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    FB Alpha Shuffle v0.2.97.03 (2009/03/05) released

    Robert
    By Robert,
    --------------

    - 05.03.2009 -

    --------------

    - merged burn lib to FB Alpha v0.2.97.03 codebase (except hiscore support atm).

    (special thanks to iq_132 for update PGM driver! :D)

    - added hack code to make kov2p working. [XingXing]

    - improved rom scan speed.

    - fixed crash when clicking rescan romsets too fast.

    - replaced hq2xS and hq3xS filters with those from snes9x1.51-rerecording (slightly faster).

    - added hq2xBold, hq3xBold filters. (http://code.google.com/p/snes9x151-rerecording/)

    - added EPXB, EPXC filters from snes9x.

    - added 32-bit version of 2xSaI, Super2xSaI and SuperEagle from vba.

    - removed some useless filters.

    - added shortcuts for switch filters in D3D7 blitter (Alt+Pageup/Pagedown).

    - changed current zip/7z extractor based on Blargg's File_Extractor. (http://www.slack.net/~ant/)

    - added zlib-1.2.3 source to File_Extractor instead of using static library.

    - updated libpng library to 1.2.35. (http://libpng.sourceforge.net)

    - rewrote command line interface, added "-ips" to apply configured patches. (see above for details)

    - added shortcuts for cheat search.

    - added support load cheats from archive file (name: cheat.zip/7z).

    - kawaks/nebula/mame cheat support is removed from binary but left behind in the source code.

    - added drag & drop support (zip/7z, .fr and .fs format files).

    - rearranged options in game selection dialog.

    - added CPS1 wofch.

    - fixed some minor bugs.

    - source code cleanup.

    - updated romsets to match MAME 0.129u5.

    >> Get it HERE or HERE.


    Ami/WinArcadia 9.3 released

    Minuous
    By Minuous,

    WinArcadia 9.3 (Windows): 6 March 2009

    AmiArcadia 9.3 (AmigaOS 3): 6 March 2009

    AmiArcadia 8.3 (AmigaOS 4): 29 October 2008

    AmiArcadia 4.81 (MorphOS): 6 December 2007

     

    AmiArcadia and WinArcadia emulate these Signetics-based machines:

     

    * the Emerson Arcadia 2001 console family (Bandai, Emerson,

    Grandstand, Intervision, Leisure-Vision, Leonardo, MPT-03, Ormatu,

    Palladium, Poppy, Robdajet, Tele-Fever, Tempest, Tryom, Tunix,

    etc.) (1982);

     

    * the Interton VC 4000 console family (Acetronic, Fountain, Hanimex,

    Interton, Prinztronic, Radofin, Rowtron, Soundic, Voltmace,

    Waddington, etc.) (c. 1978);

     

    * the Elektor TV Games Computer (1979);

     

    * PIPBUG-based machines (EA 77up2, EA 78up5, Signetics Adaptable Board

    Computer, Eurocard 2650, etc.) (c. 1977-1978);

     

    * the Signetics Instructor 50 trainer (1978); and

     

    * the Central Data 2650 computer (1977).

     

    Features include: ReAction GUI, load/save snapshots, windowed and full-

    screen modes, CPU tracing, trainer, drag and drop support, graphics

    scaling, automatic load/save of configuration/game, keyboard/joystick/

    gamepad/paddle/mouse/trackball support, autofire, turbo mode, gameplay

    recording/playback, PAL/NTSC modes, sprite demultiplexing, help windows,

    source code, debugger, frame skipping, redefinable keys, save screenshots

    (4 supported formats), ARexx port, network play, real-time monitor, locale

    support, game selection sidebar, text-to-speech, printer output,

    undithering, support for ZIPped games, clipboard support, palette editor.

     

    Changes since V9.21:

    . "Edit|Paste text" command.

    . New ARexx commands: COPYTEXT and PASTE (AmiArcadia only).

    . Miscellaneous improvements and bug fixes.

     

    http://amigan.1emu.net/releases/

    http://amigan.classicgaming.gamespy.com/


    Mame 0.129u6

    Robert
    By Robert,

    http://mamedev.org/updates/whatsnew_0129u6.txt

     

    MAMETesters Bugs Fixed

    ----------------------

    - 02963: [Documentation] All games in aristmk5.c: Added region info

    to all games (Heihachi_73)

    - 00015: [sound] Noticeable static in OKI 6295 audio. (Aaron Giles)

    - 02698: [DIP/Input] royalmah.c: BET games: Bet button does not work

    by default. (Angelo Salese)

    - 02180: [Core] Corrupt archives are read without problems (couriersud)

    - 02694: [DIP/Input] demoderb, demoderm: Duplicated input definitions

    for P1 and P2 buttons. (couriersud)

    - 02983: [Crash/Freeze] racedriv and clones: Race Drivin' and clones

    loop after "downloading DSP" screen (Phil Bennett)

    - 02998: [Crash/Freeze] pkunwar, ninjakun, raiders5: These games don't

    make it through their rom checks. (Phil Bennett)

    - 02368: [DIP/Input] fourtrax: Controls are glitched (Phil Bennett)

    - 02996: [Crash/Freeze] hotchase: [debug] Access Violation

    (Phil Bennett)

    - 02894: [Graphics] cprosocc: Ingame graphics corruption.

    (Phil Bennett)

    - 02711: [DIP/Input] spacegun: EE-ROM error after gun calibration.

    (Phil Bennett)

    - 02478: [Graphics] finalapr, finalapo, finalapb, speedrcr: Some

    graphics are not displayed. (Phil Bennett)

    - 02877: [sound] deadang, leadang, ghunter: Music drowns out sound

    effects (Phil Bennett)

    - 02995: [Crash/Freeze] liberate, dualaslt: Black screen shows after

    disclaimer (Phil Bennett)

    - 02994: [Crash/Freeze] labyrunr, labyrunk, tricktrp: Booting is never

    completed (Phil Bennett)

    - 02991: [Graphics] polyplay: Broken graphics when playing

    (Phil Bennett)

    - 02526: [Graphics] mahmajn2: Missing 'special' linescroll mode.

    (Olivier Galibert)

    - 02979: [Graphics] All sets in m10.c: Dialog box on all sets in m10.c

    (couriersud)

    - 02988: [Crash/Freeze] blswhstl, detatwin: ROM RAM EEPROM Check fails

    at startup (Phil Bennett)

    - 02980: [Documentation] wsbbgd: Year is listed as 200?, flyer

    confirms as 2001 (incog)

    - 02986: [Documentation] ggxx: Year listed as 200?, confirmed as 2002

    (incog)

    - 02985: [Documentation] ggxxrl: Year is listed as 200?, confirmed as

    2003. (incog)

    - 02973: [Crash/Freeze] chmplst2: Access Violation (Phil Bennett)

    - 02964: [sound] dingo: No Audio (Phil Bennett)

    - 02965: [Crash/Freeze] gradius, gwarrior, rf2, twinbee: Bootup

    process is never completed/No Sound (Phil Bennett)

    - 02909: [Original Reference] boothill: Specification of discrete

    filters for shot and hit sounds doesn't agree with schematic.

    (Derrick Renaud)

     

     

     

    Source Changes

    --------------

    Added built-in layouts for a large number of games: 280zzzap,

    buggyboy, buggychl, cbombers, changela, chasehq, chqflag, contcirc,

    dblaxle, finallap, grchamp, hotchase, lagunar, outrun, overdriv,

    pdrift, polepos, radr, roundup5, sci, slipstrm, stocker, superchs,

    topspeed, toutrun, turbotag, tx1, wecleman. [Mr. Do!]

     

    Merged memory maps in nemesis.c. [Aaron Giles]

     

    Scramble now is a lot closer to reports and recordings (background

    sound, sound of bullets). [couriersud]

     

    Fixed descriptions of the games running on NAOMI series hardware,

    and NAOMI game list. [Yasuhiro Ogawa]

     

    Input ports clean-up for the jangou driver. [Angelo Salese]

     

    Finally low pass filtering on channel 2A in btime driver: [couriersud]

    * Changed resistor to bill of material value

    * Adjusted volume level and added more documentation

     

    Fixed regression (missing graphics) in ipminvad (m10). [couriersud]

     

    Added support for System 24 tilemap linescroll modes.

    [Olivier Galibert]

     

    Various improvements to Heavy Unit:

    [Angelo Salese, Tomasz Slanina, David Haywood]

    - Added a VERY preliminary simulation of the protection, just enough to get the game to boot, not make it playable

    - Corrected CPU communication, IRQ/NMI generation etc.

    - Fixed some video emulation issues (added tilemap scroll etc.)

    - Corrected GFX rom loading (at least for the graphics used in attract mode)

     

    Fixed King Derby sprite colors [stefan Lindberg, Angelo Salese]

     

    Merged tetrisp2 memory maps. Renamed teplus2->tetrisp2j. [Aaron Giles]

     

    Merged labyrunr memory maps. [Phil Bennett]

     

    Added GAME_IMPERFECT_GRAPHICS to Tutankham & clones. [couriersud]

     

    Hooked up layer enables in goldstar.c driver, fixes 'girl' in Cherry

    Master. [David Haywood]

     

    Scaled up renegade and mjkjidai ADPCM levels in line with recent

    clock_adpcm() change. [Phil Bennett]

     

    Converted all drivers to the new device-based 6821 PIA. [Aaron Giles]

     

    Added new function memory_install_read_port_handler() to more

    easily allow you to install read handlers for ports based on tag.

    [Aaron Giles]

     

    Removed input_port_read_handler8/16/32/64 functions, since they

    were really only used for getting a memory handler for a port by

    tag, and this is no longer necessary. [Aaron Giles]

     

    Moved input port handlers to internal code in the memory system.

    [Aaron Giles]

     

    Added port names to the taito8741 device pending its proper

    devicification. [Aaron Giles]

     

    Removed all remaining uses of input_port_n_r() functions, and

    purged them from src/emu/machine/generic. [Aaron Giles]

     

    Removed device types from device queries that use tags, under the

    assumption that all device tags are unique. Specifically, the

    following no longer need to provide a device type:

     

    AM_DEVREAD/WRITE

    DEVCB_DEVICE_HANDLER

    devtag_get_device

    devtag_reset

    device_list_find_by_tag

     

    as well as several device interfaces that referenced other devices.

    [Aaron Giles]

     

    Moved SH2 set info functions to direct calls. [Aaron Giles]

     

    Various improvements to the Zero Target / Counter Steer HW and

    cleaned-up the driver. Fixed foreground & background colors and

    hand-tuned sound in Zero Target based on a side-by-side test.

    Fixed sprite colors. [Angelo Salese]

     

    Fixed pedals in Final Lap 3. [Phil Bennett]

     

    Hooked up correct C75 MCU in namcofl.c (based on RB's namconb1.c

    implementation) [Phil Bennett]

     

    Corrected Dip-Switch settings for Zero Target.

    [Yasuhiro Ogawa, Angelo Salese]

     

    maketms: Free strings on exit. [Olivier Galibert]

     

    tms57002 - don't abort on unimplemented instructions.

    [Olivier Galibert]

     

    Changed eeprom erase command to write 0xff values.

    [Pierpaolo Prazzoli]

     

    Fixed handling of corrupt archives: [couriersud]

    * corrupt files in archives now generate an error

    * archive files ending in "/" will not be tested for crc - skip path entries

    * add new flag FILE_OPEN_NO_PRELOAD to skip decompressing on open

    This is used in audit.c, which only tests whether files exist

    * added error checking to all calls to load_file_zipped

     

    Added flags to the CHD metadata entries, encoded in the top bit. Right

    now it is a no-op, but eventually will be used to indicate which bits

    of metadata are included in the overall checksum. [Aaron Giles]

     

    Fixed gcc 4.4 compilation error. [belegdol]

     

    Fixed auditing of ROM-less systems (for MESS). [Rene Reucher]

     

    Another round of static/const qualifier additions, plus a rename of

    has_addon_chip to snes_has_addon_chip. Notably a number of

    z80ctc_interface are now const (devicification must have removed the

    cases where it was dynamically modified). [Atari Ace]

     

    Added the correct gfx roms to jjsquawkers bootleg. [David Haywood]

     

    sfbonus version cleanups part 1. [David Haywood]

     

     

     

    New games added or promoted from NOT_WORKING status

    ------------------------------------------------------------------------------

    Great Sluggers 94 (Japan) [Phil Bennett]

    Daisyarin [Yasuhiro Ogawa]

    Mahjong Club [Yasuhiro Ogawa]

     

     

     

    New clones added

    ------------------------------

    Violence Fight (Japan)

    Joker Poker (Version 16.03BI) [Jim Stolis] (not working)

    Scud Race (Japan) [Leif Hurst] (not working)

    Splatter House (World new version) [Andy flockon]

    New clones: T-MEK (3 sets) [Lars Bull]

     

     

     

    New games marked as GAME_NOT_WORKING

    ------------------------------------------------------------------

    Tokimeki Mahjong Paradise Doki Doki Hen [uki]

    E-Jan Sakurasou [uki]


    FB Alpha 0.2.97.03 released

    Robert
    By Robert,
    Here's the what's new;

     

    * Ported MAME's ARM7 CPU core and added an interface to it [iq_132]

    * Fixed some issues with the ARM7 code when compiled with VC [barry]

    * Ported MAME's S2650 CPU core and added an interface for it [iq_132]

    * Added support for IRQ callbacks to the S2650 interface [barry]

    * Added support to retrieve the PC from the S2650 interface [barry]

    * Added support for hiscore.dat [barry]

    - The default path is support\hiscores, and .hi files will be stored there

    - The path is configurable via the support files dialog

    - hiscore.dat should be placed in the path

    - Hi Scores are only loaded and saved if the option "Save high scores when supported" is enabled

    - Hi scores are only loaded and saved if a driver supports it (the various info dialogs will inform in the comments section if high scores are supported for a game)

    * Added support to the Galaxian and World Cup 90 drivers

    * Added S2650 support to the cheat and hiscore modules [barry]

    * Added support for hq2xS and hq3xS filters from FBA Shuffle (hq3xS only built with VC) [barry]

    * Added 2xPM LQ and 2xPM HQ to the SoftFX blitters [barry]

    * Big update to the PGM driver (see driver for details) [iq_132, tested by JackC and Aquashark]

    * Added games on the S2650 CPU to the Galaxian driver [barry]

    * Added clone of Super Cobra to the Galaxian driver [barry]

    * Added clone of Dogyuun to the Toaplan2 driver [barry]

    * Added clone of World Cup 90 to the driver [barry]

    * Added driver for Diver Boy [iq_132]

    * Added driver for games on Armed Formation hardware [iq_132]

    * Added driver for games on Magical Cat Adventure hardware [iq_132]

    * Added driver for Sky Fox [iq_132]

    * Added driver for Got-cha Mini Game Festival [iq_132]

    * Updated EPOS driver, fixing Dealer [iq_132]

    * Added Warriors of Fate to the CPS Changer driver [iq_132]

    * Changed the Megadrive driver to be generated from a status database on my website [barry]

    * Fixed sprite based Capcom logos in CPS-2 Phoenix games [barry]

    * Fixed memory leak with CPS-2 games, noticed by kenshiro and Leaf [barry]

    * Added savestate support to the Galaxian driver [barry]

    * Fixed the default dips in Tiger Road and hooked up the correct dips in F1 Dream [barry]

    * Corrected aspect ratio for Bank Panic [Captain CPS-X]

    * Cleaned up the 4 En Raya, Ambush, Dotrikun, Minivader, Silkroad and Wall Crash drivers [iq_132]

    * Fixed an error in the selection dialog when pressing Cancel [Captain CPS-X]

    * Corrected an issue with scaling some PNGs for the selection dialog [Captain CPS-x]

    * Improved the Options tab in the selection dialog [Captain CPS-X]

    * Stopped the selection dialog switching to the favourites tab when adding a game to your favourites [Captain CPS-X]

    * Fixed the game information printed from the favourites game list [barry]

    * Added new clrMame Pro XML dat file output [barry]

    * Fixed rotated games when using the DirectX 9 blitter [fbashuffle]

    * Added FPS display to the DirectX 9 blitter [fbashuffle]

    * Matched all sets to MAME 0.129u5 [barry]

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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