03.2009 -
--------------
- merged burn lib to FB Alpha v0.2.97.03 codebase (except hiscore support atm).
(special thanks to iq_132 for update PGM driver!
)
- added hack code to make kov2p working. [XingXing]
- improved rom scan speed.
- fixed crash when clicking rescan romsets too fast.
- replaced hq2xS and hq3xS filters with those from snes9x1.51-rerecording (slightly faster).
- added hq2xBold, hq3xBold filters. (http://code.google.com/p/snes9x151-rerecording/)
- added EPXB, EPXC filters from snes9x.
- added 32-bit version of 2xSaI, Super2xSaI and SuperEagle from vba.
- removed some useless filters.
- added shortcuts for switch filters in D3D7 blitter (Alt+Pageup/Pagedown).
- changed current zip/7z extractor based on Blargg's File_Extractor. (http://www.slack.net/~ant/)
- added zlib-1.2.3 source to File_Extractor instead of using static library.
- updated libpng library to 1.2.35. (http://libpng.sourceforge.net)
- rewrote command line interface, added "-ips" to apply configured patches. (see above for details)
- added shortcuts for cheat search.
- added support load cheats from archive file (name: cheat.zip/7z).
- kawaks/nebula/mame cheat support is removed from binary but left behind in the source code.
- added drag & drop support (zip/7z, .fr and .fs format files).
- rearranged options in game selection dialog.
- added CPS1 wofch.
- fixed some minor bugs.
- source code cleanup.
- updated romsets to match MAME 0.129u5.
Ami/WinArcadia 9.3 released

WinArcadia 9.3 (Windows): 6 March 2009
AmiArcadia 9.3 (AmigaOS 3): 6 March 2009
AmiArcadia 8.3 (AmigaOS 4): 29 October 2008
AmiArcadia 4.81 (MorphOS): 6 December 2007
AmiArcadia and WinArcadia emulate these Signetics-based machines:
* the Emerson Arcadia 2001 console family (Bandai, Emerson,
Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,
Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,
etc.) (1982);
* the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,
Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,
Waddington, etc.) (c. 1978);
* the Elektor TV Games Computer (1979);
* PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board
Computer, Eurocard 2650, etc.) (c. 1977-1978);
* the Signetics Instructor 50 trainer (1978); and
* the Central Data 2650 computer (1977).
Features include: ReAction GUI, load/save snapshots, windowed and full-
screen modes, CPU tracing, trainer, drag and drop support, graphics
scaling, automatic load/save of configuration/game, keyboard/joystick/
gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay
recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,
source code, debugger, frame skipping, redefinable keys, save screenshots
(4 supported formats), ARexx port, network play, real-time monitor, locale
support, game selection sidebar, text-to-speech, printer output,
undithering, support for ZIPped games, clipboard support, palette editor.
Changes since V9.21:
. "Edit|Paste text" command.
. New ARexx commands: COPYTEXT and PASTE (AmiArcadia only).
. Miscellaneous improvements and bug fixes.
Mame 0.129u6

http://mamedev.org/updates/whatsnew_0129u6.txt
MAMETesters Bugs Fixed----------------------
- 02963: [Documentation] All games in aristmk5.c: Added region info
to all games (Heihachi_73)
- 00015: [sound] Noticeable static in OKI 6295 audio. (Aaron Giles)
- 02698: [DIP/Input] royalmah.c: BET games: Bet button does not work
by default. (Angelo Salese)
- 02180: [Core] Corrupt archives are read without problems (couriersud)
- 02694: [DIP/Input] demoderb, demoderm: Duplicated input definitions
for P1 and P2 buttons. (couriersud)
- 02983: [Crash/Freeze] racedriv and clones: Race Drivin' and clones
loop after "downloading DSP" screen (Phil Bennett)
- 02998: [Crash/Freeze] pkunwar, ninjakun, raiders5: These games don't
make it through their rom checks. (Phil Bennett)
- 02368: [DIP/Input] fourtrax: Controls are glitched (Phil Bennett)
- 02996: [Crash/Freeze] hotchase: [debug] Access Violation
(Phil Bennett)
- 02894: [Graphics] cprosocc: Ingame graphics corruption.
(Phil Bennett)
- 02711: [DIP/Input] spacegun: EE-ROM error after gun calibration.
(Phil Bennett)
- 02478: [Graphics] finalapr, finalapo, finalapb, speedrcr: Some
graphics are not displayed. (Phil Bennett)
- 02877: [sound] deadang, leadang, ghunter: Music drowns out sound
effects (Phil Bennett)
- 02995: [Crash/Freeze] liberate, dualaslt: Black screen shows after
disclaimer (Phil Bennett)
- 02994: [Crash/Freeze] labyrunr, labyrunk, tricktrp: Booting is never
completed (Phil Bennett)
- 02991: [Graphics] polyplay: Broken graphics when playing
(Phil Bennett)
- 02526: [Graphics] mahmajn2: Missing 'special' linescroll mode.
(Olivier Galibert)
- 02979: [Graphics] All sets in m10.c: Dialog box on all sets in m10.c
(couriersud)
- 02988: [Crash/Freeze] blswhstl, detatwin: ROM RAM EEPROM Check fails
at startup (Phil Bennett)
- 02980: [Documentation] wsbbgd: Year is listed as 200?, flyer
confirms as 2001 (incog)
- 02986: [Documentation] ggxx: Year listed as 200?, confirmed as 2002
(incog)
- 02985: [Documentation] ggxxrl: Year is listed as 200?, confirmed as
2003. (incog)
- 02973: [Crash/Freeze] chmplst2: Access Violation (Phil Bennett)
- 02964: [sound] dingo: No Audio (Phil Bennett)
- 02965: [Crash/Freeze] gradius, gwarrior, rf2, twinbee: Bootup
process is never completed/No Sound (Phil Bennett)
- 02909: [Original Reference] boothill: Specification of discrete
filters for shot and hit sounds doesn't agree with schematic.
(Derrick Renaud)
Source Changes
--------------
Added built-in layouts for a large number of games: 280zzzap,
buggyboy, buggychl, cbombers, changela, chasehq, chqflag, contcirc,
dblaxle, finallap, grchamp, hotchase, lagunar, outrun, overdriv,
pdrift, polepos, radr, roundup5, sci, slipstrm, stocker, superchs,
topspeed, toutrun, turbotag, tx1, wecleman. [Mr. Do!]
Merged memory maps in nemesis.c. [Aaron Giles]
Scramble now is a lot closer to reports and recordings (background
sound, sound of bullets). [couriersud]
Fixed descriptions of the games running on NAOMI series hardware,
and NAOMI game list. [Yasuhiro Ogawa]
Input ports clean-up for the jangou driver. [Angelo Salese]
Finally low pass filtering on channel 2A in btime driver: [couriersud]
* Changed resistor to bill of material value
* Adjusted volume level and added more documentation
Fixed regression (missing graphics) in ipminvad (m10). [couriersud]
Added support for System 24 tilemap linescroll modes.
[Olivier Galibert]
Various improvements to Heavy Unit:
[Angelo Salese, Tomasz Slanina, David Haywood]
- Added a VERY preliminary simulation of the protection, just enough to get the game to boot, not make it playable
- Corrected CPU communication, IRQ/NMI generation etc.
- Fixed some video emulation issues (added tilemap scroll etc.)
- Corrected GFX rom loading (at least for the graphics used in attract mode)
Fixed King Derby sprite colors [stefan Lindberg, Angelo Salese]
Merged tetrisp2 memory maps. Renamed teplus2->tetrisp2j. [Aaron Giles]
Merged labyrunr memory maps. [Phil Bennett]
Added GAME_IMPERFECT_GRAPHICS to Tutankham & clones. [couriersud]
Hooked up layer enables in goldstar.c driver, fixes 'girl' in Cherry
Master. [David Haywood]
Scaled up renegade and mjkjidai ADPCM levels in line with recent
clock_adpcm() change. [Phil Bennett]
Converted all drivers to the new device-based 6821 PIA. [Aaron Giles]
Added new function memory_install_read_port_handler() to more
easily allow you to install read handlers for ports based on tag.
[Aaron Giles]
Removed input_port_read_handler8/16/32/64 functions, since they
were really only used for getting a memory handler for a port by
tag, and this is no longer necessary. [Aaron Giles]
Moved input port handlers to internal code in the memory system.
[Aaron Giles]
Added port names to the taito8741 device pending its proper
devicification. [Aaron Giles]
Removed all remaining uses of input_port_n_r() functions, and
purged them from src/emu/machine/generic. [Aaron Giles]
Removed device types from device queries that use tags, under the
assumption that all device tags are unique. Specifically, the
following no longer need to provide a device type:
AM_DEVREAD/WRITE
DEVCB_DEVICE_HANDLER
devtag_get_device
devtag_reset
device_list_find_by_tag
as well as several device interfaces that referenced other devices.
[Aaron Giles]
Moved SH2 set info functions to direct calls. [Aaron Giles]
Various improvements to the Zero Target / Counter Steer HW and
cleaned-up the driver. Fixed foreground & background colors and
hand-tuned sound in Zero Target based on a side-by-side test.
Fixed sprite colors. [Angelo Salese]
Fixed pedals in Final Lap 3. [Phil Bennett]
Hooked up correct C75 MCU in namcofl.c (based on RB's namconb1.c
implementation) [Phil Bennett]
Corrected Dip-Switch settings for Zero Target.
[Yasuhiro Ogawa, Angelo Salese]
maketms: Free strings on exit. [Olivier Galibert]
tms57002 - don't abort on unimplemented instructions.
[Olivier Galibert]
Changed eeprom erase command to write 0xff values.
[Pierpaolo Prazzoli]
Fixed handling of corrupt archives: [couriersud]
* corrupt files in archives now generate an error
* archive files ending in "/" will not be tested for crc - skip path entries
* add new flag FILE_OPEN_NO_PRELOAD to skip decompressing on open
This is used in audit.c, which only tests whether files exist
* added error checking to all calls to load_file_zipped
Added flags to the CHD metadata entries, encoded in the top bit. Right
now it is a no-op, but eventually will be used to indicate which bits
of metadata are included in the overall checksum. [Aaron Giles]
Fixed gcc 4.4 compilation error. [belegdol]
Fixed auditing of ROM-less systems (for MESS). [Rene Reucher]
Another round of static/const qualifier additions, plus a rename of
has_addon_chip to snes_has_addon_chip. Notably a number of
z80ctc_interface are now const (devicification must have removed the
cases where it was dynamically modified). [Atari Ace]
Added the correct gfx roms to jjsquawkers bootleg. [David Haywood]
sfbonus version cleanups part 1. [David Haywood]
New games added or promoted from NOT_WORKING status
------------------------------------------------------------------------------
Great Sluggers 94 (Japan) [Phil Bennett]
Daisyarin [Yasuhiro Ogawa]
Mahjong Club [Yasuhiro Ogawa]
New clones added
------------------------------
Violence Fight (Japan)
Joker Poker (Version 16.03BI) [Jim Stolis] (not working)
Scud Race (Japan) [Leif Hurst] (not working)
Splatter House (World new version) [Andy flockon]
New clones: T-MEK (3 sets) [Lars Bull]
New games marked as GAME_NOT_WORKING
------------------------------------------------------------------
Tokimeki Mahjong Paradise Doki Doki Hen [uki]
E-Jan Sakurasou [uki]