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    NeoRAGEx v5.2 released

    Robert
    By Robert,
    [New Features]

    • For the first time, all unibios versions works with NeoRAGEx

    • Unibios now works in both Console and Arcade modes

    • Added the new 'snk-neo.dll', developed by Romhack

    • Added MISC menu, with four new options

    • Added BIOS selector

    • Added IPS function, allowing to use hacks without patching needs (P1, S1 and V data for now)

    • Added IPS selector (enable/disable use)

    • Added options to generate DAT files for RomCenter and ClrMAME Pro

    • Added the IPS path in the emulator's folder options

    • Added the HQ2X, 2xPM, Eagle, SuperScale, SuperScale75, 2xSaI, Super2xSaI, SuperEagle and Scale2x Blitters (enable SoftFX Mode to use it)

    • Added a Blitter selector

    • Added language support through the 'language.ini' file, which must be in the same folder as the emulator itself. You can use the template file 'language_template.ini' to make your own translation

    • You can now change the background image, using an image file called 'skin.bmp' that must be placed in the same folder as the emulator

    • Support to 24-bitdepth images for background, without color issues, since the textboxes now have actual transparencies

    • The MCARDs emulation is complete (at last), now supporting save & load functions

    • The cursors also has skin support. The pointer file must be named as 'point.bmp' and the hourglass file must be named as 'load.bmp'

     

    [Fixes]

    • Fixed black screen and Z80 Error in Bang Bead

    • Fixed Z80 Error in Captain Tomaday

    • Fixed freezing in the 3rd round in Garou, when using Rock against Terry

    • Fixed slowdowns in Strikers 1945 Plus

    • Fixed Z80 Error in Zed Blade

    • There's no slowdowns when closing the emulator in certain CPUs with higher clocks anymore

     

     

    [Games Added to the List]

    • [cnbe] Codename - Blut Engel

    • [fr2ch] Final Romance 2

    • [frogfest] Frog Feast

    • [mslug3-5a] Metal Slug 6

    >> Get it HERE or HERE.

     

     

    Thanks to aew.snk-neofighters.com for the news.


    bsnes v0.040 released

    Robert
    By Robert,

    SNES emulator

     

    Too much to really name. The biggest news is that the entire user interface has been re-written from scratch. It is now far more polished and professional. To name one example; the cheat code editor now has checkboxes in the list to quickly toggle codes on an off, there is now a global hotkey to toggle all cheat codes, and each cheat code can contain multiple individual Game Genie or Pro Action Replay codes, allowing easy grouping of multi-part codes.

     

    You'll also notice new artwork: a logo created by Derrick Sobodash (note that the logo contest from below is still active — if someone can design a better logo, it can appear in v041), and a new photo-realistic SNES controller graphic by FirebrandX.

     

    I was finally able to utilize MinGW's profile-guided optimizations, which means this release is approximately ~12% faster than v039.

     

    And emulation itself was even improved(!), such as with Jonas Quinn's fix for a sprite overflow bug.

     

    There were many other changes as well: Linux users will be happy to see RGB overlay support for the X-Video driver, many will benefit from greatly enhanced warning messages and tooltips throughout the GUI, Windows users will now be able to access the menu without freezing emulation, etc etc.

    >> Get it HERE.


    Mame 0.130 released

    Robert
    By Robert,

    http://mamedev.org/

     

    MAMETesters Bugs Fixed

    ------------------------------

    - 00421: [Graphics] fghthist, fghthsta, fghthstj, fghthstu: Some priority problems in Ryoko's stage. Namely, the old man, the cat and the kid. (Pierpaolo Prazzoli)

    - 02854: [Graphics] hypreact: Buggy text in scoring screen (Pierpaolo Prazzoli)

    - 00826: [Graphics] wc90b, wc90: Some players are cut at left and bottom of the screen. (robiza)

    - 00268: [Graphics] captaven: In attract mode, the small pictures of the heroes appear before they should. (Pierpaolo Prazzoli)

    - 03006: [Graphics] blocken: Color / Missing gfx (Phil Bennett)

    - 02057: [Graphics] buckrog, buckrogn, zoom909, subroc3d: Graphics Corruption on Title Screen + in game (using -AFS) (Aaron Giles)

    - 03001: [interface] "Working clones" display problem (Aaron Giles)

     

     

     

    Source Changes

    ----------------------------

    Fixed a paletteram entry bug in GP World [Angelo Salese]

     

    Fixed sprite positioning bug in Zero Target [Angelo Salese]

     

    Added new graphic roms to the 1999 head panic set. Also added sprite flicker flag, based on tumble pop etc. [David Haywood]

     

    Add locations to rom names for Mazer Blazer (and alt) roms. Add NO_DUMP entries for undumped voice roms, video prom, and pal. [Lord Nightmare]

     

    Preliminary proper roz effects hooked up for Zero Target [Olivier Galibert, Angelo Salese]

     

    Added function calls to replace the MIPS3 and PowerPC DRC's various CPU_SET_INFO bits. [Aaron Giles]

     

    Fixed DCS2 speedup handler so it doesn't get lost during a memory remap. This should give a slight speed bump to the Seattle/Vegas games and to War Gods. [Aaron Giles]

     

    Added service1 button tested in Dynamite Bomber (but doesn't work in game) and fixed little sprites priority problems in limenko.c [Pierpaolo Prazzoli]

     

    Fixed a sprite bug when flip y flag is used and cleaned-up the whole routine in Zero Target. [Angelo Salese]

     

    Fixed sound regression in Tryout and removed deprecat.h dependancy [Angelo Salese]

     

    tms57002: Add two missing instructions and hack up the coef update. The real way coefficient updates are handled is a little too complex for now, but the hack throttles the update speed to the real rate given the way konami uses it (once per sync). It's near impossible to use it in a different way anyway. [Olivier Galibert]

     

    Fixed bug that caused 64-bit PowerPC systems to fetch opcodes in the wrong order. [Aaron Giles]

     

    Fixed Analog settings so Digital and Autocenter Speeds are applied properly in real time. Fixed Digital Speed = 0 so it increments in single steps per button press. [Derrick Renaud]

     

    Merged memory maps in the rpunch driver. [Aaron Giles]

     

    Fixed PSX CPU disassembly of -$8000, it was showing up as -$0. [smf]

     

    Allow chds to be directly in the rom directory without a subdirectory. [Olivier Galibert]

     

    wc90b1 and wc90b2 improvements: [robiza]

    - sprite priorities

    - sprite x position

    - fixed y sprite wrapping

    - fixed bg and fg scroll

    - fixed bg and fg offsets

     

    Fixed colors in Cultures (Jibun wo Migaku Culture School Mahjong Hen) [Tomasz Slanina]

     

    Refactored sfbonus and improved the inputs. [David Haywood]

     

    Hooked up paletteram in Midnight Landing [Angelo Salese]

     

    royalmah update: [uki]

    - added some notes

    - fixed DIPSW of makaijan

    - fixed visible area

    - fixed CPU clock

     

    Add muting just before saving the NVRAM, and de-mute just after loading the NVRAM. Should cure the stuck sound issue for games with large NVRAM. [Aaron Giles]

     

    Added placeholders for the two PAL's on Atari's version of Pole Position 1 and 2 (I could not read the last digit of the PAL at 5c.) [Kevin Eshbach]

     

    Added board numbers to SEGA's Quartet 2 documentation. [Kevin Eshbach]

     

    Corrected the rom names for Tutankham. [Kevin Eshbach]

     

    Hooked up 2D layer in Driver's Eyes. [Naibo Zhang]

     

    Fixed Konami zr-107, GTI Club hardware, background layer lost (black sky). [Naibo Zhang]

     

     

    New games added or promoted from NOT_WORKING status

    -------------------------------------------------------------------------------

    Puzzle Time (Prototype) [Angelo Salese, Pierpaolo Prazzoli, Yoshi]

     

     

    New clones added

    -------------------------------

    Gals Panic S2 (Asia) [Andy flockon]

    Jansou (alt) [uki]

    >> Get it HERE.


    PCSX2 Beta 720 released

    Robert
    By Robert,

    PS2 emulator

     

    Changelog:

     

    - Improved block managers for EE/IOP recompilers. Basic asm optimizations combined with a technique of replacing NULL/invalid pointer checks with a direct link to a JIT dispatcher.

    - IOP Fixes and Optimizations

    - A couple of important VIF fixes

    - Started some work on the pcsx2 emitter

    - Usual opcodes fixes

    - More recompiled opcodes added

    - New EE rec "full" clamp mode, for a few picky games

    - Usual code cleanups and reorganizations

    - Usual speed optimizations (varies from game to game)

    - Some EE interpreters fixes

    - Added new, temporary gamefix for God of war and persona 3. Ifyou have missing textures with this beta, you can try that.

    - Major GUI API Cleanups

    - Savestate version upgrade and stability fix

    - New yuv2rgb decoder which is up to IPU spec (which differs slightly from MPEG spec). Improves color hue/saturation on many vids, and is a bit faster too.

    - Many other small bugfixes and optimizations

     

     

    Also included, gsdx, spu2-x and lilypad as of 9th of march 2009. Don't expect huge gains, as always.

    >> Get it HERE - there are some beta plugins there as well.


Portal by DevFuse · Based on IP.Board Portal by IPS
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