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    PCSX2 Beta 720 released

    Robert
    By Robert,

    PS2 emulator

     

    Changelog:

     

    - Improved block managers for EE/IOP recompilers. Basic asm optimizations combined with a technique of replacing NULL/invalid pointer checks with a direct link to a JIT dispatcher.

    - IOP Fixes and Optimizations

    - A couple of important VIF fixes

    - Started some work on the pcsx2 emitter

    - Usual opcodes fixes

    - More recompiled opcodes added

    - New EE rec "full" clamp mode, for a few picky games

    - Usual code cleanups and reorganizations

    - Usual speed optimizations (varies from game to game)

    - Some EE interpreters fixes

    - Added new, temporary gamefix for God of war and persona 3. Ifyou have missing textures with this beta, you can try that.

    - Major GUI API Cleanups

    - Savestate version upgrade and stability fix

    - New yuv2rgb decoder which is up to IPU spec (which differs slightly from MPEG spec). Improves color hue/saturation on many vids, and is a bit faster too.

    - Many other small bugfixes and optimizations

     

     

    Also included, gsdx, spu2-x and lilypad as of 9th of march 2009. Don't expect huge gains, as always.

    >> Get it HERE - there are some beta plugins there as well.


    SSF 0.10 alpha R1 released

    Robert
    By Robert,

    Saturn emulator

     

    >> Get it HERE.


    FB Alpha 0.2.97.04 released

    Robert
    By Robert,
    Here's the what's new;

     

    * Moved Namco sound to it's own module and updated the Pac-Man driver [barry]

    * Added driver for Galaga [barry]

    * Added driver for Pass [iq_132]

    * Added a hack to get Knights of Valour 2 Plus working [XingXing]

    * Tidied up the SoftFX blitters [barry]

    - Updated the Enhanced blitter to allow more filters

    - Added support to the ini file for long long integers to support the Enhanced blitter

    - Added hq2xS, hq3xS, hq2xBold, hq3xBold, EPXB and EPXC filters from SNES9X ReRecording

    - Added SuperEagle, 2xSaI, Super 2xSaI filters from VBA ReRecording

    * Fixed issue with board roms in ClrMAME XML DAT generation [barry]

    * Changed ampersands in the ClrMAME XML DAT output to their HTML entity [barry]

    * Some updates to the Megadrive driver via the online generator [nj7, JackC, arturf]

    * Fixed some rom sizes in non-working parents [barry, pointed out by JackC]

    * Fixed license2rtf.pl to allow hyphens in URLs [barry]

    * Matched all sets to MAME 0.129u6

    >> Get it HERE.


    Ootake 2.07 released

    Robert
    By Robert,

    TG16 / PCE emulator

     

    2009/03/07 2.07 released

     

    - In the game where 99 numbers of tracks of CD-ROM exist ("Cosmic Fantasy" and "Sol Moonarge"), the bug that the CD-DA sound was not played (generated from v2.00) was corrected.

     

    - When "Juuouki (J) (CD-ROM version)" is started, the system card of "Other SystemCard 1" is used. * "Juuouki (J)" operates correctly only with the system card of an old version(v1.0-v2.1). Moreover, "Juuouki (J)" of an initial lot operates only with the system card of v1.0(oldest).

     

    - The speed and timing were elaborately brought close to a real machine. In "World Studium '91", the problem that the screen falls into disorder by one frame after the foul ball was solved. In "TAITO Chase HQ", the problem that the title screen has fallen into disorder by one frame (generated by a recent version) was solved. In "3x3 Eyes - Sanjiyan Hensei", the pronunciation timing of the image and the sound has approached real machine more.

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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