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Wine 1.1.17 Released

The Wine development release 1.1.17 is now available.
What's new in this release (see below for details):
- Joystick support on Mac OS X.
- Implementation of iphlpapi on Solaris.
- A number of 64-bit improvements.
- Obsolete LinuxThreads support has been removed.
- Many fixes to the regression tests on Windows.
- Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulat...-1.1.17.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.1.17.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/site/download
You will find documentation on http://www.winehq.org/site/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/site/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.1.17:
8011 SmartBarXP crashes if you add the Weather Channel pane
9027 No sound for rise of nations - all versions
9615 RPG Maker, Fritz9, Amazon Music Downloader: crash when clicking menu bar. (Screws up Adobe Photoshop CS4 menus, too.)
10831 Guild Wars: "Observe" menu does not display additional information about selected game
12143 Black halos surround NPCs in Fable
12690 Internet Explorer 7 is falling after start on unhandled exception.
14968 DrawPrim.c needs to handle more than 4 vertex shader prims causes crash in everquest and does not allow rendering
15007 The Lost Crown's menu is no longer accessible in-game
15264 Audio broken under Solaris
15314 winhelp: transition to richedit breaks minigolf1997.hlp file
15616 winecfg does not show *.acm (or other non .dll) overrides, must be typed in manually
15707 winhttp: winhttp.ok test fails in OpenSolaris
15798 3D Game Studio text objects newline characters mistranslated
16023 FreeBSD (PC-BSD) fails to launch majority of applications, 'Invalid address'
16838 'make install' broken on BSD
16937 Invisible text in Autocad LT 97
17365 AutoCAD: Buttons on the bottom don't change their graphical state if pressed/released
17384 Naval units in Civilization 4 are drawn incorrectly
17452 Lcms error crashes PowerPoint 2003
17485 Non-windows apps generate an inappropriate dialog
17511 Game pauses when pressing NumLock
17547 Powerpoint 2007: crashes when opening complex .pptx files.
17601 winhlp32: links ceased working
17627 winhlp32: clickable area out of sync with hyperlink text
17636 urlmon: protocol test fails with +heap enabled
jpcsp v0.2 revision 945 released
ZXDS 0.9.0 beta 1 released

Sinclair Spectrum emulator for the DS
ZXDS 0.9.0 beta 1 (12.3.2009)
+ Support for download of files from HTTP and FTP servers over WiFi.
+ Virtual directory system for creating arbitrary listings of both local and remote files.
Config for World of Spectrum, RZX Archive and Demotopia data feeds included.
See online.txt for how to create the listings and setup your own servers.
* The data_path, saves_path and screens_path are now configurable.
* Help now finally uses the variable width font as I always intended.
* Stick to the Zilog behavior regarding SCF/CCF undocumented flags.
* Built with the latest devkitPro release, should solve most libfat/DLDI issues.
>> Get it HERE.
OpenMSX 0.7.0 released

MSX emulator
Somehow missed this release...
Notes:Release Notes for openMSX 0.7.0 (2009-01-07)
============================================
This release contains several exciting new features, clearing some long standing
feature requests! The most important one of all is that we have implemented save
states! It took us a while to think of a way to implement it without having some
disadvantages you could have with some other emulators. The biggest one is
backwards compatibility. Our system is designed in such way that it is able to
cope with older save states in future releases. So, you don't have to be afraid
to upgrade to a new version of openMSX: your save states will remain usable!
Another big feature is the heavily improved keyboard support. In previous
releases it was always a bit of an annoyance to work with emulated MSX machines
which have a different keyboard layout than your host computer. E.g. using an
MSX turboR, which has a Japanese keyboard, on a PC with a US-English keyboard
was very annoying, as the characters that appear on the screen do not match the
ones you typed on your PC keyboard. This problem has now been solved and you can
use any combination of host computer keyboard and emulated MSX machine, without
getting the wrong characters on the MSX screen.
Full transparent dir-as-disk support has also been a long standing feature
request. Well, it's here! Dir-as-disk now behaves as you might expect: any
change on either the host or the MSX side is reflected on the other side
immediately. This could help a lot for cross-platform development.
Before we give you the list with details, we want to thank hap, the author of
meisei, for helping us out with some of the features below; you might recognize
them from his recent meisei releases.
New or improved emulator features:
- Save states (keyboard short cuts: ALT-F7 or Cmd+R to quick-load and ALT-F8 or Cmd-S to quick-save your state):
- - Exchangeable between different host machines, OSes, platforms
- - Designed to be forwards-compatible, i.e. they will work with future openMSX releases
- - As a side effect it is now possible to have multiple emulated MSX machines in memory (comparable with tabbed browsing)
- Fully automatic host-MSX keyboard mapping (enabled by default), support for MSX keyboards of type: de, es, fr, gb, int, jp_ansi, jp_jis, kr, proto_fr (e.g. French Philips VG 8010), proto_int (Philips VG 8010), ru
- Fully transparent dir as disk (by default)
- Debugging:
- - It's now possible to break on changes of the IRQ lines: the global Z80 IRQ input but also specific per-device IRQ outputs ("debug probe" command)
- - Made more devices 'debuggable'
- - Simplified usage of the 'debug device'
- Recording movies in higher resolution: 640x480 using the "-doublesize" option
- Major speed optimizations:
- - Z80 and R800 emulation
- - V99x8: command-engine, bitmap and sprite rendering
- - SCC, YM2413, AY8910 and sound mixing in general
- - rewrote some critical routines in x86 or ARM assembly
As a result most MSX1 and MSX2 software now runs realtime on a ARM9 200MHz CPU, which you can find e.g. in a GP2X handheld console.
- Screenshots can now be made of the MSX screen only (using the "-msxonly" option)
- Added an On-Screen-Display (OSD) framework, which will be useful to control openMSX in full screen mode and especially on hand held machines like the GP2X. There is already a proof-of-concept OSD available, which can be accessed by pressing the MENU (or Cmd+O) key. Note that this is still an experimental feature! Feedback is most welcome, of course.
- Amount of horizontal stretch can be tweaked by the user (horizontal_stretch setting)
MSX device support:
- Support for new mapper types: Nettou Yakyuu (with sample ROM, for Moero!! Nettou Yakyuu '88), MatraInk (for Ink), Manbow2 (for Manbow 2), MegaFlashRomScc (for new MegaFlashROM SCC extension)
- Several new machines were added, e.g. Philips VG 8000, Philips VG 8010 (also French version), Philips VG 8020/19, Sony HB-10P, Sony HB-20P, Sony HB-55P
- Added Brazilian OPL3 Cartridge
- Major accuracy improvements:
- - turboR: extra wait cycle when accessing VDP
- - Z80:
- - - more accurate IRQ timing
- - - fixed some undocumented flag behaviour (not caught by zexall)
- - - implemented differences between turboR-Z80 and normal Z80 (SCF and CCF)
- - R800:
- - - more accurate timing (correct page break behaviour)
- - - more accurate flags (rexall passes now)
- - SCC:
- - - fixes in rotation mode
- - - corrected power-on state
- - V99x8:
- - - implemented VRAM remapping (register R#1, bit7)
- - - implemented blink in bitmap mode
- - V9990:
- - - much improved command timing
- - - bug fixes in command handling
- - - fixed vertical scroll details (in combination with screen splits)
- - MSX-AUDIO: various fixes for the different MSX-AUDIO variants
- - PSG: emulate joystick input pin 6/7 mask quirk
- - more accurate 'HarryFox' and 'CrossBlaim' mapper types
Build system, packaging, documentation:
- Mostly updated support for building a statically linked executable on Windows.
And of course the usual various bug fixes.
>> Get it HERE.