- 0 replies
- 2,497 views
- Add Reply
- 0 replies
- 2,103 views
- Add Reply
- 0 replies
- 1,976 views
- Add Reply
Wine 1.1.18 released
The Wine development release 1.1.18 is now available.
What's new in this release (see below for details):
- RPC over HTTP support.
- Improved support for upgrades in MSI.
- Debug symbols in WineDbg on Mac OS X.
- Many Direct3D code cleanups.
- Various bug fixes.
The source is available from the following locations:
http://ibiblio.org/pub/linux/system/emulat...-1.1.18.tar.bz2
http://prdownloads.sourceforge.net/wine/wine-1.1.18.tar.bz2
Binary packages for various distributions will be available from:
http://www.winehq.org/site/download
You will find documentation on http://www.winehq.org/site/documentation
You can also get the current source directly from the git repository. Check http://www.winehq.org/site/git for details.
----------------------------------------------------------------
Bugs fixed in 1.1.18:
2366 Wine unable to initiallize on NetBSD
4145 Redraw problem in "The Journal"
8072 Media Player Classic segfaults
11507 nwn2 dm toolkit missing graphical elements
11856 Any application: keyboard focus lost after a popup is unmapped, if SCIM is enabled
12225 EVE Premium, graphics glitches: some effects missing.
12723 LEGO Island Xtreme Stunts: always wants to install DirectX8.1
13308 comctrl32 listview toggles election while scrolling with ctrl key
13469 cmd can't handle long input (buffer overflow)
14014 T-Online Browser: Crash on unimplemented Functions (gdiplus.dll)
14080 Red Faction: sound does not work
14139 Governor of poker crashes
14185 Wine 1.0 networking issues - /proc/net/route doesn't exit on Solaris hosts.
14293 winhelp: Vertical scroll bar is missing in some cases
14624 Metal Fatigue: crashes before game start
14703 Null character comparison problem in vb6 application
14711 'Type' command in cmd.exe does not line feed in the end of a file
15356 Textures are not displayed in Final Fantasy XI with an ATI card
15411 Dragon NaturallySpeaking 10 takes a very long time to finish loading
15717 Far Cry 2 quits when OffscreenRenderingMode=fbo
16130 Runes of Magic client doesn't communicate with the server
16394 No sound in ever17 without native msacm32.dll
16570 FineReader 7 Pro: won't save to multiple files.
16941 interrupts cause nested trace output
17183 Not showing any text in one of the textboxes
17499 Sun JRE 1.6.0_12 installer crashes
17683 ExpressPCB: does not properly print circuit board traces
17705 Audiosurf: crashes at startup
17759 CommandLineToArgvW bug with empty lpCmdLine
17822 Logic Friday: crashes when entering equation
17843 Rubbish entries in registry on clean .wine
17854 build broken in rpcrt4 on OpenSolaris
FB Alpha Megadrive Test Release
A test version of FB Alpha with just the Megadrive games enabled. There have been significant improvements to the current released version. The following is a list of the major changes:
- Greatly improved timing
- Changed the YM2612 to use the 68K for timing since the Z80 can be disabled
- Properly Supported PAL
- Updated the reset routine to support switching between PAL and NTSC timings
- Changed to MAME's Z80 core - works much better
- Basic SRAM support
- Added support for most games that require special banking, etc.
- General Tidy-up and fix of many small things
- Tested many games and the vast majority work well
>> Get it HERE.
Atari800 2.1.0 released
Emulator of Atari 800/800XL/130XE/5200 with various extensions (1088kB RAM, stereo sound and much more) running on just about every operating system (Unix/Linux, Windows, DOS, TOS, MacOS, Workbench, WinCE...)
New features:
-------------
* added Axlon and Mosaic RAM expansions for Atari 400/800
* added emulation of 1400XL, 1450XLD, MIO and Black Box
* added support of .PRO copy-protected disk images
* implemented tape loading with variable bitrates
* implemented cassette writing via hardware registers
* added switching between NTSC and PAL color palettes
* added emulation of XEP80 and a prototype 80 column card
for the Atari 1090 (SDL only currently)
* added emulation of CX85 numeric keyboard (Java and SDL only)
* event recording added (-record, -playback): save your game walkthrough
using the "-record mygame.dat" and later impress your friends by
your game skills or highest score using the "-playback mygame.dat"
* NTSC Filter option added to UI
* -directmouse added to SDL and X11 (used for -mouse pad or koala)
* monitor supports arrow keys - e.g. up-arrow for history
* SDL: interpolated scanlines (use -scanlinesnoint to disable)
* SDL: added -mouse, -mousespeed, -grabmouse (also Alt+M)
* SDL: visual configuration of keyboard joysticks layout in the UI
(F1 -> Controller Configuration -> Define layout)
default mapping changed to 4,8,6,5 (joy0) and A,W,D,S (joy1)
* R: device can be serial-only, network-only or both (selectable)
* R: device now supported on MS Windows and Dreamcast as well
* a completely new port to Java using NestedVM, running also as an applet
* Falcon/TT: removed Devpac dependency in asm files (now gcc friendly)
Fixes:
------
* fix for "Ilusia" demo
* better GTIA bug mode emulation
* POKEY sound: nonlinear mixing (not enabled by default), two-tone filter
* fixed POKEY registers: ALLPOT, IRQEN and STIMER
* various Atari5200 fixes
* fixed Atrax cartridge bank switching
* fixed sound recording to WAV
* -showspeed fixed, now shows speed
* major source code cleanup, compiles with -pedantic etc.
* Save State: added support for Axlon and Mosaic (version increased to 5),
fixed PBIM12 restoring, fixed PAGED_MEM error with POKEY,
color palette restoring fixed
* SDL: using DirectX driver on MS Windows (much faster),
fixed stdout.txt on MS Windows,
fixed broken Caps Lock key handling,
-audio16 fixed
* Dreamcast recognizes the TAB key
* MS-Windows: Shift+Control fixes
* dropped SVGAlib target - use SDL instead
>> Get it HERE.
