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Stella 2.7.5 released
Atari 2600 emulator
Stella release 2.7.5 for Linux, Mac OSX and Windows is now available. Ports to other operating systems will be released as they become available.
- After about 2 years, finally fixed the infamous 'red screen' issue when using ATI video cards in OpenGL mode in Windows. In the end, it was determined to be a bug in the ATI drivers.
- Fixed bug in TIA SCORE mode emulation when the Priority bit is also set. This fixes a very noticable graphical glitch in 'Swordquest Waterworld', as well as minor glitches in several other ROMs such as 'Space Shuttle'.
- Treat spaces as normal characters in the ROM launcher. This means that ROMs with spaces can be located with quick selection (ie, typing characters will automatically jump to a ROM with that name, and typing 'space' won't cause the launcher to jump back to the top of the list).
- The debugger window can now have a minimum height of 620 lines (previously the minimum was 690), but you lose access to the TIA 'RAM' bytes when using this resolution. This should allow it to work better on devices with small displays.
>> Get it HERE.
Wine 1.1.18 released
The Wine development release 1.1.18 is now available.
What's new in this release (see below for details):
- RPC over HTTP support.
- Improved support for upgrades in MSI.
- Debug symbols in WineDbg on Mac OS X.
- Many Direct3D code cleanups.
- Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulat...-1.1.18.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.1.18.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/site/download
You will find documentation on http://www.winehq.org/site/documentation
You can also get the current source directly from the git repository. Check http://www.winehq.org/site/git for details.
----------------------------------------------------------------
Bugs fixed in 1.1.18:
2366 Wine unable to initiallize on NetBSD
4145 Redraw problem in "The Journal"
8072 Media Player Classic segfaults
11507 nwn2 dm toolkit missing graphical elements
11856 Any application: keyboard focus lost after a popup is unmapped, if SCIM is enabled
12225 EVE Premium, graphics glitches: some effects missing.
12723 LEGO Island Xtreme Stunts: always wants to install DirectX8.1
13308 comctrl32 listview toggles election while scrolling with ctrl key
13469 cmd can't handle long input (buffer overflow)
14014 T-Online Browser: Crash on unimplemented Functions (gdiplus.dll)
14080 Red Faction: sound does not work
14139 Governor of poker crashes
14185 Wine 1.0 networking issues - /proc/net/route doesn't exit on Solaris hosts.
14293 winhelp: Vertical scroll bar is missing in some cases
14624 Metal Fatigue: crashes before game start
14703 Null character comparison problem in vb6 application
14711 'Type' command in cmd.exe does not line feed in the end of a file
15356 Textures are not displayed in Final Fantasy XI with an ATI card
15411 Dragon NaturallySpeaking 10 takes a very long time to finish loading
15717 Far Cry 2 quits when OffscreenRenderingMode=fbo
16130 Runes of Magic client doesn't communicate with the server
16394 No sound in ever17 without native msacm32.dll
16570 FineReader 7 Pro: won't save to multiple files.
16941 interrupts cause nested trace output
17183 Not showing any text in one of the textboxes
17499 Sun JRE 1.6.0_12 installer crashes
17683 ExpressPCB: does not properly print circuit board traces
17705 Audiosurf: crashes at startup
17759 CommandLineToArgvW bug with empty lpCmdLine
17822 Logic Friday: crashes when entering equation
17843 Rubbish entries in registry on clean .wine
17854 build broken in rpcrt4 on OpenSolaris
FB Alpha Megadrive Test Release
A test version of FB Alpha with just the Megadrive games enabled. There have been significant improvements to the current released version. The following is a list of the major changes:
- Greatly improved timing
- Changed the YM2612 to use the 68K for timing since the Z80 can be disabled
- Properly Supported PAL
- Updated the reset routine to support switching between PAL and NTSC timings
- Changed to MAME's Z80 core - works much better
- Basic SRAM support
- Added support for most games that require special banking, etc.
- General Tidy-up and fix of many small things
- Tested many games and the vast majority work well
>> Get it HERE.
Atari800 2.1.0 released
Emulator of Atari 800/800XL/130XE/5200 with various extensions (1088kB RAM, stereo sound and much more) running on just about every operating system (Unix/Linux, Windows, DOS, TOS, MacOS, Workbench, WinCE...)
New features:
-------------
* added Axlon and Mosaic RAM expansions for Atari 400/800
* added emulation of 1400XL, 1450XLD, MIO and Black Box
* added support of .PRO copy-protected disk images
* implemented tape loading with variable bitrates
* implemented cassette writing via hardware registers
* added switching between NTSC and PAL color palettes
* added emulation of XEP80 and a prototype 80 column card
for the Atari 1090 (SDL only currently)
* added emulation of CX85 numeric keyboard (Java and SDL only)
* event recording added (-record, -playback): save your game walkthrough
using the "-record mygame.dat" and later impress your friends by
your game skills or highest score using the "-playback mygame.dat"
* NTSC Filter option added to UI
* -directmouse added to SDL and X11 (used for -mouse pad or koala)
* monitor supports arrow keys - e.g. up-arrow for history
* SDL: interpolated scanlines (use -scanlinesnoint to disable)
* SDL: added -mouse, -mousespeed, -grabmouse (also Alt+M)
* SDL: visual configuration of keyboard joysticks layout in the UI
(F1 -> Controller Configuration -> Define layout)
default mapping changed to 4,8,6,5 (joy0) and A,W,D,S (joy1)
* R: device can be serial-only, network-only or both (selectable)
* R: device now supported on MS Windows and Dreamcast as well
* a completely new port to Java using NestedVM, running also as an applet
* Falcon/TT: removed Devpac dependency in asm files (now gcc friendly)
Fixes:
------
* fix for "Ilusia" demo
* better GTIA bug mode emulation
* POKEY sound: nonlinear mixing (not enabled by default), two-tone filter
* fixed POKEY registers: ALLPOT, IRQEN and STIMER
* various Atari5200 fixes
* fixed Atrax cartridge bank switching
* fixed sound recording to WAV
* -showspeed fixed, now shows speed
* major source code cleanup, compiles with -pedantic etc.
* Save State: added support for Axlon and Mosaic (version increased to 5),
fixed PBIM12 restoring, fixed PAGED_MEM error with POKEY,
color palette restoring fixed
* SDL: using DirectX driver on MS Windows (much faster),
fixed stdout.txt on MS Windows,
fixed broken Caps Lock key handling,
-audio16 fixed
* Dreamcast recognizes the TAB key
* MS-Windows: Shift+Control fixes
* dropped SVGAlib target - use SDL instead
>> Get it HERE.
