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ScummVM 0.13.0 released

ScummVM is a cross-platform interpreter for several point-and-click adventure engines. This includes all SCUMM-based adventures by LucasArts, Simon the Sorcerer 1&2 by AdventureSoft, Beneath a Steel Sky and Broken Sword 1&2 by Revolution, and many more.
0.13.0 (2009-02-28)
General:
- Added MIDI driver for Atari ST / FreeMint.
- Added a 'Load' button to the Launcher (not supported by all engines).
- Added a new global main menu (GMM) dialog usable from all engines.
- Added the ability to return to the launcher from running games (via the GMM).
- Rewrote GUI renderer to use an vector based approach.
- Rewrote GUI configuration to use XML.
New Games:
- Added support for Blue's 123 Time Activities.
- Added support for Blue's ABC Time Activities.
- Added support for Bud Tucker in Double Trouble.
- Added support for The 7th Guest.
KYRA:
- Added support for Auto-save feature.
- Added support for MIDI music.
SCUMM:
- Implemented radio-chatter effect in The DIG.
>> Get it HERE.
GameEx 9.91 released

Front End
28th February, 2009 - GameEx 9.91
- Fixes CD and DVD insertion detection
- Fixes traditional zip support
- The all games list now includes MAME games
26th February, 2009 - GameEx 9.90
- Resolves stability issue with movie/dvd video previews
- Fixes last played game snap showing transparent background
>> Get it HERE.
Wine 1.1.16 Released

The Wine development release 1.1.16 is now available.
What's new in this release (see below for details):
- Improved SANE scanner support.
- Support for digital CD audio playback.
- Improved cookies management in Wininet.
- Support for building stand-alone 16-bit modules.
- Many fixes to the regression tests on Windows.
- Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulat...-1.1.16.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.1.16.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/site/download
You will find documentation on http://www.winehq.org/site/documentation
You can also get the current source directly from the git
repository. Check http://www.winehq.org/site/git for details.
Wine is available thanks to the work of many people. See the file
AUTHORS in the distribution for the complete list.
----------------------------------------------------------------
Bugs fixed in 1.1.16:
3107 listview columns do not sort in Acemoney
7385 Microsoft Golf 3.0 crashes on startup
10213 Pegasus Mail: program closes when sub-program closes
10631 3DMark01 - Test4 Nature is extremely slow
11164 midtown madness 2 menus are not displayed correctly
11861 regedit does not correctly display unicode value data
11864 iTunes - Show in Windows Explorer link broken
12119 Dialog with enu does not display the menu
12345 Live For Speed S2: could not detect suitable screen modes
12701 watchtower library - listview works slow and wrong
13389 Victoria, an Empire under the sun. Crashes on startup
13676 Lemmings Revolution: does not start anymore, still did in 0.9.43.
14308 Dungeon Keeper 2 cursor fails to render correctly with hardware rendering enabled
14310 Dungeon Keeper 2 cannot be navigated with the arrow keys
14433 GuildWars 3D rendering broken
14469 America does not run
14780 FoxPro for Windows 2.5 setup.exe crashes with page fault
14964 Missing symbols in Microsoft Word (symbol.ttf is required)
14982 Supreme Commander: Lighting changes on zoom level
15063 Silent hill 4 demo crashes very early
15528 Miranda has severe problems showing history in conversation windows
15545 Photomatix Pro works in 32-bit but crashes in 64-bit Ubuntu
15559 winealsa sound regression: scratchiness/stutter in multiple games
15641 Tile Studio 2.55: Toolbar icons get resized when switching to Map mode
15907 Dragon NaturallySpeaking 10 crashes after SelectStyleFont
16199 Miranda IM options page crash
16556 Dragon NaturallySpeaking 10 New User Box displays training text incorrectly
16818 Switched Y/Z on german keybord settings
16908 memory leak in function SetWindowRgn (?)
16917 file dialog to select attchments slows down for many files
16990 Call of Duty 2 demo install fails
17050 eMule: Ends up eating all the memory (swap included)
17117 Chicken Tournament: needs ComputeSphereVisibility
17288 Keyboard stops working in Halo Demo
17369 VMware Intrastructure Client 2.5 cannot validate disk capacity while creating new VM
17373 eac3to: large files don't work - NtMapViewOfSection?
17409 crypt32/chain tests fail with +heap enabled
17411 crypt32/encode tests fail with +heap enabled
17413 riched32/editor tests fail with +heap enabled
17414 user32/dde test crashes if +heap enabled
17415 several tests (jscript:run, msi:msi, netapi32:access) crash if +heap enabled
17417 winetest causes msvcrt:file test to fail
17429 winhlp32 crash when run with no options
17490 win16 app fails with unimplemented function krnl386.exe.GetShortPathName
17500 libs/wine: Japanese character wrongly reported as invalid
17502 Portal: Prelude 1.1.5 installer has improper placement of directory selection text
17507 Scrollbars are inappropriately displayed in Ascentive Library Files installer
EmuLoader 5.7.1 released


Front End
Fixed
* Some default front-end settings on a fresh install were incorrect (first run)
* Colors of selected items (EasyListView and Virtual TreeView) were being set incorrectly
* Selected game not being visible on the screen when in grouped view mode
* Selecting next image category/layout with hot-key F10 was not working. Now changed to:
- Ctrl + F9 -> show previous
- F9 -> show next
* The array "image[???].NoImageLoaded" was not being reset correctly when the image to be loaded is not found
* Some arcade controller hot-keys were not working. Also, keys assignments were changed to simplify future updates and to use similar buttons on all controllers (Browse games with arcade controller feature)
Message about average FPS and error messages before running games showing for systems not based on MAME
* Removed code redundancy and fixed possible bug when editing column settings in the customize columns screen
* Some system specific items in games popup menu were enabled when they shouldn't. Also, they are now hidden instead of disabled
* UI bug in custom command line settings screen (paremeters list)
* Width of left panel is automatically adjusted when resizing it. Horizontal scrollbar is not needed anymore
Changed
* View ROMs paths have its own screen and you can view folders for all systems at once
* Added a new screen for "games list font settings" more detailed and moved it from preferences screen to main menu "Games List"
* Moved "Image Category / Layout Auto Switch" setting from images popup menu to main menu "Images" (easier to find)
* Delete multiple games files improved:
- added support for games with missing ROMs (.zip found but game set as missing)
- added a checkbox on each game so you can uncheck all games you want to keep
- changed component to EasyListView
- view mode is set to tile and it shows in 2 lines:
-> first line is the game's title
-> second line is "game name [clone of], zip file with full path
NOTES:
- if game is merged, it will display "merged [parent zip file with full path]" - if game is marked as missing ROMs/CHDs it the selection bar is red - font settings are applied on this list (parent, clone, preliminary, miss ROMs/CHDs) - Zip files are Merged games and games where the .zip file is not found are unckecked by default
Improved
* Daphne folder is now loaded into RAM to simplify a few functions calls
* Optimized a few functions in uCommon.pas file and removed some redundant coding
* More source code optimizations:
- Like in EasyListView, all general functions and procedures for VirtualTreeView will begin with "VTV_" to group all of them into one place and to make it easier to read
* Games have their defined fonts and selection bar colors on hidden games editor and left panel editor
* Optimized hot-keys for games list and arcade controllers (when feature is activated)
* Selection bar turns red on current selected filter (MAME Games Filters screen)
* Updated EasyListView component to latest SVN source that fix a couple UI bugs
Removed
* Main menu / popup menu themes is no more. Only the default theme is available from now on
* Setting "Bold Font In Selected Game" is gone. Font of selected items are always in bold style
* Selection bar colors customization (preferences screen). Only fixed colors are supported, blue for have/miss games and red for games with missing ROMs/CHDs (red ribbon might be used on other screens, but for a different situation)
* procedure uCommon.GetGamesFilesList() and function uCommon.ExtMatch() deleted as they are not being used anywhere
* Alpha blend for EasyListView / VirtualTreeView components have a fixed factor of 128 from now on (half alpha blend)
* Background color of sorted column is gone (games list treeview). No need since you have the sort icon in the header (ascending/descending)
Added
* New main menu "Settings". This menu item will hold several front-end settings
* Menu items moved to the new settings main menu:
-> All items from main menu "Advanced User" (main menu also removed)
-> "Favorites - Profile Settings" moved from "View" main menu
* New feature: scan for not used zip files (main menu "Settings / Maintenance")
Use this to list all .zip files that are not being used by any game (all systems supported)
WARNING: if you share ROMs with different emulators on the same directory, take extra careful when deleting files. Recycle bin is NOT supported by this feature
-> You can choose to delete files or move them to another folder
* Support for SEGA Model 2 Emulator v0.9 and its new settings (emulator.ini)
* Features "delete current image" and "rename current image" support all 3 image panels when image layouts view mode is enabled (images popup menu, mouse right-button click)
* I finally found a way to verify what image component is calling the popup menu!!!
)
>> Get it HERE.