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iDeaS 1.0.3.1 version for Windows released

DS emulator
Here's the changelogs :
- Fixed bugs in Software Lights Emulation.
- Fixed bug in SQRT coprocessor.
GBA Emulation
- Fixed bugs in DMAs channels emulation.
- Added SWI 0x1F, 0x16, 0x12, 0x0F, 0x0E, 0x01.
For audio plugin you can use an old version because the latest, in the beta version, it is again bugged, excuse me.
>> Get it HERE.
Frodo v10 released

Commodore 64 emulator for the Wii
v10
- Holger Eilts has improved the menu layout quite a lot
- Loading separate files in a .D64 from the menu is now possible (Holger Eilts)
- It's possible to store and load files in subdirectories now
- By pressing F10 while in a network game, you can type in a message to the other player with the USB keyboard
- Sound cracks are now gone (thanks to Tantrics new SDL work)
>> Get it HERE.
Ootake 2.11 released

TG16 / PCE emulator
2009/04/26 2.11 released- The number of "Numbered Save State" has been increased to 50 places. Save from #21 to #50 is possible by "File->Save State another II" menu. And, "File->Load State another II" menu was added for loading.
- The operation when the CD-Read made an error was brought close to a real machine. In the ACT4 of "Valis IV", the problem that the voice was not occasionally correctly played was solved.
- The processing of the vertical display beginning position decision has been improved. In "Popful Mail", the problem that one surface line of the screen has disappeared (generated from v2.08) was solved.
- The speed and timing were elaborately brought close to a real machine. In "Uchuu Senkan Yamato" and "Ys IV", etc., I think that I approached a real machine by the timing of the image and the voice generation.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The operation test is not done. Please see "Readme98.txt" in the ZIP file about details and notes, etc.
>> Get it HERE.