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    Osmose 0-9-0beta released

    Robert
    By Robert,

    SMS/GG emulator

     

    -Osmose is now a GUI based application. A basic OpenGL toolkit was written for Osmose since tested toolkit were unable to get 60Hz refresh guaranted. Maybe will i try QT libraries. GUI was Osmose's most asked feature.

    -Remove FPS and RDTSC instruction non portable code.

    -No more command line options are needed. All is done from GUI now.

    -Osmose configuration is now stored into $HOME/.osmose directory under Linux.

    Config file is named osmose.conf

    -Configuration fileand key mapping has changed too.

    -Joystick 1 is actually used with player 1.

    >> Get it HERE.


    Classic99 316 released

    Robert
    By Robert,

    Texas Instruments TI99/4 emulator

     

    (2009-03-30)

     

    - Added non-modal help window for breakpoint syntax

    - Added ability to override DSR roms with static ROMs for side-car games

    >> Get it HERE.


    P.E.Op.S. OpenGL GPU 1.78 released

    Robert
    By Robert,

    PSX Plugin

     

    Now open source!

     

    Notes:

    First public release of the OpenGL/MesaGL PSX Gpu sources.

     

    --------------------------------------------------------------------------------

    Changes:

    - Windows plugin: VSync added

    - Generic clean up

    >> Get it HERE.


    Frodo v9 released

    Robert
    By Robert,

    Commodore 64 emulator for the Wii

     

    Network play

    From version 9 onwards, Frodo/Wii supports playing games over the Internet. Traffic is completely peer-to-peer, but connections are handled through a third-party server at c64-network.game-host.org. This allows players to find each other, but also NAT-traversal. To play over the network, follow these steps:

     

    Select Other options/Networking/Set username and choose a name so that your friends can identify you

    Talk with your friend on IRC or on some instant messenger. One of you should host the game while the other connects as a client

    For the one hosting the game, select Other options/Networking/Host a game. After this, you just wait for your friend to connect

    For the client, select Other options/Networking/Connect as client. You will then get a list of game hosts. Select the name of your friend and you two will be connected

     

    Some limitations:

     

    Scrolling games are too bandwidth-hungry (bandwidth is capped)

    It must be possible to configure the network via DHCP. Sorry about that.

    Only the game host can type at the keyboard.

    The host can select which joystick to control. The other peer will always control the other joystick

     

    Changelog

     

    - Networking support now works (but without sound being transferred). A broker is installed on c64-network.game-host.org.

    - Link with Yohanes port of SDL, modified by dannymi to get USB keyboards working while still having the Home key do what it should

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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