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    NeoRaine 1.2.6 released

    Robert
    By Robert,

    Neogeo CD emulator

     

    neoraine (1.2.6)

     

    * There was again a bug in the crc calculation of the cache, which prevented

    neoraine to load a file it should have loaded from the game in some cases.

    Since I really had too many bugs of this kind, I completely disabled the

    optimization and thus fixed this bug for good this time. You should get

    much more reliable savegames now, especially with games which load tons of

    files like king of fighters. (It also affects normal play, when loading

    files between rounds).

    * See raine 0.51.5 changelog for generic changes in this version (gui,

    double buffer, etc...).

    >> Get it HERE.


    Raine 0.51.5 released

    Robert
    By Robert,

    Arcade emulator

     

    raine (0.51.5)

     

    * Fix the bad display of initial screen when using a low resolution in ms

    windows

    * console: After 100 traces (step, next, etc...), we had a very nice buffer

    overflow. It's fixed now...

    * F3 now displays wether the save slot is free or the date and time of the

    savegame if it's already used (default key for next save slot)

    * Now the console calls automatically m68kdis when it needs disassembling.

    It has a cache system to keep the process very fast, and it's much more

    convinient than calling it manually from outside raine.

    * When running a game from the command line in fullscreen with yuv overlays

    enabled, windows was producing a very psychadelic screen at start, which

    could crash some systems (vista...). It's now fixed (windows specific).

    * double buffer : the option gets a new setting in the video option dialog :

    "Even with overlays" to force double buffer when using yuv overlays. The

    default in the previous versions was to force double buffer as much as

    possible, but it was producing some bad things with overlays on some

    setups (screen flickering, emulation slowing down...). So unless you

    absolutely want to force double buffer, leave this option on its default

    value: "when possible", it should improve yuv overlays.

    >> Get it HERE.


    GameEx 10.01 released

    Robert
    By Robert,

    Front End

     

    6th April, 2009 - GameEx 10

     

    Well, here it is folks - GameEx version 10. I wanted to do more for this release, but there will be more to come. Finally with this release probably the most requested feature is now available. Complete menu customization is now possible. Organize the layout, structure and appearance of the gameex pages, and create your own menu system. Unfortunatly there is no GUI tool for this yet, but I plan to work on one shortly. In addition, I have idiot proofed things a little. Errors with an emulator configuration are now reported directly in the front end, and when a theme wont load due to a resolution difference GameEx will switch to the default theme. GameEx will also search for a MAME executable if the path is correct but the executable is not. Finally theres vaiious minor bug fixes and optimizations.

    >> Get it HERE.


    jpcsp 0.2 build 990 released

    Robert
    By Robert,

    Java-based PSP emulator

     

    >> Get it HERE.


Portal by DevFuse · Based on IP.Board Portal by IPS
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