Jump to content

    Wine 1.1.18 released

    Robert
    By Robert,
    The Wine development release 1.1.18 is now available.

     

    What's new in this release (see below for details):

    - RPC over HTTP support.

    - Improved support for upgrades in MSI.

    - Debug symbols in WineDbg on Mac OS X.

    - Many Direct3D code cleanups.

    - Various bug fixes.

     

    The source is available from the following locations:

     

    http://ibiblio.org/pub/linux/system/emulat...-1.1.18.tar.bz2

    http://prdownloads.sourceforge.net/wine/wine-1.1.18.tar.bz2

     

    Binary packages for various distributions will be available from:

     

    http://www.winehq.org/site/download

     

    You will find documentation on http://www.winehq.org/site/documentation

     

    You can also get the current source directly from the git repository. Check http://www.winehq.org/site/git for details.

     

    ----------------------------------------------------------------

     

    Bugs fixed in 1.1.18:

     

    2366 Wine unable to initiallize on NetBSD

    4145 Redraw problem in "The Journal"

    8072 Media Player Classic segfaults

    11507 nwn2 dm toolkit missing graphical elements

    11856 Any application: keyboard focus lost after a popup is unmapped, if SCIM is enabled

    12225 EVE Premium, graphics glitches: some effects missing.

    12723 LEGO Island Xtreme Stunts: always wants to install DirectX8.1

    13308 comctrl32 listview toggles election while scrolling with ctrl key

    13469 cmd can't handle long input (buffer overflow)

    14014 T-Online Browser: Crash on unimplemented Functions (gdiplus.dll)

    14080 Red Faction: sound does not work

    14139 Governor of poker crashes

    14185 Wine 1.0 networking issues - /proc/net/route doesn't exit on Solaris hosts.

    14293 winhelp: Vertical scroll bar is missing in some cases

    14624 Metal Fatigue: crashes before game start

    14703 Null character comparison problem in vb6 application

    14711 'Type' command in cmd.exe does not line feed in the end of a file

    15356 Textures are not displayed in Final Fantasy XI with an ATI card

    15411 Dragon NaturallySpeaking 10 takes a very long time to finish loading

    15717 Far Cry 2 quits when OffscreenRenderingMode=fbo

    16130 Runes of Magic client doesn't communicate with the server

    16394 No sound in ever17 without native msacm32.dll

    16570 FineReader 7 Pro: won't save to multiple files.

    16941 interrupts cause nested trace output

    17183 Not showing any text in one of the textboxes

    17499 Sun JRE 1.6.0_12 installer crashes

    17683 ExpressPCB: does not properly print circuit board traces

    17705 Audiosurf: crashes at startup

    17759 CommandLineToArgvW bug with empty lpCmdLine

    17822 Logic Friday: crashes when entering equation

    17843 Rubbish entries in registry on clean .wine

    17854 build broken in rpcrt4 on OpenSolaris


    FB Alpha Megadrive Test Release

    Robert
    By Robert,
    A test version of FB Alpha with just the Megadrive games enabled. There have been significant improvements to the current released version. The following is a list of the major changes:

     

    - Greatly improved timing

    - Changed the YM2612 to use the 68K for timing since the Z80 can be disabled

    - Properly Supported PAL

    - Updated the reset routine to support switching between PAL and NTSC timings

    - Changed to MAME's Z80 core - works much better

    - Basic SRAM support

    - Added support for most games that require special banking, etc.

    - General Tidy-up and fix of many small things

    - Tested many games and the vast majority work well

    >> Get it HERE.


    Atari800 2.1.0 released

    Robert
    By Robert,
    Emulator of Atari 800/800XL/130XE/5200 with various extensions (1088kB RAM, stereo sound and much more) running on just about every operating system (Unix/Linux, Windows, DOS, TOS, MacOS, Workbench, WinCE...)

     

    New features:

    -------------

    * added Axlon and Mosaic RAM expansions for Atari 400/800

    * added emulation of 1400XL, 1450XLD, MIO and Black Box

    * added support of .PRO copy-protected disk images

    * implemented tape loading with variable bitrates

    * implemented cassette writing via hardware registers

    * added switching between NTSC and PAL color palettes

    * added emulation of XEP80 and a prototype 80 column card

    for the Atari 1090 (SDL only currently)

    * added emulation of CX85 numeric keyboard (Java and SDL only)

    * event recording added (-record, -playback): save your game walkthrough

    using the "-record mygame.dat" and later impress your friends by

    your game skills or highest score using the "-playback mygame.dat"

    * NTSC Filter option added to UI

    * -directmouse added to SDL and X11 (used for -mouse pad or koala)

    * monitor supports arrow keys - e.g. up-arrow for history

    * SDL: interpolated scanlines (use -scanlinesnoint to disable)

    * SDL: added -mouse, -mousespeed, -grabmouse (also Alt+M)

    * SDL: visual configuration of keyboard joysticks layout in the UI

    (F1 -> Controller Configuration -> Define layout)

    default mapping changed to 4,8,6,5 (joy0) and A,W,D,S (joy1)

    * R: device can be serial-only, network-only or both (selectable)

    * R: device now supported on MS Windows and Dreamcast as well

    * a completely new port to Java using NestedVM, running also as an applet

    * Falcon/TT: removed Devpac dependency in asm files (now gcc friendly)

     

    Fixes:

    ------

    * fix for "Ilusia" demo

    * better GTIA bug mode emulation

    * POKEY sound: nonlinear mixing (not enabled by default), two-tone filter

    * fixed POKEY registers: ALLPOT, IRQEN and STIMER

    * various Atari5200 fixes

    * fixed Atrax cartridge bank switching

    * fixed sound recording to WAV

    * -showspeed fixed, now shows speed

    * major source code cleanup, compiles with -pedantic etc.

    * Save State: added support for Axlon and Mosaic (version increased to 5),

    fixed PBIM12 restoring, fixed PAGED_MEM error with POKEY,

    color palette restoring fixed

    * SDL: using DirectX driver on MS Windows (much faster),

    fixed stdout.txt on MS Windows,

    fixed broken Caps Lock key handling,

    -audio16 fixed

    * Dreamcast recognizes the TAB key

    * MS-Windows: Shift+Control fixes

    * dropped SVGAlib target - use SDL instead

    >> Get it HERE.


    SSF 0.10 alpha R2 released

    Robert
    By Robert,

    Saturn emulator

     

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
×
×
  • Create New...